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Apollo Justice: Ace Attorney Trilogy Stops Localizing Japanese Culture

Apollo Justice: Ace Attorney Trilogy Stops Localizing Japanese Culture

An interview with the producer for the Apollo Justice: Ace Attorney Trilogy collection reveals that the countries that are getting new localizations of the games aren’t localizing it to the country’s culture like the English and French translations.

Ace Attorney remains one of the most famous examples of localization in video game history, with an Americanized setting created by a localizer, with the game taking place in a “Japanifornia” version of Los Angeles – while the French translation has the setting changed to Paris, in spite of more and more Japanese elements showing up as the series went on, showing the pitfalls of such localization techniques.

According to the producer, such localizations (rather than straight translation) were needed at the time, as the team felt that Japanese culture wasn’t as well-known or prevalent in the target countries. That said, such localizations helped make ‘Phoenix Wright’ popular, so he praised the localization team for their work.

However, now that Japanese culture is more familiar with the Apollo Justice Trilogy, the team in charge of the collection has worked closely with translators to add new Asian language support with newly recorded voices without fully localizing the setting of the game. Unfortunately (or fortunately, depending on the person), the English versions that are already localized will remain the same.

The collection will be an entire remake of the game on RE Engine (not MT Framework as used by Capcom before) and is their first adventure/visual novel game on the engine. When asked if the RE Engine will be home to future Ace Attorney games, the producer said that while there was nothing to announce at this time, the Ace Attorney series is not going to stop here.

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