Resident Evil fans dreaming of a new virtual reality experience for the franchise ever since the 7th entry might find Biohazard Valiant Raid to be relevant, as the game is promising more zombie-killing whilst players are under the influence of VR.
As implied by the name, the title is unfortunately restricted to Japan; specifically to one arcade located in Tokyo and there has been no mention of a potential Western release or even if it will spread to other arcades.
The brief trailer reveals that players will likely be assuming the role of Umbrella soldiers as they take down zombies and monsters set around the Resident 2 and Resident 3 timeline:
Biohazard Valiant Raid can be experienced at the VR arcade at Plaza Capcom in Tokyo on July 19th.
Oh f♥♥k, Underwhelming Corps 2?
s♥♥t, here we go again.
more of the same….kind of sad that a company is unable to come up with something new EXCEPT black goo shat when a certain man has left YEARS ago.
– VR
Meh. The VR fad has passed, graphics card vendors won’t even put a mini USB port on their higher end card anymore.
The hell are you talking about? Firstly, current VR headsets don’t use mini-USB, they use either a display port or HDMI port, and for some USB-3 ports in addition. Secondly, both Nividia and AMD are part of the Virtual Link Consortium, and all RTX cards include the USB-C Virtual Link port.
Unknown Squid, the VR shill at it again. No matter how many time you trying to shill it it gonna fail anyways because it don’t have any REAL game. And by the real game I mean a game like Serious Sam VR (it’s an old game that got turn into VR game) that actually a full game not just a tech demo with a few stages like 99% of the VR game market.
About USB-C Virtual Link. AMD don’t have one on any of their cards, even the new 5700 series. NVIDIA RTX have one on every FE cards and on most of EVGA cards. But most of the AIBs like ASUS, GIGABYTE, ZOTAC, MSI, GAINWARD, GALAX, INNO3D, MANLI, MAXSUN, etc. Either have a few cards that have one or many vendors that don’t even have one in the whole line up.
VR shill, oh please, stop posting gibberish. VR gaming has innovation and potential.
VR gaming has so much innovation and potential? Sure.
Did it have any REAL game worth pay the high price? No.
AMD have any Virtual Link on their cards? No.
NVIDIA have any Virtual Link on their cards? Only on RTX and only about a quarter.
Look like you having a hard time understand something so simple. You even need to use alt-account and upvote yourself, huh? Unknown Squid.
Nearly all new aftermarket NVIDIA and AMD cards do not have any VR I/O. Its on the way out…get over it.
Did VR goggles kill your family? You’re irrational.
@15:46
If you didn’t notice all the articles on this site about VR there’s only one person that shilling for VR and it’s only you. You might not realize but no one here agree with you about your VR bullshit.
@13:18
Whilst I’m sure you’d never believe that more than one person could possibly disagree with you, that Anon isn’t me.
If you think he irrational then prove him wrong.
Oh, you can’t. You irrational piece of s♥♥t, Unknown Squid.
I literally just bought a new card this week and was making sure to check. The only ones that don’t include it are the budget offerings, and even among those you can still just use the display port instead. The number of steam users that own VR headsets increased by almost 300% over the past year. SuperHot VR has outsold the non VR version of the same game by nearly 200%. VR is still small, obviously, but it’s far far from on the way out. It’s growing at an exceptional rate.
@15:35
you kinda retarded to fall for that and proved his point that you are a shill though and growth rate can never be sustainable
@15:35
Did you think I never notice? VR this VR that but you never talk what you play on VR. 2,000 hours? What kind of shitty game did you play? 2 Grand for VR Chat? LOL!
“The fact that time and technology don’t go backwards, gives me a fair advantage in this game.”
What game on VR? LOL! Man, this retard really delusional.
@13:35
I’ll just point to again…
0.7% > 2.1% > 6.3% > 18.9% > 56.7 > 170.1%
A growth rate like that will turn a drop in the ocean into a new pacific in no time, almost regardless of how small the initial figure is. It’s started slow and tiny, but has hit a point of exponential growth. There is no universe in which exponential growth = dying.
If you want to accuse me of the classic buyers remorse bullshit, you’re going to have to accuse me of flat out losing my mind too. I bought my Vive June 2018. I bought three extra trackers a few months later. I have since clocked just under 2000 hours into it on Steam, and a few more outside of Steam. I renovated my room to better suited for VR. Just this week my Index headset arrived. I am also this week making an expensive PC upgrade, to better specs than I’ve ever bothered with in the past, due to wanting ideal hardware for VR.
If you think I’m here taking the time to argue with an Anon purely out of buyers remorse, whilst continuing to happily spend over two grand on enthusiast level PC and VR hardware, supposedly _after_ regretting my initial purchase, then damn, I guess I must belong in a mental asylum from your perspective. That would be the most twisted and masochistic form of “buyers remorse” imaginable.
VR has become my primary hobby and biggest recreational time sink. I’m here foolishly arguing with an idiot because I’m passionate about VR, and found your statement ridiculous. Nothing more. If that seems so strange and unrealistic to you, fine. We can both leave this exchange with saying, “wait and see”.
The fact that time and technology don’t go backwards, gives me a fair advantage in this game.
@04:47
“87,300,000 million monthly active users”
“0.7% — 611,100 active VR users”
It’s less than 1%. That a drop in the ocean. At least get to 15.50% like 1060 did.
Oh, 300% YbY? Yeah sure VR is not dying at all lol. Aside from the VR shovelware filled the market. After 7 years how many percent rate of the REAL game growth? Did it manage to get 10 games yet? And you know, the RTX titles that NVIDIA promise almost get to 5 games just after a year now lol.
You’re genius for paying a large sum of money just to play tech demo that last a hour or two. Definitely not a retard who trying to justify his buyer’s remorse or shilling VR at all lol.
And 2 after ten years at that rate becomes 118’098. Oh yeah, I totally see what you mean now, that’s clearly “on the way out”. Well, if you live in a backwards world where rapid growth equals decline, sure.
If you want some real numbers however, we can use the actual statistics provided by Steam. Steam as of July 2018, had 87.3 million monthly active users. The Steam Hardware & Software survey at that time stated that 0.7% of monthly Steam users actively played VR titles. This gives us 611,100 active VR users, on Steam alone. This is discounting activity via the Oculus store, and Play Station VR (the later of which has been the best selling VR on the market, roughly doubling the combined competition thus far).
That may still seem a tiny figure to you, and indeed it is. But in case you can’t comprehend what 300% growth means, lets calculate that year by year.
0.7% > 2.1% > 6.3% > 18.9% > 56.7 > 170.1%
That’s roughly half of Steam by 2022. It’s also worth noting that the growth ratio itself has been increasing year on year. I wouldn’t at all claim these estimates as being exact or guaranteed predictions, but to claim VR is dying in the face of that, is utterly laughable.
“VR headsets increased by almost 300%— It’s growing at an exceptional rate.”
Without the real numbers it mean nothing. Did you know 6 is 300% of 2.