Square Enix has revealed that they are looking for scenario staff who will create “Nier-related products and scenarios“, a prime opportunity for any game designer looking for their big break and possibly indicating that a new entry into the Nier series is on the way.
The job openings are unsurprising considering Nier: Automata has not only been very well received but the developers themselves have admitted that they want to work on a sequel (even though it has not been revealed that a sequel is in the works).
The official page stated that those hired will be responsible for sub-quest plots and scenario framing, design instructions such as NPC design specifications and creating item descriptions and the like.
The Square Enix Business Division 6 recruiting page contains messages from NieR series director Yoko Tarou and producer Yosuke Saito:
Yoko Tarou: Hello. NieR series director Yoko Tarou here. Thanks to everyone’s support, it appears that we will be carrying out various developments in regard to NieR. Nonetheless, there are limits to what lazy Yoko can do on his own. So I told Square Enix producer Yosuke Saito, “I can’t handle ANYMORE,” and now I get to round up a team of people to work with me, so I’m putting out a call for talented individuals.
Some people may be concerned by the thought, “What kind of person is Yoko?” I, too, am truly the same and full of worry in regard to, “What kind of people will come our way…?” However, for the time being, I think it may be good for us fellow uneasy people to talk a bit among each other.
*Lick-lick*.
Yosuke Saito: I have consulted with Yoko. What will we do with NieR from here on? This hit was a one-hit wonder, wasn’t it? We’ve hit our peak and there’s no going higher, that must be it. Things like that. But it definitely feels like there are a great many people waiting on the world of NieR. No, I’m sure of it.
That said, Yoko is not God. He’s human. He sometimes cries, and he sometimes gets discouraged. I’d like to take this opportunity to recruit those who could help Yoko and together weave the world of NieR, so we have now begun “NieR-related product scenario staff recruitment.”
It may be hard to get in, but please apply if you’re interested. Thank you.
>What kind of person is Yoko?
>He is not God
>He sometimes cries
But then he licks you and everything is better again.
Yesssssssssssssssssssss!
Well, if anything, you have 12 machine wars at the very least. We’re still curious as to how machines formed a solution to their problem and ultimately killing themselves by Nier: Automata.
The machine war is a whole new landscape but then the machines in Automata is simplistic so going back in design may prove difficult.
I don’t think there will officially be stories about the other Machine Wars, much like Project Gestalt and Project Replicant before it.
The next game would more likely be a sequel with a new set of characters. I don’t know how you would do it, but there would be hints in NieR Automata (much like Androids from Drakengard 3)
The odds of a sequel is small unless you’re ubisoft and a director who hasn’t done any other games before.
The odds of a prequel however, is high as evidenced with DG 3 prequelling DG 1. Nier: A isn’t so much a sequel of Nier but a new game in and of itself. It merely just plays on the same universe as the first game.
But then this is Yoko Taro of all people. He’ll do something we won’t expect.
Perhaps they had to simplify the machinery in order to compensate the fact there was multiple wars? Cutting corners, watering down designs, it’d explain why some of the really old stuff looked more complex like those giant bots.
So funny. There was so much hype about this average game, that creators themselves started to believe, they created some kind of godly game.
Don’t pull a Mass Effect andromeda, and hire random people to make everything “appeal to a more mainstream audience”
Then again, japan doesn’t bother giving these people any attention.
To be fair. MEA was sabotaged by EA and Bioware. All because Bioware was working on a new title called Anthem. Which is what MEA should have been. Yet EA wanted Bioware to remove resources from MEA. If you look at footage of Anthem. Compare it to MEA. You may realize that MEA should have been Anthem.
Nevertheless, MEA was s♥♥t and doesn’t deserve to be called “Mass Effect” – it sullies the name with how much grime it has from money grabbing hands of EA
Anthem is ultimately not as exciting as ME1 reveal was.
Nice tinfoil-hat conspiracy theory. Post proofs or gtfo.