Square Enix have finally clarified how their controversial “fatigue” system for limiting player advancement in Final Fantasy XIV works – players are not after all limited to 1 hour of play a day, but instead to a much more generous 8 hours a week.
The announcement was made on the internal Final Fantasy XIV beta tester site by the game’s director Nobuaki Komoto, and has since been reproduced by multiple sources:
In summary:
Players earn XP at 100% for the first 8 hours.
For 7 hours over this limit the XP received decreases to 0%.
The time limit for the playtime counter to reset is 1 week.
The XP gain limit is not tied to any class/job but is per character.
Drops and loot are not affected by the XP “fatigue.”
Strangely, this is not so far off the “1 hour a day” limit which caused so much controversy – and hardly “fabrication” and “delusion” as Square Enix put it not so long ago.
Screw that, and screw squeenix. Vote with your dollars and don’t buy and play their awful games.
best way to make a game suck ever, aside from crappy servers without support and gms lol
I’ve played Pathetic Hikikomori level amounts of this game that past week, probably close to 84 hours, I kid you not. And I have not hit fatigue at all.
Somewhat relevant, but not really…
The article’s pic is a mithra from XI 😐
That hair style is what my mithra used in XI, and it doesn’t exist in XIV’s character creation.
Dear retards posting comment, and dear article writer – you are not limited at all to 8hrs a week and if you think you are, then you clearly did not read very much at all – or did, but didn’t understand it.
Enjoy this educational video explaining WHAT YOU ALL MISSED and why it’s a good idea.
http://www.youtube.com/watch?v=abE09-tqhoM&feature=related