Final Fantasy XIV: “Players Only Allowed 1 Hour a Day”
- Categories: Games, News
- Date: Aug 24, 2010 14:39 JST
- Tags: Final Fantasy, MMORPG, Otaku, Production Controversy, RPG, Square Enix
Square Enix is introducing a “fatigue” system to upcoming MMORPG Final Fantasy XIV which will apparently see players hit with crippling penalties if they play more than an hour a day, with those daring to play more than 4 hours having their XP reduced to 0.
Square Enix acknowledge the existence of the system in an interview and in previous comments, but are strangely reticent about providing specifics:
Tell us about the “fatigue” and “dormancy” systems please.
We wanted to introduce a system to reward players who don’t have a lot of time to play. Maybe it looks as though we are placing long playing users at a disadvantage, but the idea is really to let play for short periods be viable.
Won’t that cause some concern amongst players who play for longer?
We want these players to try different classes. If you change class the fatigue doesn’t affect you, so you could try non-combat classes as well. You actually have more play choices now as you can make more characters.
“Some concern” may be a colossal understatement if early reports of just how draconian the limits are turn out to be correct:
Fatigue goes up to about 50% in 2 hours, and it takes 2 days to go down! So, if you play 4 hours you have to stop playing completely for 2 days!
WHAT!?
Only 1 hour a day!
What’s really amazing is that you have to pay a monthly subscription for this…
They can’t get away with this on a subscription game. They’ll be sued!
So you get bonuses for staying logged out – the servers are going to be nice and quiet, aren’t they!
More on the “dormancy” system:
Recovery takes time.
2 hours of combat or 1 hour of craft will induce “dormancy.”
The dormancy is actually shared over different characters.
It will decrease gains to 0% in the end.
It seems to be proportional to the amount of XP you earn.
Both light and heavy player are going to weep...
Such systems are not unique, but Square Enix appears to have taken the system to an extreme likely to either completely eliminate its “hardcore” player strata – to say nothing of its high-handedness in dictating to players that they can only play an hour day.









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Why it look like they are digging their own graves???
You people are fucking idiots. The people who wrote this obviously aren't in the beta and are talking out their ass. Don't believe this shit.
Exactly this is just Art-i-lies nonsense rumor mill at work again.
DO SOME RESEARCH ON YOUR OWN PEOPLE FIND THE ACTUAL FACTS.
Are people really this easily fooled?
I mean if there was an actual link to this interview I could understand but... the only link provided to support this argument is entirely in Japanese and only mentions the idea of a fatigue system in passing apparantly.
This has about as much validity as a homeless man on the street warning that SE is going to send signals to your fillings to get you to pay more and play less.
That will fix those botters. Can't see any pictures yet btw anywhere.
This explanation is very confusing, but since I am in Beta I will try to explain what it means by it isn't "across classes."
In XIV you can take skills from multiple classes and use them while leveling different classes. Like in XI, you can level every class on a single character. If I were to switch to one job and play for two hours then switch back to another for two hours and rotate, I would experience virtually no fatigue. It is also still beta, and many complaints are coming through, so I'm confident SE will do away with this sooner than later.
Hope that helps to understand the situation a bit better
Finally someone other than the Sankakutards post relevant information.
Thanks, the best and most concise summary I have found yet. It doesn't sound anywhere near as bad now, I'm back to looking forward to the game :)
I posted a few min ago about it, the fatigue system kicked in for me after about 2.5 hours and got to 30% after another hour. Switched to blacksmith and logged off. Went to sleep and work and finally logged in about 18 hours, no fatigue, completely reset and went 5 hours before I hit 50% so I stop, switched to gs and then miner for an hour. Stopped, went back to gladiator and killed one thing to test, my fatigue was at 20%
It's hard to type on a phone with only one thumb lol
they want to kill powerleveling (those people charging fee to powerlevel)? 1 hour per day is redicolusly little...
Well, it all depends on how the game will work in the end. I can imagine that even this system could work. For me something like this is more appealing than WoW because all the servers wont be flooded by nonstop grinding and farming high level characters. It can greatly push up all RPG elements of game and stuff. But, its fucking japanese MMORPG, gameplay will suck just as all other MMOs. Also this system isnt for casual or hardcore gamers - in other worlds, not for the players who would spent most money on it. So its probably fail even that the idea isnt as bad as most people around think.
It's not a rummor when it's taken from an interview; And guess what, it was taken from an interview with the SquareEnix people.
What I want to hear from are the beta testers that are playing with this ridiculous restriction in place. They would know if its really this "draconian".
...Of all the stupid, retarded ideas I've heard this year is regards to gaming, this one takes the cake, the cake-shop, the baker, and the recipe.
I am assuming the system is just a method for compacting several hours worth of grinding into that 1 hour period. Lets say in four hours in a normal mmorpg you could gain maybe 1 level but in ffxiv you could gain that 1 level in one hour. A compacted xp system with a cooldown on xp just allows hardcore gamers and casual gamers to enjoy the game. It allows casual gamers to keep up with the hardcore gamers and lets hardcore gamers spend their time enjoying every other aspect of the game.
*********************************
try the other way around if its like XI you will have to spend 8 to 9 hours for one level
I wonder is this a suicide? trying to make himself bankrupt?
I think theyre gonna do this to stop the otaku from playing to much.
nah, they will introduce expensive item mall to reduce fatigue. They don't care about player. they care only money.
This is completely false. I played for 8 hours my first night in beta and never got fatigue. Even now I have Pugilist at 12, Lancer at 6, Conjurer at 4, Botanist at 3 and I have never suffered any fatigue from this system. Check the facts before posting stuff like this next time.
Fatigue system doesent trigger on low level characters
Even on high level characters it doesn't trigger before SEVERAL hours. Playing a couple classes or more regularly (like everyone will do anyway, because like in FFXI playing a single class will result in an extremely gimped character) results in not even experiencing the system.
So I can't jump and can only play for an hour? I can't fucking wait for this game!
This is highway robbery imho.
Typical Sankaku. This is nothing but rumors. Calm down already.
Sankaku Complex: "Vendetta against Square Enix"
In a recent discussion from IGN many gamers react to an article from Sankaku Complex:
"Mentioned this in general gaming too, where's the actual proof of this? Apparently Sankaku Complex is the only website which has reported on this. Anyone who knows who Sankaku Complex is will know why that's so suspicious."
"I Was Gonna Post A Link But Then Again I Might Get Banned.
Sankaku Complex Not A Credible Site ?"
"Remember all those negative articles that sprang up around the internet in the month or so before FFXIII released? They ALL came from Sankaku Complex. The website has a vendetta against Square Enix.
Some of the articles contained content which funnily enough didn't appear anywhere else, and the website's sources tend to be itself."
"You know, my theory is that it's actually true, Sankaku Complex are just (typically) trying to put a negative spin on it.
You're not 'only allowed to play 1 hour a day', you're restricted to using one hour per class once a day. It's an effort to have you switch classes and level multiple things, which is a large part of FFXIV's system."
"This sounds utterly ridiculous to me, I hope that it's majorly over exageratted."
"Sankaku Complex Not A Credible Site ?
No, no they're not.
I'd lol if this were true, but it's obviously not."
A mini article if you will, posted in the "Typical Sankaku" format.
I like this critique, although I don't agree with the content.
It doesn't appear anywhere else only if you happen to unaware of the existence of the large body of Japanese sites we routinely source (and in some cases are unable to source directly due to the transience and non-English nature of sites like 2ch).
We're not in the pay of gaming companies so we can publish whatever proves popular - unfortunately for those companies this inevitably tends to be controversial news rather than their press releases, and it naturally tends to involve popular things people care about, like Final Fantasy.
If you are looking for evidence of bias, can you identify any uniformly positive coverage of anything here? You could probably sustain the argument that we are uniformly negative about most topics, but is that not the nature of most "news," and a reflection of the audience demand for negative coverage rather than constant praise?
What part of reporting what people claim without endorsing that claim do you not understand?
There are at least half a dozen different and contradictory accounts of how the system works from supposed beta testers in the comments to this article alone (many of whom are clearly frothing at the mouth at anything less than worshipful said of Square Enix). Then there are the comments from Japanese players (who may be on a different version for all we know) translated in the article itself, and the vague statements by Square.
Unless Square Enix clarifies exactly how it does work I don't think the confusion will abate any time soon.
Artefact you should know these trolls are too lazy too look things up themselves. Honestly SE has no clue how they are going to do it, each update changes so much shit some aspects of the game change overnight. I still can't see this being truly ready for 9/22 release, more like the PC release candidate 1.
Except that I just finished playing for hours on my pugilist and never got hit with this surplus issue. You're either misinformed or flat out lying.
It does restrict you a bit after a while, but nowhere close to the degree implicated here.
square-enix square-enix please do understand the disappointments in FFXI was simply put it takes just as long (1-hour) to form a formidable party that at most would only last 30 mins-1hour of grinding how will that simply let players enjoy a game that requires constant amount of partying and TIME <_< plus people are paying you... this is just sad
Whoever wrote this dreck should be punished. You need to cite your info using the full Japanese quote where they discussed a 1 hour limit, or openly apologize and correct your error.
I don't suppose any of the staff at SankakuComplex are actually in the Beta? If they were and had a clue they might see that there's no such 1 hour penalty. It is true that there is a fatigue system and players aren't happy with it. But it doesn't apply at the hour mark and it doesn't reduce your exp to 0. Most players encounter it only after 10 or more levels and several hours. So it is at least more subtle than that.
the most funny part i think is that SquareEnix does not give a flying FUCK about how long the players will play or if they have lives and shit.
they just want to get the load of their server so SquareEnix would simply pay less in Server fees.
and thats the sad truth.
I think they may have found a way to keep FFXI alive, make XIV unplayable by all but the most casual of players.
I think I'll just keep paying my $12.95/month for FFXI, thank you very much.
INITIATE SELF-DESTRUCTION SEQUENCE
Its not like I was going to play this game anyway.
This is all a ruse.
An epic troll or the end of Final Fantasy.
No WONDER Microsoft doesn't want FFXIV!
This is stupid, 1 hour is like just grabbing some potions in town and thats pretty much it.
Square Enix is going to lose it's already dwindling fan base. Let these corporate assclows know, how you feel, don't buy thier product!
You know this is possibly worse than all those daily-things in wow. Now every player has to PLAN how they play, what they do and so on. As if I played (and paid) to have my schedule even more cluttered!
Isn't gaming all about kicking back and enjoying your virtual slice-of-life at your own pace in your own way?
are you fucking serious? well i probably wont buy the game now! sucks for them cuz my friends won't buy it either after hearing about this shit lol
Hasn't anyone noticed the GIANT BOOBS in the opening image?
@__@ A rather nice pair of GIANT BOOBS!
This is going to fail...
I've been giving SE a chance to show off ffxiv. I don't get the complaints about battle speed (it's quite fast in the third beta, if anything it's too fast for their servers to handle properly), but this system in combination with the lack of auction houses and the 48 hour cooldown on a failed quest (which, mind you, you can fail for reasons entirely not your fault like the currently unstable client crashing or disconnecting you) have made me cancel my preorder. I'm waiting to see if they improve things by the PS3 version now.
Incidentally, since I can't access the forums here and the forum threads I find on google on other sites keep getting closed, is anyone else having an issue seeing images on this site?
It should be back later.
HAH!!! As if reducing my xp gain to 0 will stop me from playing.
Wow, good job assholes. The FFXIV design team must have NEVER PLAYED FFXI WITH REAL PEOPLE.
I remember doing my job quest... You spend an hour trying to get a group together to go after quest items, only to have someone with a critical combat role leave after two encounters, then you start all over again!!!
And that was when the game was actually POPULAR, and people were actually PLAYING IT.
What's worrying is that on the beta boards a lot of the old ffxi players actually want them to bring BACK the aimless grinding and over-reliance on groups for xiv. They don't seem to be listening to the beta testers anyway, but still.
This is completely fake. This "fatigue" system isn't a timed thing, you lose experience if the class you're playing is too high in relation to your other classes. For example: If the class you're playing is rank 16, but all your other classes are rank 0 you will begin to lose 10% exp per kill. If you continue ranking it up without ranking up another class the amount lost will gradually increase. If you rank up another class to an equal rank or even a little lower than that you will no longer lose experience for the main class you were playing. It's really shameful that someone would write an article like this without knowing anything about the subject at hand.
So now we have two anonymous sources directly contradicting one another?
U MAD?
YUP HE MAD.
Oh well, you're the one who is going to get ridiculed when the game releases without this "1 hour" fatigue system and when you realize that what I posted is correct. :)
I never claimed their statements were correct - I am reporting what people were claiming. Make up your own mind about it.
new anti lag system ! ppl only play an hour a day for something like 12€ ... yeah good marketing and good way to lower the hardware cost :p
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!! Rage
Heh not only are sankakutard editors completely misleading but people believe them. I have a 17 gladiator 20 physical lvl and I hit the fatigue system after 2.5 hour of grinding. I reached 30% and switched to blacksmith for an hour. Logged off and came back 18 hours later (after work) and guess what, no fatigue! Maybe the writers in this site need to play beta befor3 they believe the internet
If this is true then I think this will probably deter me from buying the game. I'm not a big MMO player but I was really going to try and get into it with FFXIV, and I was liking what I had seen so far. But even offline, my gaming sessions are rarely less than 3 or 4 hours, I refuse to pay a subscription when my play time is limited.
what the fuck?? if you cancel ur sub ur gonna get sued? what the fuck dude what kinda of game is this 1 hour a day? WHY WOULD U PAY AND PLAY IT ANYWAY YOU MIGHT ASWELL JUST PLAY GAMES ON A SITE OR SOMETHING
“Players Only Allowed 1 Hour a Day”
i hope they don't mean fapping (
it will make me a sad panda.
Having read all of the comments, I notice that SquareEnix has thier own people here, DEFENDING THIS NON-SENSE!
I'm an adult. If I pay for a service, I expect access to it, whenever I want, without penalty.
Screw it, I'll play something else.
lol its not square enix its just a spammer
It proves the spammer right though it shows how stupid the users are here. lol
Its not Square Enix dipshit. Do you really think they would come to defend this when they know its not true? They don't give a shit what some wannabe news site has to say. Hell the could probably sue this site for making this shit up.
Considering that FF XIII sold 5.5 million copies and it sucked I don't think the are afraid of what people think as long as it sells.
HAAAAHAHAHAHAHAHAHAAA HAAAHAHAHAA ...omg this is funny
not sure who is a mmo gamer here but I for sure laugh at this
1h and having 0xp on 4h? >__> usually when playing mmos I end up with 4h as minimal and over 10h as max (doesn't mean I play all days) but srsly...1h a day waaay too much
thankfully I don't have to bother with FFmmo because guild wars 2 is coming out...in a while..
1 Hour?! AHAHAHHAHAHAHA!! Whelp there goes every chance of me ever playing that game that still existed. Way to prove your worthlessness for sure, Squeenix.
Thats it, fuck this game, I was hyped for it but now they've gone too far, gonna play Warhammer 40k online instead. Spess mehreens are awesome!
They did something like that with The World Ends with You too. Your pins level up accordingly to the hours you HAVEN'T played.
It's kind of ridiculous, you get rewarded for not playing the game? My hunch is that it'll make the game longer to finish by doing that.
Funny, it'll take more than a minute or two to kill a single enemy with that battle system and the recently increased HP of said enemies. Way to fuck over your remaining fanbase, Square Enix.
I have a theory. The ps3 version wont be out for awhile after the PC version. Most Japanese gamers aren't PC players but console players. So maybe they are doing this so us "westerners" wont out run their "core" base?
I saw one person here say its false.
I saw another person on another site post this:
"Wow some idiots up in here
Ive been in this game since alpha ...This is completely untrue. After a period of 8-10 hr of leveling the same class you will receive something called Surplus points, which lower the exp you are receiving. Making it harder to level that particular job. This system is in place to encourage you to try out other classes. Once you switch weapons/tools,it in turn changes your class. This new class does dont have the surplus your previous one did. You can continue to lvl that class for another 8-10 hr until the same thing happens. Basically there is a cool down on individual classes....that is all.
Man get facts straight for once...Cant believe i had to login to this stupid ass site to comment. "
Username: SubZero
Site: N4G.
So maybe this article is also untrue....
Both posters stated they participated in early testings.
Hopefully they will AT LEAST....Up the time limit.
I'm just hoping they remove it completely.
Dare I say it, perhaps this is a good idea, or that the kernel of a good idea lurks within.
Race through any MMORPG and you will eventually hit an end, be this in the form of a boss which requires many months of grinding equipment - the raid instance that can be cleared only once per week - or simply a lack of new content or possibilities for progression. Once here the player is then forced to wait for the next update or expansion which will add new content, and racing through this they will again reach an end.
Obtaining the maximum level and most sublime equipment is not possible in an MMORPG, as inevitably a new expansion will bring new powers, levels and equipment. If this is the case, why have players stall toward the end of the available content, why not slow the progression of all players in their progress toward the elusive maximum level? Why not tie progression to the real world calendar and ensure that players will not reach the end of the content before you can have the next expansion ready for them, and ensure the transition goes unnoticed? In effect, why not release an expansion every month, and make the competition about the best powers, equipment and greatest challenges available right now - make the game about the journey, not the end. After all, when we reach the end of a book, movie or game we normally put it away and look to the next one to entertain us, not repeat the last scenes.
Yeah but a book isn't charging basically 15 a month so I can read 1 chapter every 2 days. I pay a one time fee for the book and of course know that books have endings..
I can't stand the "super casuals" the ones who play 1 hour a month then whine about people who play more then them. I love how playing a game a few hours a day is "wrong" but droning out in front of a TV for hours and hours is ok..
I think the comparable event would be buying a book in chapters as it was written, a series of books one at a time, or watching a television show one episode at a time.
I'd suggest you're not being 'charged 15 a month' so much as you are 'choosing to purchase something this month for 15'. There's no requirement for you to continue paying, as with buying the series of books, you can stop any time (though perhaps it is better to consider it as rental as you do not keep the books afterwards, just the time for which you were entertained).
I'm not going to address your latter paragraph, save to point out that your first sentence is unrelated, I'm not talking about how much people play a game nor judging them for doing so, and that I reject the premise of your second sentence - I believe either could be unhealthy if it were excessive, and relatively harmless in moderation.
The could make it an optional way of playing the game instead of forcing it that way specific people can go with their daily lives while the other gamers progress harder. It is supposed to be an entertainment game.
I will be playing FF 14 when it comes out...
I have spent hours watching gameplay videos on Youtube and reading comments everywhere about FF 14's pros and cons and I have found no reason to not play FF 14 yet. The play time restriction to a class is to help group forming easier. Makes the hardcore players more versitile in groups because they have put more time in other classes so, they can fill in the group needed slots and will be leveling at the same pace as casual players so there will be MANY players you can group up with! This leveling restriction I know will be removed or altered sometime after the release. FF 14 needs the hardcore players to help the casual players to keep playing at the release. You also need many other class skills to make your primary class the best so, spending additional time in other classes isn't bad. FF 14 isn't going to be like Diablo or WoW when all you focus on is 1 class. It is different.
Your stats in FF 14 are going to be the biggest factor in what you will become in the game. I don't understand yet how you can change your stats other than start a new character but if they allowed you to easily change your stats, EVERYONE would be the same other than racial difference's! They needed to make the stats hard to change so you can be different than other players.
I don't think stamina gauges are a good idea. Cool downs on skills are all that is needed. Stamina gauge is your HP in my opinion, you restore up your HP before you next fight, stamina is just more downtime... I see no need for a stamina gauge unless they are doing some kind of accuracy formula that allows you to hit more often when you use a skill with more stamina or even more damage but if that is the case then it would always be best to use a skill when your stamina is full... yup, stamina needs to be deleted IMO.
Anyways, I love FF and can't wait for it to come out!
You will like it, if you are used to FFXI it is a lot the same with a shit load of improvements. Pretty much if there was a windower plugin for it then it is in 14. The new battle system is nice and target switching is not the pain in the ass it was in 11.
i was going to get this game for my ps3 but not know sqaure i dont need a babysitter to tell me how long i should decide to play this game and you are going to charge people a monthly fee for this. while you just dropped your attach rate by half for this game brillant.
I understand them putting a limit on the play time but only one hour?
That's going a bit to far -.- You can't even get a good One level in that time! Not unless you have lots 'o' friends around willing to help you.
The Fatigue & Surplus systems are annoying, but whoever wrote this article pulled all of those numbers out of his ass.
You can play 4 hours a night easily without either system causing much of an issue. Time spent leveling other jobs seems to help it go away faster than time spent offline, if that helps at all.
The 90% XP > Surplus results come from people who've put all of their beta time into maxing one job as fast as possible.
And like the actual SE quote says, fatigue/surplus do not carry over to other jobs.
Great. As if FFXI's time wasting bullshit wasn't enough, FFXIV's also gonna limit your time on top of it. They really want to make sure they're milking their core fanbase dry for as long as possible, don't they?
Oh well, not like I was ever planning on getting this game anyway...
LOL they must WANT to lose customers, how stupid are these people?
They are seriously retarded. If you want to curb playing, reward down time rather than punishing playtime. This is why they'll never beat WoW.
This type of limitation has already been implemented my counties around the world. A lot of countries including South Korea and China. USA is just soon to follow. Video game addiction is real, this is a proper and responsible action.
I actually liked this system back when Blizzard initially announced that the "Rested" system could eventually impose experience penalties after long play times, but this variation on the system seems far too extreme.
I guess I'm lucky FFXIV hasn't really interested me in the least, I'll stick with FFXI
If you read this and actually believe it, you're a fucking moron.
It's an MMO. There's no way that they'll LIMIT YOUR PROGRESSION to ONE HOUR.
If you people are seriously going to be the ones -I- have to play with on FFXIV, don't bother buying the game. Stay away from it.
This was one of the things I liked about 11, for the pain in the ass it was sometimes it kept the kids out. 360 release proved what adding kids to the population does to a MMO.
Anonymous... are you retarded? It is 1 hour a day.
Hiromichi Tanaka said,
"The basic idea of the system is that if a player levels a certain discipline for too long (around 8 hours), they need to switch to another class to level. If they don’t, the experience points they earn from defeating monsters will decrease. After waiting a period of one week, players will be able to receive the normal amount of experience again. By implementing this system, casual players will be more evenly matched with hardcore gamers who are now forced to spend their extra time leveling multiple disciplines instead of devoting a majority of their play time to one." ( This sounds like 1 hour a day to me...)
http://www.eorzeapedia.com/
I wish I could find information about the racial differences in the stats. :( Is it like FF 11 or is it different? I have decided to be a Lalafell or a Miqo'te because all the other races are to damn big and block the veiw of your enemy... I find that annoying.
Very bad idea, this game probably won't sell well.
You're all tricked by sankaku
Here is the official news about surplus:
http://www.ffxivcore.com/topic/12068-balancing-character-growth-in-beta-3/
Didn't they just say in the article that changing class negates fatigue? Or was everyone just too busy looking at the tits to care?
http://www.youtube.com/watch?v=abE09-tqhoM&feature=player_embedded, [http://www.youtube.com/watch?v=abE09-tqhoM&feature=player_embedded,] gives it all a reason to be
Oh!Makoto from blazblue!
worst game policy ever.
if ffXIV is really going to have such limits it should be free to play at the least. but to pay for such a dictatorship...bullshit.
It's fake, lol.
You seriously believe that Square-Enix was going to introduce a limit-exp per 1hr? rotfl
And still noone edit that shit. Congratulations. Worst site ever.
They need to start burning in hell.
You need to start confirming the information before making retarded comments.
Stop shit, noobs:
Surplus points: a new feature in the Final Fantasy XIV beta was introduced recently and has testers and fans on the outside quite confused. Most people consider it akin to "fatigue," where a character is beset with limitations after a certain amount of play. With no official announcement or explanation on how these points work, fan sites and forums have been struggling to figure them out -- often leading to some harsh criticism of the game. Now, Producer Hiromichi Tanaka seems to have built up some "fatigue" of his own, and lashed out at foreign sites on Twitter today, calling them full of rumors and fabrications.
Hiromichi.Tanaka said:
"Foreign sites have lots of false rumors. They throw together words and fabricate remarks. Then Japanese sites take this and further [falsify it through] mistranslation. The fatigue point criticism has absolutely nothing to do with the actual [system] and is just full of wild ideas."
In other words, the "fatigue point" system as people discuss it in forums is supposedly nothing like the system as it is in the actual game. Furthermore, the last line states that he believes too many people are just coming up with what they think fatigue might be and making the discussion even worse.
Sure, wild speculation is not hard to find while wading through any popular forum, but the assertion that this is the fault of foreign sites is a little harsh. A quick glance at the a thread called 疲労度システム (fatigue point system) in the JP Beta forums reveals pages of baffled testers, trying to figure out what the system does exactly. Many early replies to Tanaka's post on Twitter also pointed out the lack of any explanation before putting the system into the game.
At least we know the producer of the game has been apprised of the issue. As mentioned many times, the entire testing process was based on building the game in accordance to player feedback. Will it be received and implemented into the design process, or continue to be dismissed as wild delusions? Hopefully, we will see a more measured response in the coming days.
Source: http://ffxiv.zam.com/story.html?story=23080
Wow, do these guys want people to hate their game.