A detailed comparison of the Tales of Vesperia demos for the PS3 and Xbox 360 reveals that the PS3 actually has noticeably inferior graphics to the Xbox 360 beta which was circulated to paying testers some time ago. The PS3 version actually has a lower resolution than the Xbox 360 version, for reasons we can only wonder at…
Screenshot scholars Digital Foundry hold forth on the matter:
Playable demos are often the first chance we get to check out gaming performance before the full retail or review code is made available to us. In the vast majority of cases, demos are actually produced after the final game has been submitted for evaluation to the platform holder, and it’s very rare indeed that there are any palpable differences between the sampler and the “real thing” in terms of pure performance.
So with that in mind, let’s take a look at Tales of Vesperia, the demo of which has recently found its way onto PSN… analysed by MazingerDUDE.
Curiously, the actual content of the demo is very different to what Xbox 360 owners got in their download, but there are several differences and similarities that can be discerned. Tales of Vesperia runs at 30FPS in the field sections, while the battle sections run at a crisp 60FPS on both systems. Similarly each version is v-synced, with no tearing.
In terms of visual quality, there are some differences though, as the shots below demonstrate.
Flat colours and the nature of this image play down the difference level, but due to demo content variance, it’s the only similar-looking shot we can produce for now.
Yup, a it’s sub-HD detail level resolved on PlayStation 3, with a bizarre 1280×576 resolution chosen for the game up against 720p on Xbox 360.
This results in a somewhat uneven form of scaling for PS3 owners, compounded by the anti-aliasing solution chosen: quincunx, which combined with the lower resolution adds a somewhat obvious, and unwelcome, blur to the game. For its part, Xbox 360 also uses a blur filter as opposed to a proper edge-smoothing solution, but with the additional detail level, the impact is not quite so distracting.
Away from the performance elements, and perhaps by way of compensation bearing in mind the delay in launching, Namco Bandai is promising a wealth of unseen content for the full retail release of the PS3 version, including new playable characters, costumes, quests and game areas, along with some level of interfacing with the forthcoming PSP release, Tales of VS.
Some related trivia: the only other sub-HD game we’ve come across that employs a 1280×576 resolution would be PS3 Soul Calibur IV, and even then, only when the game is forced to run in the 1080i/p compatibility mode (that is, with 720p disabled on the XMB), otherwise it is proper 1280×720.
Barring further upset, it appears gleeful Xbox 360 beta testers (at least those ones not smitten with Patty) get the last laugh in this bitter contest…
Tales of Vesperia PS3 Final Ultimate Edition (with Patty) is available for pre-order now.
Via Hachimaki.
Holy s♥♥t there is some very pathetic 360 fanboyism on this site.
Good game PS3 RULES, thing u gotta enough hentai on your site? lol
Lol you guys are pathetic. The only thing you can say is….the ps3 isn’t up to par with the 360 in the graphics department….YOU GUYS ARE IDIOTS. Have fun ranting on this page because everyone here knows the ps3 version is far more superior than the 360 version, and that is fact. Have a nice day
I agree with tarbis.. I think most of the game developers haven’t fully use the capability of PS3 engines yet. Rumors that it’s quite “tricky” to use PS3 graphic program so most of the developers become “lazy” to try develop a prefect graphic resolution for PS3.
But for Tales of Vesperia.. I think we still have hope, because they vastly improved the game’s story, character and bonuses, so it’s quite logic that they will try to improve the graphic quality as well. The graphic comparison presented here only for the demo right? I don’t think that would suffice as a comparison until the real deal is out.
It’s only obvious that PS3 gets stupid broken resolution. Bamco never used the PS3 engine to make the game. It’s in PC environment ported to PS3. All multiplat games that was on PS3 gets broken resolution. While all PS3 game that was made using the PS3 engine gets solid 720 or 1080p.
Take Bamco’s Ridge Racer 7 for instance, it runs on smooth 1080p.
It only goes to show that Bamco is lazy to make use of PS3 engine when they can.