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Tales of Vesperia PS3 vs Xbox 360: Xbox Higher Resolution!

rita-mordio-reclining

A detailed comparison of the Tales of Vesperia demos for the PS3 and Xbox 360 reveals that the PS3 actually has noticeably inferior graphics to the Xbox 360 beta which was circulated to paying testers some time ago. The PS3 version actually has a lower resolution than the Xbox 360 version, for reasons we can only wonder at…

Screenshot scholars Digital Foundry hold forth on the matter:

Playable demos are often the first chance we get to check out gaming performance before the full retail or review code is made available to us. In the vast majority of cases, demos are actually produced after the final game has been submitted for evaluation to the platform holder, and it’s very rare indeed that there are any palpable differences between the sampler and the “real thing” in terms of pure performance.

So with that in mind, let’s take a look at Tales of Vesperia, the demo of which has recently found its way onto PSN… analysed by MazingerDUDE.

Curiously, the actual content of the demo is very different to what Xbox 360 owners got in their download, but there are several differences and similarities that can be discerned. Tales of Vesperia runs at 30FPS in the field sections, while the battle sections run at a crisp 60FPS on both systems. Similarly each version is v-synced, with no tearing.

In terms of visual quality, there are some differences though, as the shots below demonstrate.

tov_ps3
tov_xbox_360

Flat colours and the nature of this image play down the difference level, but due to demo content variance, it’s the only similar-looking shot we can produce for now.

Yup, a it’s sub-HD detail level resolved on PlayStation 3, with a bizarre 1280×576 resolution chosen for the game up against 720p on Xbox 360.

This results in a somewhat uneven form of scaling for PS3 owners, compounded by the anti-aliasing solution chosen: quincunx, which combined with the lower resolution adds a somewhat obvious, and unwelcome, blur to the game. For its part, Xbox 360 also uses a blur filter as opposed to a proper edge-smoothing solution, but with the additional detail level, the impact is not quite so distracting.

Away from the performance elements, and perhaps by way of compensation bearing in mind the delay in launching, Namco Bandai is promising a wealth of unseen content for the full retail release of the PS3 version, including new playable characters, costumes, quests and game areas, along with some level of interfacing with the forthcoming PSP release, Tales of VS.

Some related trivia: the only other sub-HD game we’ve come across that employs a 1280×576 resolution would be PS3 Soul Calibur IV, and even then, only when the game is forced to run in the 1080i/p compatibility mode (that is, with 720p disabled on the XMB), otherwise it is proper 1280×720.

Barring further upset, it appears gleeful Xbox 360 beta testers (at least those ones not smitten with Patty) get the last laugh in this bitter contest…

Tales of Vesperia PS3 Final Ultimate Edition (with Patty) is available for pre-order now.

Via Hachimaki.

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166 Comments

  • Lol you guys are pathetic. The only thing you can say is….the ps3 isn’t up to par with the 360 in the graphics department….YOU GUYS ARE IDIOTS. Have fun ranting on this page because everyone here knows the ps3 version is far more superior than the 360 version, and that is fact. Have a nice day

  • I agree with tarbis.. I think most of the game developers haven’t fully use the capability of PS3 engines yet. Rumors that it’s quite “tricky” to use PS3 graphic program so most of the developers become “lazy” to try develop a prefect graphic resolution for PS3.

    But for Tales of Vesperia.. I think we still have hope, because they vastly improved the game’s story, character and bonuses, so it’s quite logic that they will try to improve the graphic quality as well. The graphic comparison presented here only for the demo right? I don’t think that would suffice as a comparison until the real deal is out.

  • It’s only obvious that PS3 gets stupid broken resolution. Bamco never used the PS3 engine to make the game. It’s in PC environment ported to PS3. All multiplat games that was on PS3 gets broken resolution. While all PS3 game that was made using the PS3 engine gets solid 720 or 1080p.
    Take Bamco’s Ridge Racer 7 for instance, it runs on smooth 1080p.
    It only goes to show that Bamco is lazy to make use of PS3 engine when they can.

  • Anonymous says:

    PC superior? I was but not is
    None of you morons would use your brain or do some checking.
    In the 80s there was a huge crash in video game industry and North America was heavily struck.
    The Japanese people managed to make video game revive, but the result is that most games are released on consoles.
    Why? Because Microsoft & Apple are both American, not Japanese.

    Fuck to your PS3/XBOX superior theories. PC is just now suffering the aftermath of that huge crash. Doesn’t mean it is dead or will never heal.

    Also, why Microsoft is releasing games on xbox?
    Because the PC has been trying to reclaim its status since the crash but never really succeeded, so…

    In the past it was JAPANESE CONSOLES COMPETING each other, DC, GBA, PS, PS2,Saturn, pc never had a chance to beat them. Now you get xbox.

    Stupid westerners, one more day you support PS3, one more day you are slowing down Western world to reclaim their status in Video Game Industry.

    http://www.1up.com/do/newsStory?cId=3172266

    The Japanese have realized that their industry is now sick and needs reform bur you foreigners are still supporting! You are even more stupid !!

  • We 360 owners get a whopping 25% more pixels. Simply sugoi.

    The PS3 image is considerably blurrier (most noticeable on Estelle’s dress), but it is admitedly a small price to pay for loli pirate panchira.

    It still remains to be seen whether or not the PS3 enhanced port will be released outside Japan though.

    • Anonymous says:

      There might be a bit more then a loli bonus character. But i’m waiting for the early preorder fans to confirm it before I decide if I’ll pick up a copy.

      I’m a little harder to please because i’ve done the 360 version already and a single bonus character isn’t as impressive as you might think.

      Imagine if they released a bonus character/dungeon/event for any older RPG you’ve played. Are you going to replay/rebuy it? If so, there are going to be lots of easy money to make for companies.

  • The 1280×576 resolution quoted above only occurs when the PS3 is configured specifically not to use 720p. I just tested the Tales of Vesperia demo on my PS3 and it runs in 720p (1280×720).

    Also the demo is set in a dark and misty woods, which may account for the “flatness” of colours in the PS3 version compared to the brightly lit scene in the Xbox screen shot.

    • ChaosAngelZero says:

      Keep in mind that those Digital Foundry guys use some special equipment to obtain a game’s real, native resolution, because both consoles are able to upscale to whatever resolution your TV uses through the selectable modes which you can choose in each system’s setup, and of course they know about this variation in rendering when disabling some of them (they mention this at the very end when referring to SoulCalibur IV).

      So no, it really is rendering at 1280×576 regardless of what you do.

  • ChaosAngelZero says:

    Three and a half years down the line, and PlayStation 3 still has to reach, let alone surpass the Xbox 360 on multiplatform (and thus, actually comparable) titles, technically speaking.

    And we’re talking about an almost year old title, not even touching games released simultaneously on both platforms (go check out the Ghostbusters one, or even stuff like Resident Evil 5).

    But we all know, Sony is chock-full of bullshit, so it’s to be expected…

    • InfiniteNine says:

      Using different architectures plays into this quite a bit, as well as the RAM not being unified. Namco Bandai has made a 100% capable game on he PS3 before. It’s a Naruto game, but it looks/runs fantastic. The problem is using the 360 as the lead platform for development and porting to the PS3, which is more difficult than the other way around from what some developers say. There is still some time to optimize the code for this port and fix this, but I miss days when people judged things by the content and enjoyment of their games, and not of their resolution. I played the demo and I’ll pick it up per my friends suggestion.

      • Anonymous says:

        Resolution and Load Time affect how you experience the content of the game. Both of which appear inferior to the 360 version.

        Thus, they are relevant for evaluating the content of the game for multi-platform owners. More so, if they have already finished the 360 version.

        • InfiniteNine says:

          I played the demo and I didn’t have problems with the visuals at all. I was just glad the models didn’t look like dolls like in Eternal Sonata. What are the qualms with the load times? It was pretty much a split second load from map to battles which I found very surprising since it’s a port from the 360. 360 -> PS3 ports have a bad track record regarding loading times, but this was beautifully optimized so far and loaded very quickly.

          Content to me is a strong story, wonderful design, and great game play. If you where to evaluate this version of the game with resolution and loading time criteria, I’d use a full version as opposed to an old build of the game, but seeing as you’re talking about people who have played the game before, their criteria should be the new material available to them and if it is worth it to them. It shouldn’t matter if it runs slightly in a sub-HD resolution. If that is what really matters to them do they really even like the game that much?

          I haven’t really played a Tales of game, but this seems fine for me I’m not a graphics whore. If the gameplay is fun that is fine for me. I’d love to see it localized as my friend was telling me the skits where very entertaining when he played the game on his 360. I’m glad this is getting ported as I don’t have a 360, and there are few games available on it that I actually want that isn’t available to me on the PS3 already. (SO4 and Lost Odyssey are the games I want 360 wise.)

  • It of course remains rather surprising that the PS3 would have significantly better graphical and processing hardware (though admittedly the price point has gone down making it a somewhat more appealing choice) and yet have this. I suppose it really is true that it’s a hard system for developers to work with.

    • Not at all. PS3 hardware might be technically superior, but you have to develop from the ground up to properly take advantage of it. That itself is a pain in the ass for the companies, and porting such a game to another console would be even worst, if possible at all. That approach just doesn’t makes any sense for a multiplatform game.

  • The future of JRPGs are on the Wii.

    I kid you not, folks. Drumroll, please…

    http://en.wikipedia.org/wiki/Fragile:_Farewell_Ruins_of_the_Moon

    http://en.wikipedia.org/wiki/Arc_Rise_Fantasia

    http://en.wikipedia.org/wiki/Muramasa:_The_Demon_Blade

    For the following reasons:

    Microsoft evidently payed cash up front to get some of the Japanese otaku to purchase the American console, what better way to do that then with timed exclusive JRPGs. You can blame M$ for starting the deconcentration of genres this console generation. The previous Xbox didn’t have any JRPGs; they were associated with the Playstation, and the SNES before that.

    The problem is, Japanese people don’t want to play on non-Japanese consoles, so after the few otaku bought their 360s, that’s it… there’s no more recurring sales of 360 JRPGs.

    Next, the PS3 is fucking hard and expensive to develop for, and the only way to get around that is to be futon buddies with Sony, and few companies can do that. If it weren’t for that then companies would really have no problems developing for PS3. Problem is the market at this point expects HD 3D graphics and will frankly not put up with basic sprites anymore.

    What does that leave, the Wii. WTF? Yeah, but basically JRPGs are niche, so they can only be sustainable on the most popular consoles, such as the PS2, PS1, SNES. The Wii is cheap and easy to develop for, and most JRPGs are not up to the graphical richness of Final Fantasy, so at least they won’t even bother.

    Also, portable gaming is apparently taking over home console gaming as the platform of choice, which means more original IPs main titles on PSP and DS.

    You shouldn’t have sold your Wii.

  • Pretty common for multiplatform games to suffer visually on the ps3. It would have been more surprising if the game actually looked the same on the ps3. I can’t even remember the last time a multiplatform game looked as good or better on the ps3 compared to the 360.

    Which is a shame, because the ps3 is the more powerful piece of hardware. But being more difficult to develop for kills it every time in multiplatform games.

  • Anonymous says:

    Holy shit ppl, have you even properly Lòóked at these stupid pictures?
    There’s barely any difference, most of you wouldn’t even have noticed if it wasn’t zoomed in on fucking 500%. Day / Nighttime difference might play a factor as well here.
    It’s not even sure the fullversion will look the exact same as the demo and even if it does it won’t affect gameplay or anything else for that matter.
    It’s still pretty obvious that the ps3 gets the better version, since it has more content, even if it has maybe 2 little jaggies more.
    Ppl shitting themselves over stuff they wouldn’t even have noticed without it being pointed out is just sad.
    Oh and this is coming from someone who played (and loved) the 360 version and will buy the ps3 version as well if it gets released over here. Just in case anybody wants to label me as one of those stupid fanboys….

  • Anonymous says:

    I was afraid of this. More content, inferior graphics. So instead of being the definitive version, now it’s just a different version. It’s Eternal Sonata all over again. Namco has learned nothing.

    As a multi-console owner, these timed-exclusives piss me off. Do I buy the game now, or do I wait for a possible port? Should I just wait anyway to see if it’s ported? Now that it’s been ported, the original is $30 and the new port is $60, does the extra content justify the price? Is the port perfect/better/worse in other ways? If I bought the original, does the new port have enough worthwhile content for me to double-dip?

    Fuck that. Either keep them exclusive, or make them multiplatform from the start.

  • How can someone have played the PS3 demo version and complain about the graphics ? Be it inferior to the Xbox360 version or not, who gives a damn ? Aren’t you satisfied with what you got ?
    I played the PS3 demo, and graphically I think the game is just beautiful as it is. I don’t like the gameplay very much, though (the AI is terrible), so I will probably wait one year or two before getting that game for a mere 2000¥…

    • Anonymous says:

      Really? I thought the graphics were shit. Especially the backgrounds. Of course graphics don’t matter in an RPG (you listening stupid ass Squeenix?) so it doesn’t affect my inevitable purchase.

  • Anonymous says:

    I can’t see any difference, really. Plus, the environment in the background is completely different, along with the light setting, so the thing about colors is bullshit.

    Let’s not judge before the full game is out.

  • Anonymous says:

    From my 2ch searches I found that there seems to be minor differences in quality at best between the versions.

    PS3 has about 1s more load time for random battles
    PS3 has that odd resolution thing

    That’s it for the downside. There is a confirmed new character, costumes, events and a possible ending/story but if you’ve played the 360 versions you’d prolly want more info before buying this one.

    PS3 only users need not think. Just grab it.

  • Anonymous says:

    Why does nobody realize that the reason it’s at a lower resolution is simply to make the download for the demo smaller?
    I’m pretty certain that the full game will have the exact same resolution, seeing as the ps3 version had been planned even before the 360 version was released.

  • Anonymous says:

    As much as I love staring at sword pixels zoomed by 500%, this is just ridiculous. The two pictures should both be in day time and the two swords should be the same. It’s like comparing a line to a wall. Also, it’s sad that we have to stoop to this level.

  • its because of how blu-ray functions if given the same resolution the ps3 would have to have way longer loading times, which is still present in the lower resolution games. buy gta4 for both and put them side by side. you play the 360s about 10-15 minutes sooner. its rediculous at the speed loss when they went to blu-ray.

    its impressive for movies, but blu-ray was never invented for video games. the ps3 is just a casualty of marketing trying to push the blu-ray format. depressing

    • ManaYagami says:

      Actually, I have a BD-RW for the computer and it’s access speed is a lot higher than the speed of my Pioneer DVD+/-RW, so it’s a limitation only on the part of the PS3 and not of the BD technology itself.

    • ChaosAngelZero says:

      The loading times actually have to do with the consoles’ disc drive speed, and thus data transferring. The Xbox 360’s drive can transfer up to 15.85 MB/s, while the PlayStation 3’s Blu-ray drive achieves 9 MB/s, thus the mandatory installing in order to properly stream texture data.

    • Anonymous says:

      Not at all. Resolution has almost nothing to do with load times. You can have the same 3d model and it will load the same when rendering it to SD resolution to Full HD resolution. What may affect the load time is mostly texture quality. If the texture were lower res, then it will load faster. Judging by the screen shot, texture quality looks about the same.

      Usually things happen like this (PS3 lower quality than Xbox360) is because it was made for Xbox360 first and then porting it to PS3.

  • Anonymous says:

    * Famitsu JRPG review scores

    X360 Blue Dragon 10/10/9/9 (38/40) Platinum
    X360 Last Remnant 10/10/9/9 (38/40) Platinum
    X360 Lost odyssey 9/9/9/9 (36/40) Platinum
    X360 Tales of Vesperia 9/9/9/8 (35/40) Platinum
    X360 Eternal Sonata 9/9/9/8 (35/40) Platinum
    X360 Star Ocean 4 9/9/8/8 (34/40) Gold
    X360 Infinite Undiscovery 9/8/8/7 (32/40) Gold
    X360 Enchant Arm 8/8/7/9 (32/40) Gold

    PS3 Atelier Rorona 7/8/7/8 (30/40) Silver
    PS3 White Knight Chronicles 7/8/7/7 (29/40)
    PS3 Demon’s Souls 7/9/6/7 (29/40)
    PS3 Cross Edge 6/6/7/4 (23/40)

    conclusion:
    PS3 <<<<<< 360

  • Anonymous says:

    I’m nothing close to an expert on video formats but I don’t understand how it can work like that. If they fooled around with the aspect ratio of the PS3 version and scaled it to fit a 720p output then wouldn’t the character models be vertically stretched somewhat? The characters have the exact same size and have the exact same distance between the top and bottom of the screens.

    Also the 500x comparison seems biased IMO. The thin rapier blade makes the pixelation and jaggies look terrible, but it isn’t as if they don’t exist in the 360 version. The thicker sword just makes the pixelation more spread out.

    • Anonymous says:

      There’s just going to be less pixels because the lower resolution. Less pixels spread out to cover the entire area so the aspect ratio stays in tact. Which means it’s going to be uglier.

    • chickenwing says:

      Ever heard of Anamorphic Widescreen? This is the same thing, just vertical instead of horizontal.

      The detail is only 576 lines. However, it is meant to be stretched to a 16:9 ratio, so it is stretched. If you display it without stretching, you’ll see a “squished” image. The 1280x720p version does not require that same stretching – it is already in the correct aspect ratio.

      As for being biased… I kind of agree. You need the same frame, and lossless screenshots.

      It’s a fact that the PS3 version is lower resolution (at least the demo), but will it affect your enjoyment of the game? Depends.

  • Psyvariar says:

    If this was a serious comparison, they could have at least saved it as a PNG instead of a lossy JPG. I can visibly see the JPEG compression artifacts in both, which sort of invalidates this. Not that I care anyway, I don’t have any next-gen consoles, PC has enough titles to keep me happy.

    • Anonymous says:

      Word.

      When you are trying to compare the quality of visual images, at least have the decency to use a lossless compression format or just BMP or RAW. On the other hand the blow-ups doesn’t seem to be affected by artifacts from compression. But Estelle isn’t even wielding the same sword. This comparison is kinda null. Typical fanboy propaganda.

      • ChaosAngelZero says:

        Can’t help but agree with the sword point. The comparison isn’t immediately clear because of this and the day/ night difference.

        The image file format thing I don’t think really affects the perception in a dramatic way, but even then they’re indeed compressing them too darn much. JPEG compression can be much lower and the resulting image quite a bit clearer than this…

  • Anonymous says:

    Normally you can’t see a difference, BUT WHEN ZOOMED IN TO 500%! Seriously WTF is with all of this console war bullshit? The demo looked plenty fine on my PS3, the lines looked alot smoother with less aliasing than the 360 version I own and beat.

    • It’s because people are proud of a console they didn’t make. Don’t know why they are, it’s just like that. Don’t forget the Weeaboos who also say that they don’t want an American made console, so they get PS3. Little do they know, all consoles are made in China. Then you the 360 fanboys who constantly fuel the war instead of just letting stuff go.

      I would say it’s like Apple Vs. MS. But there is a clear winner in that battle. So I will compare it to a war of cake and pie. Cake and pie are both great, but some people only like one of those. So they try to persuade each other why one is better. Little do they know, people like you and me are sitting eating both pie and cake.

      The only way to end the console fanboy wars is to quit making consoles and games all together.

    • Well, if you think about. Most people wont be sitting that close to there TVs anyways. Mine has blur because it is 1336×768 while 720p are 1280×720. But, I only notice the blur when I’m close. While sitting on my bed, I can barely notice it.

        • Anonymous says:

          To be honest we don’t know how much extra content exists. Sure we have a confirmed extra character, about 1 extra costume per character and new skills/events and supposedly edits to the main story.

          The unknown aspect is how much edit to the main story and how much events are added.

          I hope its significant.

          If you’re comparing with the 360 version, the lower resolution and increased load time is a factor. So multi system owners or those who’ve already played the 360 version need to take that into consideration.

  • Anonymous says:

    Lazy port, nothing more. PS3 isn’t slower hardware, in fact they’re very similar as long as developers ignore the whole threading vs cell paradigm. What else is new in PS3 land… move along fan boys on either side, its a video game system.

  • Anonymous says:

    Just you wait! The PS3 version is a beta test, too! They’re planning on releasing a blu-ray quality version of Tales of Vesperia on the Wii with even more content!

    ….

    I do find it interesting though. I’d always kinda thought in the back of my mind that the PS3 version would have better graphics in some strange way. Is that even the same weapon, though?

    • umm theyre comparing the beta versions, not the full 360 version to the beta ps3. dont expect that much improvement. if they do make it to the 360s graphics levels, how can put this.

      do you remember crash bandicoot on the ps2 and how it had that incredibly long load times? double that.

    • zecks_marquise says:

      from experience i have found that real life is at a much higher resolution than either of these consoles can achieve. it is also cheaper and more fun. rpg bellends should try getting off their fat arses more often, they don’t know what they are missing out on

  • How about all us PS3 people look at the bigger picture, be happy your finally getting a port of this game. There is a shitload of added content, so you’ll have more fun than those who played it on 360.

    The graphics are just graphics, it still looks good enough to play not like it looks like PS1 or anything. And the only thing that makes the picture comparison discredited is the fact that you have a day and night picture and a different weapon. Not saying you don’t know your stuff and its the not the developers fault for being lazy, but that’s pretty much the real reason you can’t really say okay he’s right. Just get new screen caps and shut everyone up for good.