During an ongoing interview with legendary game developer Hideki Kamiya, wherein Kamiya discusses his illustrious career, he touched upon Scalebound and admitted to his shortcomings when tackling such a huge game.
Scalebound was announced in 2014 to much fanfare, and after years in development, it was eventually cancelled:
Kamiya felt guilt about the title ever since, and during an interview, took the opportunity to explain why it was cancelled, and to apologize to Microsoft and the fans he feels he let down:
Scalebound was a project we had teamed up on with Microsoft. They expected good things from us, and we needed to live up to those expectations with the project. Teaming up with Microsoft meant releasing the game on the latest Xbox console. I once again had the desire to make a high-end game. I wanted to go back to something photorealistic.
While it was a personal wish of mine, I thought it was also a necessary mission for PlatinumGames to improve our graphical ability and get to the next step of modern game creation. So we first decided to go with a universe like that.
I loved fantasy worlds since I was a child. I’ve always enjoyed worlds with swords, magic, and dragons. When I was a child, I don’t know if people overseas are familiar with these, but I would play Sorcerian, Hydlide, all these fantasy games from the classic PC era that I really enjoyed. I always wanted to make something around that theme. This is how I thought of a world revolving around a young man fighting together with a dragon.
However, it was a big challenge for PlatinumGames. We were working in an environment we weren’t used to. We were developing on the Unreal engine, we also lacked the necessary know-how to build a game based on online features. The hurdles we had to overcome were very big.
We weren’t experienced enough and couldn’t get over that wall, leading to what happened in the end. I’m sorry to the players who looked forward to it, and moreover I’m sorry to Microsoft who had placed their trust in us as a business partner. I want to apologize both as a creator and as a member of PlatinumGames.
Piece of garbage Phil Spencer forcing Kamiya to cover for him to attract Japanese devs to make games for X Box again
Kamiya is an asshole that love sucks the microsoft’s dick
Yikes.
Kind of pathetic how he kisses MS’ ass. I guess he may need their cash at some point. That being said, it’s possible that the failure of the project may be on Platinum. Despite their reputation some of the projects they’ve made had major issues. This could’ve been due to working on too many things in parallel, but still.
Professionals can’t afford to burn bridges or throw people under the bus, so they bow their heads and apologize which costs nothing.
Platinum is trash and overrated
Everything would of worked out fine if they stuck with l♥♥i protag.
l♥♥i protag would have me as a fan in an instant
f♥♥k of p♥♥o. Tits >>>> some flat chested freak
Yes. Sweet, fertile teens with customizable panties.
That is the future of vidya that we should’ve had
with visible panties as well
One of Xbox’s only exclusives that wasn’t Halo people were anticipating. Lol cancelled
If it has Microdick attached to it, it was bound to fail, they are tonedeaf globohomo, they are opposed to quality, reality, and giving the customers what they want.