Square Enix has explained why they think Final Fantasy XIV proved such a disaster and how they rescued it with A Realm Reborn – including the fascinating revelation that the game’s flowerpots had as many polygons as its player characters…
Famitsu were on hand to record their “Behind the Realm Reborn” presentation, made by producer Naoki Yoshida at the latest GDC, helpfully with English slides:
Whether the lessons have been taken to heart at Square Enix – a company now seemingly devoted to rehashing old Final Fantasy games and churning out the world’s finest social games – remains to be seen, but A realm Reborn certainly seems to have been a surprising success.
*eats a cookie*
nope. going back for the last expansion of wow.
It’s too late now. I quit since 2012.
They should just remake FFXI into Full HD.
Change that lvl 99 crap too. Abyssea exp fucked it all too.
I lol at the “never forget the fans” part. Square is notorious for horrible customer service and pretty much telling their fans to kick sand. Well, their round eye fans anyways.
A 1k polygon flower isn’t that bad. A bit overkill, sure, but not something that should lag most computers.
A 1k polygon PC on the other hand is seriously low. I play a lot of Sims (mainly recreating anime characters), and just my hairstyles are easily over 10k.
I think that free to play and subscription are both bad business models for mmorpgs, I think in general they should adopt a ‘pay per hour’ model, where you have a credit reserve and it deducts around 10 cents per hour that you play, this would work out cheaper than a subscription for the average player, but the monthly service would still be available for the hardcore players that are putting in more than 6 hours a day on average.