A trailer has been revealed for cyberpunk blockbuster Ghost in the Shell‘s new animated movie, sporting yet more new character designs and likely hoping to distance itself from Arise – though little has been unveiled as to the movie’s plot.
The short trailer:
Fans may at least find some respite in knowing that Motoko will revert back to her usual shell rather than her controversial Arise body – though fans may yet still have to face the prospect of Scarlett Johansson assuming Motoko’s role in the live-action film.
The movie will premier sometime this summer.
sigh, from first movie true motoko isnt animated yet :(, when we will get a good adaptation like Hellsing or FMA from the original manga ?
I never had a problem when Arisa using different character designs.
What i didn’t like was that it look like just a generic anime. The Art work was Very underwhelming and i just couldn’t get into it.
Arise was still better than “that dude has tits” s♥♥t from Oshii.
I for one didn’t look at Oshii’s GitS in the same eyes as other anime. Also, it’s anime “for export”; consider Ghibli stuff, Akira, Paprika, etc. in the same category and then it looks like the right style.
Need more SAC or mb a series showing motoko after leaving section9, when she went solo, solid state society was pretty good so…Arise well new designs, i enjoyed but was diferent than SAC, didn’t hate it, just diferent. But another movie just go make another series >_< !!
good, just hope it doesn’t disappoint me as Arise. while I understood her change of look in Arise, i simply hated the animation work. it was so mechanic, that it made me think it was actually actually done in cgi and then rotoscoped. just watching Motoko walk was painful. while i took another watch to GIT SAC to make sure it was as good as i remembered, and it was indeed good, i think I even liked it more now.
“done in CGI and then rotoscoped”
You wouldn’t believe how common this is; consider high-action scenes where the movement has to be fluid; it’s hard to animate it right “from imagination”, so a common technique is to make a (cheap) 3D model render, just to get an idea of the movement, and draw on top of that; also even in manga it’s a common thing to pose a 3D model for difficult scenes and draw on top of that.
It just shouldn’t look like they did it, but it’s a valuable technique.