A historical comparison of the dramatic technological evolution of 3D polygonal anime-styled bishoujo has recently been circulating, showing just how close the goal of a “real” 2D wife is getting for the otaku masses…
The history (given as date – game – publisher – platform):
1993 – Virtua Fighter – SEGA – Sega Model 1/Sega Saturn/32X
2011/02 – THE IDOLM@STER 2 – Namco Bandai – Xbox 360/PS3 2011/10 – THE IDOLM@STER G4U! – Namco Bandai – Xbox 360/PS3
2011/07 – Houkago Custom Time ~Customize Lovers~ – TEATIME – Windows
2011/12 – Ever17: Out of Infinity (Xbox 360) – 5pb. + CyberFront – Xbox 360
The general opinion of the collator appears to be that the current peak was reached some years ago with IdolMaster, although given that the graphical capabilities of the current generation of consoles are now hopelessly out of date, this is perhaps more a reflection of the glacial pace of console hardware evolution than that of the games themselves.
Well it has always been proportional in polygon count and computing power.
Obviously the early ones like Tekken look funny and clunky but were probably revolutionary at that time time.
In fairness, Today’s Tekken have some of the most beautiful game ladies around, although they’re rendered in Realism style as opposed to 2D Anime/Manga styles other games do. ^
i can’t believe crisis core isn’t here… didn’t it had better 3D graphics? wth…
epic!
ahahah thats too funny looking at tekken and virtua fighter!!
polygon love 2 and the MMDs out there are coming along nicely….
Well it has always been proportional in polygon count and computing power.
Obviously the early ones like Tekken look funny and clunky but were probably revolutionary at that time time.
In fairness, Today’s Tekken have some of the most beautiful game ladies around, although they’re rendered in Realism style as opposed to 2D Anime/Manga styles other games do. ^