Soul Calibur Devs Boast of Superior Breast Physics

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    Comment by Aldwin30
    01:09 03/06/2009 # ! Good (+0.6)

    now, if every game just gave every effort to everything ,like this game has.....

    Comment by Anonymous
    08:39 01/06/2009 # ! Neutral (0)

    Boobies. Jiggling Boobies.

    Comment by liveevil
    08:41 01/06/2009 # ! Neutral (0)

    I liked this game, back then when it wasn't called Dead or Alive. But you have to give props for the custom character system, that's the only gem in this one IMO. [lol cosplay charas]

    Comment by Anonymous
    09:55 01/06/2009 # ! Neutral (0)

    Eww why Ivy focused, Taki and Shura is my love

    Comment by Kevin
    08:53 01/06/2009 # ! Neutral (0)

    This matters to who?

    Comment by J
    05:53 01/06/2009 # ! Neutral (0)

    Good work Namco

    Comment by twin blades
    06:28 01/06/2009 # ! Neutral (0)

    YAY! go namco man the soulcaliber chicks are hot. Oh yeah before I go boooobssss!

    Avatar of Zippydsmlee
    Comment by ZippyDSMlee
    10:29 01/06/2009 # ! Neutral (0)

    Shitty..I mean shiny graphics dose not make shitty gameplay better.... NEXT!

    Comment by Anonymous
    09:45 02/06/2009 # ! Neutral (0)

    Seeing this game on PSP makes me so glad Nintendo didn't upgrade the hardware on the DSi and just added a bunch of DLC content and a camera that should have been on it 3 years ago. I mean really, why the hell would I want to play games that look that good on the go?

    Comment by anony
    09:07 02/06/2009 # ! Neutral (0)

    All that attention to the breasts and they couldn't even make the faces not look like shit in that game

    Avatar of metatron
    Comment by metatron
    21:43 01/06/2009 # ! Neutral (0)

    that's quite interesting...

    I wonder what is this "bones" that the developers were talking about...

    Comment by Accoun
    04:52 02/06/2009 # ! Neutral (0)

    Quoting someone here:
    "A bone is something for a mesh (the polys and such) to grab onto for animation purposes (like a handle). Moving a bone will move the parts of the mesh it has weighted to it. If a mesh didn’t have bones rigged to it, it would be a complete pain in the ass to animate"

    Bone in 3d modelling is when you make a "skeleton" inside a model and connect the char's polygons to "bones" that can't change length, but can rotate (they still have to be connected to themsevles, just like in real skeleton). It makes animating FAR easier than it would be when you were manually moving vertexes...

    And BTW: Does anybody has anything more of it (possibly other chars)? OFC if there exists more...

    Comment by Falos
    11:40 01/06/2009 # ! Neutral (0)

    Oppai... Physics...


    Avatar of knuclear200x
    Comment by knuclear200x
    13:01 01/06/2009 # ! Neutral (0)

    Dammit.,,i want an ivy model without those dang lines. its like she's wearing those dang fishnets that i hate.

    Avatar of yont
    Comment by yontboy
    17:31 01/06/2009 # ! Neutral (0)

    dude where did you get those pages of soul i want to see which book it was from! can some one help me out!

    Comment by Anonymous
    14:48 01/06/2009 # ! Neutral (0)

    wheres the source code? i need to code some boob physics

    Comment by Mike
    02:57 01/06/2009 # ! Neutral (0)

    Gamer 1: Hmm same old tired fighting game, nothing really new about it. What do you think?

    Gamer 2: Boobs

    Gamer 1: Uhh... ya, but what do you think about it being the same old crap over and over?

    Gamer 2: Boobs... drools

    Gamer 1: Ummm...

    Gamer 2: *the puddle of drool is getting bigger*

    Gamer 1: I guess you have a point. Boobs *drools*

    Avatar of Ichiro Ino
    Comment by イチロ イノ Ichiro Ino
    02:48 01/06/2009 # ! Neutral (0)

    Wasting so much time on those breast physics, when you can just have a thrifty yet delicious DFC...

    it doesn't load much your graphics card or frame rates too...

    silly developers...

    Avatar of Katameido
    Comment by MaidNiac
    05:52 01/06/2009 # ! Neutral (0)

    So selecting Amy and Talim would increase the speed of loading,eh? :3

    Comment by Anonymous
    02:51 01/06/2009 # ! Neutral (0)

    It's for the PSP and PS3...

    Avatar of Ichiro Ino
    Comment by イチロ イノ Ichiro Ino
    02:59 01/06/2009 # ! Neutral (0)

    developer PCs have video cards...

    Avatar of Deviant Discordian
    Comment by Deviant Discordian
    06:52 01/06/2009 # ! Neutral (0)

    Not everything. Some use the CPU rather than a dedicated graphics processor.

    Comment by Anonymous
    06:32 01/06/2009 # ! Neutral (0)

    Everything has GPUs in them. Graphics don't magically pop out of thin air. PS3 uses a chip based on NVIDIA's Geforce 7800 series.

    Avatar of Leon
    Comment by Leon
    Avatar of Deviant Discordian
    Comment by Deviant Discordian
    04:13 01/06/2009 # ! Neutral (0)

    Very. Now all we need to do is wait for Icy-nee-san's obligatory "moar loli" comment.

    Avatar of ronerydude
    Comment by “KIRA SHOCK”!!(Sissy Kenshiro)
    04:21 01/06/2009 # ! Neutral (0)

    Now you mention it what take nee-san so long to comment? I bet she's probably in "training mode" i guess.

    Avatar of Ichiro Ino
    Comment by イチロ イノ Ichiro Ino
    04:54 01/06/2009 # ! Neutral (0)


    needs moar loli...

    Comment by Anonymous
    04:42 01/06/2009 # ! Neutral (0)

    I think they already catered to the pedo crowd with Talim.

    Avatar of Katameido
    Comment by MaidNiac
    06:16 01/06/2009 # ! Neutral (0)

    You forgot 13yo vampire pseudo loli...

    Avatar of ronerydude
    Comment by “KIRA SHOCK”!!(Sissy Kenshiro)
    02:45 01/06/2009 # ! Neutral (0)

    Why don't NamcoBandai just produce an eroge? I bet they will earn billion within a short time.

    Avatar of Obsidian
    Comment by Obsidian
    03:01 01/06/2009 # ! Neutral (0)

    Because there are some people who prefer a little case of fighting "before" sexual explicit.
    It's like an Eroge; but in a much more broadened view.

    Earn points, dress Cassandra up with costumes and etc. That's what I see about it.

    Avatar of ronerydude
    Comment by “KIRA SHOCK”!!(Sissy Kenshiro)
    03:16 01/06/2009 # ! Neutral (0)

    "Earn points,dress Cassandra up and *strip* her with FINISHING MOVES!" What a turn on!

    Comment by Anonymous
    10:13 03/06/2009 # ! Neutral (0)

    The legend will never die.

    Avatar of ronerydude
    Comment by “KIRA SHOCK”!!(Sissy Kenshiro)
    04:06 01/06/2009 # ! Neutral (0)

    Agreed,and i would penetrate Sophitia with my "custom" Soul Calibur!!!! :)

    Avatar of ronerydude
    Comment by “KIRA SHOCK”!!(Sissy Kenshiro)
    04:09 01/06/2009 # ! Neutral (0)

    "Thus our 'epic legends' will be retold for generations to come."

    Avatar of Obsidian
    Comment by Obsidian
    03:46 01/06/2009 # ! Neutral (0)

    I do wonder, however... how the hell can their clothes get so invulnerable to those shard edges?

    I so want to find out; then, penetrate Cassandra with my own Soul Edge. ;D

    Comment by ToTo088
    02:35 01/06/2009 # ! Neutral (0)

    WTF Ashley Outfif? XD thats amazing

    Comment by boneless
    18:10 06/06/2009 # ! Neutral (0)


    Actually played around with "boning" breasts on a model years ago. (Lost time and interest in between then and now; revisiting my work.) I found that the usual act of rotating at the joints made them look either completely rigid or deform unnaturally, depending on how the skin weights were painted. Image doesn't quite show where these joints are rooted, because it seems like they sort of double back towards the spine.

    Working on a cluster-based solution, with some conditional scaling to give a bit of "volume conservation", allowing for them to be pressed against the body, react to gravity more naturally when lying on back or upside down, and so on. Seems maybe ncloth (particle-based clothing) might be more appropriate, but I'm sticking with what I'm comfortable with.

    Comment by Francox3
    Comment by Anonymous
    13:41 12/02/2010 # ! Neutral (0)

    Yay for endless possibilities!

    Comment by BB
    03:32 01/06/2009 # ! Neutral (0)

    yay for bewbs? or oppai?

    Comment by Francox3
    05:19 01/06/2009 # ! Neutral (0)

    maybe...both? :D

    Comment by King of Hentai Gods
    09:52 01/06/2009 # ! Neutral (0)


    Comment by Night
    02:36 01/06/2009 # ! Neutral (0)

    Bones in breasts are scary.

    Comment by northpole776
    02:50 01/06/2009 # ! Neutral (0)

    One bone across two breasts is scary too.

    Comment by Firo
    06:10 01/06/2009 # ! Neutral (0)

    Flintstones. Meet the Flintstones. They’re the modern stone age family~~...

    Comment by Blue Cat
    04:03 01/06/2009 # ! Neutral (0)

    A bone in 3d modeling is a term that refers to the ability of the object to be moved (in the sense of it being moved along an axis connected to another bone.)

    or somthing like that, i wasn't really paying attention in class at the time.

    Comment by Anonymous
    06:21 01/06/2009 # ! Neutral (0)

    Close enough. A bone is something for a mesh (the polys and such) to grab onto for animation purposes (like a handle). Moving a bone will move the parts of the mesh it has weighted to it. If a mesh didn't have bones rigged to it, it would be a complete pain in the ass to animate.

    It's also part of the process I hate the most (rigging), much in part because of the joy of painting weights.

    UV mapping sucks too

    Comment by Anonymous
    07:32 01/06/2009 # ! Neutral (0)

    I'll have to try that out the next time I'm texturing something. Thanks.

    Comment by Anonymous
    06:54 01/06/2009 # ! Neutral (0)

    Roadkill makes UVing easy mode

    yes skinning/painting weights is a pain in the ass

    Avatar of giascle
    Comment by iapfah
    10:49 01/06/2009 # ! Neutral (0)

    I hate 3D for those reasons. I had to learn how to do every step of the process, from modelling to animating to lighting; let's just say there's a reason I prefer a pencil and paper.

    Comment by Anonymous
    12:34 01/06/2009 # ! Neutral (0)

    Personally I love 3D because I cannot 2D animate to save my life. I like charcoal when it comes to a paper medium but pencil is okay too (and cleaner, obviously). Digital is good when I need to color something (Photoshop, Painter).

    Comment by Anonymous
    12:54 01/06/2009 # ! Neutral (0)

    holy shit thats for refering to me to roadkill,

    uv mapping was le biggest bitch for me too D:

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