Alessa said:
No, you posted "videogames and 3D" indicating you meant videogaming as a whole as well as 3D gaming.
Are you being serious?
Every action and plaformer game at the time was loading up the moves on to their character to distract the player from how shoddy the controls in 3d games were. There wasn't anything innovative about it. It wasn't until about the time the generation after it rolled around when 3D controls began to become bearable.
With the way you phrased it his reply was appropriate.
Except you don't name any examples...have you actually played Super Mario 64 and do you have any idea as to what makes good game design? All of Mario's moves were fluently executed and were all part of interacting as well as possible in a 3D environment. I think I'd be pretty pissed off if I couldn't long jump or if I couldn't hang onto ledges.
I really don't think you appreciate how important Super Mario 64 was to 3D game design, especially with its use of the game camera.
It was 1995-1996 back then by the way. Unless you name any examples (which you STILL have not) of 3D games before and in the vain of Super Mario 64 that nailed use of analogue control before it, your argument is defunct.