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Project Natal: X-box's answer to Wii's motion sensor

  • Started 6 years ago by Drakanor, currently has 20 posts - latest post is by sifian

  • Poll: can microsoft win the japanese audience with this new piece of technology?
    yes, i believe so! : (2 votes)
    14 %
    no, who are you trying to fool? : (11 votes)
    79 %
    They steal from nintendo? That's a low blow, americans! : (1 votes)
    7 %
    Screw U Guise! My WoW is Bettah than ur Halos and FF's!! : (0 votes)
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  1. I just saw this from some other RSS feed i look up at (besides the SanCom channel/news feeds)

    http://technabob.com/blog/2009/06/01/project-natal-for-xbox-360-could-put-microsoft-ahead-of-wii-with-controller-free-gaming/

    the real question is without a doubt... can it beat Sony at it's game in japan now?

    oh, who am I kidding, we know the answer, but can it be enough to make microsoft have it's second boom in japanese economy, even with sony's overwhelming lead?

    Posted 6 years ago # Quote
  2. "They steal from nintendo? That's a low blow, americans!"
    You do know that Nintendo didn't invent motion control and the wii's motion control was created by an American company, right?

    It isn't going to improve its standing in Japan. Only more weeaboo/otaku schlock can do that.

    It could have helped in America if they released a new console based solely on it a la wii. Until the guitar titles, a sold separately peripheral always did poorly. I still think that rule holds true with very few exceptions.

    Posted 6 years ago # Quote
  3. I liked it better when it was called EyeToy.

    Posted 6 years ago # Quote
  4. The poll is right you know....

    Posted 6 years ago # Quote
  5. Tzion said:
    I liked it better when it was called EyeToy.

    I didn't like it even then.

    Posted 6 years ago # Quote
  6. Sorry Microsoft (and Nintendo, to a extent).

    Posted 6 years ago # Quote
  7. Alessa said:
    "They steal from nintendo? That's a low blow, americans!"
    You do know that Nintendo didn't invent motion control and the wii's motion control was created by an American company, right?

    Er, no, but Nintendo used motion control in a way in which it was as if they should have been the ones to have invented it. The same goes for the N64's analogue stick, which Nintendo bought to videogames and 3D in a mainstream market, soon for adopters to follow. As with the rumble pak, well of course Nintendo didn't "invent" rumble itself, but they used it in a groundbreaking way, soon to be adopted by their competitors.

    Posted 6 years ago # Quote
  8. sporkhead said:

    Er, no, but Nintendo used motion control in a way in which it was as if they should have been the ones to have invented it. The same goes for the N64's analogue stick, which Nintendo bought to videogames and 3D in a mainstream market, soon for adopters to follow. As with the rumble pak, well of course Nintendo didn't "invent" rumble itself, but they used it in a groundbreaking way, soon to be adopted by their competitors.

    Posted 6 years ago # Quote
  9. It's still gay and gimmicky. I doubt there are going to be any hardcore games which involve you flailing around. Unless they make some hentai games...

    Posted 6 years ago # Quote
  10. sporkhead said:

    Er, no, but Nintendo used motion control in a way in which it was as if they should have been the ones to have invented it.

    So Nintendo should be credited with the invention of motion control because an American company was shopping around for their motion control to be used in gaming and partnered with Nintendo after Nintendo paid for it on top of investing in this American company?

    The same goes for the N64's analogue stick, which Nintendo bought to videogames and 3D in a mainstream market

    Analog had existed in mainstream gaming, both arcades and consoles, before the n64. It had also been used at least in 3D arcade games in the mainstream market before the n64.

    Posted 6 years ago # Quote
  11. Posted 6 years ago # Quote
  12. Alessa said:

    So Nintendo should be credited with the invention of motion control because an American company was shopping around for their motion control to be used in gaming and partnered with Nintendo after Nintendo paid for it on top of investing in this American company?

    Analog had existed in mainstream gaming, both arcades and consoles, before the n64. It had also been used at least in 3D arcade games in the mainstream market before the n64.

    Hence I said 3D gaming...have you never heard of Super Mario 64? http://n-europe.com/news.php?nid=11271 The platformer that had so many moves for Mario and used the analogue stick in such a way one cannot fail to boot the game up today and perform a variety of moves on the walk up to Peach's castle. I still do it myself personally...

    Also hence I said mainstream, can you list "arcade" games where use of the analogue stick popularised it in gaming or revolutionised the way 3D control worked? Any titles you would list would not have had such an impact as Super Mario 64.

    @MuteKi

    Yes, but that was in the 2D era...

    Posted 6 years ago # Quote
  13. sporkhead said:

    Hence I said 3D gaming...

    No, you posted "videogames and 3D" indicating you meant videogaming as a whole as well as 3D gaming.

    have you never heard of Super Mario 64?

    Are you being serious?

    http://n-europe.com/news.php?nid=11271 The platformer that had so many moves for Mario and used the analogue stick in such a way one cannot fail to boot the game up today and perform a variety of moves on the walk up to Peach's castle. I still do it myself personally...

    Every action and plaformer game at the time was loading up the moves on to their character to distract the player from how shoddy the controls in 3d games were. There wasn't anything innovative about it. It wasn't until about the time the generation after it rolled around when 3D controls began to become bearable.

    @MuteKi

    Yes, but that was in the 2D era...

    With the way you phrased it his reply was appropriate.

    Posted 6 years ago # Quote
  14. I suspect the value of analogue control is grossly exagerated by many of you. Megaman Legends 2 (using digital control) is one of the best 3d platformers I've played. Most games you really only care about moving at fast speed or slow speed, easily settable with a toggle switch.

    There is a a lot of merit for analogue control for FPS and Flight Sims- both of which are highly bastardized trying to play with console controllers rather than with a mouse/keyboard or flightstick.

    This stuff would be good for rhythm games so that you don't need a different controller for every game, but beyond that it stikes me as quirky and largely pointless.

    Posted 6 years ago # Quote
  15. Now a days analog is important since the d-pad is many times too stiff.

    Posted 6 years ago # Quote
  16. Alessa said:

    No, you posted "videogames and 3D" indicating you meant videogaming as a whole as well as 3D gaming.

    Are you being serious?

    Every action and plaformer game at the time was loading up the moves on to their character to distract the player from how shoddy the controls in 3d games were. There wasn't anything innovative about it. It wasn't until about the time the generation after it rolled around when 3D controls began to become bearable.

    With the way you phrased it his reply was appropriate.

    Except you don't name any examples...have you actually played Super Mario 64 and do you have any idea as to what makes good game design? All of Mario's moves were fluently executed and were all part of interacting as well as possible in a 3D environment. I think I'd be pretty pissed off if I couldn't long jump or if I couldn't hang onto ledges.

    I really don't think you appreciate how important Super Mario 64 was to 3D game design, especially with its use of the game camera.

    It was 1995-1996 back then by the way. Unless you name any examples (which you STILL have not) of 3D games before and in the vain of Super Mario 64 that nailed use of analogue control before it, your argument is defunct.

    Posted 6 years ago # Quote
  17. Alessa said:
    Now a days analog is important since the d-pad is many times too stiff.

    That's very true -- of course games and controllers are designed around the stick as the main control while the d-pad is only for sorting through menus if anything; making the d-pad cheaper, naturally, keeps costs down.

    I really want me one of those PC USB controllers based on the Sega Saturn controller.

    Posted 6 years ago # Quote
  18. Hitoshura said:
    Sorry Microsoft (and Nintendo, to a extent).

    Lol they had that.And i didn't use my thumbs when playing with a sega mega drive contoller.actualy had the pad resting on my hand and used my three middle fingers,so thumb and small finger were left out.I was unbetable and so fast in inputing the controls.Truly was a legend there.
    Also epic games there

    Posted 6 years ago # Quote
  19. muteKi said:

    That's very true -- of course games and controllers are designed around the stick as the main control while the d-pad is only for sorting through menus if anything;

    That's probably a bigger factor in the kinds of games I tend to play. The quantity given by analog sticks is more valuable than the quality.

    Although don't get me wrong- analog sticks are very useful because they offer 360degree control, which is a good improvement over 8directional control. I still maintain that variable throttle in most games only serves to free up a "walk" button.

    Posted 6 years ago # Quote

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