http://pc.ign.com/articles/965/965535p1.html
I want to get into that beta so bad.
http://pc.ign.com/articles/965/965535p1.html
I want to get into that beta so bad.
I also think that the new service is the cat's meow. :) http://www.netharuka.com/games/onlive-will-blow-your-mind/
The good:
* Promises 60 fps at 1280 x 760 resolution (IGN states it wasn't quite as good as that but it was pretty close)
* No hardware requirements except being able to run a browser + 1 MB plug in
* No software requirements except being able to run a compatible browser (article said PC, Macs, TV...I'm sure Linux will make it in there too)
* No installation...no fussing with drivers, no downloads, no high end GPU required, no need to clear hard drive space
The bad
* Sorry Charlie if you're on a low bandwidth connection. The company president says the service works best at 5 MB connections or better. That's fine if you're like me and have 20 MB FIOS; it's bad if you're like the majority of broadband users that are still on DSL
* Probably zero support for 3rd party add ons
* The whole thing could be hype...no ones knows if the service will scale for example. A lot of things can be done with a few users...how about 500,000 simultaneous users?
I really hope that they succeed. If they do, I'll probably be thumb wrestling jarmel for a shot at a beta spot. ;)
jinstevens said:
* The whole thing could be hype...no ones knows if the service will scale for example. A lot of things can be done with a few users...how about 500,000 simultaneous users?
The whole thing reminds me of the Phantom console. But it looks like they got something tangible and working, so maybe it's not exactly vaporware. My concern is the pricing, and if you really 'own' a game you buy. I can bet it's going to be subscriptions and more subscriptions though!
I was recalling seeing that a connection as low as 1.5MB could work. That's the lowest the internet here gets (depends on how many other students are using it at any time), so it may be possible. Either way it seems that ping time and latency would be a bigger factor in rendering games unplayable -- as in such situations you'd get a lot of lag.
In any case, I hope I don't have to repurchase any games I already own to use this service, especially those on Steam; most of the games on The Orange Box don't run very well on this thing.
This is basically renting your PC and game on a pay-as-you-go basis. Interesting to see whether they can provide the service at a cost significantly lower than that of PC ownership - if we look at the market for cloud based server computing, it shows distinctly mixed results.
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