There's not so much evidence as there's alot of clues.
It's unofficial, but SEGA is back in the hardware market!
First of all I want you to take a look at these links: The trademark was filed on Friday January 30,2009 http://www.siliconera.com/2009/02/04...cade-hardware/
Three trademarks popped up for use with video game software, arcade game boards, stand alone game machines and arcade game machines with built-in screens. The trademarks appear to be linked and are for "RINGWIDE," "RINGEDGE" and a logo with rings."
Now I know it may sound like it's arcade hardware only, but you'll notice that SEGA patent the hardware for sale and use in the U.S. and Europe as well. Now why would SEGA trademark arcade boards for use outside of Japan where the arcade market has been dead for years?
Here's another link to a video posted from Japan at the Arcade amusment trade show back in Feb:
SEGA Sammy made a statement regaurding the development of these boards:
http://www.andriasang.com/e/articles...arcade_boards/
In it, the specs for the RingEdge and RingWide arcade are translated as using 2008 PC techonology. SEGA also states that they are planning on offering the hardware boards to other 3rd party publishers to develop titles for and hopes to expand the new arcade line much like Naomi a decade ago which explains why Dreamcast had some many arcade perfect ports. Since no RingWide games were annouced and SEGA says that Regarding the choice of names for the boards, a statement from Sega explained "that "Ring" is meant to suggest a ring that connects users, operators and makers along with, via the internet, the rest of the world. Edge refers to cutting edge. Wide refers to a wide range, in the sense that Sega hopes the board will, through wide use by third parties, help expand the amusement industry." Which means that SEGA may be desinging a development kit for other software companies which sheds even more light on a strong possiblity of them turning the RingEdge into a home console. SEGA also says that this new hardware is both incredibly simple to program and cuts production costs down 30%. Which means SEGA could be designing a development kit that may make it easier for developers to make games for and drop the rising development costs on games which could make the new machine quite competitive allowing the price of games for it to be $40 and $50 instead of $60 and $70.
Not much else was said regaurding thier plans for RingEdge. but SEGA hoping that the "wide" use will help expand the arcade and amusement industry suggests that SEGA may be using this as a "trojan horse" for getting third party developers on thier side in hopes of being able to launch a new system soon.
I also have two patents for two controller designs for a console:
http://www.patentgenius.com/image/7488254-19.html (I know it looks like the Saturn 3D pad but the patent filing number 7,488,254 is way ahead of Sega Saturn's us patent number which is "5,371,792.)
Here's another one: http://www.patentgenius.com/image/7488254-32.html (it looks like the Genesis/Mega Drive six button pad but with added motion sensors)
Also a mysterious SEGA Sammy blog which appears to be almost completely accurate!
"With the Nintendo Wii hitting retail and gaining worldwide superstardom of the likes never witnessed SEGA SAMMY once again immediately got to work on another system with orders from the boss himself Satomi-san. This system shall be a HD casual console and is designed to compete with the successor to the Wii. The design of the system FGN can officially confirm was finalised in late 2008, it's arcade variant goes by the name "RINGEDGE" the specifications of the system are as follows.
The chosen CPU is the Intel Pentium E2160 Allendale 1.8GHz Dual-Core Processor, the GPU of choice is the Shader Model 4.0 compliant 9600GSO with 384 MB GDDR3 RAM, System memory measuring 1GB DDR2-800. Other features include an onboard HD audio DSP, 32GB SSD, standard DVD, and WiFi connectivity. SEGA SAMMY plans on shipping the system with two controllers, a motion sensing remote and one which looks similar to the Saturn 3D controller. One for casual gaming the other for non-casual. To top this off SEGA SAMMY shall be using a stripped down version of Microsoft's Windows Embedded Standard 2009 for ease of development. This particular version differs from the standard version where only the DirectX functionality is included, the standard edition costs $90 per shipping device. As SEGA SAMMY's version doesn't include the non gaming features SEGA SAMMY has managed to get a hold of the OS for less than half of that cost.
SEGA SAMMY plans on launching the system in time for the holiday season of 2010 for no less than $200 and no more than $250. The company doesn't plan on publically acknowledging the project this year, thus an official announcement won't take place until 1H 2010.
Stay tuned for part 2 of our world exclusive where we shed light on SEGA SAMMY's consumer plans for the "RINGWIDE"
Dreamcast 2 I mean the "RingEdge" is coming to a retailer near you in 2010!!!!!!!!!!!!!!!!
The blog is itself has been in question but, FGNonline insits that it's not a hoax site. Also yet another patent just popped up: http://www.patentgenius.com/patent/7512656.html Filed on March 31,2009. I have a feeling that more patents are going to pop up throughout the summer.
Plus, SEGA's E3 booth has TWO booths as well as a meeting room! http://e3expo.com/content/1361/e3-expo-2009-floor-plans/
Thanks to Fonzer for the info.

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