Sankaku Complex Forums » Games

  1. EDIT: TL;DR: DO YOU WANT MOAR JRPGs LOCALISED?

    http://oprainfall.blogspot.com

    *Incoming wall of text*

    You might already have heard of it, but if not I would like to bring to your attention OPERATION RAINFALL: an attempt by the gaming community to bring the three excellent JRPGs Xenoblade, The Last Story, and Pandora's Tower to the currently stagnating Nintendo Wii. Up until now, Nintendo has consistently refused to localize these excellent games for fear of lack of an...audience, and they might have a point. But this is what OPERATION RAINFALL (mandatory caps) is attempting to rectify: through mass online-preorders, as well as good-ol-fashioned petitioning (email writing, snail-mail writing, tweet, failbook, etc.) we can show them that we ARE out there, and we ARE willing to pay for these games. Now I'll confess, I've pirated my share of games too, esp. during the recent times where droves of crappy cash-cow merchandise are But a good, solid, engrossing JRPG? Now that's priceless.

    So why am I whining about this here?
    Because from what I have seen in the past three years, Sankaku has alot of people like me. People that think alike, people with the same ideals, people that are 90% trolls, but the other 10% avid and devoted gamers. Gamers that like me, have been dying to play some GOOD FUCKING GAMES FROM JAPAN. NO MORE FUCKING MARIO PARTY NINTENDO, GIVE US THE FUCKING GAMES OR I WILL FUCKING TAKE THE WII U AND...ahem. My point is I'm sure that a lot of us here have like thoughts.

    What if you don't 'Nintendo'? Personally, I'm long past the fan-boy period of my life: I have a Wii, Psp, NDS, and 3DS, and I like them all for various reasons. Point is, by investing into these games, we are showing that there IS a market: leading to moar games in all consoles.

    So what can you do? I'm a bad writer/explainer, so go and check out their main website, you'll get better instructions there.
    http://oprainfall.blogspot.com/

    This is the first time in the past three years I've actually felt passionate enough about something to break my lurker status. I hope that all the gamers here at SC feel this too. We NEED these games. We NEED the hardcore JRPG market back. NO MORE SOFTCORE ORIENTED CRAP. NO MORE CENSORSHIP OUTRAGE JUST FROM DIFFERING CULTURAL/ARTISTIC VALUES. WE HAVE DONE THIS BEFORE, AND WE CAN DO IT AGAIN.

    Peace

    Posted 4 years ago #
  2. You should contact Aksys Games, they are good at localizing some niche games. Also, support the companies that do localize the games you want. To buisnesses nothing speaks more loadly than money.

    Posted 4 years ago #
  3. expected a GTR thread, got something far more tasteful in return. If you want put my username on your petition, if they want real names put me down as Marshall Mathers.

    Posted 4 years ago #
  4. I also support this and yeah Aksys would be good but so would D3 seeing as they are the ONLY reason we're getting Whit Knight Chronicles 2 here in the states. Oh and D3 is doing WKC2 because sony cited that it wouldn't be profitable so they may be the way to go.

    Posted 4 years ago #
  5. I agree because I want all three of those games. Since I own a wii.

    Posted 4 years ago #
  6. I’ve been suporting this for awhile, but realised that it will never work. There are to many idiots going about it in the wrong way.

    Posted 4 years ago #
  7. Man, this is so much better than a GTR thread.

    Posted 4 years ago #
  8. brningpyre said:
    Man, this is so much better than a GTR thread.

    awww don't you miss the ranting opinionated bulshit that usually comes when GTR posts a new thread and lurks for any takers to post his opinions on their responses?

    Posted 4 years ago #
  9. Avatar Image

    GTR

    FORGET NINTENDO

    FORGET THEIR GAMES AND THEIR WORN OUT FRANCHISES

    THERE'S A NEW GAMER IN TOWN WHO WILL NOT ONLY TAKE OVER GAMING... BUT ALSO EAT FACEBOOK'S LUNCH!

    IT'S CALLED...

    GREE
    !!!!!!!

    EXPECT MORE JAPANESE GAMES FOUND IN GREE TO TRICKLE DOWN TO U.S. AND THE WORLD MARKET!

    Posted 4 years ago #
  10. Avatar Image

    GTR

    Japan mobile gaming firm Gree targets 1 billion users

    (Reuters) - Japanese mobile social gaming firm Gree will aim for 500 million to a billion users worldwide, rivaling Facebook, the company's founder and chief executive said on Wednesday.

    Gree this year paid $104 million to buy fast-growing U.S.-based mobile social gaming platform OpenFeint, which has 90 million users worldwide and is adding 2.8 more per second.

    "We are aiming for 500 million to a billion users, though we don't have a timeframe, or particular countries," Yoshikazu Tanaka said. Facebook is said to have 700 million, and we are also aiming for that level," he added.

    Gree competes with DeNA in the mobile social gaming market, which grew rapidly with the spread of sophisticated feature phones in Japan, and the two are jostling to export their highly profitable business model, based on in-game microtransactions.

    But some analysts say they may face a difficult transition to the smartphone era, with Apple restricting integration of social and gaming applications on the iPhone and the spread of free applications on phones based on Google's Android operating system.

    Google this week announced its own social networking challenge to Facebook.

    Some in the industry expressed surprise at the high price Gree paid for OpenFeint, which made a net loss of $6.6 million on sales of $282,000 in fiscal 2010, according to a Gree statement.

    Tanaka said he was confident he could turn the business profitable, though he did not specify the timing, saying it would depend on how much Gree chose to invest.

    Gree itself made 19.6 billion yen ($242 million) in operating profit in the financial year to June last year on sales of 35.2 billion yen, and expects to hike operating profit to 27-30 billion yen in the financial year ending on Thursday.

    Tanaka also said he expects more growth in the Japanese market, where Gree boasted more than 25 million users as of March 2011.

    "The population is about 120 to 130 million, so I think there is still room for growth," he said.

    Concerns about the economy in the United States, where consumers are gloomy with unemployment stuck over 9 percent, [ID:nLDE7520PE] are unlikely to affect the company's expansion, he said.

    "I don't think there's a connection. We have grown very rapidly in Japan in the past few years, even though the economy has not been good," he said. "It's a cheap way of enjoying games, because you don't have to buy a console," he added.

    DeNA said in October last year it would pay up to $403 million to buy out U.S. rival ngmoco as it bids to build up its own global network.

    Posted 4 years ago #
  11. tl;dr

    Posted 4 years ago #
  12. >Implying mobile phone games are what core gamers want.

    Posted 4 years ago #
  13. Avatar Image

    GTR

    an in-depth look at the Gree and its founder...

    By closely watching Internet giants and hometown rivals, Yoshikazu Tanaka jump-started his social networking site Gree and amassed a $1.6 billion fortune by age 32.

    Yoshikazu Tanaka is a student of others' success. The founder of social networking site Gree has designed his offices to evoke the minimalist "Apple and Nintendo white." Meeting rooms are named after the hallowed ground of American Internet giants. One is dubbed Sunnyvale after the location of Yahoo's headquarters; another is Mountain View, home to Google. "It's kind of Zen," explains the 32-year-old entrepreneur, dressed in an open-neck shirt, hip-hugging jeans and sneakers.

    He also closely watches the moves of his Japanese rivals, particularly social networking sites Mixi and DENA. Every Monday morning at ten the young chief executive presides over a staff meeting at his headquarters in Tokyo's swank Roppongi Hills neighborhood, in which he psychs up his employees to "aim for number one" and overtake their competitors.

    In one respect Tanaka has already bested them. Thanks to Gree's soaring stock, which doubled in 2009, Tanaka, who owns 51% of the company and has sold $170 million worth of shares since the December 2008 offering, is worth $1.6 billion, enough for him to rank No. 18 among Japan's 40 Richest. Mixi's founder, Kenji Kasahara, ranks No. 33, with a net worth of $720 million, while DENA's Tomoko Namba misses the cut with a fortune of less than $500 million.

    Tanaka is one of only three billionaires in Asia under the age of 35 and the only one to have made his own money. (China's Yang Huiyan, 28, got her stake in real estate developer Country Garden from her father, who runs the firm. So, too, did Li Zhaohui, 28, also from the mainland, who inherited his steel firm from his late father.) In fact the only younger self-made billionaire in the world is Facebook's founder Mark Zuckerberg, 25.

    Gree's stock has taken off thanks in part to the firm's meteoric growth (it was recently ranked Japan's fastest- growing tech company by Deloitte Touche Tohmatsu, with 2,636% revenue growth over three years). Gree now has 15 million users, up from 8 million a year ago. It overtook number two DENA in September and is now closing in on Mixi, which has 18 million users but is adding fewer customers a month. "We will pass it within six months," says a confident Tanaka. He says he expects to double subscribers to 30 million soon.

    Gree has set itself apart by focusing on delivering fun, easy mobile games. New subscribers get a big-eyed manga-style avatar in underwear. They can then shop for everything from clothes like fancy hats to fashionable hairdos to accessories like fishing rods or food that can then be used in games such as virtual fishing, gardening and grooming of online pets. (DENA offers avatars, accessories and games, too, but doesn't yet combine all three.) The willingness of Gree's members to pay for their virtual trinkets, which cost a couple of dollars a pop, helped boost sales two and a half times to $75 million for the three months ending Sept. 30, 2009; 80% of its revenues came from these online accessories.

    "The Japanese like playing games," says Tanaka, who as a kid was an avid computer game player. "[Gree] is light and easy," adds Akira Suzuki, an analyst at Tokai Tokyo Securities.

    Tanaka first became interested in a digital society after reading American futurist Alvin Toffler. He was particularly inspired by Toffler's 1980 book, Powershift (which he read as a junior high school student) that explored the social repercussions of a shift to an information society. He browsed the Internet for the first time in 1996 while visiting the U.S. Three years later he graduated from Nihon University with a degree in politics and economics and did a short stint at an Internet subsidiary of Sony ( SNE - news - people ). He then spent a few years working on online auctions for fellow billionaire Hiroshi Mikitani, who runs Japan's online shopping mall, Rakuten.

    "As a student he made Web sites and banner advertisements. At Rakuten he was creating blog systems. He started this social network as a hobby, and it became popular, so he decided to become independent," notes Hiroshi Yamashina, an analyst for Nikko Citi.

    In 2004 Tanaka cut loose from Mikitani--the two keep in contact--to work on his social network. He named it Gree, after six degrees of separation, derived from the psychologist Stanley Milgram's concept that everyone is at most six steps or connections away from any other person on Earth. The company's logo is a hexagon. (The company has no ties to the mainland China air-conditioning manufacturer Gree that has appeared on FORBES ASIA's Fab 50 list.)

    Tanaka started Gree at Netage, the same incubator in Tokyo where Kasahara started Mixi. Like Mixi, it initially set out to create a network of friends online. But Tanaka's upstart struggled against Kasahara's site, a factor that led him to mobile social gaming. One investor who bet early on him was Yoshihito Hori, a venture capitalist who has a stake in Netage and also runs one of Japan's leading business schools. Hori met Tanaka in 2005 and bought a 3.6% stake in the firm through his Apax Globis Japan Fund. He describes Tanaka as "an achiever able to respond to change quickly" who had a business model that "could make money." (The fund cashed out in September with a hundredfold return.)

    Gree got a major boost when it formed an alliance with telecom firm KDDI in 2006; the telecom still owns 7% of Tanaka's company. This allowed people to access Gree's site from the home page of KDDI's mobile phones, which helped push up the number of Gree subscribers. Gree got access to more potential users in 2007 when NTT DoCoMo and Softbank let its customers access the site. (These telecoms now carry his rivals as well.)

    The decision to go mobile has made all the difference. Nine out of ten Gree users access the service from their cell phones compared with only two out of three for Mixi. Many of them play the games on their phones to pass time on their long commutes on packed trains. In that sense Gree competes as much with tech outfits--Sony's PSP and Nintendo ( NTDOY.PK - news - people )'s DS--as with the other SN sites, but unlike the game players, Gree's subscribers can play games with other commuters on other trains in Japan.

    That Japan leads the world in broadband mobile connectivity has clearly benefited Tanaka by allowing his customers to easily play his games on their phones. Of 114 million cell phone subscriptions in Japan, 102 million are 3G. That penetration rate is way ahead of the U.S., where only 70 million handsets are the latest generation.

    The games, which Gree develops in-house, are also proving to be quite profitable. Gree's net income for the latest six months was $39 million, slightly more than DENA's profit and four times that of Mixi, which relies on advertising for nearly all of its sales. Operating margin at Tanaka's venture is 57%, compared with 36% at DENA and 30% at Mixi. That means Gree has more to spend on advertising, including a recent TV campaign.

    No wonder that these two rivals are moving on to Gree's turf. As of October Mixi uploads mobile social games; DENA is one of its suppliers. DENA, with about 250 games already available, is readying to launch social games similar to Gree's. Tanaka says he is unfazed but nonetheless thinks a fishing game by DENA is going too far. In September he filed a lawsuit against DENA, accusing it of stealing his game. Still to be fought in court, he wants the judge to award him $4.2 million in damages, force DENA to pull its game and to apologize. DENA isn't backing down. "The facts will come out in court," said DENA spokesman Tetsuhiro Kaneko.

    Meanwhile, Tanaka is starting to look for ways to export his games, conceding that he may need to find partners in targeted locales. When he does make the jump overseas, he won't just face the likes of Facebook or MySpace, he will also run into DENA, which bought American social gaming site IceBreaker, and Mixi, which opened a Chinese site in October 2008 dubbed Mixiu. "It will be difficult for Gree to succeed overseas as a platform," reckons Keiichi Yoneshima, an analyst at Barclays ( BCS - news - people ) in Tokyo.

    In the meantime, Tanaka has to watch his back at home and remember that success, and wealth, can often be fleeting. After all, Kasahara, now 34, was a billionaire briefly when he was 30 but hasn't been since. Indeed, Tanaka's offices may have the Zen white interiors of Apple ( AAPL - news - people ) and Nintendo, but he is still a long way from creating a lasting global brand.

    http://www.forbes.com/global/2010/0118/japan-rich-list-10-green-google-networking-early-riser.html

    Posted 4 years ago #
  14. Meh.

    Posted 4 years ago #
  15. WiseRooster said:
    Meh.

    Posted 4 years ago #
  16. Steins;Gate needs a localization.

    Posted 4 years ago #
  17. If Taiga is the palmtop tiger does that make Ryuji the backhand lion?

    Posted 4 years ago #
  18. Doesn't Atlus regularly release JRPG's? Demon's Souls comes to mind.

    Posted 4 years ago #
  19. palmtop-tiger said:
    Steins;Gate needs a localization.

    We can Dream.

    Neko_musume said:
    Doesn't Atlus regularly release JRPG's? Demon's Souls comes to mind.

    Yes they do. So does NIS america aka Nippon ichi

    Posted 4 years ago #
  20. donyea said:

    Yes they do. So does NIS america aka Nippon ichi

    Cool. *Hands Atlus 80 dollars for Catherine*

    Posted 4 years ago #

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