Studio Khara (an animation studio known for animating the Rebuild of Evangelion film series) has announced that it will soon be utilizing 3D modelling and animation tool Blender, certain to have many quite curious as to how this transition will impact their overall quality.
The studio stated that they will use Blender for a portion of their work on the upcoming EVANGELION:3.0+1.0 and will eventually fully transition to the software once the project concludes in June of next year.
Workers at Khara currently make use of 3ds Max, but due to limitations of the companies they contact for projects, the animation studio has found it more difficult to afford the program – using Blender instead is meant to compensate for this and help them better work with external firms.
Khara’s Director of Board, Hiroyasu Kobayashi, reassured fans that in the few instances where Blender cannot provide what they need, they can additionally use Unity:
“There are currently some areas where Blender cannot take care of our needs, but we can solve it with the combination with Unity. Unity is usually enough to cover 3ds Max and Maya as well. Unity can be a bridge among environments.”
Studio Khara also declared near the end of July that they would enlist as a corporate member for the Blender Foundation’s Development Fund, simultaneously aiding in their growth.
People who talk about framerate have no idea what they are talking about. Blender isn’t going to output 2 FPS just because it’s Blender.
These are the reasons the quality may drop :
– Animators aren’t used to the software and either don’t know where is the feature they want, or will not have time to get used to a different way to do it.
– Deliberately make something worse for whatever reason (political, commercial, just being a dickhead, video size is too big). THAT is why you get horrendous framerates in 3DCG animes.
– Blender is missing a feature. This one isn’t going to happen because nobody ever showed anything exclusive to 3dsMax/Maya in japanese animation. Even if you take a look worldwide, you could only make an argument for studios like Pixar, but they use their own product.
– It takes too much time to compute and doesn’t fit in the schedule. Actually nevermind, movies don’t give a s♥♥t about deadlines, TV-size animes have lower quality than realtime video games, and Blender isn’t actually a slowpoke.
The quality of CG used in anime is so s♥♥t that I don’t see anything where Blender wouldn’t be enough. Of those, familiarity would be my only concern. Blender 2.8 is absolutely fantastic and quite a lot better than what blender used to be in the past. It’s not like Gimp or Inkscape, Blender is really on the same level as the commercial software.
> The quality of CG used in anime is so s♥♥t
https://www.youtube.com/watch?v=PN_CP4SuoTU
Not an anime (because not made by Japanese), but it’s CG and I don’t call it s♥♥t.
Between this and Ubisoft plus Epic Games getting behind it as well, it looks like Blender is the future of 3D modeling.
well, workflow in new blender 2.80 is great and much much more intuitive than before. I think blender now can really replaced other paid software competitor without need to learn s♥♥t from the ground up.
I’m pretty sure the recent implementation of 2D animation support played a major role in this decision, it’s gonna allow them to use 3D animation and 2D animations in conjunction with one another without everything coming out clunky as s♥♥t, if they use it right.
How about going back to traditional animation? No?
I agree. Japan is the best in hand drawn animation; when it comes to 3d, west is the best… 🙂