Super Mario Odyssey Caters to Casuals “No Game Overs!”

Large-Peaches-by-NagaseHaruhito

A recent revelation unleashed for the next entry into Mario’s adventure, Super Mario Odyssey, has prompted negative reactions from critics as it has been revealed that no matter how many times players die, they will never get a game over – once again reinforcing Nintendo’s known tendency of catering toward the ever incapable casual crowd and young children.

This revelation however had been predicted by many as a myriad of Nintendo games (or at least their main IPs) in the past few years have been made significantly easy (or allowing them to simply skip entire levels) in order to appease impatient millennials; the Super Mario Odyssey Twitter account showed off this new “mechanic” (or lack thereof):

SuperMarioOdyssey-Twitter-Gif-GameOvers

Upon death, players will merely lose 10 coins (and possibly be brought back to a spawn point of some sort) much like Sonic the Hedgehog, though naturally many are hoping that Nintendo are not looking toward the franchise for inspiration – Super Mario Odyssey will launch for the Nintendo Switch on October 27th.


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    Comment by Anonymous
    08:56 07/07/2017 # ! Neutral (+0.4)

    Negative reactions? From who? Pretty much every thread I've seen from various websites praises this.

    Lives were completely pointless in the past decade for game design. If you ran out of lives and got a game over, you just got 3 more handed to you and you got to try again. What's the point?

    10 coin loss isn't much, but I'd probably consider it a bigger loss than a life. "Much like Sonic the Hedgehog"? Sonic lost rings when he was hit and lost a life when he died. This is more like a souls-lite. I'm okay with this.

    Comment by Anonymous
    09:46 08/07/2017 # ! Neutral (+0.2)

    Switch is another shitty weak gimmick as the Wii U, yet most websites praise Nintendo...

    Comment by Anonymous

    gimmicks make video games

    Comment by Anonymous
    16:50 08/07/2017 # ! Neutral (0)

    >lives
    >pointless
    You filthy casual. You have so many lives so you could git gud when gaming.

    Comment by Anonymous
    14:00 07/07/2017 # ! Neutral (+0.2)

    Are you saying it was possible to game over in mario games of the past 20 years?

    Comment by Anonymous
    02:11 09/07/2017 # ! Neutral (+0.2)

    this game seems pretty lame....im still waiting for my boi F.L.U.D.D. to return in Super Mario Sunshine 2

    Comment by Anonymous
    12:00 12/07/2017 # ! Neutral (+0.2)

    Oh, come on. "You don't have a Game Over Screen" isn't the same as "you can't die". It's a game about exploration and experimentation as far as I can see, and people who has actually played it says you'll die from time to time. "Game over" screens are just a formalism, you'll lose some coins for sure, but you'll go back to action in no time. With a Game Over screen you'll do the same in more time.

    Avatar of MARl0
    Comment by MARl0
    00:05 08/07/2017 # ! Neutral (0)

    Game overs have been irrelevant in the series for decades anyway. There was literally no penalty for getting a game over. This new system actually does penalize you since coins actually have a purpose now, and aren't nearly as plentiful as they usually are.

    Comment by Anonymous
    13:57 07/07/2017 # ! Neutral (0)

    You act as if lives have ever been meaningful in a Mario game since... oh, the original Super Mario Bros.

    Even as far back as Super Mario Bros. 3, it was pretty much impossible to get a game over if you had any understanding of the game whatsoever, except possibly in the challenge levels (depending both on whether the levels are actually difficult or not, and on how easy it's been to stockpile lives up until then).

    Comment by Anonymous
    13:01 09/07/2017 # ! Neutral (0)

    i kinda like wario better , the story line for mario is always the same crap .

    Comment by Anonymous
    04:29 10/07/2017 # ! Neutral (0)

    Wario is about the money. Mario is about the pussy.

    Avatar of Chen-04
    Comment by Chen-04
    19:25 09/07/2017 # ! Neutral (0)

    Get six coins to enter your castle to kick your old childhood friend out?

    Avatar of Goldsickle
    Comment by Goldsickle
    12:34 07/07/2017 # ! Neutral (0)

    Do you truly get a Game Over if you completely run out of coins?

    If that's the case, this would actually resemble Bioshock Infinite's "1999 Mode", where you keep losing cash anytime you die and get a proper Game Over when you're out of cash.

    Comment by Anonymous
    09:51 08/07/2017 # ! Neutral (0)

    Nintendo desperately after the casuals.. again.

    Avatar of itachixmaster
    Comment by itachixmaster
    12:24 07/07/2017 # ! Neutral (0)

    so mario for babs, ok...

    Avatar of Chen-04
    Comment by Chen-04
    07:28 07/07/2017 # ! Neutral (0)

    It's not like you really could get a Game Over in a Mario game anyway. They're too easy, you'd have to suck really hard.

    Comment by Anonymous
    08:11 07/07/2017 # ! Neutral (0)

    I dont know super mario bros 3 was pretty tough as far as I can recall.

    Comment by Anonymous
    09:14 07/07/2017 # ! Neutral (+0.2)

    I beat that at age 7 without losing a life, bro. And my friends could do that, too.

    Avatar of Chen-04
    Comment by Chen-04
    01:11 08/07/2017 # ! Neutral (0)

    If you'd said the Japanese Super Mario Bros.2 you may have had a point, because that was kind of tricky. But that was because it fucked around with your expectations.

    Comment by Anonymous
    11:54 07/07/2017 # ! Neutral (0)

    The issue isn't even whether you can game over or not but rather that there's really no punishment for game overs in general, at least not since SMW's ability to go back and save at anytime you want by reclearing a ghost house.

    Comment by Anonymous
    03:28 07/07/2017 # ! Neutral (0)

    casualizing? bitch, please. as a 6 year old brat i cried when I had run out of lives and continues in the final encounter of super mario world on the gameboy.

    Comment by Anonymous
    06:58 07/07/2017 # ! Neutral (+0.2)

    You mean Super Mario Land, of course...

    Avatar of Chen-04
    Comment by Chen-04
    07:33 07/07/2017 # ! Neutral (0)

    Dude, Super Mario Land for Game Boy takes like 14 minutes to beat. That's less time than the intro of any modern piece of shit will take for you to finally be able to play the actual game.

    Comment by Anonymous
    04:28 10/07/2017 # ! Neutral (0)

    I can't upvote because i'm a anon.

    Comment by Anonymous
    01:41 07/07/2017 # ! Neutral (0)

    Yes, because Breath of the Wild was super easy and catered to casuals /s

    The lack of "death" probably has more to do with streamlining the experience for the open ended exploration side of this game. When a "moon" is collected, it doesn't boot you out of the world so it would be pretty ridiculous for a game that's no longer running on a strict level system to boot you back to the title screen. All this does is replaces the traditional game over screen with something that brings you back to a checkpoint instead to compensate for the increased amount of time you'll be spending in each of these worlds.

    Comment by Anonymous
    06:28 07/07/2017 # ! Neutral (+0.2)

    Breath of the Wild was super easy.... I only enjoyed farming the lynels but once you start taking them down without receiving damage, the game looses that hook that keeps you wanting to continue the game

    Avatar of Chen-04
    Comment by Chen-04
    07:35 07/07/2017 # ! Neutral (0)

    A game is too easy for you if you never fail. Doesn't mean it can't be entertaining that way, but if you never loose, it's definitely too easy and catered to normies.

    Comment by Anonymous
    01:59 07/07/2017 # ! Neutral (0)

    No game over doesn't mean casual at all.

    Dark souls doesn't have a game over system, and that is a game I can hardly call casual. There you can die over and over again respawning at a checkpoint every time in a non-level restricted open environment (much like the more open-world feel of odyssey).

    Comment by Anonymous
    03:26 07/07/2017 # ! Neutral (0)

    Ecco the dolphin for the mega drive/genesis had infinite lives and you can bet you will need them.

    Comment by Anonymous
    02:00 07/07/2017 # ! Neutral (0)

    Too bad that the art of choosing difficulty long forgotten.

    Avatar of Chen-04
    Comment by Chen-04
    07:41 07/07/2017 # ! Neutral (0)

    That only became a thing because some gamers were too much of a pussy to beat the game. So they made a 'normal' mode (for American audiences). It got out of hand later, with the introduction of 'easy'. By then (early 1990s) some games forgot that 'normal' is code for 'pussymode' and suddenly you're in a situation where you don't know what the difficulties mean anymore.

    I think in modern games 'hard' is code for easy. If the games don't go up to some other made up word like 'lunatic' or something your cheated out of a normal mode.

    Comment by Anonymous
    22:55 07/07/2017 # ! Neutral (0)

    Don't forget that some games would deny you the "real" ending unless you played through on hard mode. IIRC, Teenage Mutant Ninja Turtles for the SNES did this. And of course, the early Metroid games only gave you the swimsuit ending if you beat them in less than a certain amount of time.

    Avatar of Chen-04
    Comment by Chen-04
    19:21 09/07/2017 # ! Neutral (0)

    Games back than sometimes didn't even have the decency of telling you there was an option for a better ending.

    Comment by Anonymous
    09:42 07/07/2017 # ! Neutral (0)

    Hard Mario games died with the NES. Mario World 1 and 2 were a joke difficulty-wise but still fun at least, and it just got worse (in both lower difficulty and lack of fun) from there.

    My nephew kicks ass at the more modern DS 2D Mario games but he can barely get through Mario Bros or 2 on my NES without walking away in frustration.

    Comment by Anonymous
    00:34 08/07/2017 # ! Neutral (0)

    Back then on NES era there wasn't much choice. Only a handful quality video games.

    Nowadays there's no shortage of video games. Make it too hard and people will pick easier/ more accessible games.

    Comment by Anonymous
    18:40 08/07/2017 # ! Neutral (0)

    actually, getting all the stars on modern "new super mario bros" games is at least as hard as whatever NES or SNES mario

    Avatar of Chen-04
    Comment by Chen-04
    04:52 12/07/2017 # ! Neutral (0)

    Not really.

    Comment by Anonymous

    participation trophy liberals strike again.

    quick, to your safe spaces.

    Comment by Anonymous

    I hate casualization of games but this is ridiculous. Difficulty comes form the level design. In Mario, all game overs accomplished was making you do an ENTIRE level over again instead of the part actually giving you a challenge, simply artificially extending the amount of time you had to play before you got to attempt a challenge again. Nothing casual about removing those artificial barriers.

    Comment by Anonymous
    13:37 07/07/2017 # ! Neutral (0)

    So if you die just delete your save and restart all over.

    Avatar of Chen-04
    Comment by Chen-04
    07:42 07/07/2017 # ! Neutral (0)

    OMG, the entire level that takes like 4min to beat in a Mario game.

    Comment by Anonymous

    "Impatient millenials"? Is the guy who wrote this article fifty years old?

    Comment by Anonymous

    They should include a super hardcore mode where the game deletes the save file if you die once for the masochists out there.

    Comment by Anonymous

    Limited lives and game overs belong back in the 90`s both games and gamers have evolved since then.

    Comment by Anonymous
    05:27 07/07/2017 # ! Neutral (+0.2)

    Yeah, into casuals and for casuals.

    Comment by Anonymous
    07:16 07/07/2017 # ! Neutral (0)

    Yup, lives are a mechanic that only belongs in arcade machines and has no reason to exist anywhere else.
    They don't add any complexity or difficulty, they're just a nuissance.

    Avatar of Chen-04
    Comment by Chen-04
    07:30 07/07/2017 # ! Neutral (0)

    They possibly act as a deterrent for kids to not play for too long. Or maybe just as a way to keep the shitty players out of gaming.

    Comment by Anonymous

    Why don't you STFU chen? You're clearly a try hard asshole. Who cares if you're so good at games that everything is easy, it's not impressive and you come off sound like an elitist prick.

    Comment by Anonymous

    Oh no, poor snowflakes crying like little bitches when something doesn't cater to them. Go play Dark Souls and shut the fuck up.

    Avatar of Chen-04
    Comment by Chen-04
    19:26 09/07/2017 # ! Neutral (0)

    At least tell us to go play a game that is actual hard. Like co-op mode battletoads for NES.




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