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Final Fantasy XIV Stormblood Changes Previewed




The upcoming “Stormblood” expansion for Final Fantasy XIV has gotten a new trailer showing off all the changes that have been made to the MMORPG’s various classes and battle system, triggering the usual inflamed response by disgruntled players (and MMORPG gamers in general) who claim the developers have no idea what they’re doing.

The new informative trailer:

Final Fantasy XIV is available for PC, PS3 and PS4, the new Stormblood expansion will launch on June 20th.

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  • Anonymous says:

    > triggering the usual inflamed response by disgruntled players (and MMORPG gamers in general) who claim the developers have no idea what they’re doing.

    Yeah, my constant 10% damage bonus from cleric stance is gone 🙁 At least the removed the accuracy so I don’t need to put all of my customizable points to it.

      • Anonymous says:

        If we using that reasoning, tanks would be put on constant tank stance since they sometimes forget to switch back from dps stance.

        If they increase the damage potencies by 10% across the board for healers I won’t really complain, but that’s pretty doubtful.

        And lol endgame dungeons. It’s not like you really need to cast many heals in those. I just checked my last Sohm Al HM run. 12 Adlo casts (there are 10 pulls, so 2 were used during combat), 1 Indo, 5 Lustrates. I wouldn’t be suprised if I had to cast more heals in Vault than in Baelsar’s Wall

        • Anonymous says:

          No. Cleric stance is oGCD. There is an animation to turn it on which will slightly clip your GCD if your previous GCD was full length. So you can avoid clipping if you can make your last GCD in normal stance to be faster to cast than GCD (ex. instant or Esuna/Leeches/Exalted).

          If you have oGCD heals available and you are in CS, you can weave that between your DPS spells without clipping (Aero or similar -> CS off -> oGCD heal -> CS -> next spell).

          It will help who aren’t good with stance dancing, but it will decrease the DPS of those who are.

          And in the run I mentioned, I had >95% CS uptime. 10% damage boost greatly outweights 3 possibly clipped GCDs because of stance swap.

          Of course, savage is different beast, but even there 10% damage boost beats avoiding GCD clipping, especially if they keep Creators’ design.

        • Anonymous says:

          with the switch of healer damage being based off of mind instead of int, it’ll be a dmg boost, yea you’ll lose the 10% from clerics, but damage is being rescaled completely, but the 10% dmg gained will easily be replaced by the fact that you gain an extra GCD in the dps rotation. now that you dont have to turn it on (no gcd to turn it off but there was to turn it on) you’ll see an increase in dps. healers should dps when they have down time, every mmo does it.

        • Anonymous says:

          You mentioning Vault makes me think “Was it Sohm Al or Hard”. Either way, I popped a Hallowed Ground and the healer still didn’t do anything worth a damn. Just Cleric Stance Cure 2s.

          Yeah, it might have been the first area in Sohm Al Normal. Pulled the lot, healer was retarded. GG. Next healer kept me afloat never dropping me under 30%. Know what the difference was? The 2nd healer didn’t use Cancer Stance.

          Healer damage will feed off of mind now so I’m guessing it will be a not worthless increase because healers still have to kill quest trash.