Final Fantasy XIV Stormblood Changes Previewed

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The upcoming “Stormblood” expansion for Final Fantasy XIV has gotten a new trailer showing off all the changes that have been made to the MMORPG’s various classes and battle system, triggering the usual inflamed response by disgruntled players (and MMORPG gamers in general) who claim the developers have no idea what they’re doing.

The new informative trailer:

Final Fantasy XIV is available for PC, PS3 and PS4, the new Stormblood expansion will launch on June 20th.


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    14 Comments
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    Comment by Anonymous
    16:23 25/05/2017 # ! Neutral (0)

    Well XIV is available for PC, PS3 and PS4 but PS3 support ends with the Stormblood launch.

    Comment by Anonymous
    19:36 26/05/2017 # ! Neutral (0)

    Im never playing this piece of shit game until subscription are free.

    Comment by Anonymous
    02:47 28/05/2017 # ! Neutral (0)

    Being poor is tough.

    Comment by Anonymous
    23:39 26/05/2017 # ! Neutral (0)

    That's not likely to ever happen but I agree until it does... fuck this game

    Comment by Anonymous
    22:55 24/05/2017 # ! Neutral (0)

    > triggering the usual inflamed response by disgruntled players (and MMORPG gamers in general) who claim the developers have no idea what they’re doing.

    Yeah, my constant 10% damage bonus from cleric stance is gone :( At least the removed the accuracy so I don't need to put all of my customizable points to it.

    Comment by Anonymous
    23:55 24/05/2017 # ! Neutral (0)

    And tanks everywhere are beyond fucking happy because too many times a healer would be throwing out 3 digit Cure 2s in end game dungeons and never turn it the fuck off.

    Comment by Anonymous
    00:50 25/05/2017 # ! Neutral (0)

    And then the tanks realized that SE drastically lowered their damage, making themselves facepalm for rejoicing in the first place.

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    Comment by Canadane
    04:41 26/05/2017 # ! Neutral (0)

    Sounds like the best kind of tanks to me.

    Comment by Anonymous
    02:08 25/05/2017 # ! Neutral (0)

    We're tanks. Our damage is meant to be for the sake of holding agro. It's the fucking Deliverance WARs that seem to think they're God Tier DPS that are allergic to fucking Defiance.

    Comment by Anonymous
    01:58 25/05/2017 # ! Neutral (0)

    If we using that reasoning, tanks would be put on constant tank stance since they sometimes forget to switch back from dps stance.

    If they increase the damage potencies by 10% across the board for healers I won't really complain, but that's pretty doubtful.

    And lol endgame dungeons. It's not like you really need to cast many heals in those. I just checked my last Sohm Al HM run. 12 Adlo casts (there are 10 pulls, so 2 were used during combat), 1 Indo, 5 Lustrates. I wouldn't be suprised if I had to cast more heals in Vault than in Baelsar's Wall

    Comment by Anonymous
    04:09 25/05/2017 # ! Neutral (0)

    There are bad healers, tanks and dpses. That isn't really news.

    Comment by Anonymous
    03:58 25/05/2017 # ! Neutral (0)

    No. Cleric stance is oGCD. There is an animation to turn it on which will slightly clip your GCD if your previous GCD was full length. So you can avoid clipping if you can make your last GCD in normal stance to be faster to cast than GCD (ex. instant or Esuna/Leeches/Exalted).

    If you have oGCD heals available and you are in CS, you can weave that between your DPS spells without clipping (Aero or similar -> CS off -> oGCD heal -> CS -> next spell).

    It will help who aren't good with stance dancing, but it will decrease the DPS of those who are.

    And in the run I mentioned, I had >95% CS uptime. 10% damage boost greatly outweights 3 possibly clipped GCDs because of stance swap.

    Of course, savage is different beast, but even there 10% damage boost beats avoiding GCD clipping, especially if they keep Creators' design.

    Comment by Anonymous
    03:11 25/05/2017 # ! Neutral (0)

    with the switch of healer damage being based off of mind instead of int, it'll be a dmg boost, yea you'll lose the 10% from clerics, but damage is being rescaled completely, but the 10% dmg gained will easily be replaced by the fact that you gain an extra GCD in the dps rotation. now that you dont have to turn it on (no gcd to turn it off but there was to turn it on) you'll see an increase in dps. healers should dps when they have down time, every mmo does it.

    Comment by Anonymous
    02:06 25/05/2017 # ! Neutral (0)

    You mentioning Vault makes me think "Was it Sohm Al or Hard". Either way, I popped a Hallowed Ground and the healer still didn't do anything worth a damn. Just Cleric Stance Cure 2s.

    Yeah, it might have been the first area in Sohm Al Normal. Pulled the lot, healer was retarded. GG. Next healer kept me afloat never dropping me under 30%. Know what the difference was? The 2nd healer didn't use Cancer Stance.

    Healer damage will feed off of mind now so I'm guessing it will be a not worthless increase because healers still have to kill quest trash.



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