Children’s Drawings Transformed “Astounding!”

ThomasRomain-Father-Son-Concept-Art-8

Animator and artist Thomas Romain (known for contributing to franchises such as Symphogear, Aria, Space Dandy and Basquash!) has transformed the cute drawings made by his young sons into proper works of art, easily astounding many with the clever conversions while possibly even encouraging some to start a family of their own…

A series of comparison images:

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ThomasRomain-Father-Son-Concept-Art-8

The little family project began last Christmas, with further sketches likely due to arrive soon…


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    19 Comments
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    Comment by Anonymous
    15:23 26/01/2017 # ! Neutral (0)

    There's some real fucking talent here. Blows a lot of safe designs out of the water.

    Comment by Anonymous
    14:45 26/01/2017 # ! Neutral (0)

    that's it?, 4 pictures?

    Comment by Anonymous
    00:50 27/01/2017 # ! Neutral (0)

    do you want him to do years worth of pictures made by his kids?

    Comment by Anonymous
    04:16 28/01/2017 # ! Neutral (0)

    that's what i was expecting.

    Avatar of Mitchell
    Comment by Mitchell
    09:44 19/11/2017 # ! Neutral (0)

    Kids have such awesome imaginations. I lost my a long time ago :(

    Hope some get into art and the like.

    Avatar of Riiku
    Comment by Riiku
    01:34 27/01/2017 # ! Neutral (0)

    Actually that's a good idea - use wild children's imagination and then polish it with years of experience for some unique monster designs. JRPG developers should learn from it.

    Comment by Anonymous
    13:18 26/01/2017 # ! Neutral (0)

    The kid will grow up to be like ONE one day.

    Comment by Anonymous
    09:24 26/01/2017 # ! Neutral (0)

    ABCDEFGHI...Now We're At J!

    Avatar of Manuel
    Comment by Manuel
    05:50 26/01/2017 # ! Neutral (0)

    This is like when Overwatch stole from Paladins.

    Even though we all pretty much know Paladins was made by Blizzard.

    Comment by Anonymous
    06:15 26/01/2017 # ! Neutral (0)

    Not sure if this makes sense when Overwatch came first...

    Avatar of Manuel
    Comment by Manuel
    06:19 26/01/2017 # ! Neutral (0)

    But I heard the other day... guess the video was wrong.

    Comment by Anonymous
    06:34 26/01/2017 # ! Neutral (0)

    Paladins was in development way before Overwatch became public.

    Comment by Anonymous
    15:43 26/01/2017 # ! Neutral (0)

    Overwatch and Paladins were announced only months apart. The difference is that Blizzcon had a full working demo of Overwatch, Paladins had just an announcement. Take it as you will.

    Comment by Anonymous
    00:54 27/01/2017 # ! Neutral (0)

    they had an early "demo" (not full working) because they literally just used the huge MMO they were working on and made a smaller game with the same engine assets.
    FYI both Paladins and Overwatch "stole" ideas from other games.

    Comment by Anonymous
    07:03 26/01/2017 # ! Neutral (0)

    It's more that Overwatch borrowed inspiration from a number of different projects, particularly Team Fortress 2 as well as apparently Global Assault by Hi-Rez studios (especially apparent when given the basic roles and some of the signature abilities), while Paladins, a MOBA shooter-sequel to Global Assault, took GA as a base ideas and then likely took additional inspiration from the success of Overwatch during Paladin's development (which explains the UI among other things).

    Some characters, like the goblin in mecha, were obviously inspired by Overwatch, but others, such as Evie the ice witch were not, as Evie's ice-block gameplay was actually revealed on Sept 13th, well before Mei was even announced for Overwatch.

    Both games take inspiration across a wide field of gaming, and it is entirely likely that Hi-Rez adjusted some additional tweaks during its development given OW's success, but they both come from the same derivative roots.

    Comment by Anonymous
    08:54 26/01/2017 # ! Neutral (0)

    Little Tetsuya Nomura Jr. just draws zippers and belts. Papa is so proud.

    Comment by Anonymous
    08:24 26/01/2017 # ! Neutral (0)

    So this is how JRPG characters are made

    Avatar of No Name
    Comment by No Name
    07:56 26/01/2017 # ! Neutral (0)

    This dude's got some real skill!

    Avatar of SugoiMan
    Comment by SugoiMan
    14:43 26/01/2017 # ! Neutral (0)

    The French guy who responsible for macross background art setting



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