Resident Evil 20th Anniversary Interview




Capcom have celebrated the 20th anniversary of their highly acclaimed Resident Evil franchise by having an interview with producer Hiroyuki Kobayashi, causing more dedicated fans to hope that a clear answer will be given as to why the franchise has steered away from its survival horror roots.

The informative interview, which thankfully has English subtitles:

Future videos are currently being planned, and will involve other critical team members and their duties.

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    Comment by Anonymous
    22:00 23/03/2016 # ! Neutral (+0.2)

    Doesn't change the fact that RE went to shit and is still continuing to spiral deeper into shit.

    Comment by Anonymous
    00:29 24/03/2016 # ! Neutral (0)

    I'm sure next RE will be open world like GTA V.

    Avatar of #28 Savage
    Comment by #28 Savage
    22:24 23/03/2016 # ! Neutral (0)

    This is what happens when developers lose touch with their core fanbase whilst attempting to appeal to broader audiences such as the 'Call of Duty' action-oriented base.

    Avatar of Goldsickle
    Comment by Goldsickle
    03:45 24/03/2016 # ! Neutral (0)

    They've already given a "clear answer" way back in 2004:

    Shinji Mikami, Hiroyuki Kobayashi and other members of the team were tired of the old-school style.

    So many interviews covered this but nobody reads them.

    Avatar of Chen-04
    Comment by Chen-04
    04:58 25/03/2016 # ! Neutral (0)

    They should have just started a new series with a different name instead of ruining this franchise.

    Avatar of Anyien
    Comment by Anyien
    14:01 24/03/2016 # ! Neutral (0)

    And see where it got them, the RE series is now a failed series.

    The only thing that is saving them is revelations 1 and 2, 2 games that actually have the OLD-SCHOOL style :)

    And the remake of RE1, release of RE0 and the ongoing remake of RE2 really helps too :)

    Comment by Anonymous
    18:13 23/03/2016 # ! Neutral (0)

    Resident evil become more active and lost it charm. The original you need to watch your every step ,every use of item and not waste any bullet cause one wrong move and you're dead. There are lot of surprise eg. hunter that can cut of your head. And seem to be unbeatable boss. I got eaten by that giant snake countless time until i can beat it with only a knife. I think the game can be more action but surprise and life threaten must kept cause it core of survivor horror.

    Avatar of Chen-04
    Comment by Chen-04
    20:04 23/03/2016 # ! Neutral (0)

    So... is this the guy that ruined Resident Evil?

    Comment by Anonymous
    21:09 23/03/2016 # ! Neutral (0)

    Stop making excuses, stop warming up the same shit over and over again and stop raping a franchise could be a start. Until than I play Biohazard 1 + 2 and Dead Space. さようなら

    Comment by Anonymous
    00:30 24/03/2016 # ! Neutral (0)

    Resident Evil 3 & 4 are better.

    Avatar of Anyien
    Comment by Anyien
    13:58 24/03/2016 # ! Neutral (0)

    1 is really great, but 2 is the best game in the series, the third place is RE3.

    RE4 is the first game that kills the series completely, it takes away everything that made Resident Evil so great and made it into a action game with zombies

    5 Followed that and ruined it even more, they tried to fix it with 6, even said that they had looked at the series as a whole and just took the aspects that made them so great.

    The problem was that they had only taken aspects fro the 2 worst games in the series, 4 and 5, so they failed miserably yet again.

    It even failed so hard that they even made a team who´s only job was to check everything and find out what made RE6 fail so hard....

    Comment by Anonymous
    09:08 25/03/2016 # ! Neutral (0)

    I honestly loved 4, but not as an RE game though- if that makes any sense.

    I feel like the new control scheme worked much better for a much wider audience. Making it more approachable to more players is a wise business move. It's not a bad scheme for horror games either- see Dead Space.

    The problem was it wasn't the RE experience you were used to. Sure you had to conserve ammo a little bit, but it wasn't a problem for most of the game. Maybe early game you couldn't really waste shots, but towards the end you would often have multiple stacks of ammo. You didn't have that tense feeling of "I've got a shotgun with 2 shells and um... 6 pistol rounds, and there are definitely way more than 8 things out there that want me dead. Some of them are probably gigantic. Shit."

    Also the QTE's were cancer. I readily admit that.

    What I want to see is a remake of 1, done in the 3rd person control scheme, but with that same ammo scarcity and tense survival, and all the scares rearranged so no one is ready for the dogs to come in through that one window.

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