Project X Zone 2 Trailer Hits Hard

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ProjectXZone2-PV-2

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Crossover fighting game Project X Zone 2 has gotten its chance to shine as its trailer unleashes a barrage of action sequences, showcasing a wealth of familiar characters in the hopes of not fading away into obscurity like so many other crossover titles.

The trailer, featuring nonstop action:

Project X Zone 2 will dropkick its way to the 3DS in North America on February 16th, with a demo slated to arrive January 26th.


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    Comment by Anonymous
    14:41 22/01/2016 # ! Neutral (0)

    How sad that such potential, with all the characters, and well done art/pixel animations is just wasted with the mind-numbing 'gameplay' which is basically pressing an over-glorified play button.

    With animations like that, it could've been one hell of a DBZ Extreme Butoden.

    Avatar of knuclear200x
    Comment by knuclear200x
    10:23 23/01/2016 # ! Neutral (0)

    Looking forward to this. First game certainly was a repetitive, "press A to win", and not really challenging RPG, but still a better crossover than KH or Infinity.

    Also just found out that KOS-MOS teams up with Fiora from Xenoblade and Lucina/Chrom are available as a pair unit. and Segata Sanshiro is here.

    Comment by Anonymous
    03:17 22/01/2016 # ! Neutral (0)

    You couldn't get me to play this shit even if I was guaranteed to get laid afterwards, the combat is just horrible.

    Comment by Anonymous
    19:54 21/01/2016 # ! Neutral (0)

    The first one was a huge letdown for me at least. The characters were cool, but the gameplay was atrociously repetetive and tedious, especially towards the end of the game. I really hope they addressed some of the gameplay issues of the previous title, or else I'll have to pass on this one.

    Avatar of TNinja
    Comment by TNinja
    23:10 21/01/2016 # ! Neutral (0)

    Well, the Cross series have never really been very creative in term of combat.

    The very first one was similar. Never actually played it, but somegameplay footage seems to show that?

    Then the Frontier, which was an RPG, but uses pretty much the same combo timing element.

    I really don't know what they could add to make a difference.



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