Atelier Sophie has acquainted RPG-fanatics with more of its thrilling turn-based action in addition to comparing the graphical differences between its PS4 and Vita variations, naturally drawing skepticism from those wary of developer’s tendencies to flagrantly falsify such imagery.
The battle abundant PV:
Atelier Sophie will arrive on November 19th for the PS3, PS4 and Vita.











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pretty much what i expected, higher res textures and a bit more polygons added to the characters (or it might just be a better AA solution which helps things a bit).
Is it my imagination or the breast side is different?
Its the sharpness of the lines in the textures/video quality
Is that Eric Cartman?
looks better then the shitty yoru no nai kuni vita version.
Vita looks more cartoonish.
Looks the same too me just PS4 in higher res.
is it me, or is the vita blurry?
People have to remember that some JRPG devs like Gust are stuck in the early 2000s graphically because they have next to no money for a proper budget, so they copy paste stuff between titles, like how EA does it with their sports games.
Why wouldn't they? Seriously, people whine about it, but think carefully about what exactly the benefit is for redoing the same brick or grass textures over and over for different games. My issue with them is not re-using textures, but not matching contrast effectively in a scene to effectively make the colors as vibrant and engaging as they could.
Actually they're stuck in the PS2era because Japanese console gaming is a dead market. Expect more ports of Vita games with higher quality textures and no polygon count differences from here on out.
Yeah, what I heard from Japanese artist/dev friends is they get a lot of jobs for mobile/cell phone games. Same shit happening in the West.
Damn phone gaming ruining everything!
The Atelier games in general are not up to modern graphical standards, so it's not exactly surprising that the Vita version doesn't look much different from the PS4 version.
Vita version clearly has lower resolution screen, textures, and less polygons (look at her hat).
Since They don't bother use ps4 capacities why don't they just release the game on iOS? Who carries a bulky ps vita anymore? A JRPG doesnt need physical buttons. Just if they had not messed with game industry with rediculous "free to start formula." Well fortunately I have g
I would imagine most PS Vita gamers play the game at home. No one will be walking around playing a JRPG, that's just stupid. Also, the PS Vita TV is a tiny little credit card sized device that you can hook up to your TV that plays games in 720p too.
Shut up, stupid mmerifat. Elevens play their portables inside cafes, capsule rooms, on trains, etc. Elevens don't see their home enough to play video games there, thus console gaming is dead. Much like your brain.
Whilst the Vita started out as a mainstream console, it really has kinda morphed into a indie and jrpg specialist console over the years. As such making it the prime portable for things like this.
I only got my vita a year ago, but i really could not be happier with it as these are the genres of games i enjoy the most.
And regarding things like IOS/android, they *could* feasably port it to them. But i've never been a fan of touchscreen only devices for 'full fat' games, these are always better served by hardware controls. (though touchscreen is a nice adition, it should not be the primary control method)
What is up to the "Sonyggers" in the comments today?
Does it hurt to think that a "PlayStation" Vita game looks good?
Go be sonyggers elsewhere like in PoliceStateGaf.
Autism-kun, what is this Sonyggers thing you speak of?
I thought I was somewhere else and was sleepy when I typed that. Gomen anonymous.
Don't worry about that, I was just poking fun in good humor.