This year’s Tokyo Game Show has continued to deliver as Koei Tecmo’s Shingeki no Kyojin game gets an awe-inspiring demo, giving potential buyers a closer look at the titan-felling gameplay and high-speed mechanics of the franchise’s 3D maneuver gear, sure to excite fans of both the show and the genre.

The 8-minute long demo, which was revealed during the game’s stage event:

The game will make its way to PS3, PS4 and the Vita this winter, while a western release will arrive sometime in 2016.

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    Comment by Anonymous
    16:43 19/09/2015 # ! Neutral (+0.4)

    Looks repetitive

    Avatar of TNinja
    Comment by TNinja
    00:39 20/09/2015 # ! Neutral (0)

    To be fair, about 90% of all action games are repetitive.

    What do you want?

    Comment by Anonymous
    17:41 20/09/2015 # ! Neutral (0)

    The other 10%.

    Comment by Anonymous
    04:56 23/09/2015 # ! Neutral (0)

    LMAO rekt!

    Comment by Anonymous
    18:42 19/09/2015 # ! Neutral (0)

    wait till you get to turn into a giant yourself, now thats repetitive

    Comment by Anonymous
    16:44 19/09/2015 # ! Neutral (0)

    And not in the way where it was entertaining and repetitive like Hyrule Warriors...float around chop head off move on. No objectives or anything....

    Comment by Anonymous
    02:39 20/09/2015 # ! Neutral (0)

    If you think the whole game is this then you're naive. The game recreates the entire series so it's probably not going to be 20 hours of continuous nape chopping.

    Comment by Anonymous
    19:06 19/09/2015 # ! Neutral (0)

    why so judgmental when this is only a demo that showcases the gimmicks of the maneuver system and titan fighting with said system?

    Comment by Anonymous
    23:08 19/09/2015 # ! Neutral (0)

    i can only judge what they show

    if they show more gameplay that makes it look less repetitive then fine...

    Comment by Anonymous
    14:18 20/09/2015 # ! Neutral (0)


    Comment by Anonymous
    14:18 20/09/2015 # ! Neutral (0)


    Comment by Anonymous
    05:17 20/09/2015 # ! Neutral (0)

    The fucking spider man games used a physics based engine to move around the decision to employ a more rigid style is just a shitty one.

    Comment by Anonymous
    09:38 20/09/2015 # ! Neutral (0)

    generic musou game is generic

    Comment by Anonymous
    22:03 20/09/2015 # ! Neutral (0)

    Could be interesting in saquad multiplayer, otherwise...

    Comment by Anonymous
    02:19 24/09/2015 # ! Neutral (0)

    Hmm, looks like a soulless version of the fan game. While the graphics are better, the movement system is terrible and the combat seems very boring.

    Fan game: http://fenglee.com/game/aog/

    Comment by Anonymous
    07:52 21/09/2015 # ! Neutral (0)


    Freakin called it. Rigid auto targeting and physics defying air hovering. Lock on attacks that magically cancel your momentum and reel you in. Characters flying around virtually without regard to where their wires were actually fired.


    Avatar of Riiku
    Comment by Riiku
    05:03 21/09/2015 # ! Neutral (0)

    Somehow, in japanese demos, there's always this over-excited infantile female voice which annoys the fuck out of me. Does this actually excites japanese gamers?

    Avatar of SomeDuder
    Comment by SomeDuder
    01:39 20/09/2015 # ! Neutral (0)

    I like the freedom of movement and that's about it. The enemies look bland as fuck, the environment even more so (When you can actually see something - it's retarded how in TYooL2015 we see these low-polycount models pop in from out of nowhere). Attacks don't seem to have any feeling of impact - it looks as if you just get close enough to a reticle and them hit a button in order to watch a limb fall off.

    If it's set up to be a winter release, they have a few more months to polish things up, I suppose...

    Comment by Anonymous
    18:29 19/09/2015 # ! Neutral (0)

    as much as attack on titans sucked, the game looks amazing.

    Comment by Anonymous
    00:40 20/09/2015 # ! Neutral (0)

    this game looks shitty if you ask me, and AoT rocks.

    Comment by Anonymous
    14:22 20/09/2015 # ! Neutral (0)

    Typical salty nintenduck retort

    Comment by Anonymous
    16:55 19/09/2015 # ! Neutral (0)

    "Would rather use diplomacy to battle the titans. Instead it's Spider-Man with swords. 8 out of 10." - IGN

    Comment by Anonymous
    17:11 19/09/2015 # ! Neutral (0)

    You're not on youtube now, dick cheese. Nobody finds that funny.

    Comment by Anonymous
    16:47 19/09/2015 # ! Neutral (0)

    Graphics look great, but the gameplay seems lacking.

    Auto-targeting and cable flight make it kind of boring and it seems like it causes weird physics.

    Comment by Anonymous
    21:59 19/09/2015 # ! Neutral (0)

    you realize how fuck the camera will be if theres no auto target right?

    Comment by Anonymous
    00:38 20/09/2015 # ! Neutral (0)

    you haven't play the tribute game? that one's gameplay is 1000 times better than this shitty kindergarten level auto target.

    Comment by Anonymous
    00:30 20/09/2015 # ! Neutral (0)

    Look up the pc fan game.

    Comment by Anonymous
    00:32 20/09/2015 # ! Neutral (0)

    Eh. Looks more like they slapped better graphics on the fan game for shingeki no kyojin.
    found here.


    Comment by Anonymous
    07:43 21/09/2015 # ! Neutral (0)

    Not really. That's rather unfair on the fan game I'd say.

    The fan game uses genuine physics and requires highly skilled grapple placement for it's movement and combat. This official game's play style is far more rigid and artificial. The grapples are all automatic, you can hover impossibly in place if you just alternate your gas direction, and half the attacks rely on simply stopping your momentum dead in mid air and reeling in.

    I imagine the producers were aiming for the mass market appeal as always, and wanted to avoid anything that might be seen by players as being too challenging to master.

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