Koji Igarashi Showcases Bloodstained Update
- Categories: Games, News
- Date: Jun 11, 2015 00:24 JST
- Tags: Kickstarter, Koji Igarashi, PS4, Retro, Video Gallery, Vita, Wii U, Xbox One
The legendary creator of the Castlevania series Koji Igarashi has shown off the latest update for his newest Castlevania-inspired Kickstarter game “Bloodstained: Ritual of the Night“, discussing the main character’s movement along with the camera’s perspective, for a project almost eight times over its initial goal.
The informative update video:
Those who want to contribute to the game’s highly successful Kickstarter can still do so within the next few days – Bloodstained: Ritual of the Night is being released for the PC, Xbox One, Wii U, PS 4, and PS Vita.









Top 10 Most Anticipated Anime of Winter 2016
Splatoon “Super Play Time” Absolutely Cringe-worthy
Saijaku Muhai no Bahamut “Dragons & Mechs?”
Monster Hunter X Megaman Event Profusely Blue
Love Live! Sunshine!! MV “Will Brighten Up Your Day!”
Top 10 Best Anime Girls of 2015
Hai to Gensou no Grimgar “Has Oppai!”
Picking Up Japan Express Vol. 36 Worth a Pickup
Dimension W Out Of This World
Odin Sphere: Leifthrasir PV Certainly Nostalgic
One-Punch Man Soundtrack PV Packs A Wallop
XmasTrickStar “A White Christmas Indeed…”
Wo-Class Carrier Ero-MMD In Dire Straights
Voice Translation Tool Promotional Video “Inexcusable!”
Luck & Logic Far From Lucky
Yandere Simulator Possibly Headed to Kickstarter
Top 20 Recent Anime Most In Need Of A Sequel
Hyrule Warriors Legends PV Clashes Interminably
Akagami no Shirayukihime English Dub Surfaces
Koukaku no Pandora Really Opens That Box
Gothic Lolita Hatsune Miku Cosplay Busts Out
Delectable Dizzy Cosplay by Lechat
Dark Elf Cosplay by Non Very Dark Indeed
Titillating Tamako Cosplay Perfectly Pink
Goddess of 2ch: “Full of Lust & Urges (& Also Videos)!”
Raunchy Reisen Inaba Cosplay by Tsuyato
Haruhi Bunny Girl Cosplay Rocks Out
Youmu Ero-Cosplay by Madoka Adachi Deadly Sexy
Comiket 89 Cosplay Sickeningly Sweet
Comiket 89 Cosplay A Guilty Pleasure
Iga is not the creator of Castlevania. The first game in the series he worked on was Dracula X: Rondo of Blood on the PC Engine CD system. The first game in the series that he directed, was Symphony of the Night.
Regardless, he was the most famous director ever involved with the series. But he is far from its creator.
He did, however, develop the Castlevania that we actually loved, rather than the Castlevania we crap on.
He had no involvement in Castlevanias 1–3, or Super Castlevania 4 and Bloodlines. Every one of those games, except for Castlevania 2 are some of the most beloved games in the franchise. 3 and 4 in particular are legendary games that are arguably better than every game Iga worked on. Not saying that I don't love Iga's games mind you. I love most of the games he worked on. Just clearing up the obvious error in the new article.
They're loved too, yes, and each one has it's share of fans consider them the best in the series, but for the majority of fans it has been SotN and Rondo for some time now (SotN especially because it's like the Ocarina of Time of the series because of how it changed the series and sold the most, and also was the most critically acclaimed), which he started on... and since then the GBA and DS games he's worked on have all consistently been highly rated, sold well, and loved by fans. That every game has its fans is a really awesome thing about the Castlevania series (yeah Castlevania 2 isn't such a well made game but it still holds a special place in Castlevania fandom... it was just as awesome as the others in every way besides the gameplay, lol)
That's a matter of personal opinion. I grew up in the years the original Castlevania games were being released, and I felt like they were pretty poor games in terms of the game play. In particular, designing a game where enemy paths frequently knocked you into instant death pits if you didn't know they were coming was a real fun killer. Some people love that masochistic type of design, I do not.
I loved that Symphony of the Night was more about reacting to the environment and type of enemy you were currently facing than having to memorize level layouts to avoid instantly dying. Aria of Sorrow is probably tied with that for my favorite game in the franchise, so for me, Iga's designs are the Castlevania I loved, and the first few games were just growing pains that are best forgotten.
@00:03 - Of course it's a matter of personal opinion. I don't think anyone was trying to speak objectively. The only objective truth is that every game has its fans and you're not the only one who feels like the classic games were broken and that Igavania are far better designed, but on the flip side there's just as many people who prefer the classic series for multiple reasons and feel like Igavanias were too different or too soft. Iga himself has said that he absolutely hates instant-kill pits and would never use them, despite having loved the classic games.
I couldn't disagree more about your comment about the classic series being poorly designed and masochistic. They were some of the most masterfully designed games, not only of their era, but really of all time. Where every single platform, every single enemy, was meticulously placed to be challenging but fair to the player. They were games that were built around intentional character limitations.
Heart of Iga, check.
Eye of Iga, check.
Brain of Iga, check.
Tooth of Iga, check.
Nail of Iga, check.
OK, it's time to resurrect the true lord of the castle!
Hideooooo! SHENROOOOONNN!...?
Did you see him in the new Mega64 video? lol
http://s17.postimg.org/fdioq7th9/takemymoney.gif
Looks too slow to me.
then find the winged boots.
Did you even see what Iga was saying? He was telling them to speed her up. The game is still in development.
Iga agrees, don't worry
Will it turn into another Mighty No. 9?
It's already clearly way better. We already have a video of the game playing just like the concept art looked, and the kickstarter hasn't even ended yet!
The heroine will be reveal to be a trap and in the ending she has a magnificent beard and moustache
We had been playing as Iga all along!
Go back this, bitches! I'm in it for $60 myself and I can't wait for it (which is the only part that sucks, because I have to!)!
Project hit over $5.5M becoming the 8th most funded kickstarter project of all time, and #1 most funded video game kickstarter project in history. Suck it, Konami!
This is the game, that relives our childhood. another SOTN version for the better!
I relived my childhood already with Adventure Rebirth. This is more like reliving my preteens.
They made the $500,000 goal in 4 hours when it was announced. They got Michiru Yamane (composer of the original Castlevania titles including SOTN, Skull Girls, and Super Smash Bros), and Yoshitaka Amano (the artist for the Final Fantasy and Castlevania and a few Sandman comics). I contributed and wait with anticipation for the release in Spring 2017.
I'm on the same page as you, but just to be clear, Michiru Yamane was only the composer for Bloodlines and most of the Igavania games, not the "original" Castlevania like the first 3 on NES. Also, Amano drew the original manga for Arslan Senki too, not to mention Vampire Hunter D which is said to be one of Castlevania's influences (though I don't think he ever did art for any of the past games). But Amano is only contributing artwork for the kickstarter backed poster or something.
Castlevania and Konami is dead. Long live Bloodstained and Igarashi-san.
And MercurySteam. Lords of Shadows are utterly better than the rest of the 3D Castlevanias.
I'm pretty interested in the kind of games they'd do outside already existing IPs
Lord of Shadow is dead too tho. Mercury Steam already released the last one and we wont be seeing any more of them. MercurySteam? I don't think we'll be seeing anything big coming from them honestly. Lord of Shadow was already their own IP to begin with. It was just forced into the Castlevania series.
Lord of shadows 1 be good, but the second be a epic piece of shitt.
@07:31 - I'd say it was good as it's own game, but it still took a shit all over the Castlevania series. Bad form by David Cox.
Lord of Shadow was a shity Casltevania. It was just God of War with a tryhard quasi-hollywood story that was even hammier than Van Helsing. At least Lament of Innocence of Curse of Darkness had better music and felt more like Castlevania games. Lords of Shadow was never supposed to be a Castlevania and it never even became a Castlevania... it payed no respect to the previous games at all. Kojima and Konami fucked it up by taking the series from Igarashi hot off of Order of Ecclesia just to slap the title onto a completely unrelated series.
@07:16 - If Japanese Castlevanias are weebish then I can just as easily say LoS was for western brodudes. But no... the original Castlevania especially is far from typically anime. Would you call Vampire Hunter D "weebish"? And yet LoS couldn't even feel anything like them.
It was no real Castlevania game, but somehow I just can't hate it. I guess I'm just not weeb enough.
i want this game so much D:
Igarashi of Metrovania fame, Inticreates of Mega Man X fame, and Mark Pacini of Metroid Prime fame all on one project. Any retro Japanese-gaming enthusiast shouldn't be able to pass this up!
The character design and story is just simply amazing. Can't wait for this game to come out!!!!
Actually my one and only problem so far is with Miriam's hair-doo. I can't stand it when any character has bangs that cover their entire forehead. Just plain irritating. I actually think I started hating that cuz of the infamous Bieber-doo. Other than that it all looks awesome.
YAY! Another indie crap game can't wait to download from torrent for free of course to see this piece of garbage if it's worth something!
'
yay another idiot who thinks he is so funny but hes not
The peasant obviousely doesn't has refine taste like us.
Fucking plebeian.
And then when you realize it really is worth something...? Though you're an idiot for not being able to realize that already. Fuck you, cheapskate.
kaizoku masterrace
another game to pirate
A simple advice out of goodwill : don't ever pirate this kind of games. You know, the kind that publishers and editors think you don't like and didn´t help fund. You don't to fund? Don't fund. You don't want to buy it? Don't buy it. But don't take the money of the people who bet their everything on these games and the people who put their money so you could buy it when it's finally released.
Nobody forces you to buy it, but at least, consider buying it on a special sale or something similiar if you find out you like it.
And it will be so awesome that it will make you shamefully regret forever that you didn't pay for it. It will be the pirate reformer.
"another game to steal" you mean. Don't think you can simply just mask the dirty deed with a cool word like "pirate" to make yourself seem acceptable.
No one gives a fuck, you fucking scrubs
I would mug people only for the Amano and Kojima covers