Koji Igarashi Showcases Bloodstained Update

Bloodstained-OfficialArt

The legendary creator of the Castlevania series Koji Igarashi has shown off the latest update for his newest Castlevania-inspired Kickstarter game “Bloodstained: Ritual of the Night“, discussing the main character’s movement along with the camera’s perspective, for a project almost eight times over its initial goal.

The informative update video:

Those who want to contribute to the game’s highly successful Kickstarter can still do so within the next few days – Bloodstained: Ritual of the Night is being released for the PC, Xbox One, Wii U, PS 4, and PS Vita.

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47 Comments

  • Anonymous says:

    Heart of Iga, check.
    Eye of Iga, check.
    Brain of Iga, check.
    Tooth of Iga, check.
    Nail of Iga, check.
    OK, it’s time to resurrect the true lord of the castle!
    Hideooooo! SHENROOOOONNN!…?

  • Iga is not the creator of Castlevania. The first game in the series he worked on was Dracula X: Rondo of Blood on the PC Engine CD system. The first game in the series that he directed, was Symphony of the Night.

    Regardless, he was the most famous director ever involved with the series. But he is far from its creator.

      • He had no involvement in Castlevanias 1–3, or Super Castlevania 4 and Bloodlines. Every one of those games, except for Castlevania 2 are some of the most beloved games in the franchise. 3 and 4 in particular are legendary games that are arguably better than every game Iga worked on. Not saying that I don’t love Iga’s games mind you. I love most of the games he worked on. Just clearing up the obvious error in the new article.

        • I couldn’t disagree more about your comment about the classic series being poorly designed and masochistic. They were some of the most masterfully designed games, not only of their era, but really of all time. Where every single platform, every single enemy, was meticulously placed to be challenging but fair to the player. They were games that were built around intentional character limitations.

        • Anonymous says:

          @00:03 – Of course it’s a matter of personal opinion. I don’t think anyone was trying to speak objectively. The only objective truth is that every game has its fans and you’re not the only one who feels like the classic games were broken and that Igavania are far better designed, but on the flip side there’s just as many people who prefer the classic series for multiple reasons and feel like Igavanias were too different or too soft. Iga himself has said that he absolutely hates instant-kill pits and would never use them, despite having loved the classic games.

        • Anonymous says:

          That’s a matter of personal opinion. I grew up in the years the original Castlevania games were being released, and I felt like they were pretty poor games in terms of the game play. In particular, designing a game where enemy paths frequently knocked you into instant death pits if you didn’t know they were coming was a real fun killer. Some people love that masochistic type of design, I do not.

          I loved that Symphony of the Night was more about reacting to the environment and type of enemy you were currently facing than having to memorize level layouts to avoid instantly dying. Aria of Sorrow is probably tied with that for my favorite game in the franchise, so for me, Iga’s designs are the Castlevania I loved, and the first few games were just growing pains that are best forgotten.

        • Anonymous says:

          They’re loved too, yes, and each one has it’s share of fans consider them the best in the series, but for the majority of fans it has been SotN and Rondo for some time now (SotN especially because it’s like the Ocarina of Time of the series because of how it changed the series and sold the most, and also was the most critically acclaimed), which he started on… and since then the GBA and DS games he’s worked on have all consistently been highly rated, sold well, and loved by fans. That every game has its fans is a really awesome thing about the Castlevania series (yeah Castlevania 2 isn’t such a well made game but it still holds a special place in Castlevania fandom… it was just as awesome as the others in every way besides the gameplay, lol)

    • Anonymous says:

      Actually my one and only problem so far is with Miriam’s hair-doo. I can’t stand it when any character has bangs that cover their entire forehead. Just plain irritating. I actually think I started hating that cuz of the infamous Bieber-doo. Other than that it all looks awesome.

  • Anonymous says:

    They made the $500,000 goal in 4 hours when it was announced. They got Michiru Yamane (composer of the original Castlevania titles including SOTN, Skull Girls, and Super Smash Bros), and Yoshitaka Amano (the artist for the Final Fantasy and Castlevania and a few Sandman comics). I contributed and wait with anticipation for the release in Spring 2017.

    • Anonymous says:

      I’m on the same page as you, but just to be clear, Michiru Yamane was only the composer for Bloodlines and most of the Igavania games, not the “original” Castlevania like the first 3 on NES. Also, Amano drew the original manga for Arslan Senki too, not to mention Vampire Hunter D which is said to be one of Castlevania’s influences (though I don’t think he ever did art for any of the past games). But Amano is only contributing artwork for the kickstarter backed poster or something.

      • Anonymous says:

        Lord of Shadow is dead too tho. Mercury Steam already released the last one and we wont be seeing any more of them. MercurySteam? I don’t think we’ll be seeing anything big coming from them honestly. Lord of Shadow was already their own IP to begin with. It was just forced into the Castlevania series.

      • Anonymous says:

        Lord of Shadow was a shity Casltevania. It was just God of War with a tryhard quasi-hollywood story that was even hammier than Van Helsing. At least Lament of Innocence of Curse of Darkness had better music and felt more like Castlevania games. Lords of Shadow was never supposed to be a Castlevania and it never even became a Castlevania… it payed no respect to the previous games at all. Kojima and Konami fucked it up by taking the series from Igarashi hot off of Order of Ecclesia just to slap the title onto a completely unrelated series.

        • Anonymous says:

          @07:16 – If Japanese Castlevanias are weebish then I can just as easily say LoS was for western brodudes. But no… the original Castlevania especially is far from typically anime. Would you call Vampire Hunter D “weebish”? And yet LoS couldn’t even feel anything like them.

    • Anonymous says:

      Igarashi of Metrovania fame, Inticreates of Mega Man X fame, and Mark Pacini of Metroid Prime fame all on one project. Any retro Japanese-gaming enthusiast shouldn’t be able to pass this up!

    • Anonymous says:

      A simple advice out of goodwill : don’t ever pirate this kind of games. You know, the kind that publishers and editors think you don’t like and didn´t help fund. You don’t to fund? Don’t fund. You don’t want to buy it? Don’t buy it. But don’t take the money of the people who bet their everything on these games and the people who put their money so you could buy it when it’s finally released.
      Nobody forces you to buy it, but at least, consider buying it on a special sale or something similiar if you find out you like it.