Etrian Odyssey 2 Untold Western Release Confirmed
- Categories: Games, News
- Date: Mar 12, 2015 15:45 JST
- Tags: 3DS, Announcements, English, Etrian Odyssey, RPG, Trailer, Translation, USA
An English localization has been announced for upcoming Etrian Odyssey II 3DS remake “Etrian Odyssey II Untold: The Fafnir Knight”, offering avid RPG enthusiasts in the west a chance to enjoy the game without having to go to the trouble of learning Japanese.
The game offers 2 different modes of play, one which boasts a brand new story with fixed party members, full voice-acting and animated cut-scenes and another more reminiscent of the original that still boasts several convenient improvements.
The rather gorgeous animated trailer:
Etrian Odyssey II Untold: The Fafnir Knight is scheduled for a tentative release date of summer 2015 for North America.

















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Won't buy if it hasn't a Japanese language option. Just like I didn't buy the first Untold rip-off.
..not including the original voices... blasphemy. Fuck Atlus U.S.A. FUCK THEM.
I applaud you for sticking to your guns and not caving when you do not like what a publisher is doing. That said, I'm guessing you've bought what, two Atlus games in the last 10 years? They almost never include dual audio.
Four in the last five years.
Etrian Odyssey I, II, III and IV.
..and I bought the 3DS exclusively for the fourth installment in the series. I assumed this would be worth it, since more EO games were sure to follow... I didn't count on them being voiced and Atlus being dicks about it, though :-/
Sadly the 3ds carts are not that big, but a dlc option would have been nice. The english voices aren't that bad, and this is coming from someone who generally dislikes dubs.
@Siveria
Do you believe their lies?
Etrian Odyssey Untold is about 1.1GB in size. Obviously there is no storage of that exact size. Nintendo themselves said they have cartridges with up to 2GB in size, so obviously EO:U is on such a cart. There's plenty of space left.
Fucking import the game, you weeb.
I've already imported my freaking 3DS from the US to play EOIV on release, I won't import another 3DS just because ATLUS U.S.A. are dicks.
No thanks Attlus, not at $50. Price gouging scum.
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no thanks its more fun to explore by myself. buying it after exploring is only a fragrant of the fun ;p
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Kind of wish I understood the enjoyment in this game. Played a demo and just didn't get anywhere(as in I utterly sucked at it). Can anyone help me comprehend why this is such a liked game series?
Well, it's a dungeon crawler, so you would have to like that kind of gameplay first in order to actually appreciate the game. Drawing the map is actually something that is pretty unique to this series (aside from some very old games were you basically had to draw a map of dungeons). And it's pretty hard, which might either be a plus or not.
Adding a story mode was probably the best decision they made, since the story in the first few games is basically non existant. It still won't sell the game if you don't like the above things, but it definitly improves the overall gameplay.
This series is definitly for a more specific type of audience, but if you like this sort of game (hard dungeon crawler with several classes and a big skilltree for each class, so you can actually experience different playstyles), this is a pretty fun series.
the guy above probably never played the games and just watched some other guy play it and thought it was himself playing the game
The first game was for people that enjoy a challenge and not just holding the A button, waiting till the random encounter is over. The series got watered down, though, as it went on. Part IV was way too easy.
Basically in the first three EO games every random encounter feels like a boss fight. There is real tension that you won't make it and if you don't know what you're doing... you won't. That makes every encounter fun and none of them tedious, since you feel accomplished after defeating a difficult enemy.
There's also post game bosses that make all the bosses you know from your other favorite RPGs seem like little sissys - at least if you don't know how to defeat them.
Another fun thing is, that attacks that affect status, like poison, are actually useful against bosses. Not like most RPGs where it's a waste against random encounters and won't affect bosses at all.
Ohhh, your explanation makes these sound pretty good, actually! I never used status-affecting magic/items in RPGs for that reason.
The first to games also have a class that is basically a SM-Queen and the specialties of that class is to use bindings ^^ (Legs, Arms, Head). Those are awesome, too. If you bind the right thing enemies can't do anything during their turn.
and it is on nds.
ever since nintendo made wii and ds the j-rpg scene on pc has become depressing.
3ds actually, and the wii gets like 0 rpgs period, they are all coming on the 3ds Kinda shows which is actually the better system.