Omega Quintet Unleashes Idol Moe Power on PS4
- Categories: Games, News
- Date: Jul 19, 2014 19:50 JST
- Tags: Compile Heart, Idols, Image Gallery, Moe, Omege Quintet, PS4, RPG
Disturbingly sexualized gal-RPG developers Compile Heart have finally released a gameplay trailer for their upcoming battle idol RPG Omega Quintet for the PS4, and it is already looking to be the most adorable entry to the PS4’s scant RPG library yet, as shown in this 6 minute PV:
Omega Quintet lets players command a team of idols knowns as “Verse Maidens” who use song and dance, as well as an assortment of weaponry, to combat monsters known as the “Beep,” and uplift the spirits of mankind – although it is probably not the storyline most players will be inclined to concentrate on…
Omega Quintet is due for release September 18th on the PS4.


































































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Man those Wii U graphics are TIGHT!! What, you say it's a PS4 game?! BWAHAHAHA
So 3rd party has to squeeze their budget to death? Go look at Crimson Dragon on Xbone, LOL
LOL you're bitter that it's not released for Xbone ?
>bringing up xbone
fanboy much? pc master race
Hope atelier series adapt this kind of concept in to their series soon. Moe + no service = fail
Sex sells.
Moe sells.
Moe + sex = EPIC
I had high hopes for this game until it included a typically crappy male MC.
producer-san sugoi~
I hope this game fails miserably for having a plain and boring male protag.
"I hope this game fails miserably for having plain and boring cast and looks."
Fixed.
>1080P
>60FPS
>VITA GRAPHICS
laughingsluts.gif
1) Compile Heart operates on a small budget.
2) If they release this as PS4 game first they can later re-release as VITA game for double profit. And yes it looks the same (see Neptunia game remakes).
Strange that they don't release on PS3 though.
"Compile Hearts operates on a small budget"
That's some ridiculous argument die-hard fans keep repeating. Gust releases the same crap (Atelier, Ar Tonelico..), Bandai-Namco's Tales series aligns itself with them.
Small budget? Hardly.
Fear of trying something new and maybe fail? Of course.
Even if that might result in getting new fans.
Otaku will buy moe shit regardless of actual quality, after all, so the japs need to stay as conservative as their elders.
no reason to break a winning formula. if it sells, milk it. some ppl like originality and fresh ideas but most are comfortable with what they know and love even if it is repeated a hundred times
TOP KEK
LOOK AT ALL THESE JRPG F@GS DEFENDING THIS SHIT
They could've just did a PS3 Version, not sure why they went for PS4 though. P.S: For a gameplay trailer: there was more singing and less "Gameplay" footage.
One reason for them making it PS4 is that it's the only PS4 title of its category yet (I think). That gives it something of an edge.
"For a gameplay trailer: there was more singing and less "Gameplay" footage."
And when COD pulls the same bullshit, you sing its praises to the high heavens. Get the fuck out of here.
fuck this game and fuck cod
@00:10
But PS4 doesn't sell in Japan. The Install base is ridiculously low. PS3 would have been a better choice.
>trying to defend this shit
there is no reason to not have higher res textures and then just make them lower res for vita and other less powerful systems. (the standard now is to make them in at least 4k - it doesn't cost more) it's the way "small budget" games are usually made to cut down on costs and time.
what they did was just reuse something they had in stock for 10 years and never bothers to clean up.
It does coest more, both in time and money. It's not a difference huge enough when you are making multiplatform games from the start, but for exclusives every penny counts.
No normally not
Painting in 10x resolution isn't that much of a difference than painting in the resolution it is going to be displayed.
There's only a half million PS4 systems sold in Japan and nearly 3 million Vita handhelds sold there. Almost ALL of their sales will be on Vita.
That said, it's not even remotely difficult to scale back texture quality & polygon count, so releasing a PS4 game with PS2 graphics is insulting. And no, a limited budget does not justify it.
uh yeah, none forcing you to buy it. I'll buy it though
a lot better than 3DS graphics, LOL
Simply a poor man's Neptunia.
Or a bored man's alternative ^ ^
Neptunia's fine and all but we need variety here, this fills that need :P
as powerful as the ps4 is rumored to be... and yet they manage only ps2 graphics at best?
ninja please
troll harder, it's not Sony 1st party
uhh yeah, and Crimson Dragon on Xbone just like shit.
grow up
Poor lip sync detected.
Compile Heart should do better than that.
Tell Koei Tecmo that, Fatal Frame does suffer from poor lipsync for game with 'realistic' graphics
*Fatal Frame: The Black Haired Shrine Maiden
err... Madoka?
Yeah thats madoka with a 4chan pendent...
Sadly, it looks more fun than most PS4 games. Indiedependence is killing the system...
err.. no, indies is indies, and this one is not indies.
That's what I said. Most newgen games are indies and those that aren't, are the same that we saw in the old generation...
So it's the indie developers fault that triple A titles aren't being released?
Glad i own PS4! Just as ps3 it will be THE platform for my MOE-J-RPGs !
Unfortunately this looks like something that should run on... tablets, or something. Those are PS3 graphics. I just wish they'd push the boundaries a bit more with the polygon count.
Maybe because of their limited budget that's its ps3 graphics
Actually, those are PS2 Graphics. You can't compare that with let's say Uncharted 3 graphics.
Graphics are worse than on my 10 year old PC.
This is all PS4 can offer? Pathetic.
Go on troll harder, i hope they heard you, PC mustard race and canceling their plans for PC port of Neptunia
My shitty old PSP looks better than this shit.
Wasn't this called Symphogear ?
Why did they change the title ?
Symphogear is shit. This one RULEZZ
idolge@r