Facebook Buys Oculus Rift: “The Ultimate Sellout”
- Categories: Games, News
- Date: Mar 26, 2014 19:32 JST
- Tags: Announcements, Controllers, Facebook, PC Gaming, Social Games, Technology, Virtual Reality
Gamers desperate for VR have been checking their calendars in disbelief with the news that Facebook has bought VR headset maker Oculus Rift for 2 billion dollars, in what has already been decried as “the greatest sellout in gaming history.”
Facebook CEO Zuckerberg’s spin on the acquisition appears to be a vision of herding all Facebook’s users into a virtual reality social media environment:
This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures
Zuckerberg has already addressed shareholders about his plans for the company, mentioning advertising once and gaming not at all:
Building the knowledge economy, that’s really about building future technology platforms. And we now have Oculus joining us, which long term can be one of the next important computing platforms.
And of course we will continue to focus on our extremely important work on building out our advertising platform as well as part of this.
Most speculation as to the real motive behind the otherwise inexplicable purchase of a specialist PC VR headset maker by the world’s largest social network has centered on their ongoing efforts to shore up their user numbers by buying up lesser social services – although the “optimists” see Facebook leveraging the acquisition to develop a VR nightmare network where they can ever more intimately track users as they engage in virtual tillage and sharecropping.
Oculus Rift themselves maintain their “joining forces” with Facebook will be great for gamers and everyone else (not least stock holders), as various comments from the now very rich development team make clear:
Almost everyone at Oculus is a gamer, and virtual reality will certainly be led by the games industry, largely because it is the only industry that already has the talent and tools required to build awesome interactive 3D environments.
In the long run, though, there are going to be a lot of other industries that use VR in huge ways, ways that are not exclusive to gamers; the current focus on gaming is a reflection of the current state of VR, not the long term potential.
Education, communication, training, rehabilitation, gaming and film are all going to be major drivers for VR, and they will reach a very wide audience. We are not targeting social media users, we are targeting everyone who has a reason to use VR.
[…]
The appeal of Oculus (as compared to Sony, for example) is because it is on a PC platform, and thus allows us, the developers, freedom over what we want to do with it.
This acquisition/partnership gives us more control of our destiny, not less!
We don’t have to compromise on anything, and can afford to make decisions that are right for the future of virtual reality, not our current revenue.
Keep in mind that we already have great partners who invested heavily in Oculus and got us to where we are, so we have not had full control of our destiny for some time.
Facebook believes in our long term vision, and they want us to continue executing on our own roadmap, not control what we do.
I would never have done this deal if it meant changing our direction, and Facebook has a good track record of letting companies work independently post-acquisition.
The acquisition has already proved massively unpopular with gamers and developers alike – and particularly with Kickstarter backers, who found their earnest financial support for the fledgling company translated into them selling out to Facebook for 2 billion dollars before they even shipped a final product.
Minecraft creator Notch wasted no time at all in excoriating them and then announcing the cancellation of Minecraft for the OR because “Facebook creeps me out”:
From his lengthy post on the topic:
Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR.
Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away?
But I don’t want to work with social, I want to work with games.
Fortunately, the rise of Oculus coincided with competitors emerging. None of them are perfect, but competition is a very good thing. If this means there will be more competition, and VR keeps getting better, I am going to be a very happy boy.
I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven’t historically been a stable platform.
There’s nothing about their history that makes me trust them, and that makes them seem creepy to me.
Meanwhile few announcements could have been better for Sony and Microsoft, both of whom have what are sure to be gaming-centric HMDs in the works already, suggesting Oculus Rift may soon be relegated to the dustbin of social gaming history in any case.
The decidedly fictional comment from the Twitter account Sony’s CEO must again wish he could put his name to:











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Facebook more than just creeps me out.
It's going though its end cycle now. Random shit unrelated people's lives showing up all over the feed.
Buying up anything they think can squeeze more life out of their site just because a few people showed interest in it.
Constant changes that nobody likes.
Reminds me of the phases of myspace.
Hopefully Facebook is at the end of it's life and the fad will fade soon.
I hope twitter goes the same way. Seth MacFarlain's interview with Jon Stewart could not have put it more perfectly.
So myspace doesn't exist anymore?
I think it still does...like a rotting corpse or similar.
Facebook will end in a similar fashion
Reminds me of Microsoft Office.
They should creep you out as their entire business model is based on selling your information.
I get the feeling that Facebook is going to make a Matrix-esque world...
We're all going to be asking pointless questions and speaking very monotone...?
no but everyone is going to be spending more time logging in Facebook using Oculus Rift that the only time they will log out is when they will eat and sleep.
I deleted my facebook account years ago and anyone with half a brain should follow suit.
i would too but i still need it cause profs put important stuff on their fb groups
Or did you?
Why, facebook isnt a problem, its the obsessed users that spend there lives on it.
It'll probably be closer to the events in the movie Summer Wars.
And we will all be given an escape by (Sony) Morpheus
Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu (ck)
"Please login to your Facebook account in order to begin the Oculus Rift installation process."
Yeah. Though I wasn't a backer, I was still quite interested in Oculus Rift after everything I had read, but now I couldn't use it even if I wanted because I don't have a Facebook account.
I honestly feel for the people who invested loads of money into this, It was called the future of gaming and now its gone.
This buyout could be bad news or it could be fine only time will tell but this is pretty sad news I can only hope another company make something similar.
I'm glad I didn't invested on it. I was really interested but not with this Facebook bulshit.
But I do have a fake facebook just for those stuff that obligates you to use an facebook account. It is funny how facebook thinks I'm from Thailand.
Why feel for people who invested in it lol, the buyout made them rich.
I have no problem developing software for it, but I wont buy one if they decide to slap a big facebook logo on it or something.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!
I gave my new smartphone back once it asked me to login to my google account. What the fuck's up with needing an extra account for your stupid phone xD
Facebook is the antithesis of what the internet should be.
Remember when schools were telling kids not to give out their email addresses online? I miss those days.
Now people just let their personal information suck the cock of every site on the internet.
Best part is when somebody gets bullied online and they kill themselves and the irony is suddenly totally lost on everyone, because they somehow do not connect giving away private information with being bullied.
Everyone should come chat on Sankaku and be Anonymouses.
Facebook IS a CIA frontsite. It creeps anyone out who knows. God dam, I bought an Occulus Rift and now it's utterly, utterly worthless. Spied on, your personal data handed over, all your gaming habits, eye-movements to 'add recognition'. It's total invasion into someone's head. This is the worst possible outcome for Occulus. No matter how much they try and sell it as a 'way of the future', it's the way of an invasive evil agenda. I'm just glad that Occulus makes me vomit when I use it, so no real loss, now it just makes me mentally sick to the core. I will outright avoid all Occulus brand product from now on.
Jewbook is run by Jews. Nuff said.
jew mad bro?
I don't want to have everything in common with THOSE Jews.
Yours, Jew.
I thought facebook was owned by an american dickhead who himself said how he can't believe the stupidity of the people who give all that information to him...
Nah, the same 19 top shareholders are all the same shareholders as Monsanto... Just to freak you out. The 'American Dickhead' is just a paid stooge. A patsy, a worm-tounge, a punching bag, frontman, celebrity tool, etc.
Fakebook terminology for noobs:
Advertising is the word for: Spying
Social Media is the phrase for: Group Spying
Microphone Chatting is the phrase for: Recorded Surveillance and extortion content
Social Groups is the phrase for: Identifying 'radical' leader types
*Throws 1984 book out of window* WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
More like Brave New World.
More like both.
Big brother bringing on the orgy porgy.
Thank you for having the guts to say that, and not going along with the sheeple.
I always thought social media was a beta-test for the NSA data collection program.
You Sir win the internet.
I guess this means that there'll be no porn games with Oculus Rift anymore, because of Facebook's extremely prude policies.
Oculus Rift has probably gone from "better than Sony's thing" to "completely doomed" with this move.
It's the best possible thing that could have happened for Sony product.
All they need to do is make the interface specs open source so people can make drivers and apps for it to obtain absolute victory over their competitor
Sony always wins. Somehow, someway. Deserving or not.
"All they need to do is make the interface specs open source so people can make drivers and apps for it to obtain absolute victory over their competitor"
That would be glorious and make them dominate the VR market, but I doubt they will allow that.
@23:18
"Sony always wins"
https://www.youtube.com/watch?v=RQuDAW06Og0
Lady Black Heart would be so proud of her accomplishments. Even if everyone sees her as a loner.
Trying to promote that little account of yours much?
It's future-proof!
With 2 Billion Dollars they may not damn well care they went to doom
Looking forward to Sword Art Online the Censored FB version lmao
Damn no 16.5?
only in sankaku
THIS. Without porn, your technology is pretty much fucked.
3D and 4K Porn please!
no Coculus Rift
Buy the oculus and soon after find a program to unlock as well as makes certain cell ..
I will not use a product that will probably require you to be logged in or open an account in facebook ..
More handset to end your privacy ..
Funny how a cheap philosophy was used in the creation of the unit, and it was enough to show the money and staff ran for sale ..
Having it to be easily to hack and modify would make it popular among gamers.
Guess we don't be having SAO and Hack till this whole facebook shit is gone for good.
there won't be occulus porn games because people can't stand having to explain why "loli loli hunters VIII" is popping up in their time lines.