Square Enix: “There’s No Point In Developing HD Games”

Naoki Yoshida interview

Square Enix’s latest pearls of gaming wisdom to be cast before gaming swine are the pronouncements that there is “no business merit in developing HD games for Japan” and that it will in any case take a long time for an unenticing console like the PS4 to become “widely accepted.”

In comments which of course have nothing to do with Square Enix having staked its future on social games, FF14 producer and director Naoki Yoshida praised the PS4’s hardware but was sceptical of the need to actually develop any games for it – or for that matter the PS3:

Sales on the current HD game consoles aren’t even that good. Especially looking at the Japanese market, honestly there is no business merit to making HD games now.

Even considering E3, with current games looking as good as they do now to the average person, I think it will take some time for the change to the new hardware and for it to be widely accepted.

Square Enix’s legion of detractors were quick to leap on these comments:

“Because HD is now the baseline.”

“They do know this… don’t they?”

“In all the time they’ve not been making any proper new games they’ve been completely left behind, so no wonder.”

“They can’t even make social games properly now…”

“Square Enix throws money into empty games with beautiful graphics, they don’t sell, so it invests even more into better graphics, they still don’t sell: ‘there’s no point in making HD games!'”

“The west has been earnestly pursuing ever more realistic graphics for the past 30 years, but Japan never bothered with this so the graphics and business never really tie together.”

“They might just try getting rid of the Nomura stuff for once, nobody is that keen on him.”

“He’s not far wrong, there has not been any dramatic technological change in the last decade. If the PS4 has seriously realistic graphics I’ll buy it though.”

“There is no way they can match big overseas games with only a few hundred thousand copies sold in Japan.”

“Kojima is not having trouble making amazing games with great graphics. I think Square Enix just wants to make profitable social games though.”

“You can make money ripping off idiots with social games but it leads nowhere.”

“It’s not like Square Enix’s games are selling like hotcakes overseas either though.”

“The difference in development scale between Japanese and overseas games is sort of like the difference between the Manhattan Project and those weather balloon bombs we sent over…”

“What Square Enix really means is that they no longer have the technical ability to make HD games…”

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170 Comments

  • Anonymous says:

    Those of you who have owned (and built) computers for at least 20 years should have no excuse to bitch and whine about where the industry is heading and why it’s doing so. Unless you forget that your LAN rigs and notebooks started their life the size of a panzer battalion, if panzers could fit in an office building room.

    The rest of you whiners: give it time. Your droids will overpower your dedicated handheld of choice right now soon enough. It merely has to start somewhere, and since there’s plenty of money to be made now, better now than later.

  • Anonymous says:

    The decades worth of gamer in me has an immediate, negative reaction — no surprise there. Except it doesn’t stop there, precisely because through those decades that gamer has seen hardware evolve when the software goes that direction, pushing current hardware beyond its limits and forcing it to advance to the next level.

    Looking at the situation from a short and narrow-minded view of things, these giants of gaming may seem to be taking a big step back. If you’re a kid who considers the PS3 ancient, you probably won’t get it, and definitely won’t have the patience. But don’t worry, check back in several years. Because your droids are going to be more powerful (and presumably modular) than your 3DSes and Vitas could ever hope to be, since that’s what PCs tend to do. Regardless of how small they get.

    Right now we’re taking a step back so we can all take a proper step forward. Even as we speak mobile hardware is ramping up. Bulky, immobile, tied-down systems are going to be about as fashionable as mainframe computers from the 50s.

  • Anonymous says:

    “The difference in development scale between Japanese and overseas games is sort of like the difference between the Manhattan Project and those weather balloon bombs we sent over…”

    ROFLMAO!!! Holy shit Japan!

  • Anonymous says:

    Can’t compete with Westerners most of the time I guess.
    MGS V and FFXV looks great tho.

    I wouldn’t mind the JPN games to just aim for “PS3 visuals” but upresed and higher framerate on the next gens.

    Guess this is why the 3DS is also more attractive than the VITA where mediocre (mostly cartoony) looking 3D games thrive best.

  • Anonymous says:

    they need to focus the on two major things for a rpg. story and gameplay. once they have the two things done right and great like in the good days. they can then focus on graphics and co-op, or what ever they want. is this really so hard to understand. I mean what they were doing til final fantasy x was working so why try and change the formula for success. I mean why try to fix something that is not broken. they just need to get back to their roots. I hope they can get it together because I don’t know about you guys but I live in America and we don’t have very many rpgs that get sent over here. there are not many rpgs and I don’t want to lose one of the few company’s that still make rpgs.

  • Anonymous says:

    “They might just try getting rid of the Nomura stuff for once, nobody is that keen on him.”

    omg finally someone who realize this.
    SE should burn this fucking shallow asshole, i don’t know if it can save Square or anything but it can only be better without him.

  • Anonymous says:

    But isn’t he right?
    I mean just look at what sells in Japan
    Nintendo games, which are not HD.
    Niche RPG’s which are also not HD’.
    Mobile games, which are not HD either.
    Visual novels, not at all HD.

    All great games, gret experiences, but not HD at all.

    I see no problem there, the West has its HD brown shooters and Japan has colorful low res games.

    • Anonymous says:

      Yeah VN titles are some of the worse offenders, which makes zero sense. 640×480, 800×600 & 1024×540 are about the only resolutions they make VN titles in, yet they could easily create the same solid renders in 1920×1080. Probably why they have very few java scripted bluray player title VN titles too.

  • Anonymous says:

    Pretty, Overly Complicated Game != Good Game.

    Like the Music Industry, and the Movie Industry, they are trying to find a scape goat for the inability to adapt to evolving business models and are unwilling to trim the fat of their own middle and higher management.

    Quit blaming us, pirates or used or rented games. Your “AAA” titles are “0” in fun.

  • Anonymous says:

    Well, this guy is actually right. The Japanese market is just not that attractive… Most probably still only buy/play games from PS2, or other cool things like Nintendo DS etc.

    Overseas though it should still be interesting enough

  • Anonymous says:

    I don;t even like hearing the term “HD” anymore, because that is just plain old standard format. Anybody developing any type of video entertainment (games, movies, TV) are making crap if they are not making it at baseline visual quality (HD)

  • I think maybe what he meant was technologically there isn’t a point in developing True HD formatted games (As 1920×1080). Considering the size/scale of the RPG titles Square even the PS4 isn’t capable of that level of graphical fidelity. Current PS3 games barely run at 720p and with the announced PS4 line up games it doesn’t look like any of them are running in True HD. What your looking at most of the time is upscaled..and even then we’re talking about the resolution of the models themselves not the actual texture quality.

    Personally I believe what he meant was that creating a big budget title like Final Fantasy XVI would be far more expensive than its worth given the current sales figures. (Which are quite poor unless they reach a large audience overseas.) Thats why they experimented with publishing Western titles to see if that would recoup the costs. Still, what I wrote above is a good reading of his statement.

    TLDR; PS4 can’t handle true HD. Develop for PC.

  • Anonymous says:

    “Remade” old games just in HD and sell them is indead Bull shit! Thanks for the not HD grafic these games looked like they had less edges….with HD you can count the 20 polygones >> no need for that…

  • “Hey, our business is floundering. So y’know what? Fuck going HD. Fuck originality. Fuck actual gameplay. Know where the real money is? LIGHTNING AND SOCIAL GAMES!”

    Said Square Enix. Months before they filed for bankruptcy.

    This is like watching someone break their leg and then watch them try to walk around in denial after the gangrene has set in.

  • these square enix guys got their heads up their asses. there are only HD consoles available and they say “we prefer not to dally with hd games.”

    they are a game company, what else is there to do? are they gonna start baking cakes instead of making games? in reality, i could care less. there are better companies out there that have inherited the passion of making GOOD games.

    their action games have done well enough, but it’s time to dust off their old money maker, final fantasy, and get their shit straight. maybe even a new IP for a new age.

  • Anonymous says:

    “The difference in development scale between Japanese and overseas games is sort of like the difference between the Manhattan Project and those weather balloon bombs we sent over…”

    Wow. I’m kinda surprised to see someone from Japan actually admit to that.

    • Anonymous says:

      In fact, that’s true and at the same time, it’s not. It’s true for AAA, but look at E3 prizes from magazines and gamers and you will see a great majority of them went to way smaller company’s games, and most of them were HD games.
      Thee real comparision would be “USA spent millions of dollars making a ballpen that would write in zero gravity for their astronauts only to find out lated BIC pens actually did the trick. USSR used pencils.”
      You don’t need lots of money to make good games, fun games or even pretty games. Just talent and common sense.

  • Anonymous says:

    They are stupid to wait on this next generation of consoles. Since they are using PC hardware there will be no need to learn to program for the consoles. Also there will be minimum changes needed to do multi-platform releases across PS4, Xbox One, and PC. Also they shouldn’t have a problem getting a large portion the consoles max performance since they will already know the architecture. It should cost much less to make games for the next generation then the current one.

  • >_> This is bat-shit retarded. If Square Enix believes that there’s no point in making HD games on consoles & wants to work on “social games” like that’s going to do them any justice, then why the fuck did they go through the trouble of announcing FF XV & KH 3 at E3!? And don’t forget the FF XIV Online which will be released on PS3 & I think PS4. It’s like as if they’re giving the fuck up & want to stick to shit that seems relatively easy to make money out of. Bull-fucking-shit! What Square Enix needs to do is pull their heads out their asses, stop blowing on budgets on games that only works in the graphics department, and start focusing on games that can make them money, & games that can be enjoyable to gamers. Plus they should take advantage of the PS4’s capabilities & make the best games they can offer. They need to stop acting like little bitches & grow a fucking pair. And also take notes from other game developers like indies-developers so they actually get back in track. If they think social gaming is going to help them get out of the shit storm they’re in, then something’s wrong with them. And let us hope that Final Fantasy XV & Kingdom Hearts 3 can actually turn things around for that company, if not, then they better pray.

  • Gee, is it so fucking hard to understand that gamers want QUALITY?

    Story, gameplay, graphics – the game need to have it all to sell. What Squenix were doing in it’s last years are NO story, NO gameplay… and they wonder why it won’t sell?

    Naoki Yoshida, how can you be so retarded?

  • Anonymous says:

    Sorry for sounding like a nostalgiafag, but the HD graphics obsession makes me miss the 8- and 16-bit eras, when small teams could crank out great games with limited graphics and solid gameplay. (And they didn’t even need stories!) Now you have to spend millions on hair physics engines, or you’ve got no chance of selling anything. No room for risk or experimentation.

    I know there’s no going back completely (I wouldn’t have found Pong acceptable on the SNES in 1992), though I don’t think a few graphical shortcuts and abstractions should doom an otherwise good game if it has good gameplay and story. I guess current Western gamers would rather have interactive photorealistic CG movies than diverse and interesting games. Are Halo 19 and Call of Duty 23 confirmed on the new systems yet?

  • Anonymous says:

    In all honesty, Square Enix makes solid games, with solid stories. Most of the Japanese games are like this. Which is why pokemon continues on for so long. it’s a solid story, with creatures that can be added on to because there’s a list. it’s an alternate world with so many possibilities. Some of the comments in this are funny, people putting down SE because they stopped making Final Fantasy. It’s not that they don’t have the technical ability, it’s the fact that High Definition Graphics aren’t the only thing that sells games. Coming from an International View, I did some work with Capcom in the US divisions. It’s originally a Japanese company if you don’t know that. Most of their top selling titles are HD only because of certain reasonings. Only certain games should be made HD, Seeing as Square Enix makes games based around stories and satire, their games don’t need to be boosted with graphics. They could spend more time actually working on the games themselves, than graphics and still have really good visuals. Tell me if I lost you. Basically it’s taking THE BEST Final Fantasy gaming that ever came out. You all remember how it had like what? almost 8 bit images? but the story was spectacular. it was never about the looks… Games built in Fantasy styles like Final Fantasy, don’t need graphics to compete. Games like Call of Duty, need Graphics because they run on a story that is SO over played… They can’t compete with fantasy games that have stories. However when you run into multibillion dollar companies like Bethesda, and Cryptic, companies that can spend a million dollars making games that look spectacular, on top of having a story…. then you get masterpieces. People start complaining only when these games, knowing their better, start blowing the competition, out of the water. Square Enix, has and always will be, one of the BEST Fantasy RPG designers of all time. They will continue on now that they’ve actually gone and put the cat outside… be done wit HD graphics. time to move back to what they were good at. what made them money.

  • Anonymous says:

    Square Enix is completely right with this statement. Just look at it. Many XBox One Games shown on E3 are running on todays pc hardware. Several Ps4 games were also shown on pcs, the other half on the development kit. And all those games arent HD.

    And now imagine how far the pc technology will have advanced until those “Next Gen Consoles” are released.

    It took ages (about 5-7 years) for developers to develop extremely good looking games for the Xbox 360, where it is/was at its peak of graphical fidelity. There is not much left you can get of this console anymore. And for consoles it will again tage several years to create hd games that run on an average pc/console.

    The new Crysis is one of the best looking games we have at the moment. But to enjoy every tiny bit of graphics and details in it you need a very very good pc already that is by far better then the current “next gen” consoles..

  • Anonymous says:

    Let’s talk about interactive movies.
    FFXIII was victim to this as well as MGS4(even though it was quite a good game)

    I truly hope this will not continue.

    We’re seeing this trend rise however.

  • Anonymous says:

    [Squaresoft]+[Enix] =
    [SquareEnix] x [Nomura going crazy with power] =
    [Current HD situation] + [a group of designers that all seemed to come from the same art college] =

    Unoriginal generic games that have no soul.

  • Anonymous says:

    Why they even decided to make a HD port of FFX is beyond me, the game isn’t that old and doesn’t look that bad. They should have did this with FF Type-O and localized it in the west.

    • Anonymous says:

      “the game isn’t that old and doesn’t look that bad”

      LOL Clearly you’ve never tried to play FFX using component cables. The game doesn’t support progressive scan & is loaded with vertical jaggies. It’s literally unplayable outside crappy s-video.

      Well, to be fair a lot of PS2 games look like pure ass on component cables. Just that FFX is 100% unplayable with them. Now GGXXS & GOW, those look beautiful with component cables because they supported progressive.

    • Anonymous says:

      Because it will actually make them some money, which they likely desperately need after the whole FF14 fiasco, and probably isn’t using up many resources to get it made. You’ll notice that a lot of emulators for these recent systems manage to greatly improve the graphics out of nowhere, and the reason for that is that it’s just scaling and smoothing polygons as opposed to the old games which used sprites that scaled very poorly. So their job with FFX and X-2 HD is basically just finding the spots that used textures and fixing those up plus tweaking the engine to use the latest anti-aliasing, etc. Presto, HD remake with a minimum amount of cash spent. Personally, I’m looking forward to playing it again since it’ll be the international version with the extra bosses.

  • Anonymous says:

    Seeing that Yoshida develops actual (in terms of graphics) the most beautiful MMORPG on date I can only guess thiy was once again completely blown out of proportion by scandalmonger Artefact.

  • i’ll say for Japan they just need to include Galge feature in every game they release. Shooting game with at least 5 heroins to team up with and has different ending, racing games, fighting game, and definitely RPG.
    Star Ocean did it just fine, why wouldn’t the others?

  • Anonymous says:

    >Following from the confirmation that Japanese TV will start 4K UHDTV broadcasts in 2014, 8K broadcasts are now firmly on schedule for 2020.
    >SE still can’t even into 2K.

    >“What Square Enix really means is that they no longer have the technical ability to make HD games…”
    This.

  • Anonymous says:

    No HD games, huh? What do you call Final Fantasy XV?

    Honestly, I think these comments were focused more on Japanese market trends than the overall state of gaming. Mobile is huge in Japan while sales of traditional software are lagging behind. The thing is, Square-Enix is late to the party. It makes no sense for them to go all-in on mobile while the market is in a bubble and so heavily saturated. Square-Enix just needs to tighten their belt, diversify, and focus on quality titles. They won’t regain market share by making late gambles on a “me too” platform.

    Note to Square-Enix: I understand the pressures you are under after several lackluster years in a rapidly changing market environment, but nothing you do can make up your losses quickly. That is a fantasy. Attempting to do so will only lead to greater misfortune. Don’t look for a wave to ride. Make your own, as you once did.

  • Anonymous says:

    It doesn’t really matter if the game looks like crap, so long as it plays well and has a good story, something which i feel sqenix has missed since FFX, the only thing the had going for them was the looks

  • it’s sad to see the company I worshiped so much all through the 90’s and early 2000’s in this state. These guys from Square… I don’t even know what to say… Who are they?

    At least we still have Kojima, Platinum Games and I hope Itagaki makes a comeback because I loved his games. Dead or Alive and Ninja Gaiden were an amazing franchise and reboot. For a long time Ninja Gaiden was unanimously considered the best hack & slash ever created.

  • Anonymous says:

    Creating “HD games” should be the least of their concerns, how about making games where the protagonist isn’t a whiny metrosexual boyband character? (Don’t tell me “Lightning”, that’s beside the point.)
    I don’t understand the look of the characters in the series since FF10, it seems like at FF7 they lost the whole serious-artsy look and went to a more anime-esque look; which was fine. Then it seemed from there that they tried to merge the anime style with a realistic style, creating a series full of the most obnoxious and stupid looking characters imaginable.
    Worsened by the lack of dual-audio as well, considering the dubbing is unimaginably awful.

    • Anonymous says:

      Cause gamers handle ‘realistic’ characters like those in FFVIII. Turning everyone back into cartoon characters for FFIX and then into EMO kids for FFX+ is all they could think of.

    • Anonymous says:

      “Worsened by the lack of dual-audio as well, considering the dubbing is unimaginably awful.”

      Unfortunately, the original audio isn’t all that much better, at least not in X and X-2. Don’t get me wrong, the dub was awful, but for the quality of voice actors available in Japan, those games had astonishingly mediocre voice acting.

        • Anonymous says:

          While Tidus’s VA is probably among the bigshot male voices in Japan, Yuna’s Mayuko Aoki had little experience. Her involvement with Squaresoft started with being Rinoa’s motion capture actress.

          Aoki as Yuna is only marginally better than Hedy Burress’ performance. If anything, I’d wager that Aoki got the edge only because the game’s source script is made in her native Japanese and the whole game was made around it, unlike the US version where they had to make do with whatever empty crevice they have. SE themselves must have realized how stupid they are for not allowing seperate lipsync work be done for FFX because they fixed that for FFXIII.

  • Anonymous says:

    Shitty misleading headline and this guy is right about the PS4. This isn’t like going from 16-bit to 32-bit. The changes lessen every generation and difference between PS3 and PS4 is extremely minimal by comparison. Not worth the extra costs at all especially in Japan where graphics are never the biggest selling point.

  • Anonymous says:

    SE just doesn’t get it; their games aren’t selling because they suck… they don’t listen to their customers. FFXIV:ARR will fail for the exact same reason 1.0 failed because they didn’t change a damn thing that caused it to fail; boring combat and ankle deep character customization. It’s terrible, their combat is playable by a single key press by simply setting up a keyboard macro… that’s not fun. Character customization doesn’t exist… everyone’s wearing the same gear as everyone else… crafting will help with this, but I don’t see it changing a whole lot… and character growth is a fricken straight line just like the levels in FFXIII. They just don’t get it; being forced to walk a straight line is not fun!

  • Anonymous says:

    Or they could just learn the same lesson many AAA developers need to learn. You don’t need a bloated 500 person development team or $100 million budget to make an incredible looking, great playing game.

    And maybe if you put your fucking heart into the project instead of going down a checklist of what should be in such-and-such title, you might get better reception.

        • Anonymous says:

          Wrong, Anonymous 2:21. The HD artwork is already out there, private people have made HD artwork for FF7 that people have already appropriated for making HD version of FF7 ‘grey area’ legally.

          So, them whining about that HD remakes ‘wouldn’t save them’ misses that the problem is NOT the games, it’s the GAME DESIGN that people are getting tired of.

          Too linear = not worth buying if it is portrayed as an RPG. At best a game that is linear could be called an adventure RPG, not a real JRPG.

        • Anonymous says:

          Save them it would, but for how long…? They made a, HD remake for X which, believe it or not, was for popular petition. Did it save them from their economical situation…? So, do you think it would be such a BIG difference with VII…?

          Like the first anon said, FF7 HD remake has more hype than actual potential.

    • Anonymous says:

      what do square made games gain form hd, besides looking pretty?

      think of it, mechanically, FF sense 7 didn’t need to be 3d, and i would argue with 7 that would have been better 2d, could have used higher res pixel art and made the graphics timeless.

      a FPS an adventure game, those benefit mechanically from being 3d, most of what square makes doesn’t.

      hell i would say there is room for a 2d mmo.

      • Anonymous says:

        Actually, I think being 3D was a big part of what made Final Fantasy 7 a success. At the time it came out, 3D console games were still relatively new, and 3D graphics and gameplay were the main selling points of the Playstation and N64. Being one of the best-looking 3D console games at the time brought in a lot of new players who would have never tried the game otherwise.

        If FF7 used only 2D-rendered graphics, it’s unlikely it would have ever sold much outside the series existing fanbase. 3D graphics are what got the game a lot more attention than prior installments, and are arguably what brought the Final Fantasy Series to the status of being a major system-seller. The game may have been very good with a 2D engine, but without the cutting edge graphics to bring in those not already familiar with the genre, it wouldn’t have done much to expand the series player-base.

    • Anonymous says:

      And maybe if they stopped wasting 1-2 years developing their own engines, when there are plenty of engines to license, they wouldn’t need to sink 5 years into developing another FF title.

      • And if they absolutely must have an in-house engine, keep freaking using it for as many games as you can tweak it for.

        Oh, and offer licenses for the engine to other developers. Even if those games then compete against your own, you still make a little bit more than you normally would from that license.

        It’s this continued short-sighted and ego-centric approach to games that will kill Square-Enix as anything except a social gaming company.

        • Anonymous says:

          I’m against developing their own engine because the time to develop would greatly eat into the life cycle of that generation’s consoles. Remember, we only got 7-8 years this time because the world’s economy was in the crapper. Otherwise it would have lasted 5-6 years, which would have greatly shortened the market value of designing & licensing their own engine to other developers. This is why most engines are designed around PC and adapted to console, not the other way around.

    • Anonymous says:

      This man speaks something so blatantly true, it hurts to know that many big publishers are too stupid to realize.

      RE6, despite being below average POS, sold 5m and Capcom thought of it as failure. Tomb Raider sold 3m, and SE thought it failed too.

      Meanwhile Metro Last Light, Dark Souls and The Witcher 2 all sold sub 2m, and the guys funding these games are more than happy. What the fuck went wrong with the suits?

      Maybe some of them suits wasted money on ‘meetings’ at 6 star hotels, bought equipment for their company several times more than market price and had vendors split the share with them, or spending hundreds of thousands of dollars on marketing where it doesn’t matter? God knows, but shipping 5m of a shitty game and still failing stinks of bad management and corruption.

        • Anonymous says:

          Yeah, I’d be happy with another Suikoden, or even anything similar in concept.

          In short, a game with actual story and the potential for doing things not related to the main story which still make sense instead of just being random; with a combat system which might not be the best but is usable and comfortable enough; with graphics which don’t hurt the eye and aesthetics, regardless of what the resolution actually is.

          SE appears to have forwent the “story” part and the “comfort of playing” part. Which is why no matter what they do on the “graphics” part, it won’t work as well as they hope[d] it would.

          No, scratch what I wrote on the beginning. I would be happy (and am when such things are released) with a game that has a good enough story with comfortable enough game-play and visuals which aren’t the worst thing ever (so pretty much any game that goes the “function over form” direction and still doesn’t look hideous). But another Suikoden game would be appreciated too.

      • Anonymous says:

        “Hundreds of thousands”? Typically an AAA game’s marketing costs as much as the development, itself; tens of millions of dollars.

        Ofcourse seeing that Dark Souls and many of its ilk managed to sell millions of copies with a fraction of the marketing costs, it should be pretty clear that the marketing departments of major gaming companies simply don’t know what they’re doing, any more. TV spots, for example; how many gamers watch old school TV broadcasts, any more?

  • Anonymous says:

    ” It will in any case take a long time for an unenticing console like the PS4 to become “widely accepted.”

    Yeah cause Square Enix suck.. They can’t make HD games anymore.
    And they act like they’re all that to the PS4, PS4 own more than Square Enix!

      • Anonymous says:

        Oh I think they know that, given how the Japanese console market is shrinking, with each successive generation.

        In Japan the Dual Screen sold more units than all three consoles combined. And Wii sales only counted for a tenth of all Wii sold. That should tell you right there, the Japanese console market is dead.

        The only way a title will generate those kinds of sales figures, over there, is to start developing exclusively for 3DS Vita Mobile.

        Which sadly, for the hardcore crowd, is exactly what they’re doing.

        As for why Japan’s console market is dying, that is likely be an aftereffect of Japan’s declining birth rate. Businessmen stuck on trains, inside capsule hotels, under their desks, at manga cafes, etc don’t need consoles.

        In fact I would bet money on the two being related. Not that Japan would ever admit this.

      • Anonymous says:

        Oh I think they know that, given how the Japanese console market is shrinking, with each successive generation.

        In Japan the NDS sold more units than all three consoles combined. And Wii sales only counted for a tenth of all Wiis sold. That should tell you right there, the Japanese console market is dead.

        The only way a title will generate those kinds of sales figures, over there, is to start developing exclusively for 3DS/Vita/Mobile.

        Which sadly, for the hardcore crowd, is exactly what they’re doing.

        As for why Japan’s console market is dying, that is likely be an aftereffect of Japan’s birth rate decline. Salarymen stuck on trains, inside capsule hotels, under their desks, at manga cafes, etc don’t need consoles.

        In fact I would bet money on the two being related. Not that Japan would ever admit this.

        • The way I figure it the largest problem the huge companies are having is that they are getting too big. The production costs for developing a game and the huge amount of spending they have to do on overhead for each project they work on is so ridiculously large that they stand to make a loss regardless of sales.

          When a company gets to this point they pretty much have to play it safe with every design choice, meaning anything added to the game that may make even a few people not buy the game will not added to the game.

          This of course results in an overall decline in the quality of the title as people begin to grow unsatisfied by the lack of new features and content.

          And even worse the company will begin removing parts of the game that were standard in the previous iteration of the game just so they can save money on production costs(AKA Final Fantasy 13).

          The only real solution to this issue is downsizing the company, which means firing employees and scrapping some of their Dev teams. However huge companies like Square Enix suffer from something that will not likely end up getting canned, A large board of directors all benefiting from MASSIVE salaries and lots of shareholders that expect to get payed for any kind of game sales.

          These issues could probably be solved just by firing some of the fat cats and making some smart business choices but I fear the Japanese companies largest issue (even larger then everything mentioned above) is that they are so prideful that they simply cannot believe that they are even capable of making any bad decisions regardless of what information is put in front of them.

          for a good example of this go look up the guy responsible for waging the pacific war against America in WW2 (I don’t intent to offend anyone with this so I’m sorry about that ahead of time if I do)

          Sorry for the rant, I just had to make my point clear.

      • Anonymous says:

        Oh I think they know that, given how the Japanese console market is shrinking, with each successive generation.

        In Japan the NDS sold more units than all three consoles combined. And Wii sales only counted for a tenth of all Wiis sold. That should tell you right there, the Japanese console market is dead.

        The only way a title will generate those kinds of sales figures, over there, is to start developing exclusively for 3DS/Vita/Mobile.

        Which sadly, for the hardcore crowd, is exactly what they’re doing.

        As for why Japan’s console market is dying, that is likely be an aftereffect of Japan’s birth rate decline. Salarymen stuck on trains, inside capsule hotels, under their desks, at manga cafes, etc don’t need consoles.

        In fact I would bet money on the two being related. Not that Japan would ever admit this.

        • Anonymous says:

          ^ THIS

          All you kids bitching about boo-hoo-browsering-social don’t get that the industry is about to make a major, paradigm-shift level of change.

          Because those of us who’ve been around long enough have already seen how things evolve, repeatedly and without fail. Some of us remember average computers requiring entire rooms.

          The hardware and software drive each other, that’s the bottom line. Software will always push the hardware beyond its limits, forcing upgrades, causing programmers to squeal in glee as they (ab)use the new hardware, repeat ad infinitum (practically anyway).

          Right now the market is in mobile and has been that way for quite a bit already. Since monehs grease the route to innovation, that’s where game companies go as they also evolve their business models and their offerings. A step back in the short term? Sure. Will they ultimately make your Vitas and 3DSes (and their potential iterations) moot, even performance wise, especially when your PC and your gaming console can essentially be the same machine? The answer to that last question is as certain as computing power that required entire rooms being able to do so first on your desk, then your lap.

        • Anonymous says:

          But the problem is that future handhelds WILL have HD graphics and they WILL have to make HD games.

          So, why not make an HD game that can be released without decreasing graphical candy for ALL consoles and handhelds?

          Seriously, I am playing Kingdom Hearts BBS at 1080p+ on my computer right now via PPSSPP.

          It works VERY well.

      • the only game that will make CoD figures is CoD..and game companies shot stop trying to do that and actualy try make games rather than generic shit pumping out to try and tack on to the CoD market that is now so full of shit its sad. the end result is they alredy have CoD why would they want to play a shity knock off of CoD?

        i wish development teams would just stop trying to copy sucsess of other games and carbon copy it in the hopes lightning will strike again

        • Have you played Terraria recently?

          Actually have you been looking at the Indie gaming scene in general?

          If not, you should, you will find loads of highly original games that are tons of fun to play.

          This is assuming you play most of your games on the PC that is.

          ….

          Fuck it, I’ll say it…

          PC MASTER RACE FOREVER!!!

  • Anonymous says:

    this guys is smart. what he said is a truth. if you moron don’t believe him, take a look at Warcraft III, I mean DotA.

    People still played it despite the bad graphic by today standard.

    So, if it’s fun and the gameplay is good, people will play it. That’s the point of game, to be played, not to be looked.