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A leaked document purporting to show Microsoft’s plans for the Xbox 720 has been circulating widely, with plenty of attention being attracted by its low price and even lower specs.

According to the leaked document, apparently an internal company presentation circulated in 2010, the Xbox 720 would:

Have a Blu-ray drive

Have various hardware options including SSD, HDD, Wifi, Wimax, etc.

Be 6 to 8 times more powerful than the 360

Have 360 compatibility

Incorporate “Kinect 2”

Have full native 3D support

Be accompanied by the 2014 release of “Kinect Glasses”

Be priced at $299, for release in 2013

Sell 100 million units

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The document’s provenance and authenticity is of course unknown, but the fact that the original 56-page PDF file it came as was taken down only hours after it went up at the request of a legal firm with ties to Microsoft may be telling.

However, as the document dates from 2010, even should it be authentic it is possible significant changes could have been made to their plans in the interim.

Microsoft itself has not so far publicly released any meaningful information about its plans for an Xbox successor console.


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    Avatar of Artist Rising
    Comment by Artist Rising
    10:32 17/06/2012 # ! Neutral (0)

    The awkward moment when they add the number 2 to everything even when it is not a real improvement...

    Comment by Anonymous
    13:37 17/06/2012 # ! Neutral (0)

    I think that adding a number 2 might be the problem.

    See also: Windows Vista

    Avatar of Noodlestein
    Comment by Noodlestein
    10:39 17/06/2012 # ! Neutral (-0.2)

    >10 Year lifecycle.

    Good luck with that... Not going to happen but you gotta keep believing in your dreams M$

    Avatar of Mere
    Comment by Mere
    10:44 17/06/2012 # ! Neutral (+0.2)

    It's not that farfetched. The 360 has been around for like seven years already.

    Comment by Anonymous
    10:52 17/06/2012 # ! Neutral (+0.2)

    Well yeah you can say it is a ten year console until one of their competitors forces their hand. The PS3 was said to be a 10 year console too.

    Comment by Anonymous

    It means to not break for 10 year but we all know its so easy to RROD

    Comment by Anonymous
    11:04 17/06/2012 # ! Neutral (+0.4)

    That just means graphics of major cross-platform titles are being held back by 8 years because of it (Xbox 360's X1800 variant gpu was already 2 generations out of date at time of release).

    The faster these things die and get replaced, the better it will be for the gaming community as a whole.

    Comment by Anonymous
    12:56 17/06/2012 # ! Neutral (0)

    >implying the real limiter is not the additional cost to develop more advanced titles as hardware capabilities grow

    HERP DERP

    Avatar of Noodlestein
    Comment by Noodlestein
    12:19 17/06/2012 # ! Neutral (-0.2)

    With the specs that chart is showing for it, if it does last for 10 years, I'll feel horrible for the gaming community as a whole because that console will be holding graphics back for a long time.
    ie: it's specs from that chart are shit.

    Comment by Anonymous
    12:36 17/06/2012 # ! Neutral (+0.2)

    define "been around"
    the Playstation 2 has "been around" for 12 years now.

    but the more meaningful point is even though both MS and Sony claimed to be aiming for a 10 year lifespan, they're both being forced by rapidly shrinking sales to put out a new console within the next 1-2 years (at least if rumors are to be believed).

    if you listen to most publishers, they've already pushed the life span too long by 2-3 years already and they "needed to" have released a new console already.
    that the current doom and gloom "dying game industry" is really just the result of MS and Sony (the only consoles of meaningful consequence atm. the Wii has already completely fallen out of relevence) dragging out their consoles lifespans too long.

    Comment by Anonymous
    16:55 17/06/2012 # ! Neutral (0)

    ORLY, Yeah totally. Nintendo only made more money than Sony and MS combined. It's not their fault 3rd party publishers are idiots and don't release as many good games instead of shovelware on it.

    Avatar of Zechs31
    Comment by Zechs31
    03:29 18/06/2012 # ! Neutral (0)

    Anonymous 12:36 finally someone with sense and speaking some words of true!!!These gen is already dead,and the proof is that,for the first time,the best game of E3(Watchdog)is showed running on a high-end PC and not on consoles

    Comment by Anonymous
    10:47 17/06/2012 # ! Neutral (+0.2)

    With enough cpu cores, a powerful enough gpu and game devs that actually know how to use the hardware presented to them (and still use a few tricks when the games eventually demand "more" out of the hardware than is physically available), then a 10 year for ANY console isn't that farfetched.

    One can get 6-8 with any current pc and that's with varying degrees of hardware. So why can't a closed system get more than that?

    Comment by Dark Mage
    11:13 17/06/2012 # ! Neutral (+0.2)

    I heard it could have as many as 16 PPC cores running at 3.2 GHz which would make the general purpose processor part of it insanely fast it should make a Core i7-3770 look like a Celeron.
    Of course this is only half the equation more important is the GPU's specs.

    Avatar of Noodlestein
    Comment by Noodlestein
    12:17 17/06/2012 # ! Neutral (-0.2)

    Could, but honestly, do you think they could sell it at 299$ and expect to turn a profit with that in it? not a chance.
    Also look at the chart.

    Comment by Anonymous
    12:28 17/06/2012 # ! Neutral (0)

    Ah, cores and ghz, the opium of the computer illiterate masses...

    Ever wondered why current generation AMD processors couldn't make the benchmarks? Simplistic and inferior architecture don't do much work per cycle.

    Comment by Anonymous
    13:19 17/06/2012 # ! Neutral (+0.4)

    @ anon 12:28 - Computer illiterates you say? Now look who's talking. Ever wondered why supercomputers today mostly employ consumer-level CPUs? (yes, I consider Itanium-2 and friends consumer-grade.) Architecture is irrelevant in the face of complexity theory. Many problems in game programming actually allow for algorithms with superlinear scalability. The number of cores is the only thing that really matters to the well-educated, modern game programmer.

    Comment by Anonymous
    14:36 17/06/2012 # ! Neutral (0)

    Ummm no? Scientific processing and game processing are completely different. Supercomputers these days uses many cores is because their tasks are inherently paralleled. Game, however, are generally NOT. It is actually quite difficult to make games efficiently use many cores evenly as you have many things that are serial in nature (as well as most programmers think serially because it's easier). There is a reason why many games to this day still don't use multiple cores too well. Threading also brings in their own sets of problems.

    Comment by Anonymous
    20:17 17/06/2012 # ! Neutral (0)

    @ anon 13:19:
    The tasks that are "inherently serial in nature" in game programming are not performance-bottlenecks. Do you even know what superlinear means? It means that if you double the number of cores, you actually get a speedup greater than 2x. Yes, many algorithmic problems in game programming, when modeled right, can exhibit that behavior. And as chance would have it, those problems are located in the most computationally expensive domains besides 3D rendering, AI and physics.

    Yes there is a reason many games to this day still don't use multiple cores too well. It's because game programmers these days are incompetent and lazy to top it off.

    "Threading also brings in their own sets of problems."
    That has to be the worst excuse I've ever heard. No problem that threading introduces is even remotely bad enough to pose a serious obstacle to anyone who had any halfway decent computer science education.

    Comment by Anonymous
    01:34 18/06/2012 # ! Neutral (0)

    Ever wondered why supercomputers today mostly employ consumer-level CPUs?

    "Professional" CPUs are overpriced for their capabilities. They are better CPUs, but the price difference does not help.
    Scientific number crunching usually boils down to "run this algorithm over and over again on this large pile of data", which makes massive parallelization effective.

    The number of cores is the only thing that really matters to the well-educated, modern game programmer.

    You have absolutely no idea what you are talking about.
    Computer games only benefit from more logical CPUs up to a certain point. Since you can't know the entire of the engine state too far ahead of time, computer games rely on a lot more synchronization and communication than a typical scientific program. At a certain point, adding more cores simply bottlenecks the entire process since you will be wasting more time talking to other CPUs and waiting for IO operations than actually doing anything useful.

    CPU speed is not an issue for modern games at all. Memory bus capacity and especially memory access times is what's killing it.

    Avatar of Noodlestein
    Comment by Noodlestein
    12:17 17/06/2012 # ! Neutral (-0.2)

    Considering that cpu isn't all that great, granted it will be optimized for the console, I don't see that being a contributing factor in it lasting longer.

    Comment by Anonymous
    12:55 17/06/2012 # ! Neutral (+0.2)

    because PC lifespans are not an analog to consoles.

    PC lifespans get inflated because PC game developers are forced to make sure their games are scalable. no PC developer makes their games only playable for a specific limited generational breadth of hardware.
    hell there are MMO devs who are only just now officially ending any support for any version of Windows older than XP (arenanet for example). that goes well past 10 years.
    their games work for a range of specs from the latest hardware to usually at least hardware thats 5-6 years old (which in the past would be an entire console generation).

    you don't get that kind of scalability with a closed system, because there are hard limitations are defined by the static tech level of the console.

    where a PC developer can make a game for newer technology, and then just make it scalable to tech 5-6 years old; a console dev 5 years in is strictly limited to working within the limitations of 5 year old technology. and once they switch, they generally switch completely.

    an analogy to your PC concept applied to consoles would be if the XBox 720 came out, but every game made for it was made to be playable on an XBox 360 as well.
    and then you claimed the 360 had a 15 year life span (or whatever age).

    but thats not how the console industry works. thats essentially how the PC game industry does, but not consoles.

    Comment by Anonymous
    12:40 17/06/2012 # ! Neutral (0)

    >>10 Year lifecycle.
    >Good luck with that... Not going to happen but you gotta keep believing in your dreams M$

    By the time the next xbox debuts 360 will be 8 years old, no console has ever lasted as long without being superseded by a newer platform. Furthermore manufacturing PS1s & PS2s for 10 years is not the same as supporting them with new software releases.

    Comment by Anonymous
    00:04 18/06/2012 # ! Neutral (0)

    It can happen, it HAS BEEN PROVED to happen TWICE, PS1 and PS2 both had 10 years life cicles, (and both werent all that powerful to begin whit) power is NOT a factor on consoles sales an popularity, MSX was far more powerful than NES and lost, N64 lost against PS1, GC/Xbox lost against PS2, and 360/PS3 BOTH lost against the vastly underpowered Wii, and computer has always been more powerful than everybody but hasnt once sold more games in a year (so as a gaming device it effectively loss against consoles)

    Comment by Anonymous
    10:53 17/06/2012 # ! Neutral (0)

    wow, this one seems legit... i mean, you have to have a really fucked up mind if you did a whole 60-paged document with business analysis for nothing... and they removed the document from the original source...

    Comment by Anonymous

    You forgot the new red ring of death LOL

    Comment by Anonymous
    11:01 17/06/2012 # ! Neutral (0)

    "with plenty of attention being attracted by its low price and even lower specs"

    I dunno, the specs look pretty high to me, should be about equivalent to a high-end PC during the first half of 2013.

    Oh the things I would do to with those 10 ARM cores... (10 bucks a means of abusing the three 3Ghz PowerPC cores as an additional co-processing unit will be found too).

    Also, the fact that it will have "only" 112 (from the diagram most likely unified/general-purpose) shading units in terms of GPU doesn't tell us much until we know what kind of architecture will be used for them.

    I'd say if anything the specs are more likely to have been scaled down since the time of writing of the leaked document.

    Comment by Anonymous
    11:23 17/06/2012 # ! Neutral (0)

    It's about equal to a low end gaming PC today. It's using a HD6670 GPU which is essentially an entry level graphics card.

    Comment by Anonymous
    11:44 17/06/2012 # ! Neutral (+0.4)

    Are you some kind of insider, or did you pull that out of your ass? If the actual specs are already public knowledge, what is the point of this article? Is SanCon just being slow again?

    (as you might have guessed, I am in no way informed about current developments in the console wars. I have no interest in consoles whatsoever and therefore wouldn't know about what has already been announced. As a computer scientist I simply looked at the system presented to me in these charts and deemed it useful.)

    Comment by Anonymous
    12:24 17/06/2012 # ! Neutral (0)

    what I found funny anout this is that we'll have to wait a whole year before the glasses come out. also that's gonna suck for those who already wear glasses.

    Comment by Anonymous
    12:54 17/06/2012 # ! Neutral (+0.2)

    Everyone knows the CPU means jackshit, only the GPU is the real limiter and that is why thou CELL was so powerful 360&PS3 performed very similarly throughout their lifecycle.

    Comment by Anonymous
    16:52 17/06/2012 # ! Neutral (0)

    Actually that was probably more due to the complexity of programming for the CELL processor sending devs to code first on 360 and then doing shoddy ports over to the PS3. If you look at the handful of games that did it the other way around, the PS3 version smoked the 360 port in quality. Often textures were downgraded, details in the environments removed, and resolution decreased in order to get the 360 version up to an acceptable framerate. Note that most of the 360's hot titles are actually running at 540p frame doubled to look HD, but they are not actually running natively HD or they wouldn't be able to run smoothly.

    Comment by Anonymous
    21:41 17/06/2012 # ! Neutral (+0.2)

    Quit trying to sound smart, CELL was a processor designed to do mathematical calculations and not for gaming. It's cache is far too small and the unusual singlecore+many coprocessors design was it's greatest downfall.

    Comment by Anonymous

    Your douchebag remarks don't change the fact that every game that lead on PS3 looked significantly better than its 360 equivalent, whereas the 360 to PS3 ports have looked nearly identical since the programming tools have reached maturity. I'm not saying both consoles don't have their individual problems, I'm saying the PS3 is the more powerful of the two, and was significantly held back by the difficulties of programming for the CELL architecture they chose.

    Avatar of Palaxius
    Comment by Palaxius
    11:05 17/06/2012 # ! Neutral (0)

    Enjoy your Xbiix

    Comment by Dark Mage
    11:08 17/06/2012 # ! Neutral (0)

    The main CPU is mostly likely a variant of Xenon in the 360.

    The easiest way to make it faster yet keep backwards compatibility would be to simply add more PPC cores and up the clock.

    Comment by Anonymous
    16:52 17/06/2012 # ! Neutral (0)

    NOTHX. Xenon poo poo

    Comment by Anonymous

    99 percent fake

    Comment by Anonymous
    11:39 17/06/2012 # ! Neutral (+0.3)

    So it's similar to your existence then.

    Comment by Anonymous
    00:03 18/06/2012 # ! Neutral (0)

    fucking people, come on buy everything! anybody have some brains here?! helloooo??!!

    Avatar of tingle
    Comment by tingle
    11:28 17/06/2012 # ! Neutral (0)

    Here is my suspicion. The processor is irrelevant because of cloud computing. At launch it will equal PS4 but they can literally upgrade every year without everyone buying new console. HOWEVER you WOULD need an xbox live gold subscription.

    Comment by Anonymous
    12:26 17/06/2012 # ! Neutral (+0.2)

    that's one thing I always hated about the xbox 360 I have to pay to play even though I already paid for the system and games.

    Comment by Anonymous
    12:46 17/06/2012 # ! Neutral (0)

    He means paying for Live would enable you to play games with better graphics than the system is capable to producing because you would actually be using the console as a remote terminal and all the raw processing power would be done of their servers. Basically Live would eventually support a service very similar to OnLive, but optimized for their platform and using their compression algorithms.

    Comment by Anonymous
    16:51 17/06/2012 # ! Neutral (+0.2)

    Fuck Xshit live gold. Who wants to Pay 50$ a year to get yelled at by 10 year olds online?

    Comment by Anonymous
    11:30 17/06/2012 # ! Neutral (0)

    Sounds more like what they would want for their next system, not necessarily what will be available. Screw speculation, just wait for an official announcement. Then people can hype/troll it all they want.

    Comment by Anonymous

    If it does not come with a I7 motherboard don't bother. It has to have that architecture and some changable gpu-cpu upgradeable by the owner of the box. Being stuck with a updated atari2600 vesion of the same crap over and over stinks.

    Comment by Anonymous
    15:54 17/06/2012 # ! Neutral (+0.2)

    I thought console fanboys were annoying, turns out pc fanboys are just as annoying.

    Comment by Anonymous
    01:41 18/06/2012 # ! Neutral (+0.2)

    Now you are just being redundant.

    "I thought X fanboys were annoying, turns out Y fanboys are annoying" is true for any values of X and Y.

    Comment by Anonymous

    >Blu-ray Drive
    It's fake because adding a blu-ray drive means M$ will be paying Sony for the right to use blu-ray
    M$ is going to make a unique optical disc if anything rather then pay a competitor rights for a media format

    Comment by Anonymous
    12:11 17/06/2012 # ! Neutral (+0.2)

    > >Blu-ray Drive
    > It's fake because adding a blu-ray drive means M$
    > will be paying Sony for the right to use blu-ray

    Not necessarily. When cost is an issue, it makes more sense to use the currently-accepted standard than spend time and effort developing a new competing format. And Sony doesn't own BR - they're just part of the group that does.

    Comment by Anonymous
    12:57 17/06/2012 # ! Neutral (+0.2)

    I have to remind you that M$ spend time and money to develop the failure known as HD-DVDs in order to fight blu-ray and M$ is still going a long way to restrict blu-ray on even Windows 8 by forcing users to pay for basic codecs like mpeg-2 which is required to play DVDs and blu-rays
    (Although the pay to get codec is less against blu-rays but just M$ just trying to kill the OS department of microsoft)

    Comment by Anonymous
    16:57 17/06/2012 # ! Neutral (+0.2)

    Microsoft supported HD-DVD as long as they did as a stall tactic to allow digital video to take off, and sure enough, it was long enough that online video stores got their foot in the door of the public conscious. Also, HD-DVD was just a modification on the original DVD format, and was producible on the same factory lines as DVD equipment. Bluray on the other hand was a completely different and much more expensive to create technology. I don't think Microsoft ever intended to win that particular "war", but they certainly succeeded in preventing Sony's new format from being a monopolistic success.

    Comment by Anonymous
    21:45 17/06/2012 # ! Neutral (0)

    MPEG2 is a dead codec. Nintendo does not pay to license it, nor should MS. Last I recall, you faggots wanted to do away with Windows Media Player. Guess what, no WMP; no MPEG2 license.

    Comment by Anonymous
    01:45 18/06/2012 # ! Neutral (+0.2)

    "Failure"? BD won over HD-DVD because it was designed to support "have you by the balls" DRM from the get go. HD-DVD was fairly open which did not sell well with the publisher crowds.

    Comment by Anonymous
    12:52 17/06/2012 # ! Neutral (+0.2)

    MS owns VC1, which most blurays are encoded with. That does not stop Sony Pictures from using VC1 on their bluray releases. Nor will rivalries stop MS from paying BDA royalties for movie playback.

    Comment by Anonymous
    21:23 17/06/2012 # ! Neutral (0)

    I call bullcrap. I have yet to see a single bluray that actually uses VC1.

    Comment by Anonymous
    21:48 17/06/2012 # ! Neutral (+0.2)

    Terminator 2 Judgement Day: Skynet Edition does, as does MANY MANY others. Only early BD films were coded in MPEG2, to avoid paying MS royalties.

    Comment by Anonymous
    21:50 17/06/2012 # ! Neutral (0)

    http://bluray.highdefdigest.com/2152/terminator2_skynet.html

    >Video Resolution/Codec
    >1080p/VC-1

    WHAT NIGGA, WHAT!

    Comment by Anonymous
    22:56 17/06/2012 # ! Neutral (0)

    @ anon 21:48
    Must be a US thing then. Also, Japanese blurays (the only ones that actually matter to me) seem to use exclusively MPEG-4 AVC.

    I also wonder why, if I have to pay royalties anyway, I would want to pay for an inferior codec (VC1) when H.264 clearly is the better option.







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