Wii U Graphics “Worse Than PS3 After All”

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Efforts to compare the power of Nintendo’s upcoming Wii U to the practically obsolete PS3 and Xbox 360 have finally yielded results – and those hoping for the Wii U to at least beat – if not exceed – the capabilities of the lowly PS3 have been gravely disappointed.

Comparison of the Wii U edition of Batman: Arkham City and the various existing versions has given some insight into the system’s hardware capabilities – although the situation is complicated by the fact the Wii U version is not a straight port but rather an adapted and partially upgraded version.

Some of the initial comparisons were none too promising:

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However, some experts are inclined to be more charitable in their conclusions (although they concede they are not even sure if the caps are actually rendered in real time), suggesting it may only be worse in some areas:

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The scene is dramatically transformed but where there are some new additions, we also see cutbacks too.

Long-range draw distance appears to be pared back noticeably, while in the mid-distance we see missing buildings, and the introduction of minor new scenery like additional water towers. Curiously, thin geometry seems to be entirely absent in places for some reason.

We won’t draw definitive conclusions until we’re hands-on with actual code but it does seem to suggest that elements have been added and removed to better suit the capabilities of the hardware.

[…]

Reports continue to emerge from sources suggesting that Wii U is significantly more powerful than the current batch of titles may lead us to believe – the obvious inference being that these games have been created on incomplete hardware, perhaps with development tools that are still evolving, by studios unfamiliar with the hardware.

[…]

However, to survive the upcoming transition from the current HD consoles to their enormously improved successors, Wii U needs enough grunt to at least part-way bridge the generational gap – and there was scant evidence at E3 that the raw power required to do this was on tap.

Although graphical prowess is hardly likely to be a major concern to Nintendo, that even now it can barely compete with the current generation is hardly reassuring when a new generation of hardware is not far off.

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267 Comments

  • In general, I like Nintendo’s software, but for the past two generations, they’ve really failed on the hardware.

    It’s not so much that the Wii U isn’t powerful. It can output gameplay in 1080p, which is 2.25x the PS3 and Xbox 360 which is 99% 720p. It’s that Nintendo sets such a low bar for graphics. Just look at Pikmin 3, for example. It looks okay, but it certainly doesn’t look as good as it should, considering what the Wii U is capable of.

    More than just the graphics though. The fact that more than half of their first prty titles have to be played with what I call the SIDEWAYS controller really kills it. Why they can’t just put analog sticks and four face buttons on the Wii Remote is beyond me (hell, even the PlayStation Move missed the chance to do this).

    • Most of my criticism only applies to their home consoles though. The Nintendo DS/3DS isn’t that bad, especially because there are so many good games out for them.

      Besides, with video game development costs being so high these days, one corner or another has to be cut in order to make a good profit, whether it’s appealing to white/american tastes and making everything the color brown, appealing to casual gamers, or putting your game on a portable so the cost of graphics development isn’t as high. That’s why my two favorite “consoles” last generation was probably the DS and the PSP…

      • Anonymous says:

        just like you said, appealing to white/american tastes and making everything brown, gameplay that can be played by a 6-year old, or making the graphics about a generation behind.

        if i had to pick one, it would definitely be the last one.

        • Anonymous says:

          The problem with Japanese development is that they aren’t pushing the envelope. Look at the PS3, they’re best, most innovative games are Little Big Planet and Heavy Rain. There are also solid games like the Uncharted Series, Infamous, etc.

          The 360 has a great library, too. Hell, Halo looks like a friggin’ rainbow compared to most shooters.

          The Wii’s problem is that they never supported their 3rd parties, and the system was never the target of hardcore gamers so anything that was a Nintendo mascot helmed game or a party game didn’t do well. In turn, their library was poor outside of the Marios and Zeldas and Metroids. And what is Nintendo’s problem with online? I read somewhere that one of the top guys said that they weren’t going to focus on online gaming because they felt their consumers weren’t interested in it. That was the time the Gamecube came out, I think.

          Western developers have shown that you can do great games while still pressing forward. Inafune was and still is right.

      • Anonymous says:

        Also Unreal 4 Engine is supposed to streamline game development so costs of gaming development, along with easier engine interfaces to help speed up development (even custom engines by Kojima or SquareEnix) will improve immensely.

      • Anonymous says:

        Ugh. The psp. I wish they had more original titles for it like YS seven and patapon. I never liked the fact that they kept releasing shoot-offs from major series’s like god of war and remakes that didn’t have that much substance like final fantasy tactics. I mean, the game was good at the time but they could have at least made the dialogue boxes nicer looking or somethinig instead of just adding 30 second cutscenes every chapter.

      • I see no problem in high-cost production if it’s for making a better game.
        Masterpieces like Mass Effect saga,Metal Gear Solid 4,Uncharted saga,Read Dead Redemption,Skyrim,fe,would be impossible without an enourmous budget and they’re probably the best games of this gen!
        To the contrary it’s a shame when resources were wasted to make shitties like FF XIII,GT 5,Diablo III…

      • Anonymous says:

        most games actually, granted its not far off from 720p, but if its not a system exclusive, or modern warfare, or a raceing game, its probably between 550p and 720p, really its where ever the game stays mostly over 30fps (60 in fast paced games)

    • Anonymous says:

      it’s actually pretty funny how so many people don’t know that 99% of the time, the ps3 and xbox 360 don’t output in 1080p. and even funnier, most of the people who think they do have their ps3/xbox 360 connected to their tv using composite cables…

      • Anonymous says:

        Not to mention that it’s these people who don’t even know what 1080p looks like that say dumb things like, “lol, it looks awesome on my TV. It’s just your TV that sucks!” Sigh, dumb people…

        • Anonymous says:

          lol. Reminds me when I first got my Xbox360 and it only came with the composite cables. I was confused as to why the default cable, which I assumed would provide full potential of the console, provided crappy quality. I eventually took a spare HDMI cable I had lying around and replaced it with the default ones. I still wonder why they couldn’t have provided one in the package though. (I bought the 4GB model with Kinect. Also had to buy separate cables to connect my Kinect to PC for other use)

        • Anonymous says:

          Practically all televisions sold in recent years are HD, so it’s not so much that people are getting convinced by marketing to get an HDTV, but that it’s pretty much all you can buy. The materials and production costs to build a television with HD resolution are only marginally higher than for SD resolution, so it doesn’t really make sense to sell SD sets anymore. Televisions typically last for many years, so just because someone isn’t initially using one to view HD content doesn’t mean they won’t want to a year or two down the line.

      • Anonymous says:

        @04:15 – Actually 100% of the time both the 360/PS3 do not natively output 1080P. The internal framebuffer for both the 360/PS3 are 720P and the hardware scalers upscale the games from there.

        So no matter what you will never see a title on the 360/PS3 that is natively in 1080P as it’s physically impossible for the hardware. As the framebuffers are set at 720P and then the hardware scalers scale up from there.

        Xenos is the hardware scaler for the 360 and Pure Video scaler is the hardware scaler for the PS3.

        • Anonymous says:

          @14:58 – Actually no PS3 games do not run at 1080P. They are UPSCALED to 1080P you dumbass. Again the native internal resolution of both the 360 and PS3 are 720P. The INTERNAL. After that the hardware scalers upscale to the desired resolution that your monitor/TV is set at.

      • Anonymous says:

        aye true plus the drastically low specs for consoles like ps3 and 360- my laptop has 2GB of memory whilst both 360 and ps3 only have 512 – Gears of War didnt even work on the 360 until Microsoft spent billions on pushing the ram up to 512 from 256

        • Anonymous says:

          while the ps3 and xbox 360 certainly aren’t strong, if you seriously think that your pathetic 2 GB of PC memory is equal to 512 or even 256 MB of video game console memory, then you truly are a pure idiot.

        • Anonymous says:

          Lol…judging the performance only on RAM.

          Besides PC’s RAM isn’t exactly the same as video game console’s RAM. They differ in architecture & work. Video game consoles RAM
          is much like the GPU’s RAM.

          RAM’s(or VRAM) size especially on video cards/GPUs mostly dictates the video resolution range. Since most video consoles run only on 720p, the size of their RAM doesn’t really matters much compared to its RAM’s speed, latency & it’s GPU processing power/speed(number of core/shader processor)

          Sorry if my english is bad. It’s not my native language.

      • I don’t know about the Xbox(don’t have one) but the PS3 can be misleading for the ill-informed. When connected by HDMI the PS3 upscales everything to 1080p. So someone simply looking at the video source will think the PS3 graphics are 1080p.

        • Anonymous says:

          True. It’s kind of like how the bible can be misleading for ill-informed christians. When one reads the bible, nowhere in it does it say that everything in the bible is fiction. So someone simply reading the bible without knowing that the story of jesus is an adaption of Horus will think that jesus is real.

        • Anonymous says:

          the bible is just the game manual anyway, no one reads those, and when someone asks a legit question all they get back is “go read the manual.” by someone else who hasnt read it, so I just google for cheat codes, I just havent figured how to use them yet.

        • Anonymous says:

          Actually the story of Jesus isn’t an adaption of Horus. I have been hearing that argument for a long time, but it is untrue. Jesus was compared to Horus by a poet from Europe, but his information was false/based on rumors of Horus. A lot of the “connections to Jesus” that Horus has in his “myths” never appeared in actual Egyptian history. However Jesus is an adaption to the cult god Mythra. He was a Persian god that had many similarities with Jesus. He would die and rise on the 3rd day of Dec. 25 (this is because of how the sun changes degrees as it passes the constellation Scorpio), he was a savior god for the people, and they drank of the blood and body with wine and bread. The Mythra cult was destroyed by the Christian religions because they accused the Mythra cult of copying the Christian religion. So they decided to wipe out the cult and build churches on top of most of their temples. The funny thing was that Mythra’s stories and traditions pre-existed Christianity by over 1,000 years.

    • When I was a kid, Nintendo wasn’t about high performance hardware, it was about fun gameplay.

      Lately they’ve focused too much on gimmicks, like the Wii motion control that barely works. And now the Wii U that’s basically a 1 screen Nintendo DS.

      They made the DS, the DSLite, and the DSi ins such a short time frame and there were barely any differences, not the 3DS is using another gimmick and it has exclusive games that don’t work on the other systems.

      They need to shift focus back to the thing that made them the superpower they are now, good gameplay.

        • Zelda games wouldn’t be so bad if they brought them back to their roots and added a few new things.

          Mario’s 3D stuff has been lackluster since Mario 64, but Paper Mario seems to be doing well. I just with they’d stop it with all this story telling crap. “Go save the princess. Oops, she’s in another castle.” That’s all the story we need.

          Metroid was best in 2D, I don’t mind if they use 3D models to update the graphics though, that’d be pretty sweet. Like when they put Megaman X on the PSP.

          Kirby’s getting more Kid oriented with each installment…

          Pokemon… Well this latest batch just looks like a bunch of plush toys… Its pathetic.

          Starfox is a dead series.

          They could do something new with Donkey Kong since he hasn’t had much lately.

          People have been waiting for a DS port of Smash bros for a while. I bet they’d even like it if it was 2D so they could include Paper Mario.

    • Anonymous says:

      I think you missed the point completely.

      You said the Wii U can output gameplay in 1080p, but that’s not the forced native resolution, it just has the ABILITY to do so. It’s the same in the PS3’s case, it also has the ABILITY to output gameplay in 1080p, but most developers code their games to run at a max of 720p for one of two reasons:

      1. When developing multiconsole HD games (360/ps3), you want to use the lowest common denominator. No point in developing it in 1080p if it will only run well on the ps3 but not the 360.

      2. The jump from 720p to 1080p in a game requires a noticeable increase in processing power. So even though the PS3 and Wii U have the ABILITY to output in 1080p, graphic intensive games will likely suffer a blow in performance if they’re rendered in 1080p rather than 720p.

      So unless the Wii U outpowers the ps3 significantly, I would expect developers to continue doing what they have been doing and develop graphic intensive games in 720p for smoother performance.

        • Anonymous says:

          Big memory size doesn’t mean drastic improvement on processing power/speed. A drastic improvement on processing power/speed in a real 1080p platform requires large number of core/shader processor with a large memory (vRAM) size.

      • I know that you’re a fanboy,but multiplatform games are made first on 360 and they usually run better on it(Bayonetta,Skyrim,Batman 1&2,Mass Effect 3,Red Dead Redemption,Dead Space 1&2,Resident Evil 5,GTA IV,all the Assassin’s Creed etc…Only to make some “minor” examples)but it’s true that only a few games are natively 1080p on this generation.
        Instead Nintendo declares that Wii U will support all the multi at 1080p and 60 fps,Although i little doubt it…

        • Anonymous says:

          i’ll be the first to say that the xbox 360, at least for the first half of this generation, had the best Japanese games, as well as the best multiplatform american games if you’re into that stuff.

          the xbox 360 is weaker, everybody knows this, i think the only fanboy here is you, “Enrico”.

        • Anonymous says:

          @08:04

          Exactly. It’s not like the graphics matter anyways, since most Japanese video game developers aren’t even close to using even the PS3/Xbox 360’s full graphical power.

          Fanboys like Enrico really make my eyes roll though.

        • Anonymous says:

          I sold my glorified heater (xbox) after it erased its hard drive for no particular reason, then used the money to buy a ps3, I didnt have an hdtv until I bought my ps3, so to me the ps3 graphics will always be the best lol. I will say though, that I trust microsoft a lot better than sony, customer wise. Apearantly the guy I sold my xbox to somehow got the hdd to go back before I reformatted and erased my information for the sale, and got my CC info, microsoft quickly blocked my old account and then had the guy arrested, so I am a microsoft fan boy with only a ps3.

        • So basically what your saying is that the PS3 has not been able max it’s full potential, because less of powerful consoles.

          It makes perfect sense since most Xbox 360 developed on the 360 look okay, while the PS3 version looks pretty degraded.
          Maybe the WiiU will open us up for true HD gaming.

          Also I read somewhere it’s depends on your monitor. Most TVs nowadays likely 720p at max or minimum so that may be a factor too.

        • No you people are a bunch of idiots,if you are more informed instead of riduculize someone that plays VG when you are not still born maybe you should have to known that due to similar architecture,use of directX(instead the OpenGl like PS3)and obviously a lot of more introits the major part of game companies start programming first on 360 and then on PC and PS3.That’s the reason because multi games beta showed are always xbox ones.
          And stop this fable that PS3 is stronger and 360 is weaker.Both systems have their flaws and their points of strenght if you read technical(not fanboy like this one)board about hardware specifics you’ll discover that PS3 has more raw power but less dedicated one to games due to the Op Sys and management of BD,360 instead has less clock power but a graphic chip for AA,VSync and Motion Blur and more processing dedicated to games!
          My first lesson of life was learn before speak!!!

        • Anonymous says:

          i’ll be the first to say that the xbox 360, at least for the first half of this generation, had the best Japanese games, as well as the best multiplatform american games if you’re into that stuff.

          the xbox 360 is weaker, everybody knows this. i think the only fanboy here is you, “Enrico”.

        • Anonymous says:

          Finally someone with a bit of knowledge!Anonimous 17:06 you’re a specie in verge of extinction around the web!Sadly very few people(specially in sankaku)will understand your post and admit their atroucious ignorance and fanboism…

        • Anonymous says:

          I have tried both (x360, ps3) on the same HDTV with the same games on both consoles and x360 reaches to 1080p in all, most remain at 720p in ps3 and no way to increase it to 1080p.
          If you don´t believe me read the back of their boxes of games where the specifications of those who made the game and you can see that most PS3 games up to 720p, and most of x360 up to 1080p.
          like it or not this is in truth,

          1) your blue-ray is not the big deal involves many things (like reading ability) for most space. Example: Call of Duty Black Ops ps3 17gb x360 7gb and quality is the same

          2) the processor of the ps3 isn´t more powerful than x360

          PS3 On May 17, 2005, Sony Computer Entertainment confirmed some of the specifications of the Cell processor would be included within the forthcoming PlayStation 3 console. Cell in this configuration would include an element processing power (PEP) in the core, along with 8 units synergistic process (SPEs) in the silicon wafer. In the PlayStation 3, one of the SPEss crashes during the testing process, a practice that helps improve manufacturing efficiency, and another is reserved for the operating system, thereby leaving 6 free SPEs to run code of the games. The clock speed target for its launch are 3.2 GHz

          X360 processor is based on the internal architecture PPC (PowerPC), with 3 symmetrical cores process. These nuclei are a modified design of the PPE of the CBE (Cell Broadband Engine) Console Sony Playstation 3 also designed by IBM. Each core has two symmetric process threads hardware, providing a total of 6 threads total process gaming hardware.
          3 cores symmetrical two-wire process of hardware to process a clock speed of 3.2 GHz
          a coprocessor VMX128 vector for each core.
          1 MB L2 cache
          1 MB L2 cache (for use by the GPU) running at half the CPU clock (1.6 GHz). bus bandwidth of 64 bits.
          12.8 Gb per second of bandwidth to the cache.
          5.4 Gb per second PHY.

          both consoles are good but none better than the other.

          wii u for casual gamers

        • Anonymous says:

          lol are you an idiot? Made for the 360 first? No they are made for 360 and ps3 around the same it flows in the pipeline of production not 360 version first then ps3. Thats just incorrect.
          All games are made on the PC dont forget that because its many times more powerful then the consoles and looks so much better on PCs consoles are utterly weak- may laptop has 2GB of memory and is four years old and more powerful then a ps3 and 360.

    • Anonymous says:

      The Wiimote is my biggest pet peeve with the system. It works great for some things, but not every game is well suited to it. First party titles are good like you said, but many 3rd party developers either aren’t used to it or don’t care, so otherwise good games feel half-assed because they’re just replacing button pushes with swings, whether it works well or not.

      I’m hoping the Wii U will fix this with the classic controller lookalike they’ve been showing with it, so developers don’t feel like they’re forced to use the Wiimote when it’s not the best choice.

    • Anonymous says:

      If you knew anything about porting you’d know Batman is bound to look the way it does. Also with the “What the Wii U is capable of” crap; look at a xbox 360 game when it first released, the psTWO beat that crap with what was being put out then, now look how good everything looks. The look of a game is entirely up to the DEVELOPER and has nothing to do with the console specs. Nintendo devs like cartoony graphics so they stick with them because that is what works for them. If you had a dev work on a hi-def game from scratch programed FOR the Wii U it would look at the least 2-3 times better than PS3 or 460 games out today. People need to know how the process evolves when it comes to the look and quality of video games (really look at 360’s Kameo or even Oblivion games and tell me those weren’t crappy compared to Skyrim today). Nintendo theoretically will be able to handle Unreal engine 4 as well, if devs are willing to tweak the code just like everyone else has been doing for this generation.

    • Anonymous says:

      Why on earth would they do comparisons this early to begin with? The hardware has JUST been finalized and it’s now getting into the hands of developers or has been for the last year or so. It’s gonna take quite awhile before the developers get used to the new system and start learning how to take full advantage of it.

      I mean seriously, how long did it take for PS3 developers to get the hang of it? Launch titles will of course be underwhelming even if they are already multiplatform. A year or two down the line and the Wii U will start showing what it’s truly capable of. How/Why? Because developers will have learned some nice tricks to gain the extra performance they need to amp up the graphics, etc.

      So these comparisons really mean nothing. Ya I guarantee the Wii U won’t be better then the PS3/360 but I guarantee the graphics will improve as developers get used too it.

      • Anonymous says:

        Remember, Nintendo was supposed to make a disc system with Sony back in the day but chickened out last minute.

        So Sony had this disc game system and decided to finish it on their own and Playstation was born.

    • Anonymous says:

      “Why they can’t just put analog sticks and four face buttons on the Wii Remote is beyond me”

      I get the feeling you don’t understand the Nintendo philosophy with that statement.

      (Cue butt hurt down votes from angry nerds)

    • Anonymous says:

      Pikmin 3 started development as a Wii game. Of course it’s not going to look as nearly as good as it could have.

      Unless you expected them to scrap all assets and start from point zero because they decided to move it to the Wii U?

    • Its simply because nintendo r&d is full of morons. The reason the Wii is not doing to hot and the fact it lacks games is because the devolopers hate programming games for the fucked up controller it uses. I don’t get whats wrong with the x360 or ps3 controller, it works, and you don’t feel like a moron flailing your arms around like a retard playing a game on those systems. I do wish X360 and ps3 would die though, sick of almost every damn pc game being a shoddy port 95% of the time. Computers today even mid end ones blow x360/ps3 out of the water, but because the devs have to dumb the games down for hardware thats been obsolete for years, the graphics haven’t advanced. Then again gaming in general is going downhill, it seems the better graphics get the worse the gameplay gets.

      Look at diablo 3 for a prime example, grapics much better but gameplay took a nosedive to sub diablo 1 levels.

      • Anonymous says:

        ah, blizzard. the company i always see white nerds adoring (usually not the kind found on sankaku complex, but).

        can’t say i’ve played diablo iii, but after all the “adoration” starcraft ii got, i gave it a try, but after getting to master league using nothing but zerglings and mutalisks, while everyone else using “advanced strategies” they learned from watching huskystarcraft was still stuck in the bronze league, i dropped that game real fast (you can watch a video of me playing with husky on his channel. i think it’s called “rainbow phoenixes” or something like that).

        • Anonymous says:

          “competitive” gaming and its gamers are really a joke. and i’m not just talking about blizzard either. anyone who’s enough of a loser to consider himself a “competitive” gamer is probably the kind of person who “practices” at his game (LOL practicing at a video game) only to lose to someone who’s never played the game before, because his opponent was using an “unfamiliar style”.

        • Anonymous says:

          @05:35

          naw, it’s just what i’ve been saying ever since i got into master league in starcraft ii after playing for two hours a day for like…two weeks. i needed to come up with an explanation for how someone could possibly be so much of a loser to play for years only to “finally” make it into silver league. i’m sure there are just as many of these losers playing fighting games.

        • Anonymous says:

          I sincerely doubt that you got into masters just by using one strat over and over and over again. Claiming that we can watch you play a game on Husky’s channel is also BS because I can say I’m Idra or some other pro gamer but that sure as fuck doesn’t make it true. Swing your epeen around a little harder and maybe it’ll get bigger.

        • Anonymous says:

          what would u say about all those guys that play fighters for hours on end in order to improve their skills? you clearly have never played competitive games before so shut the fuck up or is that the excuse the one you give every time you loose to someone else?

      • Anonymous says:

        the fact that you would even consider “pc gaming” an option tells me that you’re white. a whole lot of good “great graphics” will do you, when all the graphics are used for is to render your white/bald protagonist even better for the umpteenth time.

  • They’re badly imitating the current engines that are outdated while the next consoles for Sony/Microsoft will probably be using Unreal 4 and Square Enix’s newest engine that both look downright amazing..

    It’s kind of sad when Nintendo can coast off of Zelda, Mario, and Metroid isn’t it?

    • Anonymous says:

      Right. You’re proud of buying one of the game consoles with the highest fail rate in video game history. Yes. Nintendo failed you.

      lol

      If anyone even BEGINS to suggest that the Wii U is weaker than the PS360, they should not be allowed to have opinions about video games.

      This is coming from someone who’s seen v5 devkits.

      • Anonymous says:

        who cares about the “fail rate”, when all the best Japanese games (at least for the first half of this generation) was on the xbox 360 anyways.

        This is coming from someone who’s not white.

        • Maybe he intented games like Blue Dragon,Lost Odyssey,Death Smiles 1&2,Idolmaster & L4U,Dead Or Alive 4 & X2,Rumble Roses XX,Oneechanbara & Z Kagura,Dream Club & Zero,Infinite Undiscovery,Ninety-Nine Nights,Lost Planet,Sine Mora,Ace Combat 6,Senko No Ronde & Duo,Ziria,Otomedius X & G,etc..etc..But we all know that retarded fanboys like you probably never heard about them!!!
          Mario Galaxy the best game of the generation!?!?It’s only a remake of Super Mario Sunshine with a gimmick!!!

        • Anonymous says:

          who cares about the “fail rate”, when all the best Japanese games (at least for the first half of this generation) was on the xbox 360 anyways.

          Which would be? Unless you live under a fucking rock, Nintendo, which is a Japanese company, have, without a doubt, the best Japanese games.

          :/

          Mario Galaxy by itself is considered the game of the generation, so don’t bring up software debates, because it’s hopeless.

      • Anonymous says:

        Implementation matters more, which Nintendo hasn’t done very well. Not herp derp fanboy cherrypicking. Even if the Wii U has more capability, they haven’t shown it as the article was stating.

        It’s called a warranty for a reason.

        Also, I’ve had a Wii and an Xbox 360. My Wii didn’t “fail”, but it stopped reading discs. My Xbox 360 runs fine to this day. Go figure.

  • Anonymous says:

    Main Application Processor:

    PowerPC architecture.
    Three cores (fully coherent).
    3MB aggregate L2 Cache size.
    core 0: 512 KB
    core 1: 2048 KB
    core 2: 512 KB
    Write gatherer per core.
    Locked (L1d) cache DMA per core.
    Main Memory
    Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory

    Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.

    Graphics and Video:

    Modern unified shader architecture.
    32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
    HDMI and component video outputs.
    Features
    Unified shader architecture executes vertex, geometry, and pixel shaders
    Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
    Read from multi-sample surfaces in the shader
    128-bit floating point HDR texture filtering
    High resolution texture support (up to 8192 x 8192)
    Indexed cube map arrays
    8 render targets
    Independent blend modes per render target
    Pixel coverage sample masking
    Hierarchical Z/stencil buffer
    Early Z test and Fast Z Clear
    Lossless Z & stencil compression
    2x/4x/8x/16x high quality adaptive anisotropic filtering modes
    sRGB filtering (gamma/degamma)
    Tessellation unit
    Stream out support
    Compute shader support
    GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.

    Sound and Audio:
    Dedicated 120MHz audio DSP.
    Support for 6 channel discrete uncompressed audio (via HDMI).
    2 channel audio for the Cafe DRC controller.
    Monaural audio for the Cafe Remote controller.

    And these are early target specs. Subsequent devkits have had great boosts in performance, as well. Anyone who believes the Wii U is less powerful than current gen systems is out of their bloody minds. lol

    Also, nice work, Artifact. Touting a gussied-up, first-gen direct port as the game demonstrating what the Wii U is capable of.

  • Anonymous says:

    The reporter is clearly confused: Wii U was never meant to match any of the hardware specs of those high-powered loser machines. Only a stronger version of Wii. And of course Wii is far weaker in graphics than said machines. But it still outsold them.

  • That’s stupid to down grade the graphics for a game that was meant for the ps3. If you’re gonna issue the same game for the wii at least try to keep the same standard of graphics. Now I’m not saying graphics are everything, game play and story are important. Though in an ideal world Nintendo would be making GREAT GAME PLAY with EXCELLENT STORY and SUPERIOR GRAPHICS, in which one element of the game does not diminish the quality of the other. Still Nintendo is lacking a lot in the graphics department…but i guess it’s understandable. Current day game developers don’t know how to make a game with excellent graphics without sacrificing innovative and interesting game play features.

  • Anonymous says:

    The ONE THING that annoys the me about nintendo’s wii systems is that they got a bajillion controllers. Wiimote, nunchuck, wii fit, motion plus (an upgrade but you still got to buy it again anyway), classic controller, wii u screen. Options are great and everything but it’s also confusing.

  • Haters are gonna Hate but i gotta say it…;
    The Wii-U it’s yet another console like the 360…
    The Game developers will have more reasons to Downgrade their games so it “fits” in a single lame DVD.

    Ps3 and PC, might or might NOT be stronger/better, but what REALLY matters on videogames it’s the ability to hold more DATA, i’ve seen over the years how some titles (lots of titles) were made multiplatform in a single 360 DVD, instead of making them for Ps3/PC.

    IF you’re Gamers, you will remember how downgraded was FFXIII,Battlefield 3,L.A.Noire,MassEffect3, Dynasty Warriors 6, Saint’s Row 3, lots of others and recently Kingdom Under Fire just retired for 360 because they couldn’t store that much DATA on a single DVD.
    Again, The Wii-U will be another company that pushes developers to downgrade their games so they appear on a “Smaller DATA space”.

    On a side note;i have both Ps3 and 360, Fable 3 was my “fuck this, i’m out” for my 360 preference.

  • Anonymous says:

    Let’s base our comparisons on an unfinished port to an unfinished system when we know all release date games look roughly the same and sometimes worse than the previous generation’s last games because they’ve had years to work with the older system’s architecture! Whee!

  • Anonymous says:

    On the first batch the Wii U took the cake. Dat explosion. Dat tower.

    On the second batch the 360 was par excellence. It really can do lighting well.

    As for the PC, what wel-fare rid did they run this comparison on?

    As for the quote “Reports continue to emerge from sources suggesting that Wii U is significantly more powerful than the current batch of titles may lead us to believe – the obvious inference being that these games have been created on incomplete hardware, perhaps with development tools that are still evolving, by studios unfamiliar with the hardware.” I’m willing to believe it. The launch line up of systems always blows big blue monkey balls, no one knows how to utilized the new hardware correctly (xbox, PS2, 360 and PS3 are prime examples)or any of the new game mechanics that it as introduced (Game cube with its weird controllers and game boy hook up and the wii are prime examples of this.

    Come back in a year to a year and a half then lets compare multi-platform titles.

  • Hmh I’m sorry to tell you this but… you can clearly tell by the screenshots posted in the article that the WiiU graphics are superior quite a bit, in some shots equal at least. So I don’t really get what’s “gravely disappointing” here. Especially the last shot reveals a lot more advanced textures and lightning on the one labeled with “WiiU” compared with the others.

    But totally regardless of this quibbling, graphics are _not_ what good games are made of. 🙂

  • This aritcle is complete garbage.

    The Wii U version of Assassin’s Creed has higher resolution textures with more detail, better lighting and it runs at 60 FPS where the PS3/360 version only run at 30. That automatically points to it having over twice the graphical power.

    What people are doing with this is simply taking differeces attributing to them being different do to a lack of graphical power rather than design choice of the developer when there is nothing to suggest that one way or the other.

    Though everyone loves negative news when it comes to Nintendo, so despite there being tons of better examples of the Wii’s graphical power like Zombi U and P-100 everyone is going to jump to rally behind this.

    This is obviously what people want to be true even if all other information and examples say otherwise.

  • Anonymous says:

    This entire article is garbage. This is just a bad port. Assassin’s Creed on teh Wii not only has higher resolution texutres and better lighting, but it also run at 60 FPS where the PS3/360 version only run at 30.

    Though, this is obviously the news that everyone want to be true so out of all of the new about the Wii U and it graphics, as well as the different examples, they are going to focus on the worst they can find.

  • Anonymous says:

    Don’t compare cross platform titles, since those more or less always look the same on all consoles.
    Only Exclusives that were developed specifically for a console can draw out it’s full potential.

  • Anonymous says:

    Dunno… up close, the graphics look better on the WiiU than the 360/PS3… a bit more texture. There is some lose of detail of the water towers in the back ground – but that looks more like the anti-alias process… which makes the Wii U look better. The lack of AA makes the PS3/360 jaggies look worse.

  • Anonymous says:

    what the point putting the shity ps3 there it going donw any way coz they not make alot of money. i have to say the pc is the best out of all (xbox/ps3/wii) and if ppl think the ps3 OR xbox and wii is better they should die in the fire

  • Anonymous says:

    i have to mention this.

    they are compareing a game that has been reworked for the wii, but is generally a port, and a first run port at that, you what is currently on the 360 and ps3…

    remember what ps3 and 360 games looked like at first?

    i think you see where im going…

    its stupid to compare first year games, and games for a yet to be launched platform, to what is out now.

    • Anonymous says:

      I actually don’t see a difference.

      P.S. Batman has a metallic armor on, it’s supposed to be lit differently. You can actually see the old shaders where there are no armor plating.

      • Anonymous says:

        look at the building one with the explosion,

        ps/360/ps3 have better shadows.

        all i can say is the game is still unfinished for the wiiu platform, and that games get allot better year 2 and 3 of the console cycle.

  • Anonymous says:

    This lengthy list gamer/fanboy comments is probably why the term gamer is very distasteful. Just play your video games to relax. You shouldn’t care if you play a different game than someone else. Just because you own more consoles than someone else does not make you any better.

  • Anonymous says:

    LOLOLOL THIS ARTICLE IS TOTALLY FALSE.

    Have you seen the screenshots of games in the Presskits? No you haven’t, because if you did. You’d see that they look the same or MUCH BETTER.

    Ninja Gaiden 3 on the Wii U will be running at 1080p

    AND BATMAN? That looks better on the Wii U

  • hmmm i enjoyed playing the Snes, N64, GCN, Wii, PS2, PS3, 360, GB, GBC, GBA, DS, and PC

    soooooooooooooooooo i think i can say i’ve enjoyed games a hell of a lot if they have bad graphics. Graphics pretty much are a bonus. Some times they can be great simply for immersion or really getting a much better feel for a new world but if gameplay doesnt match up then its not that great.

    Also i want to mention should consider what the console offers. The wii is amazing with homebrew not to mention the wii and ps3 both allow you to play games online for free while the 360 not so much.

    Never really a good idea to get the systems at launch most times since the games that come out are either few in quality or just bad and you’ll have a long wait for something else to come out and the hardware is expensive not to mention can just be so damn stressful to purchase. fuckin console seagulls ” mine mine mine mine mine mine mine”

  • Anonymous says:

    Nar man I dont think the graphics are that bad, more light and reflections in the top one with batman and joker (maybe too much specular on batman) but if you look at the image of the tower explosion the edges are really soft a lot more smooth than both the ps3 and 360 and looks more like the PC version.

    But ultimately the WII U if the released specs are right has 3 GB of ram memory which is like 6 times more powerful then ps3 and 360 which have a memory ram of 512.

    I think its unfair to knock it out of the game tbh- plus if you really want the best graphics and everything then you should probably invest into a PC rather than a Console which are still quite far behind.

    But ultimately graphics dont matter in the same if its got great games.

    • Xbox 360 and PS3 have more or less equal effective power.
      The first has minor processing power but more dedicated hardware to games the second one has more raw speed but more dedicated to op sys and software(aka blu-ray)
      360 has also a special chip that manages Anti-Aliasing and minor graphic effects,that’s the reason because the games are generaly more clean and smooth on Xbox

  • Anonymous says:

    Great… graphics noobs critiquing graphics. How exactly do screen shots of a 3rd party title determine the potential graphics performance of a system? lol, they don’t, the hardware specs do. And the specs I’ve seen indicate that the Wii U is significantly more powerful than either the PS3 or Xbox 360. Arkham City could simply be a poorly implemented port.

    The GPU is based on RV770 and offers similar performance to an HD4870. Compare this to the RSX in the PS3, which is basically a gimped 7800GTX with a 128-bit memory interface. In other words, there’s a big performance difference between the two.

    And the native game resolution for the Wii U is 1080p, unlike the Xbox 360 and PS3. Sorry, but to make the argument that the graphics performance of the Wii U is somehow equal to or worse than the PS3/Xbox 360 based on screen shots of a single 3rd party title alone, is just ignorance.

  • Anonymous says:

    Number 1: No source. Not credible.

    Number 2: WiiU has not yet launched, meaning some things could change, both for the hardware and software. Comparing non-final builds is not conclusive.

    Number 3: WiiU is also splitting its power between the TV and the Gamepad – I think a few less polygons isn’t that big a deal, IF that’s still the case on FINAL builds (and the comparison is done by somebody credible.)

  • Anonymous says:

    Note that Wii U version has DIFFERENT ARMOR. They didn’t just add shine, it’s supposed to look like it’s made of steel. And on the second image Wii U image is moving and it propably has motion blur, which is why that ventilation shaft looks blurry. On the third image… well, let’s just say that if you cannot see how much more detail Wii U version has then you’re fucking blind. So in the end Wii U version looks better after all, those who argue about this must be X360 or PS3 fans.

    Still I wouldn’t recommend buying it because it’s only around 1,5-2x faster than X360/PS3. Next gen MS and Sony consoles will also get released next year or in 2 years and they will be a LOT faster than Wii U and when i say “a LOT” it isn’t even enough to describe how much faster they will be. Wii U is just a rip-off, even current 50€ graphics cards are more than 1,5 times better than those in X360 and PS3. Unless it’s under 150$/€ don’t bother.

  • Anonymous says:

    It looks pretty much the same, to me. No real major differences. That’s the problem with today’s gamers. They try to bitch about graphics when there’s really nothing to bitch about. The Wii U’s graphics are great. They shouldn’t have to be better than they are. And besides… it’s not even OUT yet, so for all we know, later games might have better graphics than this.

  • Anonymous says:

    You know what’s funny? Both Zelda and Garden demo, which were running on early devkits, were pushing global illumination, a feature that would have to be baked in other consoles else they melt themselves.

    Well done, Artefact, successful troll is successful.

  • Anonymous says:

    …sigh, graphics noobs critiquing graphics. How exactly does screen shots of a game by a 3rd party developer define the potential graphics performance of a system? It doesn’t. The hardware specs do. Arkham City for Wii U could simply be a poorly implemented port. And from all the hardware specs I’ve seen, the Wii U is significantly more powerful than either the PS3 or Xbox 360.

    Also, and the native game resolution for the Wii U is 1080p, unlike the PS3 and Xbox360.

  • Anonymous says:

    You also have to consider that the Wii U, being new hardware, the developers don’t know all the little tricks they can pull to get the best result out of the system yet, unlike with the PS3 and Xbox360. The fact that they were able to do something that looked like that as a launch title, even if it’s just a port, shows that the console has great capabilities. Hell, just compare it to the launch titles of the PS3 and xbox360.. those were god awful in the graphic department.

    • Anonymous says:

      The more graphics comparisons I see, the more I’m convinced that 3D graphics has been a solved problem for the past decade or so.
      Wake me up when a game comes along with game-play that is revolutionary and fun.

  • I’m steering clear of the Wii U because the last 3 Nintendo systems I bought looked really promising but let me down – I’m out.

    Still, I’m willing to accept the explanation that they just haven’t mastered the tools yet. Systems always get better looking games over their first 5 years or so, and by the end of the life cycle in 7-10, they look really great.

    But… I’m left with the question: If it’s still that close, why not just play third party WiiU games on a Vita when possible?

  • Anonymous says:

    “capabilities of the lowly PS3” are you fucking serious? the PS3 IS the most powerful piece of hardware in the market. Uncharted, Heavy Rain, Beyond, Heavenly Sword, The Last of Us show us what the console is capable of.

    Before anyone starts talking shit about this let me say that i don’t consider the 360 a bad console, only less powerful. Lets not forget that the original XBOX was the more powerful piece of hardware and the PS2 still ended up being the better console.

  • Anonymous says:

    Are the people really that blind? Can’t you all see that the WiiU has 4xFSAA, whilst the PS3 has jaggies all over the place?

    Saying that the draw distance seems less is bullshit as well, since the game is not a straight port. Maybe Gotham City has been rebuild here and there. Who know?
    Texture quality is better on the WiiU as well, which you can cleary see on the inmates overalls (though, the jpg compression kinda ruins it).

    We have to wait for exclusives to really know what it is capable of, but Arkham City on the WiiU looks iMo better than the PS3 and 360 versions. The FSAA alone makes it that much better.

  • Anonymous says:

    Why do people only care about the damn graphics? For practical reasons, they’re not that much different to warrant such melodramatic reviews OF A PRODUCT IN DEVELOPMENT. Am I the only one who still enjoys the original Game Boy and its games with rudimentary graphics but lots of fun and gameplay?

  • In general, I like Nintendo’s software, but for the past two generations, they’ve really failed on the hardware.

    It’s not so much that the Wii U isn’t powerful. It can output gameplay in 1080p, which is 2.25x the PS3 and Xbox 360 which is 99% 720p. It’s that Nintendo sets such a low bar for graphics. Just look at Pikmin 3, for example. It looks okay, but it certainly doesn’t look as good as it should, considering what the Wii U is capable of.

    More than just the graphics though. The fact that more than half of their firstparty titles have to be played with what I call the SIDEWAYS controller really kills it. Why they can’t just put analog sticks and four face buttons on the Wii Remote is beyond me (hell, even the PlayStation Move missed the chance to do this).

  • In general, I like Nintendo’s software, but for the past two generations, they’ve really failed on the hardware.

    It’s not so much that the Wii U isn’t powerful. It can output gameplay in 1080p, which is 2.25x the PS3 and Xbox 360 which is 99% 720p. It’s that Nintendo sets such a low bar for graphics. Just look at Pikmin 3, for example. It looks okay, but it certainly doesn’t look as good as it should, considering what the Wii U is capable of.

    More than just the graphics though. The fact that more than half of their first party titles have to be played with what I call the SIDEWAYS controller really kills it. Why they can’t just put analog sticks and four face buttons on the Wii Remote is beyond me (hell, even the PlayStation Move missed the chance to do this).

  • -The development kits of the third partys until then, were completely outdated.

    -The Nintendo consoles are made to last five years. When the PS4 launch in 2014 or 2015, the Wii U will be halfway through its life.

  • Anonymous says:

    Interesting, I would’ve expected to see an excuse along the lines of “developers have had 6+ years to work with PS3/360 dev kits and are very familiar with them while the Wii U dev kit is totally new to them.”

    Although that could potentially be an argument, compare early PS3/360 games to today’s AAA titles and there’s definitely noticeable improvement.

    • Anonymous says:

      This reason is exactly why I figured this was just a troll article. They got a quick port to look 95% like one of the most polished games ever made on a new system. That tells me that when they make games with the new system in mind they’ll be better than the near photo-realism we currently have. It’s hard to see how much more from graphics people are looking for than that.

    • Anonymous says:

      lets face it I dont recall nintendo ever stating the WiiU has supieror grpahics to the other mainstream consoles and when you look at nintendo’s console history they have allways been lagging slightly behind in the grpahics department, however their ideas and means to create fun an unique gameplay is evidently unmatched and although they may not allways succeed [wii balance board, power glove etc] they have had numerous successes and allways try to improve upon failing products. On another note Nintendo have allways created brilliant game franchizes with both excelent storylines and gameplay. Sony on the other hand don’t bother trying to create their own devices instead they just rip off products made by other companies, such as the playstation move, although they did create the anologue slide pads [I think] which are used on the psp and a version of it on the 3ds called a circle pad

      • Anonymous says:

        Looking at their history? Are you retarded? The GCN and N64 pissed all over the PS2 and PS1. The SNES was neck in neck with the Genesis, better in some areas, even. And the NES was the most competent piece of hardware when it released.

        People have no fucking clue what they’re talking about. :/

    • Anonymous says:

      Nintenyearolds damage controlling. Face it, you faggot, all the criticism you gave to the PS brand and double standards you put have now backfired.

      Nintendo isn’t and will never cater to the core gamers first. It will always be about teh casuals.

  • Anonymous says:

    This is such a stupid post. Judging the abilities on ONE port? Remember early PS3 ports of 360 games? Fuck, remember the PS3 version of Bayonetta? They all looked like shit, but the PS3 is absolutely more powerful than the 360. Few multiplatform games reflect that, as they’re all made for the 360 first, then ported.

    These images prove absolutely nothing.

  • Some people fail to realize that a game’s graphics aren’t everything. Give me FF 1-10 over anything after 11 any day. Resident Evil isn’t much better either. Pretty soon RE is going to be like COD, except against zombies, and that is actually how they presented RE6.

    You also have to look at the game’s on the platform as well. A lot of them are family-orientated or aimed at a younger audience, so there is no need for powerful graphics. It is the lowest priced console for a reason. I’m pretty sure Nintendo has the technology & knowledge to make a console with powerful graphics, but there are probably several reasons for them not doing so.

  • Anonymous says:

    It’s using the same damn textures the ps3 / 360 one is. The Wii U has access of over a gig of texture ram! Ps3 / 360 only has around 250 MEGABYTES. THere’s no way they could even catch the system. It’s just the media trying to defame Nintendo.

  • Anonymous says:

    Lol at this news… It’s only a port, what do you expect? (I’m not sure if it is even a finished version or some beta…)
    Original Wii U games will surely devastate ps3 and the xbox

    • Anonymous says:

      the game looks way better on both the PS3 and 360, most of these guys probably don’t even own either of them and just rant what they read on the internet without seeing the actual thing for themselves.

  • Anonymous says:

    i think the detail on the wii u looks better to the others appart from the pc of course but then thats not a consol. I don’t think that graphical detail is the end all of all games the best games i’ve played don’t rely on stunning graphics to sell and the worst games i’ve played have all boasted about there graphics. besides i doubt the next gen ps’s and xboxs will have that superior graphics given that 1080p is the currant limit on hdtvs these days. Really i just play games based on how fun they are to play and there reply value and really if you cared that much about graphics in games then you’d just play pc games and upgrade your graphics card every year or so.

  • Nintendo doesn’t want to compete on the hardware end of the deal. The Game Boy with its black and white screen dominated the competitors who went for color. It’s in the philosophy of the company ever since the very beginning.

    But it’s the competitors I’m worried about. They don’t seem to ask the right questions, like “Why is it that some of our PS3/Xboxsomething games are inferior to some 20 year old NES games?”

  • Anonymous says:

    So where exactly did Wii U have inferior graphics? I didnt notice any difference in the screens beside the first one. And graphics are good enough for Nintendo, so they can concentrate on gameplay.

  • Anonymous says:

    honestly, i dont see why ppl make a big deal out of this, specially fanboys, you play what you want. i have a ps3 and the only consoles i ever bought were only ps1 and ps2, but that doesn’t mean i wont buy a wiiU just cause i prefer my ps3 or ps4(when it comesout).
    Consoles and games shouldn’t just be about graphics, but also about the variety of games they offer, and gameplay gimmicks.

  • Anonymous says:

    Even the game with the best graphics will fail, if the gameplay is buggy and unrefined.
    Some should just appreciate of what they have now.
    Many people still enjoy the old and good games.

    • Anonymous says:

      Or, console gamers who have long since left the bullshit of dealing with PC gaming behind them laugh their ass off at you.

      Well, that, or they just completely ignore the PC. Something PC gamers have a very hard time doing with consoles.

      And that’s because console gamers are happier than PC gamers. The day you figure out why… hell, you’ll never figure it out.

      • Anonymous says:

        @ 03:40

        The appeal of video consoles has been:
        1) Ready-to-run (no messing with CONFIG.SYS files, or the Registry or applying patches and firmware updates);
        2) More powerful graphics than are available for PCs; and
        3) Good titles available only for video console.

        Items 1 and 2 are false these days, leaving only item 3.

        • Anonymous says:

          PC games, ready-to-run? LOL

          Even up to this day anno 2012, most PC games still need to be fucked around with and patched to get them to work like you want them to on most systems, and it will always be like this. Because the PC is a fragmented platform, PC developers can never be sure of the target machine’s specs and quirks, it’s near-guesswork.

          Also, try to install (or even play) any pc game these days without having to create and log in to an online account. I’ll wait, while I pop a disk on my console and play.

        • Anonymous says:

          And console gamers are fucking annoyed by formerly PC-only crap like unfinished glitchy products, patches, game installing, online validations and fucking screen tearing invading their games. Yet console games are still more enjoyable.