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Final Fantasy XIII-2 “Now Too Non-Linear”

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For Final Fantasy XIII-2, Square Enix seems to have been busy correcting the extreme linearity and general absence of RPG-ness which  caused so much criticism of Final Fantasy XIII, with some maps looking distinctly complex – although this has immediately prompted complaints that they “will be a complete hassle to navigate.”

Some of the maps:

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Towns and other crucial RPG elements were also promised, so it would appear Square Enix is attempting to address some of the major complaints levelled against the original.

In fact it may have achieved the ironic position of being less linear (at least in terms of dungeon design) than the latest paragon of open-world RPGs, Skyrim – a game in which almost all dungeons consist of a corridor to the boss followed by a convenient one-way shortcut back to the entrance or surface.

The original, by way of comparison:

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However, the online reaction still seems to be demonstrating that, for some at least, Square Enix can do no right:

“I hope you guys are happy – after you complained about it being non-linear it is now a total bitch to navigate.”

“ヽ(´・д・`)ノ”

“It’s super-complex now. This game is godly!”

“It’s more complex than I expected.”

“They should have done the first like this.”

“Nobody really wants non-linearity with such small maps in any case.”

“They’ve just piled in pointless forks so much it’ll be a total hassle. Damn idiots moaning about linearity.”

The game’s international release is due in January, although the Japanese version is available now.

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