Final Fantasy XIII-2 “May Be An RPG” “Could Have Towns”


More details on Final Fantasy XIII-2, Square Enix’s sequel to the controversial Final Fantasy XIII, have emerged by way of a short trailer – which some have interpreted as having the towns and perhaps even non-linear segments so absent from the original.

The trailer:

The absence of towns (omitted for being “too much work“), shops, levels, choices, intelligent gameplay and other traditional RPG elements were a major if controversial source of criticism for the original, although this did not stop it selling millions of copies anyway.

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  • Anonymous says:

    Final Fantasy XIII is not terrible, just lacking in scope and (oh the irony) “focus”. There’s much to commend; it looks beautiful, the character designs are stronger than FFXII, and the music is brilliant. They made a genius decision in making Fang female.

    However, they undid all the things they got right with a load of poor decisions.

    Characters: Lightning is great, as is Fang (awesomely sexy and badass). Szazh is cool, and Snow is broadly pretty good as a character. Vanille and Hope are the weak links in the party; they are very much character archetypes; absurdly cute moe and whiney emo boy.

    Scope: In RPGs, its always been the case that visual splendour often has to be sacrificed in order to give the game a true sense of adventure, of taking place in am explorable world. In RPGs, Quantity is in fact more important than Quality; I’d prefer 15 boxy towns to 1 exquisitely rendered one. Part of the joy of playing an RPG is to explore the world, to go where you want.
    The story feels too closed, too small. The story is supposed to affect the two worlds yet because we don’t ever really see the people of these worlds or connect with them.

    Linearity: First Person Shooters are lazily linear (ffs Metroid Prime showed how to make an FPS non-linear yet we still get the same Chapter-based BS), and it seems that Square have taken this to mean RPGs should be, too. Obviously, you don’t wnat an RPG to be so nebulous and non-linear as to bore people, but you also wnat to make it a game that is worth exploring.

    Legacy: Personally, I feel Final Fantasy VII may have poisoned the series; Square always seem to be trying to make “the next FFVII”, rather than just make a great FF game. IMHO FF6, 8, and 9 are arguably better than the great but absurdly overrated VII.
    Apparently FFXIII went through a confused dev process, and it shows. Its not a bad game, but it is a game that could have been great if the developers weren’t so unsure of themselves.

    Square still have creativity, they can get their mojo back. They made the wonderful The World Ends with You, don’t forget, and whereas Sega won’t make a new Phantasy Star (a proper one, not some online crap), Square are at least still making Final Fantasy games.

    Heck, Square should poach Reiko Kodama from the clowns at Sega and put her in charge of FFXV.

  • Anonymous says:

    XIII was a good game. Anyone who really thinks otherwise either never played it, or actually liked it, but wants to be apart of the hate crowd.

    The games plot didn’t allow for towns. Your party were all L’Cie, which are feared and hated among the citizens of Cocoon. They were also wanted criminals that if they had shown their faces in any towns, the town would erupt into chaos. It’s kind of hard to stay at an Inn with women and children screaming in your eye all night from fear of you!

    Add in the fact that your party was completely healed not only after every fight, but also every time an Eidolon was summoned, why do you even need potions? You found all of the accessories you needed in the world map, so you didn’t need to buy those, and if you were keeping pace advancing your character, you had all the weapon upgrade material you needed to upgrade your weapons from fighting monsters.

    Yeah the maps were straight lines, but it also signified the urgency of the story. They had to keep moving forward, never looking back, and never getting comfortable where they where. They had a Focus to complete and not alot of time to do it in. So why waste time lounging around in towns, when A) Your hated by the towns people, B) Your slowly turning into a zombie like creature?

    XIII was one of the most well thought out games I’ve played in a long time. Yeah the characters were cheesy, but if your not use to that from Japanese RPG’s by now, you should just give them up entirely?

    • Anonymous says:

      Dragon age was a good game. Anyone who really thinks otherwise either never played it, or actually liked it, but wants to be part of the hate crowd.

      In Dragon age: Origins you are a Grey Warden, a man/woman that has been given the power and curse to fight the Darkspawn and your final obligation is to use yourself as a sacrifice to destroy the Arch-demon.

      Because of the curse that is affecting you, you only have 20 to 30 year to live before you succumb to it. All Grey-wardens are destined to turn to mindless beings and at the end, turn to Darkspawns themselves so they are glad to sacrifice themselves in battle before that happen.

      Oh, the uncle of your king has betrayed the kingdom and is now persecuting you and your order so most soldiers and townspeople are aware of your wanted status.

      Oh wait, you are also in a hurry because the darkspawn blight is spreading and it will destroy everything, whether it is good or evil so, tough luck kid.

      Oh before I forgot, there are towns and village people. There are people, monster or soldiers out there that either love or hate you, or maybe they are neutral. There are many areas to explore and people to meet, just depends if you are holier than thou or a schumck.

      Dragon age:Origins was one of the most well thought out games I’ve played in a long time. Yeah the characters are not cheesy, but if your not use to that from Western RPG’s by now, you should just give them up entirely.


  • Ever since FFX, the series has looked more like a J-pop video in which the androgynous and heavily airbrushed performers have spoofed a JRPG. This is one of the reasons why I think FFXII is underrated; it’s an exception to that rule – it was open, it was non-linear and the only faggoty ladyboy was some last minute add-on to please the fangirls and could generally be ignored (and you didn’t even have to control him or have him in your party apart from in town sections – oh yes, and it had nice towns too).

    In the same way that Hideo Kojima basically wants to make slightly camp Cold War movies with loads of conspiracy theories but is using game development as his outlet, Nomura wants to make incredibly homoerotic J-pop videos and then suck all the guys off after each sweaty performance, but is using “game” development as an outlet. I can definitely imagine that he’d have wanted FFX-2 to feature an all-male cast but the rest of the team talked him out of it.

  • Anonymous says:

    I don’t know why, but these Final Fantasy games remember me those porn games from “Illusion (イリュージョン)” where you go straight ahead, fighting shitty battles and waiting for a cute CG movie.

  • Anonymous says:

    Well as a final chance SE you got 2 more chances from me 1 just cause the New MC is a guy (I know its chauvinistic but lets face it the only time a woman has been a MC in an jrpg and its been successful is P3P and even then she’s an “Option”and you don’t neccessarily have to make her the MC) and 2 Versus XIII showed some promise so that’s it SE 2 more and then I,m changing the label on my ass to say Property of Atlus

    Girly man? Many girl? Does it really matter?

  • Anonymous says:

    As long as they keep that rockin’ combat system, make the game less linear, not introduce another Hope *growls and puts down very large knife* then I’ll be very happy. I didn’t mind the lack of towns; All I do in them is buy the newest gear, and that streamlined alternative let me get back to the game much more quickly.

  • everybody bitching at ffxiii cans suck my dick y enjoyed the game and it looks amazing, also i really enjoyed the battle system, i personally always hatted having to go to towns just for equipment or armors so i welcomed the fact that they got rid of them, i really don’t get ppl bitching about that

  • Anonymous says:

    Who knows? Maybe they learned from their mistake and are actually making a good Final Fantasy. It’s like the FFIX to their FFVIII (hopefully), so all we can do is wait until more is released.

  • Anonymous says:

    Well as a final chance SE you got 2 more chances from me 1 just cause the New MC is a guy (I know its chauvinistic but lets face it the only time a woman has been a MC in an jrpg and its been successful is P3P and even then she’s an “Option”and you don’t neccessarily have to make her the MC) and 2 Versus XIII showed some promise so that’s it SE 2 more and then I,m changing the label on my ass to say Property of Atlus

  • Squaresoft and Enix are the source of fond memories… Square/Enix is a nightmare.

    At one time they were the two premier RPG makers in Japan but the conglomeration that they became is nothing but a hollow shell to two former creative giants.

    Each release is more pathetic than the last…. Square/Enix will not get another dollar of my money until they can create something worthy of their name.

  • Anonymous says:

    why they keep insisting in this?

    Damn you Square, if they stop wasting time making a sequel to a fail game, and go play again your old titles, maybe them can remember how make a good game and not this colored shining thing with all this “fashion” design that they call Final Fantasy XIII…

  • Anonymous says:

    This happens every time a new FF comes out. People bitch to death when Square tries something new, even though people know future games will be different once this story is finished.

    I liked FFXIII. Sure there were things I wasn’t okay with (just like any other FF), but overall it was a solid game.

  • Anonymous says:

    I hope this fails big time I never bought XIII never wanting to support this kind of game. From what I hear Lightning has less personality than a cardboard box. SE lately has been disappointing to me.

  • Personally, I’m a bit skeptical with the sequel.

    I haven’t played the DS sequel to FF12, but I do own FFX-2, which wasn’t exactly a great game.

    As for FFXIII, I thought it was a refreshingly different game. The combat system was more active than any of the others. The Paradigm system also lead into a certain skill-factor being added to the game.

    I personally never really cared about the towns thing, since you could always argue that it just wasn’t part of the plot. In the end, there wouldn’t be much to do in those towns. Shops wouldn’t exist because they already do in the save spots. Inns also wouldn’t exist because you heal to full life after a battle is done. Doesn’t really leave anything for a town except a structure of buildings and lots of NPCs. And that’d just be boring.

    Granted, it was a bit sad that they completely ignored the possibilities of exploring Hope’s hometown and that amusement park.

    • Anonymous says:

      It did kinda disappoint me when I didn’t get to hang out in the amusement park, but I just outright laugh at all the whiny babies that cry about “there’s no towns/npcs/shops/whatever.” They couldn’t be more wrong.

      Hell, 3/5ths of the game takes place in a city/town/village/whatever FULL of npcs, it’s just none of them want to have anything to do with FUGITIVES FROM THE LAW (which, if you didn’t pay attention to, you are). Think of it this way: your face, name, age, sex, place of birth, everything about you is plastered all over America’s Most Wanted. Every day. Forever. And absolute proof of your crime is presented to the public. It’s completely undeniable proof. Nothing you can do or say will get you any verdict other than “GUILTY AS FUCKING HELL!” Do you think, for one second, you’re gonna find a person that’s gonna want to talk to you, or any merchant that’s gonna sell you a damn thing, without first going to the police/military and turning you in? Hell no.

      So why do people think the l’Cie have it any different? They’re in the EXACT same situation. When they’re on Cocoon, they’re running from the law almost constantly. They don’t have time to be lollygagging around, “exploring” and doing typical rpg stuff. They don’t have that luxury. They’re busy hiding and RUNNING FOR THEIR LIVES while at the same time trying to figure out WTH exactly is going on.

      Just goes to show people just don’t pay attention to the story. The explanation of why things are the way they are is right in front of you in the game. This isn’t Bartz and co.’s Happy Fun Time vs. a tree, or Terra and the Returners vs The End of the World as written by a clown, this is 6 fugitives from a society that wants them dead, and nobody is on their side but them (not entirely true, but to tell who IS on their side is a bit of a spoiler). You tell me how “towns, shops, npcs, and other rpg fare” is supposed to fit into that?

  • Anonymous says:

    It’s nice to see that the Japanese still have no freaking clue how to dress characters. I guess neither fashion nor common sense exist in Japan. Would have been nice if the Final Fantasy series ended forever, but whatever.

  • Anonymous says:

    To be honest all this crap about FFXIII being linear is driving me nuts – ALL RPGS ARE FRIGGIN LINEAR! The only difference in other titles is that you get the illusion of choise.

  • Anonymous says:

    So if they were ‘too much work’ for FFXIII, how did they suddenly become able to do it here(assuming this trailer wants to suggest that anyway)? I smelt bullshit back then and I’m still smelling it now.

    I’m not exaggerating to say that I became traumatized with XIII, XIV and 3rd Birthday so these days, I have one simple rule when it comes to buying anything with Square_Enix logo on it:

    If the game has a lot of Motomu Toriyama’s involvement in it, that would make it automatically binary-coded feces.

    Sadly, Wada being a useless shell of a CEO that he is, still saw it fit for him to stay.

    • Well it’s actually quite simple: all the tools and engine are finished.

      That means people can actually concentrate on content, and not on having to build everything from scratch.

      • Anonymous says:

        Well it’s actually quite simple: SE are lazy fucks who think they can churn money and gain fame on being lazy. Guess what.

        Just look at Skyrim, since they lost their rights on using the old engine, Bethesda made one from FUCKING SCRATCH!! Look at their trailer and one can tell that it is no simple feat.

        And no, it is not simple.

      • Anonymous says:

        They should have just licensed an existing engine then, IF that was the real reason. They certainly did not have any problem licensing Unreal Engine for a couple of their RPGs. Thou they did not utilize it properly.

    • Anonymous says:

      “They were ‘too much work’ for FFXIII” because they had to devote resources to creating Crystal Tools (originally called White Engine) for the PS3, develop a brand-new battle system, etc. Now that a lot of the work is done, and probably more importantly, now that they have the experience of having built a Final Fantasy game for the PS3, they can allocate more development resources to towns, side games, etc. Makes perfect sense to me.

        • Anonymous says:

          With RPG’s the battle system should be good from the tutorial not after a day and a half of wallowing through a sludge combat system. A main objective combat system is to make it so players want to keep fighting. Saying play the fucking game for 20 hours then you can have FUN is fucking bullshit.

        • Anonymous says:

          I admit the battle system was pretty brainless for the first 20 to 30 hours or so. But once you start dealing with the likes of the Adamantoise, AFTER you finish the game, it does get interesting. So yeah, the system is unbalanced. But with a little tweaking of the levels, XIII-2’s battle system could be really entertaining with little effort on the part of Square Enix.

    • Even non fans of videogames, looking at the Square Enix fiasco the past two years, it really is funny how much of a back and forth the company has with negative press and enraged fans.

      Square Enix is the Aya Hirano of game companies.

    • Anonymous says:

      To be honest, the lack of towns wasn’t really a big deal imo. If you played the game you should have noticed that its basically a really long adventure with almost no “breaks”.

      Also, the way the game was set up, you NEVER had to buy any weapons or items, and almost never had to buy any accessories. The only thing you really ever bought from shops were upgrade materials. Yea they could have added towns if you really wanted to just talk to random people, but of the conventional town goodies (shops, inns, save point, talk to get next quest info) none were needed in the game with the way it was structured. The lack of towns didn’t bother me at all.

      Now the convoluted plot, and unlikable characters (cough*snow*cough) are a completely different story.

      • “its basically a really long adventure with almost no “breaks”.”


        Even better: Make a TV series!! That’d be brilliant. No complain can come out of that!

        • Anonymous says:


          That’s the dumbest thing I’ve read all day.

          Just because it was ‘ooh super duper complicated engine’, consumers have to put up with that shit? Crystal Tools was supposed to be a game engine that was going to be used on a lot of games, not only FFs. In which case, why can’t they develop it seperately? Why include the engine’s creation in FFXIII’s progress? So they would have an excuse to half-ass it because ‘we don’t have much time’? That means that the time they could have spent on FFXII could have been only 60% from those 5 years. Even much less if you consider the transition they had to make from its original PS2 code to PS3, which is STUPID because they should’ve let it stick to PS2.

          When Capcom started developing MT Framework for RE5, they didn’t announce anything about there being a new RE. They told us about RE5 only when they actually do work on RE5, not on the engine that will run it.

          S-E made stupid decisions and used stupid excuses to make up for it, and fanboys just continue to take it in the ass. Fucking faggots.

        • Anonymous says:

          “So if they were ‘too much work’ for FFXIII, how did they suddenly become able to do it here(assuming this trailer wants to suggest that anyway)”

          Because this time, there was no need to put so much time into developing that stunning graphic engine. Post after thinking pl0x.

      • Anonymous says:

        Alas, we morn for the good ol’ days when taking turn battles, logical characters, and vast lushes of land exploration was possible. Right now it seems as if FF is trying to keep up in terms of “graphics,” as most other well known companies we know of are doing as well. *rolls eyes* Only Aqua can stop Snow. Just as learning from a past game-design flaw is supposed to make a product fixed — where’s the old battle system?

        • Anonymous says:

          It’s not necessarily bad, just different. Think about a lot of the turn-based games, you can get by by spamming the “accept” button and just spamming melee attacks; complex strategy often doesn’t come into the very end. FF XII eschewed that for a system where combat within a role was very streamlined, but the skill came in setting up your paradigms and switching in the right situation.

          It replaced spamming attacks and winning with letting the game spam attacks for you while you switch roles.

          I actually enjoyed the combat. It’s not necessarily any better or worse than previous FF games, it’s just different. Same with the linear progress and lack of towns. Towns and more freedom is certainly fun, but I disagree that it must be present.

          If you don’t like the combat, that’s fine. But that doesn’t mean that anyone who did like it is a “motherfucker”. Everyone’s entitled to their opinion.

          And by the way: Blitzball met just as much hate as it did love. I personally found it tedious, slow, boring, and time-consuming.

        • Anonymous says:

          Being FF, nothing wrong with changing gameplay. They’ve been doing that for nearly every title. Even though ATB stuck for some time, how you develop your characters are different(Materia System, GF Skills, Crystals, Sphere Grid, etc).

          The thing is, they took out SO MANY things that FF has been gradually adding to their sequels until IX. When X came out for the PS2 and took the world map away, I wasn’t so assbitten since they were still trying to get used to animation CGs complete with voices, and the story’s decent. Towns felt a bit smaller, but they were there along with all the secrets hiding behind it. Almost all NPCs get voices too. Also, Blitzball was good enough that Gamefaqs had a split board dedicated to that minigame alone.

          XIII is just crap. I find it difficult to fathom those motherfuckers who claim that XIII’s battles are ‘great’ when you only control one character and the rest are at full mercy of the goddamn AI. Outside battles, it’s like you’re just pushing the fast-forward button through a fucking tube, and there was nothing to interact with. These are why I disagree when people say XIII ‘has at least great gameplay’ when IT DOESN’T.

      • Anonymous says:

        I guess you can at least agree with me that Motomu Toriyama is Uwe Boll of videogames. This guy has always sucked at games he gets involved in too much, ALL THE WAY from Bahamut Lagoon until now.

      • Anonymous says:

        Well, bud… I’d believe you if you were a Japanese who got them first. Indeed many Japs weren’t aware of it, and you can see them vent their frustrations in gaming blogs like

        But the rest of us… WE HAD BEEN TOLD WHAT WAS IN STORE FOR US SINCE WE HAD MONTHS BETWEEN JAPANESE AND N.A. RELEASE. But nooooo~ “You don’t have the right to complain until you actually played it”. Well, if you bought into that shit FF faggots were feeding ya back then, you’re just blind.

        • Anonymous says:

          The game was out Dec. 2010 in jp, Spring 2011 rest of the world.
          A preorder of goods due to in over 3 months and not bothering much with the news isn’t really that unusual…

          So, I tried enjoying the linear story of XIII, but leaving out Japanese audio and additionally translating “役め” which makes perfect sense, and explains the story, with a vague “focus” which doesn’t make any and leaves you wondering WTF is going on, pissed me off enough to never buy anything rectangular again.

          The only right thing they could do to save future customers would be to give players 90% rebate on FFXIII-2 if they send in a copy of FFXIII…
          (that is, IF FF-XIII is actually a game…)

      • i dont know if thats sarcastic or not. but ill respond.

        yea, we could see it coming, but how many people REALLY believed everything bad we were hearing, and not just assuming it all to be fiction and taken out of context?

        i mean that until official strategy guide pictures were leaked, did you believe the game was basically a straight line, or did you think it was over exaggerated?

        when i am genuinely excited for a game i try to go into a media black out, so nothing gets spoiled, and i just try to hear when the game will be out. so there is a good chance that many of the preorders couldn’t cancel because they just didn’t know at all. and in america, ff is one of those games that people get like a madden game, but with a bigger preorder base. these arent the kind of people who read the gaming blogs, these are the kind of people who generally just get a few games a year. they had very little idea how… straight of a game it was, or knew about all the criticism the game was receiving,

    • Anonymous says:

      Actually thats one of the things I loved in FF13, the gameplay. Switching fast between the paragims or what they were called was fun imo.

      If we wanna talk about bad gameplay its FF12. Cant say it was fun to put up gambits and just move forward and kill all stuff.
      I didnt even have to do anything at the last boss fight. Now thats fucked up.

      • Anonymous says:

        I dunno, I found this to just devolve into boring “choose correct paradigms”. all of the ‘hardest’ battle in FFXIII are actually quite simple cycles through 2-3 paradigms while the computer makes the actual decisions for you. At least with FFXII I could decide to individually control each character for on the fly plans or specific strategies. FFXIII is just pick the correct time to tell the game to ‘Buff’, ‘Debuff’, ‘Attack’, ‘Heal’, ‘Defend’

        • What he’s saying is that was the whole system in FFXIII. They took the very basic things like attacking or defending and glorified it into the entire semi-automatic battle system. The Gambit system was a way of giving the player control of his party members even when he wasn’t directly controlling them and wasn’t the entirety of the system, just an optional extra. It obviously proved too complicated for more JRPG players who just want to look at the KAWAII anime characters and press a button every half an hour, because in FFXIII that was dumbed down to “Pick a role and THAT will do all their AI for you rather than you specifically designing it”.

          Also, in FFXII you would often have to take manual control of everyone in tougher battles whereas that isn’t even an option in FFXIII. Finally, in FFXII the battles took place in the field, you didn’t get teleported to a little room to fight the battle in and so your party placement was important. You could keep an archer back or put them up on a higher, more defensive area. No such choice in FFXIII.

        • Anonymous says:

          It’s your own fault for spoiling it then. They obviously were trying to expand their market by adding those automated attack features, and more people that never played FF did indeed buy the game, for those that know what they’re doing there is still a very nice and complex battle system. I never use the computer commands since they will only spoil it.

    • Anonymous says:

      being able to FUCKING CONTROL THE FUCKING CHARACTERS would be a huge plus. Just saying, Persona 3 fixed this huge grievance with their remakes and 4, we can only pray Squenix is half as smart as Atlus…

      …I think this game is fucked.

    • Anonymous says:

      we really wonder who’s fault it is. Initially i thought it was Tetsuya Nomura but he did a fine job with FFVII and Kingdom Hearts. But isn’t it the director of the game who developed all these plot/ideas? Perhaps Nomura’s taste has gone down…?

      Wish Hironobu Sakaguchi didn’t leave Square Enix…

      • Anonymous says:

        FYI XIII’s director is not Nomura but Motomu Toriyama,
        Nomura’s job was as the chara desainer.
        and the battle director for XIII is Toshiro Tsuchida, the man who responsible for FFX battle system

        and I preferring Versus than this title

        • Anonymous says:

          ff13 was one of the worst games Ive ever played. All involved should be fired. The people who keep greenlighting these damn spin offs to one of the worst games ever made need to be jailed.

      • Anonymous says:

        Hironobu nearly bankrupt Square (and made the possibility-more the necessity- of the fussion with Enix)….Nomura kept the franchise alive, but when your boss make the decisions that counts, and they may piss off the fanbase – but make more money, how can you say no??

  • Anonymous says:

    Comeon a ridiculously long haired guy, and another one who wear robes(is that what it’s called) as the 2 male characters of this series?

    Hell i’d take whiny Tidus or Hope over crossdressing shit

  • Anonymous says:

    i think Tales, Dragon Quest series is the only jrpgs that retains the features of what a rpg should be.

    Square-Enix’s final fantasy team puts way too much focus on graphics and perfection and neglect all the elements that make up an RPG.

    It was already downhill from Final Fantasy XII, where the game feels more of an MMORPG…

    • Anonymous says:

      Nothing wrong with FFXII looking like an MMO. What matters is that there is a hella lot more to do in FFXII than FFXIII. The only thing bad about it was that it didn’t expand enough on the story. Some people would complain about how the world is too vast, but I believe it’s the same group of people who didn’t play it at all because you can teleport to places in FFXII using teleporting(orange-color) save points.

      XIII sucks both in gameplay options AND story. Long, boring ‘tunnel’ with next to nothing else to do outside battles, smothered in convoluted piece of shit for storyline.

      It’s like S-E was trolling comments from XII. They basically took all that was missing from XII and smother XIII with it(cutscenes), while taking away everything else that made XII good(gameplay options). This is wrong, because the point of making games in the same series is to improve on what’s already there, NOT TO TAKE AWAY WHAT’S GOOD AND PUT SHIT IN ITS PLACE. Yet fanboy faggots of XIII insist that it was an ‘evolution’. Apparently they mistaken that for ‘devolution’.

      • I think Dragon Quest VIII was the last really old school JRPG produced by Square Enix that I have played. I had to put in well over 100 hours to finish it and it had very few cut scenes. One of few games recently (2006?)produced where you could lose a “boss” battle even though your were leveled up pretty well.

    • an rpg should give you a role and vast choices.

      such as, your role is savior of the world.

      you choices could be what class\sex you play, what style you play as, your party members, where you go, and how you level.

      bigger choices could reshape the world, give you different outcomes, or just end up killing a story important character forcing you to advance an alternative way.

      and jrpg are usually just adventure games with stats. im not saying they are bad, just barely able to call them rpgs.

      • Anonymous says:

        your role must not be limited only to “savior of the world”. Hell in table top, you can even be the “evil overlord of the world” or “oppressor of the weak” if you want too.

      • Anonymous says:

        I dislike what you call “rpgs”, I like when they have engaging story and characters that have personality; main characters in wrpgs are 90% faceless, and always having little actual storyine actions that define the character (I understand the feeling of being you, its just that if I wanted that, I’d be playing a tabletop rpg).

        Also, in videogames the jrpgs you despise so, were the ones who created the genre (for the vg world) so don’t go lowering them

        • the jrpg was based off d&d

          over time they evolved away from rpgs, and became a game where you watch a story and level up

          after that, some (square enix) are trying to evolve the stats out of an rpg without giveing it a branching story at all

          jrpgs are on the verge of becoming just a 40 hour movie (13 was the first experiment in this) with road blocks in the way between movies (a level grind, or a pain in the ass boss)

          i REALLY hope that jrpg turns around, because i love the anime art style, and fantasy worlds they create, but hate game play of many recent ones. and i hate the setting for most western rpgs (lol war, ho hero it up now) but the game play is SO much more satisfying where everything actually matters.

        • random battles in d&d though could be fun and relatively easy. but we are talking about a table top rpg and a video game, thank god random battles are mostly done away with. i love being able to see the encounter, or at least AN encounter, instead of out of no where… monsters.

          it adds to a game because in low health situatuions you can sneak ahead or run away based on should you head back or is their a save sopt close by you want to hit up

        • Lonesnipa says:

          I also miss random battles. The idea for random battles came from dungeons and dragons, and they ran with it. I like dungeons and dragons. What was wrong with random battles? What was wrong with the take a turn combat system for that matter? I can tell you I hated FF 13’s system because for the first 4 hours I was just sitting there mashing the fuck out of the x button. I quit FF 13 around 16 hours in too.

          Btw, FF6 is my ideal Final Fantasy. Its linear up through until you get to the floating continent, and then you can make choices that really do affect the game. Wait for shadow or leave him. Then, world of ruin, you have a choice of how you go looking for your friends. Its a real godamn RPG.

          And one last thing, I’m already unimpressed with the graphics I saw in that trailer. They look somewhat similir to FF 13, but, and this is a big one, how come the sand looks like they took brown and just used the paint programs fill in tool?

      • Anonymous says:

        that’s why they are called jrpgs. Imo, your view of rpgs is more inclined towards the western side, games such as Dragon Age, The Witcher, Baldur’s Gate etc

        JRPGS are totally different though, and when the thread title says ‘May Be An RPG’, it probably refers to RPGS like the old Final Fantasy, Suikoden, Golden Sun etc. Since it originates from a japan source, i am positive this is what their ‘May Be An RPG’ be referring to

        • there are really 2 ways i will call a game an rpg.

          one would be what i said above, where you get choice, shape the world by your choices, and so on.

          another is stats. heavy, meaningful stats. where gaining every point is an achievement and an advancement in some way. however in recent years, the more rpgy games from japan have streamlined leveling, taking away stat goodness, while giving nothing of my previous deffinition.

          take a look at disgaea games. thats the kind of stats i’m talking about. where you have levels, you have hidden levels (reincarnation), your weapons have levels, and everything you do can modify stat advancement in some way shape or form.

        • Anonymous

          you can argue that… at the same time i would say that uncharted made me care more about its characters than most jrpgs can do at this time, and they can also make me more immersed in the character than jrpgs, because the main character isnt a self doubting twat that has to be dragged kicking and screaming through the plot.

          also, good rpgs never force a character on you, you make the character yourself. now in video games, this inst fully possible yet, but there have been more than a few games in the past where you play a hero with no past and fight till you beat the main boss, WITH story along the way, im not talking about nes old where that was the game, i mean a story rich world with a blank shell you as a main character you play as and do good with.

          in most jrpgs, you have no real say on what stats get focused on when you level, leveling just happens, in most jrpgs you also dont have a choice in what armor and weapons you use, as you are tied to once class and the weapons get progressively better, there is no this blunt weapons is more powerful than this sword, but slower, where you define your character through the choices in what weapons you want to use.

          and in that sense, uncharted is more of an rpg than jrpgs, because you get a character, with a back story, who isn’t a sniveling cunt, which you control and play as you want to. you want to use a pistol the whole game, a shot gun, an assault riffle, or take the enemies all down with melee, all those answers are right, the same is almost true with assassins creed but its probably a better example because of the pseudo leveling systems.

        • Anonymous says:

          but of course, just in some games you play an epic hero exploring the world and fighting off villains and such. And in other games you play a bunch of annoying people running down a hallway for 20+ hours…

  • I don’t mind auto-battle, bur what I do want to see are tons of towns/cities, tons of boss battles (epic ones for good memories) and at least 2-4 super bosses to put yourself into a great challenge. And please they don’t add any Ultima/Omega Weapon boss incarnations, if so, I’ll cry myself to sleep. Or not. And also tons of equipment and weapons and of course epic final weapons per character.

    • Anonymous says:

      That’s just like your opinion man. I think battle system in FF13 was the best one in years. Auto-battle doesn’t require you to micro-manage easy monster fights, but it’s very deep in big boss fights. X-2’s system was way too tedious in small fights.

    • Auto-battle wasn’t so bad since the game never made choices that were better than the ones I wanted, so I still had to play. It was a hindrance though when it controlled the AI, especially when they are healing, debuffing, or buffing. The biggest problem with the game besides the corridor-fest is that there is exactly 1 strategy you use in EVERY SINGLE FIGHT. I beat the whole game using only Commando, Ravager, and Medic. I only used Saboteur and Sentinel because the game basically makes you use them in two boss fights and you don’t need buffs to beat any of the regular enemies or bosses.

      • Anonymous says:

        I didn’t do a lot of grinding, so my weak party had to costantly change formations to suvive. I had like 4 formations I switched between. So maybe you just leveled up too fast.

  • Anonymous says:

    “controversial Final Fantasy XIII?” Haters gotta hate! Final Fantasy XIII was epic..the only reason people hated on that title is because it was also on the XBox 360..FFXIII-2 will be just as epic!

    • No, I don’t need big open space. What I need is a small detailed cramped village bustling with people that makes you feel like you’re actually inside a living world. What I need is the sense of excitement that can only be found when I walk around the streets in a big cities like New York, Tokyo, Venice, Paris, etc. SE did it good on FF10.

        • SpideyPHL



          demon souls was made on a VERY limited budget, i cant find the numbers, but a typical game this gen costs 10-25 million to make, and demon souls cost a fraction of that, i cant find what ff13 cost, but remember a number of 60 million for game alone not including the marketing, which if i remember right, i couldn’t go anywhere without seeing or hearing about it, can i say the same about demon souls? i cant remember one ad for that game…

          now let me say my impression of demon souls. i never once felt like i died for a reason other than i suck. and to now, i have beaten the game a few times, and first play though i died about 20 times, mostly due to bossed made to be killed in multiplayer, or environmental hazards i didn’t notice. after that, i may die 2 or 3 times a play through now.

          now thanks for mentioning ffx, as i hated that game more than any other jrpg to FUCKING DATE. and this was a time where i would put up with shit more than i do now. you want to know the worst “leveling” system ever… look at fucking 10. its only slightly worse than 13.

          and the story in 10… holy shit was it bad… i cant compare it to 13 because i stopped playing that because i hated playing it so much.


          there are other people who can agree that its crap but story got them through, and ill agree thats a possibility for 13, but not enough for me to trek through the shit that was every other aspect of that game.

        • Ya know Demon’s Souls had I think MAYBE a million copies sold worldwide, right? It was a success for a niche overly hard dungeon crawler, but not for the biggest franchise in the genre. I thought the gameplay was okay but the setting and characters were too western in their GRIMDARK depressing brown buildings and dull generic equipment and appearances. For all that, I could have played Oblivion or Dragon Age, which didn’t make me want to throw a controller at my TV whenever I encountered a new enemy with a mechanic you can’t know about without dying to it first.

          As far as FFXIII, as I’ve said many times FFX was just as linear as FFXIII but gets almost none of the flak, and all JRPGs are pretty much linear. Personally I’d rather JRPGs focus on good character development, a good quick gameflow, and more fun combat than the illusion of choice, which is what you’re really getting with more Gran Pulse-ish areas and random encounters. I notice in “non-linear” RPGs like Bioware games that although you can ostensibly choose your path, there’s usually only one “correct” way to go through the game to get everything, and you need an outside guide to know what the triggers are most of the time. You get the choice to be a decent guy or an asshole in dialogue, but it usually makes very little impact on story and actual character development takes a huge hit as a result.

          That’s not to say stuff like towns don’t need to be in a JRPG because those help build atmosphere. However, if a game can last as long as FFXIII did and have so little grind that I barely even noticed a lull in the plot until the supposedly good Chapter 11, I think it’s doing something right. This trailer looks promising, it might build on the strengths of the original while handling some legitimate complaints about the original. It’ll NEVER shut the whining up though.

        • picked out the most popular one to prove a point.

          there is also dark souls, on the ds there is… forgot the name, shit, it sucked but it wasn’t stereotype at all, dungeon explorer or something like that.

          than there is also elona which i believe is japanese…

          damn this is harder to think of answers for then i thought.