IdolMaster 2 Outsells Killzone 3
- Categories: Games, News
- Date: Mar 3, 2011 01:56 JST
- Tags: Comparison, Disgaea, DS, IdolM@ster, Marketing, Namco Bandai, Otaku, PS3, Statistics
Japanese gamers have been presented with yet another perverse week of game sales – this time with IdolMaster 2 bombing with a pathetic 36,000 sales, but still better than the pathetic reception top PS3 blockbuster Killzone 3 received, with only 26,000.
The weekly sales figures for the last week of February, showing healthy sales for Disgaea 4, and distinctly unhealthy sales for IdolMaster 2 and Killzone 3:
1. Phantasy Star Portable 2 – PSP – 11/02/24 – 206,654/206,654
2. SD Gundam G Generation World – PSP – 11/02/24 – 192,981/192,981
3. Layton & The Mask of Miracles – 11/02/26 – 3DS – 119,591/119,591
4. Disgaea 4 – PS3 – 11/02/24 – 79,425/79,425
5. Nintendogs+Cats – 3DS – 11/02/26 – 64,213/64,213
6. Sengoku Musou Chronicle – 3DS – 11/02/26 – 49,327/49,327
7. Super Street Fighter IV 3D EDITION – 3DS – 11/02/26 – 44,649/44,649
8. Ridge Racer 3D – 3DS – 11/02/26 – 38,226/38,226
9. Monster Hunter Portable 3rd – PSP – 10/12/01 – 36,323/4,325,672
10. IdolMaster 2 – 360 – 11/02/24 – 34,621/34,621
11 Rune Factory Oceans – PS3 – 11/02/24 – 28,939/28,939
12. SD Gundam G Generation World – Wii – 11/02/24 28,119/28,119
13. KILLZONE 3 – PS3 – 11/02/24 – 26,717/26,717
14. Harukanaru Toki no Naka de 5 – PSP – 11/02/24 – 26,345/26,345
15. Winning Eleven 3D Soccer – 3DS – 11/02/26 – 24,556/24,556
16. Sengoku Musou 3 Z – PS3 – 11/02/10 – 24,075/290,712
17. Catherine – PS3 – 11/02/17 – 21,183/163,008
18. Yu-Gi-Oh Over the Nexus – DS – 11/02/24 – 21,002/21,002
19. Marvel vs Capcom 3 – PS3 – 11/02/17 – 14,821/82,008
20. Rune Factory Oceans – Wii – 11/02/24 – 10,495/10,495
For historical comparison purposes:
Disgaea 3 – 55,000
IdolMaster Live for You – 44,000
Killzone 2 – 41,000
Whether the colourful fan reception of IdolMaster 2 is actually the cause of its low sales is somewhat in question – in Japan the Xbox 360 is barely capable of supporting sales of any great magnitude, and now plays host only to a handful of international ports and niche groping simulators.
In any case, Bandai’s canny use of DLC, character goods and mixed media probably makes the initial sales of IdolMaster a far less pressing concern than with a conventional game – although the same can not be said for the unfortunate publishers of all the international mega-blockbusters the Japanese mysteriously refuse to have anything to do with.









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Well it is Japan, no reason to point out that Killzone 3 isn't sellin' really well there.....
Hell Yeah to Idolm@ster!!!!!
Big guns cant win against cute girls <3 <3 <3
Not in Japan they can't though they do in every other market.
But Cute Girls can't beat Dinosaur, Dragon and other monster. LOL!
Hm, what should I say, I didn't expect something other.
Well if IdolMaster had gone with more yuri this mess would never have happened.
Yes e can!
Video games just aren't as good as they used to be...
Can't help but think Keima from Kami Nomi is saying that, who should be happy this kind of games exist...
"Video games just aren't as good as they used to be..."
Yeah...
Back then, all the secret characters are already in-game and you don't need to spend $1.99-$5.99 in DLC just so you can unlock and play them...
Back then, the competitiveness in creativity and original content was pure and unadulterated...
And back then, no one gave a flying f*ck what contents videogames have as much as they give a sh*t now because of certain political nutjobs and authoritative f*cktards...
F*cking soccer moms and moral fags are breeding more and more now and a videogame has so much restrictions that they cannot truly, truly reach their full potential...
I dream...I dream that they would finally allow you to officially kill those bastard children from Fallout 3's 'Little Lamplight'...
I dream to see a bus full of schoolchildren and nuns getting blown up by Niko Bellic in GTA4...
I dream to see the corpses of not just macho men and hot women on the battlefield of FPS videogames, but corpses of children as well...
I dream of sex and violence mixed together in a videogame without any restrictions for morality and rules...
But alas, it is all a dream...
-Azure Xuchilbara
(account suspended)
People like you and others who think games today aren't as good as the ones in the past annoy the shit out of me.
I'm sorry, but I personally don't recall a 16-bit game where you could see boobs, with some exceptions which were shit anyway (Divine Sealing, uhh, the seizures).
Back in the day, 90% of games were platformers (most were unoriginal copies of Mario/Sonic/Contra/Metal Slug/whatever else anyways), beat-'em ups and shmups (which in most cases were inferior to the likes of MUSHA, R-type or Gradius), and you people complain that 90% of games today are shooters and 3D platformer-esque beat-'em ups. Imagine that: you walk into a store with games in 1993. You see nothing but platformers, RPGs not worth a cup piss (with the exception of bigger titles, Final Fantasy, Phantasy Star etc) and shmups, just like today you see nothing but COD and Halo on the shelves. The difference is - back in the day, people had more imagination and could have fun with ANY game, no matter how bad it was, unlike today. There's no room for imagination in today's games, since everything is there. Excellent sound, great graphics... plus, expectations are way higher than before.
The situation in gaming today isn't much different from the past. There's lots of diverse, quality games out there. It's just gamers today that don't notice them, they're the main problem.
Note: this comment wasn't aimed at Azure X.
Actually, Anon 3:32, Most of the boobs were in the 32-bit era. The Saturn had so many ecchi games with nudity. I think the PC-FX did too. Of course, now NEC doesn't make consoles, nor does Sega, so we have God of War and Heavy Rain bearing this generation's nipples.
I agree that we have the diversity now though. Old games were also hard not because gamers were more hardcore, but because most only had a few games, so if modern games were all as hard as they used to be... they'd be useless. There'd be no way to get through 5 new games in a month.
Why does this make me so happy?
catherine is losing steam and fast!
Make songs and idols ~ ♪,
not war ~ ♥
But in IdolMaster:Xenoglossia the idols pilot mecha, so you can make songs, idols and war all at the same time...
If it's to save the world from "moon drops", by all means, yes!
On another note, I think Kyuubee's day job is as a producer...
Would you like to form a contract with me and become an idol? ◕ ‿‿ ◕
Preferred his day job as a recruiter, until "that" happened.
And face of the true (d)evil ◕ ‿‿ ◕
I would totally buy Idol Master if it had an English release, but I have no plans to buy Kill Zone.
So I see how this happened. You like pretty anime girls way more then British space natzi's.
Megi, you are a genius!
FPS aren't that big in japan and the fact that killzone 3 has sold almost half of the killzone 2 is pretty good considering it's only been out for a week.
Which is why I keep wondering why they bother to keep releasing these games there. They have to be losing a ton of money on them.
26000 x 60 = 1,560,000
Yeah, they lost a shit load.
How much did the localization, additional QA for localized version, rights negotiations for assets such as songs, publishing agreements, package design, physical pressing and packaging, advertising and distribution costs cut into that?
I doubt they are losing much money.
Killzone is Sony's IP, it was more or less made for the FPS obsessed US market, with US and EU sales as the primary way of recouping their cost.
Releasing it in Japan is just icing on the cake where they only have to recover the localization cost.
Leave the war and brutality to the Western world. Japan can handle songs and idols. (And molesting lolis.)
The Moe is mightier than the Gun :3
Those armpits over guns anytime..
On other news, the rest of the world doesn't give a shit.
I hope there will be an american version Q_Q!
I think the real news here, is that GUNDAM outsold Killzone3
you do know that Gundam is way more famous in Japan than some "unknown" western franchise rite?
Thats the point
Idol Master is actually a popular game
Honestly the fact that Killzone got so high is a miracle on its own
"Honestly the fact that Killzone got so high is a miracle on its own"
lol that comment is filled with so much fail, all I can do is facepalm
@Artefact
Its PHantasy Star Portable 2 Infinity. Its like an expansion of sorts from PSP2 that was released 2 years ago.
So sad Rune Factory bomb. I was hoping it will do well enough to be ported outside Japan.
I blame bad timing, really. When its released in the same general time frame as a new handheld and several launch titles that are of more popular series, it's to be expected.
The game's name is spelled Phantasy Star, not Fantasy Star.
Actually, it's spelled as ファンタシースター
Wow pretty low sales for all the hype it had in Japan...but well,Idolmaster sales have never been high in the first weeks.
Looks like the 4 removed idols hit where it hurt...Azusa and Iori have a lot of fans so you reap what you sow BAMCO.
this list isn't that bad
note that the im@s2 exclusivity is the only thing saving 360 from utter disgrace
Yay for IdolMaster! And um.. The #1 game is "Phantasy Star", not "Fantasy Star". It's an easy misinterpretation, I know.
Phantasy star portable 2 also has a touch of moe. :D
Killzone sucks dong anyway.
Japanese people hate FPS bcoz they got no real gun to play around with
More like, Japanese people are afraid of being a little "macho" once in a while. Meanwhile, I went through the game's campaign twice.
Visually, I'd compare this to Mortal Kombat... which makes CoD look more like Super Smash Bros or something. KZ3 sure is full of violence... and people getting their eyes destroyed.
That's silly... I got some real guns, then stopped playing FPS because... it's boring as hell. (So are real guns...)
I think it's got more to do with how famous the genre is for weak stories. Without a reason to care, shooting "bad people" is akin to stacking blocks in tetris: it's only fun until you start doing it mindlessly.
Sure there are FPS with good story telling, but I guess Japanese just no longer care to give the genre a chance.
It can't be a surprise that sales are down with the 3DS software sales raping the chart.