Final Fantasy XIII-2 Announced
- Categories: Games, News
- Date: Jan 18, 2011 23:07 JST
- Tags: Announcements, Continuations, Final Fantasy, PS3, RPG, Square Enix, Xbox 360
Square Enix has announced Final Fantasy XIII-2 as being due for the PS3 and Xbox 360 in 2011.
The director has been announced as Motomu Toriyama – the same man who said towns were too much work for Final Fantasy XIII to bother with, and the driving force behind that game’s notorious “story-centric” linearity.
However, in his previous comments he did promise “those elements” would be present in the next game in the series, so there may be hope for corridor sceptics yet.
Online the reaction has been derisive – few seem particularly enthused by the prospect of a sequel to the much maligned XIII.
Also announced were a bevy of insignificant handheld RPGs from the usual franchises and some (graphically) impressive footage of “PS3 exclusive” Final Fantasy Versus XIII:










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seems interesting, but is anyone else afraid of it taking a turn for the even worse than it already was? *coughx-2cough*
inb4 less than 500 yen
Well, that's probably how it'll turn out.
Meanwhile, the gameplay for Versus XIII looks like a slightly more realistic Kingdom Hearts.
FFXIII was pretty boring to play, and the story resolved itself fully. There's no need for this sequel, and I can't imagine many people really want it.
Lightning looks good in that armor. I approve. I can't help it. D:
I hope the 2 will have a better story than XIII.
Looks looks like a pretty action game there.
again it looks good but its just going to be another disappointment. another fail in the making.
Hopefully XIII-2 will be something like the gameplay of X-2 w/ a not so shitty story.
All I ask is for Lightning's armor to be in Dissidia 012.
Excellent. I look forward to seeing what they can do with it. I personally liked the concepts of FFX-2, even if the delivery wasn't really appreciated by many. I still love the idea of seeing how a world recovers afters its cataclysmic events. Plus, we have a certain few characters that need some resolution.
Anyway, everyone can be stupid if they want and say it'll be the same, or they can recognize that game designers aren't stupid and will pay attention to the fact that many people had issues with their expectations of FF and see what they can do to enhance that without sacrificing story or delivery. It's called growing, and Final Fantasy can still grow, and best of all, they know it.
@YakomoFujikawa
All I ask is for Ligtning's armor to break apart as she takes damage.
And Lightning gets manlier. Ah, well. I'll be getting it. Gotta be better than X-2. And FINALLY. Some gameplay for Versus! Honestly, I don't like the main character though... the whole thing looks like some visual kei-influenced mess. I can already see the voice actors lining up... Gackt, Gackt, Gackt, and Gackt. I don't mind it being an action RPG as long as it's not too close to Kingdom Hearts.
(Not saying Gackt is vk. Don't kill me.)
Noctis looks cool but that one hand glove ala MJ looks ridiculous. And the gameplay looks like a combination of Kingdom Hearts with Dynasty Warrior and Monster Hunter, in other words, not to my liking.
Please don't let FFXIII-2 be an actual sequel, please...this is pretty much wishful thinking at this point, guess they don't plan to fix what essentially was FFXIII, guess I will play the sequel even though I haven't played the first game...
FFXIII Versus is something I might look forward to & most likely won't look forward to, I just might not, or I just might...hmm...
Oh boy here we go.
@Lawdence Codye
"Please don't let FFXIII-2 be an actual sequel..."
"...even though I haven't played the first game."
Stop. Now. I cannot stand this level of stupidity and ignorance. It's not even about FFXIII being a good game or a bad game anymore, it never really was. It was about so many idiots saying exactly that same thing. And yes, that does include the people who stopped after a few hours because they didn't find it appealing.
If they did, that's fine, but they have absolutely no right to speak on anything except the words "I just hope they make it more engrossing earlier on this time so I will find myself more interested in continuing... but now that there's a sequel, I may want to understand what could could lead to one by giving it a second shot." Because that's the only thing they themselves have any experience with.
Otherwise, they're just spouting other peoples' words and proving they're are nothing more than a sheep. Mindless, pointless, useless sheep who spouts the same negativity and stupidity that is going to be the legacy of our increasingly sedentary and stagnant generation. The saddest part is nobody but the people who actually finished it and saw how beautifully assembled it was, even including its flaws, can understand that it's not even that I'm wanting people to laud it as some incredible achievement. They just hear 'fanboy,' say as much in some form of jab, and prove exactly what I said at the beginning of this paragraph.
@HouseLife
ok, we get it, you like FFXIII, you like SE, and you know to counter-argument, even if it doesn't have anything to do with the main point (kinda like i'm doing right now), but please, get a hint, go outside of your little box and see this whole situation from another perspective...
is FFXIII a good game? Yes! is FFXIII a good RPG and FF game? HELL NO! i can barely call it an RPG, google for RPG definition and see for yourself if you can consider this a RPG, then go back and play all the others FF games and see for yourself how they work in terms of core mechanics... finally check how each and every one of them does every single RPG definition
when you are done realize how little they've done represent the RPG definition and to give this game any depth, remember, games are supposed to be entertaining, if i wanted such guided gameplay i would watch a movie, and those have far better stories than ff13...
did SE gave us ANY reason to believe FF13-2 is going to be any better? are you that innocent to believe in their words? it's bullshit after bullshit and you keep believing in them? do you remember the images from the chocobo farm in ff13 that never got in the game? go see their reason for cutting out that shit out of the game and tell me if you believe them now knowing that they are going for a sequel...
FFXIII is exactly what they wanted it to be, a pretty easy game that caters to everyone with fingers on their hands and likes pretty renders on their screen...
Very well, I'll follow your advice.
"RPG, role-playing game
–noun
a game in which participants adopt the roles of imaginary characters in an adventure under the direction of a Game Master."
This type of definition has never changed, except change Game Master to Director here. As I've said countless times, yet few people wish to actually think and/or listen about reality outside their perceptions: it was your EXPECTATIONS which ruined the game. There was absolutely nothing about FFXIII that was not a role-playing game in the standard definition that has existed from day one. Everyone's CONNOTATIVE definition changed, and that changes from person to person.
What you have come to expect is the ability to explore and do erroneous things that has little to do with the actual plot, or really the actual gameplay of the game most of the time if you think about it. It is there to help you connect to the world and characters a little more, nothing else. What you seek is the illusion of expansiveness, something I also pointed out. In every case it's an illusion. Daggerfall is the only one to really push that illusion, but that was still an illusion.
And the reason for believing FFXIII-2 will be better? Actually only a completely jaded person who thinks the world is out to get them would believe otherwise based on all the information about it. I'm also a game designer, I know the politics of it. I also know the way game designers feel about what they do (the good ones at least), especially in the big boy companies. SquareEnix being one of them. Actually they're already proving it by making a sequel as far as I'm concerned. If you think about it, their one success with it was some relatively memorable characters and a very well designed lore system (even if the way they told it sucked).
Now with the resources already in place for a strong start, they can bolster their strengths, and adapt their weaknesses into strengths. Something I can tell you from personal experience is a daily, even hourly thing they go through for years at a time.
so you are a game-designer as well? funny i am too, and i simply get amazed of all the things you say, in fact next time you go to wikipedia for the definition of RPG be sure to check if you are reading the table top definition or the video-games definition
http://en.wikipedia.org/wiki/Role-playing_video_game
see the whole characteristics section, maybe it'll enlighten your game-design skills...
i feel sorry for you...
I used the dictionary definition from Dictionary.com. It still hasn't changed. And did you even read what you told me to read?
"Generally, the player controls a small number of game characters, usually called a party, and achieves victory by completing a series of quests."
Check.
"Players explore a game world, while solving puzzles and engaging in tactical combat."
Check. Don't pretend because everyone loved the word 'linear' that you weren't exploring a game world.
"A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player."
Check, give or take the western/MMO spin on the end.
"These games usually have a highly developed story and setting, which is divided into a number of quests."
Check. What, did you think it specified 'tons of side quests' in order to be an RPG? Chapters can also be referred to as quests by the way, and plus, there WERE side quests. As I've said countless times, it simply didn't meet many peoples' expectations.
"Players control one or several characters by issuing commands, which is performed by the character at an effectiveness determined by that character's numeric attributes. These attributes increase each time a character gains a level, and a character's level goes up each time the player accumulates a certain amount of experience."
Check yet again.
I won't go over the rest, as it's all there. Obviously you didn't read it at all with any thought whatsoever. And the fact that a supposed game designer used wikipedia for an argument in explanation of game design already speaks wildly for your understanding of your craft.
you're funny, you know that?
i know a guy just like you, he doesn't care if he's right or wrong, he only cares to make his arguments valid in order to make him LOOK right
obviously we aren't having a discussion here, we are just playing with semantics, we are only picking up each other arguments and use them in our own convenience, it's a pretty neat skill though
1st - if you really dislike wikipedia, why did you give in to the trouble of reading it, in fact why did you even went to find for a definition on another site and even explain it? which one is better? because i told you so? do you admit you don't have your own definition? if i shouldn't be using wikipedia as a game designer, why did you bother? convenient, isn't it? ;)
2nd - i'm gonna do exactly what you do, picking up your own argument and use it against you, cool huh? here it is: you talk so much about people expectations as if it were a bad thing or something, don't they reflect what the target audience wants? when someone buys a RPG, a RTS, a FPS or whatever other genre don't they ALWAYS have some kind of expectations? yeah... of course they do, thats why he group things together and create categories from them, in this case, RPG is just one of those categories where you are supposed to find certain characteristics of video-games
3rd - oh! aren't you smart! :] you just conveniently went to each text and replied accordingly to what was typed, assuming it was all true, and ignoring everything that wasn't there but both of us know every RPG has it, oh man! and i thought wikipedia was always wrong!! guess what, ff13 doesn't have exploration :O OMG! am i pretending? should i look for a definition of what exploration means and shove it up your ass? maybe then you will realize the difference between moving and exploring... oh look! you even ignored the word "choose" in wikipedias definition, oh man, now how do i'm going to explain you the importance of choosing how to level up, how to fight, how to experience any game basically... so much for the word interactivity... don't you just love having a predefined path for EVERYTHING in ff13? man even level up is funny, there's so many options to choose from, like .... ONE! ... now, how i'm going to defeat this monster?
oh i know, i use libra and learn how to break him, then every single one of these are fought in this manner, i'm SOOOO smart, this is game is cool man, so.... challenging... and the story? man, just uau, never seen a distopia-save-the-world setting before in my LIFE, so.... original
i have a new theory, you work for SE don't you? thats the only plausible explanation for your whoring out sessions you always do here whenever we talk about ff13
Would you rather I had given no credence whatsoever to your argument in the slightest? I like how you attempted to make me an idiot for listening to you, it's actually pretty impressive. I could have left your wikipedia usage as useless, but I listened to your point and found the flaws in it, as you found a few in mine.
It is a plausible explanation that someone for the company would defend it, or perhaps I'm so sick of hearing whiny gamers define games as either 'awesome' or 'shit' with no perception of the in between. Think carefully how often you've heard something like "It was actually pretty good, not the greatest, but I liked it" in someone's description of a game these days, especially on the internet. Granted it depends who you hang around with, but seriously consider it.
All my arguments are with the intention of enhancing perspective of the increasingly black-and-white perception of gamers in general. It's the effect of having so many games that they start shelving them mentally, but if I'm able to give credit where credit is due, then I know everyone else is capable of it. I'm sick of the negativity, completely sick of it, as it really isn't necessary to also cause companies to listen to issues.
FFXIII is merely the recent vessel of the argument. There are many that get this 'write off' mentality without even recognizing the strengths. Yes, it was a good game, without question. Was it a great game? Depends on your perspective. But to write off such an impressive creation is the mark of a spoiled brat, nothing more. If you're a game designer, you too can easily find the strengths in it.
I'm known for being an FFXIII 'apologist' or whatever stupid term people may want to use because I'm not one to follow the negative and ignorant who seem to think they're actually saying anything worthwhile by wrapping up their stupidity into meaningless statements like 'but FFXIII is terrible/shit/whatever,' It just just simply isn't a bad RPG to anyone who actually knows what the word 'objective' means. Wonderful graphics, solid setting, and considering the archetypes used, rather good characters. I won't go over the flaws, because half of them aren't really flaws, and the other half have been gone over at length.
I've never ignored the flaws, yet everyone who's so intent on being right that FFXIII was terrible with no possibility of reprieve never pay attention to the fact that I never called it perfect.
The music arrangements even sound similar!
So we all know what's gonna sell out more, right? ^_^
Oh, whoops. Replied to the wrong person...
i can't watch trailers for final fantasy verses 13. i get too hyped up thinking it'll be a great game and that makes the waiting that much more agonizing. hopefully it will do what modern warfare did for the call of duty series.
also ff13-2 will probably be a disappointment. i wont play it because i would have to play 13-1 to know what's happening. i sold 13-1 before finishing because it was so utterly bad and a chore to play... stuff of nightmares.
FF-VSXIII Seems like an upgraded kingdom hearts, almost like a mix of a mass effect with kingdom hearts. That's not a put down in any way, mind you, I find it high praise. If they can manage some good KH style combat with in-game and out video, and combine with a good storyline, which the KH team is known for...they might just have the saving grace of the FF series right here. The 'standard' FF line might not be seen as so important if VSXIII takes off...hopefully opening the floodgates at Square to develop some newer IP, with some more open thinking behind it than the FFXIII team did with that major flop.
-K.D.S.
Agreed, seems a lot like an upgraded KH. The battle system looks interesting, and i am confident in a good story
The downside is that i can't really see a "Final Fantasy" there
the protagonist is a pretty boy with an epic sword, he is the new cloud strife :)
Fuck FFXIII-2.
I want SquareSoft
I've always respected HouseLife comments, not always agreed to them but respected, and this time i'm fully with the Annon;
HouseLife,friend making an analogy;
Think of a "Tales" game, like it or not , but what do you imagine? that "Tales-ish" combat system and Anime styled, right?
What if a "Tales" comes out looking like Dragon age,playing like Dragon age and sounding like Dragon age...?
Would you still look it like a "Tales" or complain about the Hideous change, i mean Dragon Age it's a good game but will make a Horrible "Tales".
Again FF13 and 13-2, are generally recived as "not that good" or "any good" and a perfectly true "Not a FF at all" and "That's not an RPG"
Why? because a "Tales" game by OUR definition is more important as a gamer community than whatever appears on a dictionary.
Now Man-up, your arguments are right by definition but not by the whole wide gamer community and its terms that are by far more accepted than any technisism found out there.
Final fantasy with improved kingdom hearts gameplay is a WIN.
Square-enix should do it long time ago....
At least they learn from mistakes now... (I hope so...)
I hope versus will not end up like FFXIII.....
my comment was gonna be OH GOD SQUARE ENIX THANK YOU
but my enthusiasm got put out by the comments..
The problem is that X-2 was a follow up to a rather good game, and it was at least relatively playable itself. XIII-2 is a follow up to a shitty game that was bashed by a lot of people for justified reasons, and unless they make SWEEPING changes, all it's going to do is make it even more painfully clear that Square is HORRIBLY out of touch with reality as a whole.
What turn?
You just go in one straight line!
Actually there are a few forks in the road. Of course one of left-right choices always leads to a cul-de-sac. ><
First thing wrong... swords vs guns... enuf said.
Now go and fk yourself
The game is actually due out late this year in winter makes me even more iffy, on it, while I don't mind Lightning's attire, I also hope they'll keep some elements of the original story.
Like... Lightning finds a dress sphere with memories of... who am i kidding, I sold my FFXIII copy before beating the game
X-2 was better than the original by far, anyone would be able to see that really it was much more creative in terms of character building than the original was and a far more different turn than any other final fantasy series.
This is mostly due to the fact that the magic system was improved, and that there were also better character designs. Also the impact of the characters themselves as they changed after the original events adds a new dimension and surrealism to the story.
It's much like some kind of high school reunion, where you meet up again in 5 years and see how everything has changed, maybe for the better maybe not, but the evolution of Yuna herself was quite astounding and a new change in pace compared the other series and the manner in which their characters were presented almost as being frozen in time by the choices of their actions.
Haha!!
Go back under the bridge, will ya?
lol better character design. I'll give you surrealism alright...
I'm STILL waiting on that versusXIII square enix.....
anytime now (hopefully this year please)
X-2 was better than XIII so that's not saying much
There can only be one response: EPIC FAIL.
"The director has been announced as Motomu Toriyama – the same man who said towns were too much work for Final Fantasy XIII to bother with"
OH NO!
I think she just killed a chicken.
I was falling asleep while watching it...
You know what?
Screw towns. Screw story.
If they put just ONE scene where Lightning slashes a chicken, fry it with lightning magic or something, and eat it while saying "Least I have chicken", I'd ignore all reason and buy it day one!
My ears aren't lying;
It's really Miyano Mamoru...
Emo voice for emo protag...
Better than a wimpy male protagonist yall keep bitchin about.
It's not Miyano, it's Ono Daisuke.
As long as i don't have to mash A button for the battles and hear constant whining from characters like "Hope" i'll buy the game.
I wouldn't bear to much hope for Versus.
The action looks like you mash one button to make combos, and one to dodge. Looks like another step backwards from something they've already made.
To be entirely fair, the director is Tetsuya Nomura, father of the Kingdom Hearts series. They even said this would do away with ATB and keep the hack 'n' slash of Kingdom Hearts. It's not so much a step backwards as it is a step sideways because it may not be a new innovation but it probably will breathe more life and have more interesting fight scenes than A mashing FFXIII.
Personally, I loved the Kingdom Hearts battle sequences and being able to not just stand there and do punch for punch. I'm sure Nomura will be the shining light in the turd that is Squeenix so let's keep faith (atleast until more details come out).
If you compare the view of fights in Versus XIII and Kingdom Hearts II. Kingdom Hearts has a lot more going for it.
Versus XIII is just filmed from different characters doing different sword combos than the other dudes. But if you watch, the other dudes are doing the same thing you saw them do. They throw in some dodging and some lightning spell they cast without accessing the menu or a sub-menu. Meaning they probably had to extra buttons for you to use, seeing as you'll only need two to play this game.
Agreed. Emo bitch > Token male
That makes Ono Daisuke and Miyano Mamoru + Kamiya Hiroshi.
But I'm quite happy they're using the KH's battle system...
@ Yoshii-kun
Do you know who Miyano Mamoru is? If you did, then you'd know that's not his voice.
Miyano is not Noctis. He voices one of his companions, the man with the glasses. Noctis is voiced by Tatsuhisa Suzuki.
@anon3.58
Miyano Mamoru
- plays emo Gundam 00 boy, a leader of some yellow gang, the galactic pretty boy and soon to appear more frequently in KnT 2
If you did know Miyano Mamoru, you'll know thats his voice. (no idea who's Noctis or prog, never played FFXIII before, just stating what I hear based on PV voices)
To be ENTIRELY fair, I never found the linearity of the game to really be an issue. The story did work (at least for as much as I played) within the confines of the game. The problems I had with FF13 was the lack of control over what my characters did. It takes too long to decide what additional actions the main character will take, let alone what the actions of the other people will do.
I spent the entire time before I got to the part when you get the crystarium hitting the x button in combat over and over again while talking with people. When I got the crystarium it was the same thing, only on some fights I had to switch paradigms for a few seconds then switch back, THEN smash the x button again.
Now while the story did work, I absolutely did not like it, and then I got to a part where my main character, who had 600 str and 400 magic could not kick the living crap out of a monster that was deshelled and deprotected and was getting multi battles with these things, and giant behemoths and was finding myself getting murdered because I couldn't find a good way to engage. Probably negatable with aerosol sprays to be fair, but still that sort of difficulty curve swing is retarded.
One last thing before I take up all the text in the internet. FF13 was not a game, it was a movie interspersed with bits where you get to press a few buttons. There should not be parts where I go to a boss fight, then I have to skip not one, not two, but a whole 3 freaking cut scenes just to engage a boss I died. Seriously. Not cool.
My problem with game was,only leader can use there Eidolon in battle that was stupid,atleast could of make them summon one at a time but no just 1 through out the game who's ever leader and then they have cut scene when they all summon there Eidolons i was like WTF.
If you used an Eidolon more than twice in the game you played incorrectly. Eidolons like Summons in almost every Final Fantasy do less damage than your party can do by itself. Stagger + 3 commando > Eidolon. Lone Snipa, the only thing you needed to do is upgrade your weapons. There are 4 challenging enemies in the entire game. 3 of them are turtles and one of them is a side mission.
FFXIII sucked from a gameplay and story telling aspect. There is one strategy to the game and you deviate it from it for about 3 fights. The story was cliche, but completely ruined by the absolutely horrid cast. Hope, Lightning, Snow, and Vanille should have had mute buttons. VSXIII looks hype and XIII-2 could be a chance at redemption if SE really follows up on their admission of failure. They should get rid of the feather motif for FF characters though. Sephiroth, and Kuja were enough.
@anon 23:23
No kidding. Long has been since FF has lost its touch. Only a miracle would suffice for a complete turnover on the series trajectory, otherwise, I'm not interested at all.
SquareEnix better releases good game, or die for good.
Isn't he the same guy who wrote the infinitely retarded plot of the 3rd Birthday?
everything is "fail" this and "unoriginal moe crap" that these days. I'm seriously starting to get sick of my own kind. How can a game be a disaster before anyone even knows anything about it?
Do you even know what went wrong with 13? There were a few things but one of the big issues was the combat system. From the video it looks like the removed that and switched it with something more like kingdom hearts which, by the way, actually works.
The people complaining about stuff lately are worse than anything they complain about and, yes, as a human being I suck too.
Indeed, to paraphrase from Ratatouille. even FFXIII is vastly more entertaining and has more merit than the best crafted deriding comment about it.
You must not have been playing video games very long.
If you take a piece of excrement and try to make something new out of that piece of excrement, chances are good that you're still going to get excrement.
Sort of like what happened when your mother gave birth.
FFX-2, FFXII Zodiac Job system and now FFXIII-2...
It seems that Square doesn't learn. :/
Zodiac job system would have been great if it were released in the West. :(
There's an English patch for IZJS.
That's another fail from their part.
But there was another fail related to this, we had the impression that FFXII was an unfinished version of FFXII ZJS. And worst is, it was probably true!
More like EPIC FAGGOT, and that faggot is you Hsu.