Final Fantasy XIV “Nothing But Copy-Paste”

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The latest controversy to erupt around Final Fantasy XIV consists of accusations that the game shamelessly copy-pastes the same towns and environmental elements over and over without the slightest variation, making one end of the world identical to another and subsequently devoid of character.

Beta testers provide comparison imagery which they claim highlights the problem:

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Whatever the acceptable level of repetition in a game, with Final Fantasy XIV now in the late stages of development it may be too late to expect action on this front – of course, with only 8-15 hours of weekly play allowed, perhaps it is hoped players will not have time for the scenery to become too repetitive.

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217 Comments

  • I’m a huge FF fanboy and I just hope Square get scraps the guy behind the desk who’s getting his ideas out of a serial box. I dunno what happened after FFXII (which was epic in every aspect possible) but they need to stick to what they did right for over 2 decades. Stop experimenting so much and get to work on something that will keep our jaws hanging. Until you guys make a killer FFXV, go into hiding and so that we can forget about you!!!

  • At one time the names “Square”, “Enix”, and of course “Square/Enix” found on a piece of software meant that you were pretty much assured of a good game. Something you weren’t going to regret. Sure there’s been a couple bad titles but all told they both had a really good run apart and then together. Now “Square/Enix” means “Waste of Money” and “Fuck that!”

    Sark

  • No one is shocked that they removed a picture set that set off a lot of these nasty comments?

    The picture apparently showing the same town design over and over for different towns that ended up just being different minimap versions of the same town?

  • This most be SE way of rebooting FFXI. Make a new mmo under the FF name that is so shitty that FFXI looks amazing so people go back to that game. There is no other way to explain it. Unless a complany is so stupid to think ppl won’t notice and want to play for the game and monthly just to play only 8hrs a week. *cough* someone needs to get fired….like the ceo *cough*

  • Don’t care too much, the environment in general looks good enough. I could probably find tons of flaws in every game if I was this nitpicky.

    Also, this site should be called Shikaku Complex.. then again I guess Artefact just hates non-triangular representations.

    • Seriously? Name one MMO that significantly changed their maps without some kind of expansion.

      The game is LAUNCHING this month, you really think they have placeholders for the environments at this stage?

    • Whether the game is good or not there will be several hundred thousand people that play it, I guarantee you. Many of them will pony up $70 or whatever the collector’s edition costs for early access even if they end up canceling their accounts after the first month.

      Despite all the badmouthing of FF13 it still sold well, almost 2 million units in NA in 10 weeks. Which is more than FF12 or FF9 sold.

    • I don’t want Squenix to go bankrupt, i want them to go back to what made them better than what they are right now.
      That would mainly involve them to put some REAL work into storylines and character development. Really, that’s all. For the last couple of years their stories and characters gradually declined into an afterthought. That’s the death knell for any JRPG.

      Many people would also add “less linearity” to that, but seriously, i don’t care about that too much. I’d rather have a short linear game with a great story and memorable characters over any sandbox RPG out there.

    • I know many people who said they wouldn’t try WoW because they didn’t like the graphics.

      You’re a fool to totally dismiss cost cutting laziness like this, IMO. It shows that not enough thought/time is being put into the design and/or the game itself. Which does not bode well for its future (or even present, possibly). If they aren’t even going to design areas that don’t look the same how much are they going to spend on updates to the game, which are especially important in what is seemingly a PVE only game?

      They didn’t even dare pull this with FFXI, and that game had expansions you bought up front while you waited ~2 years for them to deliver the content that you already paid for.

      I’m not sure what’s up since it was removed, but the initial posting had 4 screenshots of maps and the layout of each of the 4 areas was exactly the same. There’s laziness and then there’s laziness.

  • This is the difference between western players and japanese.While the westerns ONLY see the bad things and complain and condemns the whole game,the japanese balances between reason and critics and dont say crap like:”OMG this entire game is pure crap because repeat enviroments.”
    FF12 had deserts and wolves everywhere and was at the very least a decent game.
    And thats why we never got so many good games from japan and we never will.We complain too much,FF14 is better than having nothing.
    Thanks god there is trully gaming fans that actuallly give the merit it deserves like the translations of the Tales series or mother 3.
    We are pretty much like this:
    “BAAAAAAAAAWWWWW the game isnt coming to west”
    “BAAAAAAAAAAAWWWWWW the game sucks.”

    • Because everything that comes out of Japan is gold!

      Hint: FFXI had repeat environments but they never copy pasted any parts of one map into another. This is not really ok.

      HInt 2: there are more (valid) complaints than this. Like the surplus system, or the lack of any hardcore endgame content at launch. I’ve had friends who were Tarus in FFXI say they absolutely hate the FF14 version models. And the slow combat. And I’m sure many of the hardcore FFXI players will dislike FF14 because it is casual and does not cater to their style of challenge, will be too easy, etc.

  • It’s pretty funny how gullible the Sankaku crowd is. Pretty much all of these pictures are of the same place taken from different angles, and also all from the area around the Alpha/Closed Beta starting city. If you look at those sets of 4 comparison pics you’ll see on the mini-map that it’s the same area but with the mini-map zoomed in or out to make it seem different.

  • Klingengeist says:

    Having played the beta now and having played dozens of betas before i have to say, FFXIV sucks. ^^

    Slow (Crysis runs faster…); laggy; bad ui (where are keyboard shotcuts for all menus?); bad controls (for combat); the landscapes are boring most of the time; far too few mobs compared to player numbers and its crashing often (at least for me).

    Also there’s nothing new compared to other MMOs already available.

    I think it need far more development time, its not really ready for release…
    But i wonder if this would really help.
    Next time they should license an graphics engine…

  • how many negative crap is added to FF now?

    You know, i think this is just a gimmick to have people just buy the game anyway, their probably thinking “RE5 had those racism things, L4D2 had people boycott the game, and Diablo 3 was also attacked for its graphics, we should have one too!”

  • Squenix did complain about the nature/validity of towns back in FF 13, right? According to them, they are just a hassle to create and not really that essential to the game anyway. That’s what lazy, lameass Squenix said back then.

    So then, if they find creating a vivid game a hassle, why don’t they just stop creating those dumbed down POS’s if it’s a bother to them?
    All the good founding staff members have all but left this company for good reason. In my opinion, Squenix doesn’t really deserve most of its former reknown any longer. they are just a shadow of the past. A ruin, if you will.

    Everything they churn out now is just lackluster and at best very shallow and confusing.
    Sure, they can still create stunning CGI and beautiful locales, but they can’t create engaging stoylines for the shit of it.

  • Here we go again. Another negative Final Fantasy article. Why are there no positive articles posted here (unless it’s about something erotic)? For example, there was an article here not that long ago about FF14 beta being delayed due to a bug. Where was the article explaining that it was open the next day? Must not have been much of a “fatal flaw”.

    I guess if it’s something positive, it will not be posted on this site.

  • hahahaha who the hell cares about that? Every MMO does that, areas are big what would you expect?

    If you want to cry about something, cry about the damn software mouse or better yet that amazing menu.

    • It’s basically a camp, where you respawn upon death, you can use the crystal to replenish hp/mp and you activate your guildleves (basically kill quests) at the crystal. The camps also offer some crafting facilities.

      Oh, and you can teleport to the different camps once you have reached them on foot once. That’s pretty much all though, no vendors or anything in them afaik.

    • I think they’re supposed to be home points for when you die, or some sort of transportation, or where you can get quests. Not sure which, but they’re spread all over the world I think so yea thats the general idea.

      But rational explanations for stuff like that don’t get much credence here

  • Amazing how many people comment that have not even played or seen the open beta which btw is easy to get into.
    For 1 Those screen shots are not cities, those are the small little camps. That might be the same on or a different one. However that is only the ones near Limsa Liminsa. If you head down into Casiopea it is completely different, or off into the other city areas, or even the areas between the cities they are all different completely.
    The cities themselves are all completely different and rather large most of which are multilevel. There is quit a bit of variance in the scenery but as expected with any large world there are similar elements throughout that are replaced differently. Do you want the game to be 5-6gb which it is now or 20-40gb with 5 gb updates everytime.
    As far as quests well there are stories they are all pretty different. The grind part would be the guild leves which you pick and do solo or with a party for a much accelerated xp and skill gain.

    The 8 hour limitation? that is on a per class basis. There are 5-6 war type classes and 2 mage classes as well as 3 gathering classes and 8 crafting classes.

    So lets see to skill up each class if you were truly dedicated with the 8 hour limit for each class would take you 128 hours a week if that is not enough leveling up I think you have bigger problems.

    On top of that it is only effecting skill gain and to a lesser extent xp (which btw physical level does not mean that much in the game it is class skill that does)

    You can still do quests for gil, make things to setup your shop, explore new areas, etc.

    On top of that when you don’t play a particular class for a while then it regens on fatigue meaning later that same week you can play the class you plowed through earlier in the week and gain skill. If it really does cause many problems we all know that will be removed.

    Go ahead and spout your oh so wonderful knowledge and thoughts. At least it might be a thought to have some of the facts when you post them.

  • think this is bad? Play Phantasy Star Portable 2.

    it’s the same thing as one with slightly variated weapons and barely noticable different enemies. Seriously it’s the same villians but with eyepatches. Even the minions are hard to tell apart.

  • SE stated in an interview earlier today: “Due to recent complaints of repetition, we’ve hired a crack team of artists and geologists to help create a much more lush and vivid world for our players. We’re proud to announce that ‘Project Rocky’ will be launched in the coming weeks.”

  • I seriously don’t get how you retards post this shit. Copying areas aside, its not max 8-15hours of gameplay.

    You have 15 thresholds, and depending on how much exp you get, you can hit those thresholds at different times. Those 15 thresholds of experience are applied to 1 class at a time, so you can level all 18 classes in FFXIV to a max of 15 thresholds all at once per week, which if you exp a lot is about 270 hours of gameplay you can accomplish in one week.

    Last time I checked you can’t fit 11 constant days of play into 7.

    That said, if you do other things in the game the timer starts resetting early, the 1 week timer is just a guarantee that it will reset.

    Please either play the game, experiment with it as we have, or shut your dam pieholes and stop hating a game that isn’t even out yet. Don’t buy it and play wow for all we care.

  • Well, since they apparently can’t even be arsed to pay attention to detail in most of their offline titles, I guess this comes as no surprise.

    Square-Enix needs to just give up already and make room for some better JRPG developer. Which, at this point…would be pretty much ANY other JRPG developer.

  • Don’t be fooled by these screenshots. These are in fact the same area taken from different angles (and the map is the same area in a city, just different layers). While we don’t know for sure if this won’t be a problem in the full game, this post is quite misleading.

      • You may not know, but those are all part of the same area. Take say, Elwynn Forest in WoW, this is the equivalent of taking pictures of Northshire and Goldshire and faulting the areas for looking the same even though it’s in the same forest. There will be some repeated assets in any MMO, especially in the same area. The only game I can think of that doesn’t re-use assets as all in such an open world setting is the upcoming Rage by id, and that’s a First Person Shooter.

        For whatever its other faults (and there are many), FFXIV is very good looking, to the point of being nigh unplayable on anything below a high end pc. It’s also quite a varied world, but these criticisms are from people who apparently have never left the starting area. If there’s a point to be made, it’s how similar Gridania and Ul’dah look to cities in FFXI (Windurst and Aht Urhgan, respectively). However, one could expect that from the same designers if you feel more forgiving. Limsa Lominsa looks like a mutant hybrid of Jeuno and Bastok, but that’s something different at least.

        • They did admit that it was intentional to reuse town and character styles to make the transition for XI players, it was no surprise seeing the similar styling in the towns.

          You really don’t feel the repetition in the game as much as this lets on. The people who took the shots used in this article did not show how far apart those similar areas are and didn’t point out the fact that things like camps will be similar. Any nation would assign the same tents and supplies to each outpost, it is not a shock they are the same. If you have ever been to multiple military bases you will probably already know what I am referring to. The surrounding area around those camps are all quite different.

          If they wanted to claim cloning of areas then they should have pointed to the 3 different types of rivers that are repeated not this.

  • Here, let me humor the fans and make some excuses for Square Enix.

    – World of Warcraft did it, so FF14 should be able to do it too.
    – The in-town music will be different so that everyone knows what town their in just by hearing the music.
    – Come on, if they made the town layouts unique everyone is just going to have to memorize the shops and diners. This way everyone knows where everything is already when they go to a new town.
    – If they focused on towns instead of gameplay the gameplay wouldn’t be as good, would it?
    – It costs money to make more towns, would you rather them charge you more money?
    – They can’t make any towns right now becauz they’re still in beta. They’ll patch it later.
    – Graphics don’t matter, its the gameplay that counts. >:(

    Anyone else have anything to add? Nevermind the fact that they spent many years in development to accomplish, what? Two towns?

    • – World of Warcraft did it, so FF14 should be able to do it too.

      have no idea what you mean there, wow reused towns and the same geometry over and over again? rocks and trees are one thing, but the exact same layout?

      – The in-town music will be different so that everyone knows what town their in just by hearing the music.

      show me one person who after 3 months of play any mmo doesn’t turn the music off because it is so repetitive and just play mp3s, and ill show you someone who has no long term memory

      – Come on, if they made the town layouts unique everyone is just going to have to memorize the shops and diners. This way everyone knows where everything is already when they go to a new town.

      FUCK YOU, do i need to say more? ok
      DONT DEFEND THESE LAZY CUNTS BECAUSE “o my vagina hurts, making towns in hd is to hard for us so don’t blame us when we reuse the same thing over and over again” THEY SHOULD NOT BE REWORDED FOR THIS SHIT. and DONT CATER TO RETARDS WHO CANT REMEMBER WHERE SOMETHING IS IN A TOWN THAT ISN’T EXACTLY THE FUCKING SAME.

      – If they focused on towns instead of gameplay the gameplay wouldn’t be as good, would it?

      are you that fucking stupid to actualy think that an art team is working on the combat systems and the coding? than again that may explain allot about this.

      – It costs money to make more towns, would you rather them charge you more money?

      only someone who never worked in 3d before could think this and actually thing its true. i have said it before, they can reuse some things, as in buildings, look at towns where ever you go, they all look somewhat the same, at least within that town. BUT LAYOUT IS FAR DIFFERENT.

      its verity that makes an mmo playable for long LONG hours for almost ALL people who play it.

      – They can’t make any towns right now becauz they’re still in beta. They’ll patch it later.

      i think that all this is falling on deaf ears, but do you know what a beta test is?

      ITS TO FIX THE FUCKING PROBLEMS BEFORE THEY GO FUCKING LIVE THEY CAN CHANGE WHAT EVER THE FUCK THEY WANT

      – Graphics don’t matter, its the gameplay that counts. >:(

      no they dont, i can handle fucking snes style graphics, as long as there is VARIETY reusing large chunks of land and reusing towns is NOT and will NEVER be ACCEPTABLE

  • I’ve been talking to people who have actually played the game, i.e. not basing their ideas on the above screen captures.

    Apparently a whole bunch of the above “reused” areas are in fact the same area so…

    • No, they are just walking into the same old wannabe-WoW trap that pretty much all bigger MMOs have walked into the last 4 years, where they try to get some of the “MMO/WoW-money” but don’t realize a MMO is a really long long term project and end up releasing some half-finished crap riddled with bugs, unstable servers and no actual content when the investors and shareholders get tired of pouring money into the development without seeing any return.

      It most likely starts with some higher up guy, investor or shareholder or something realizes that “OMFG! WoW is raking in money! Fast, make us one of those ‘MMO’ games I keep hearing so much about!”.

      Fast-track 2 years to said ignorant douche bag’s visit to the actual game-makers:
      Douche: Where’s that MMO I told you to make?
      Dev: Well, it’s going good, we are already halways done! We got the basic servercode and game engine done and most of the starter zones done! Now we can start developing content, debug the game engine and optimize the servers!
      Douche: WHAT? YOU MEAN IT’S ANOTHER 2 YEARS BEFORE IT GETS DONE?! F**K THAT! We are tired of spendning money without seeing any return for them. You got 4 months!
      Dev: But… there’s nothing to do in the game! The server bogs down if more than 10 players are in the same area and the client crashes every 10 min!
      Douche: That mean’s it’s ready to go gold right now then?

    • WoW reuse a lot of larger structures like buildings and caves, but at least they have a somewhat decent explanation for that – they are keeping true to the Warcraft RTS franchise. They wanted the players to feel like they were strolling around on the same world where they previously controlled and fought huge armies in WC3.

        • Tbh, I think most of the potential player base doesn’t care about this at all. There are some major issues, and those people will care about. This is neither a major issue nor something anyone outside a few 2chan trolls care about.

        • Who the hell cares what SE says? If the players think something sucks, then SE can scream their lungs out and no one will care, the players will still quit the game and stop paying.
          In WoW’s case the players accept that every human keep and every orc hut look the same because it fits their imagination about how walking around in WC3 would be, but quite apparently SE’s attempt to cut corners wont fly with most their potential players.

  • To all the people complaining: Did any of you play FF11?

    Because this isn’t new at all. I played ff11 for several years and ALOT of the zones use the same templates. Also to make things worse, You often had to revist the same area several times during different leveling “brackets” at different stages of the game (ie: boyahada tree, west altepa, citadel, etc)

    This is really isn’t that new. If you add in the fact that most people leveled to 75 on several jobs, you’d think that people would have quit or gotten sick of it a long time ago. The reason they didn’t is cause leveling is actually more fun in ff11 because of the teamwork factor than it is in say WoW, where the environments are much more diverse and nicer, but much more boring and repetitive questing. At least thats my opinion from playing both games for several years each.

    • But isn’t that still a problem that it isn’t at all new when compared to FFXI? Sure, a lot of people may be looking forward to XIV because they enjoyed XI and are looking for “more of the same” from it…but this is just RIDICULOUS.

      • it isnt racist, its an observation.

        look at every mmo made outside what are the western countries, and take a look at what ones are successful outside those regions.

        eastern games focus on the grinding and end game far more than western.

        however once most people in the western games reach end game, they focus on the end game too, and make it easier to get to.

        eastern than tend to only focus on the end game after innitial launch, and make it just as if not harder for new players to get to end game.

        again, because i know it the best, look at everquest.

        everquest had end game zones, and content but the game wasnt focused on them.
        The Ruins of Kunark (March 2000) brought a new contenent tons of zones, from level 1-60
        The Scars of Velious (December 2000) brought more new content, but focused on mid game, where most people were, and was 25-60
        The Shadows of Luclin (December 2001) brought a whole new world, the moon, and new content from level 1-60, and brought about some of the best leveling zones ever put into the game
        The Planes of Power (October 2002) focused on high end content and raised the level cap to 65, however most people see this as the best expantion to ever hit the game. it was progressive when it was introduced, makeing getting to and staying high end eaiser than ever before
        The Legacy of Ykesha (February 2003) this was a mid range expansion focused on trying to have mid range end game content, this was the biggest failure of any expantion, but it brought with it some of the better leveling zones for mid range
        Lost Dungeons of Norrath (September 2003) the expantion brought with it an item augmentation system that has stuck with the game even now, and when it came out was highly used. however now days, its end game raid content is soloable
        Gates of Discord (February 2004) was the first end game content only expansion, the zones were shit for there time, and are still shit now. hard as balls to fight in, and even harder to get to end game, it was a successes with the hard core raiders, and a failure with he casual, to this day i have no idea how to even access these zones without using a portal system
        Omens of War (September 2004) this was the beginning of the segmentation. it brought some of the most loved zones to kill in and level, and focused on levels 30 to 70, the stagnentation was, that even the highest level group gear for many years was never better than this expansions raid gear, while future expansions were significantly better raid gear, this expansion brought in the casual raiders.
        Dragons of Norrath (February 2005) this expantion raisd the bar on raid end, and also leveled out the hoops players had to go through to get good gear.
        Depths of Darkhollow (September 2005) this expansion was the next real expansion (hard to explain if you didnt play the games in order) it added mostly high end content and also almost broke the game forever, this was fixed, but its shadow still haunts everquest to this day
        Prophecy of Ro (February 2006) this expansion focused on level 40+ where most people were. and was for its time, great, though it didn’t raise the bar raid wise.
        The Serpent’s Spine (September 2006) this was a full over haul expantion, possible to play the game from level 1 to level 75 (raiseing the bar again) and for its time, had some of the better group end gear, that rivaled raid gear from omes of war
        The Buried Sea (February 2007) was a don like expantion that raised the bar yet again raid wise, as is done ever expantion now. this was the place to be for grouping when it came out and was made for level 30-40+
        Secrets of Faydwer (November 2007) this was the first expansion where omens raid was surpassed by group gear, however i do not remember about wepons, i believe that group end was still not better
        Seeds of Destruction (October 2008) this expansion brought people to level 85, and was possibly the easiest expansion and content to ever hit the game. a friend of mine soloed almost all the in game group content to the highest end obtainable. due to this and the fact that 65 guilds beat the end game raid (usually only the top 3-5 are able to do this) and most of the player base was at least extreme high end (things were so easy to get) they release the next expantion
        Underfoot (December 2009) which was the hardest expansion the ever release, with even the lowest end content being comparable to the highest end raid trash this expansion was almost made fro the top 10% of people playing, though it did allow any one to get the best group weapon outside of the end game group zones.

        show me a eastern game that offers more content and more content to the low and mid range players than that

        • I cannot think of any Japanese person who would consider Jap a good term to be called. Even if it was an acceptable term (which it isn’t, and we Americans don’t commonly use it) it’s in how you say it. Even a basic word like Jew can be mean in the context it’s said.

          I hate PC, and people being “offended” about every little thing. Still, you wouldn’t want people to come and scream horrible things about you in your face, would you? I am totally for people saying whatever, but it doesn’t mean that what they are saying is great and proper.

        • Actually, just to clarify a couple things…

          Jap was the term used during WWII, mostly by military people who were fighting against the japanese. Although it was a shortening of the word Japan, it wasn’t used in a flattering way, ever.

          Nigger isn’t a derivation of Niger, it’s a mutilation of the word Negros, which simply means black.

          That said, have a nice argument!

        • i live in america, and i am white, just so you know where i’m coming from. i read the wiki to this point

          “In the United States, Japanese Americans have come to find the term controversial or offensive”

          and i stopped because it wasn’t worth going any further. people in america are so fucking stupid with what they find offensive that i just want to shout it right in there fucking faces.

          look at the evolution of what is “acceptable” to call black people. or even midgets and dwarfs, there is a physical difference between the two and the two words describe the differences, but they want to be called little people.

          now lets go back to the topic, it wasn’t pointing out the content in the games initially, its the support they give the games.

          most games from eastern countries die off fast, barely getting support, but lets go ff 11, sense its release in 2002, it has had 4 expansions… im sorry, but i cant figure out what they add. the first one was pre bundled,and the rest i cant find back covers for and i cant exactly what they add. and the wiki i found only says things in a “you have to be into the ff11 world to decipher any of this” way.

          if anyone can tell me how many zones, how many quests, and how many advancement options are available with each i would love to know. because i know with everquest a new expansions comes out around the time it takes raid guilds to clear the endgame content. and also, can you tell what levels the expansions were made for? recent eq ones are made for end game group, mainly because they made level 1-70 a cake walk so you get to end game content faster. and the vast amounts of content they already have.

        • http://en.wikipedia.org/wiki/Jap

          Anyways, I’ll give you the benefit of the doubt.

          Just to stay on topic, usually if someone talks about Eastern MMO’s, they generally refer to Korean ones. There are really only a handful of Japanese ones I can name in comparison.

          As for content, I’m a very, very casual gamer, so I wouldn’t know which MMO’s have more content than the aforementioned Everquest. But it’s old, so I guess that plays in its favor.

        • jap is a racist term? jesus…

          jap is how the rest of the world shortens the country name JAPAN

          you see it allot when country names are shortened to 3 letters, either because of space requirements, or because of general laziness.

          Japanese = jap

          i fail to see how this is a derogatory term.

          and so im clear, i thought you were staying on topic and you were complaining about them generalizing all of the eastern mmos as the same crap over and over. which sadly, they tend to be. and i went into describing everquest and its expansions so everyone knew that that is how you support an mmo and this is an 11 year old one, and mmo’s of today still find it hard to give support like that.

        • /facepalm

          Just to be nice I’ll explain what I was referring to.

          I wasn’t referring to the incessant, arbitrary, geographical dichotomy made by gamers who feel a need to constantly dictate their opinion to others on why this or that is the best along with opinionated/factual proof for why they feel that way.

          No. I was referring to the use of “Jap”, which is considered a racist term by the Japanese. Hence, my reply.

          Learn to critically think and comprehend before you submit a detailed response.

  • why do people insist on wasting their lives playing shitty mmorpgs,

    kill monster, kill it 1000 more times

    move onto slightly bigger monster

    kill monster, kill it 1000 more times

    repeat cycle until you realise you’ve been wasting your life

    • either you never played a good mmo with friends, or you played a shitty korean mmo which challenges you to kill mobs 1,000,000 times and higher level than you in a 1 month period of time (yes that was a real quest in a korean mmo i played)

      ill bring it back to everquest again, because i played that the most.

      i believe the most it ever asked me to kill was 50-100 things, and it wasnt a grind quest, i was in the best area to exp at that level and easily passed that 50-100 mark twice. the quest gave me a noticeable exp jump too.

      not everyone likes playing fps or 3rdps games together, i know i dont because i find them overly boring after 2-3 hours at a time. in a mmo though, especially lower levels, you constantly find upgrades and level, fps its just a kill streak and bragging rights. over all i personally find more enjoyment out of an mmo

      • Quest? You must have joined EverQuest recently. Back when the game was still decent, you spent a 16 hours a day for a week in Sebilis to grind through lvl 59. The only quest unless you were a paladin was for epic back then.

      • to guild wars credit it doesn’t reuse the same area of terrain, however it does reuse assets allot.

        take a look at this one area, its almost all buildings, you will see the same building reused allot, but its ok the way they did it.

        you really have to see what im talking about to know why its ok though.

    • This game “tries to make MMORPG” fun you say? Lets go over the last issue of restricted time for experience points. And now same towns, same map.

      Yeah, I think I am right when I said earlier that Square Enix is going for product suicide.

      And lastly to answer your question, no I don’t think we Sankaku Complex peeps hate Square Enix, we just hate what they are doing.

  • As far as I am concerned, this game looks like a big failure even though it haven’t even come out. It’s like the creators want to end the FF franchise as fast as they can, and they’re making this game to do the job.