Ubisoft: “Motion Controllers Must Become Standard”
- Categories: Games, News
- Date: Aug 18, 2010 12:19 JST
- Tags: Controllers, Events, Microsoft, Nintendo, Sony, Technology, Ubisoft
Ubisoft has been singing the praises of motion controllers, but insists it must become a standard feature of all consoles if it is to take off.
Ubisoft creative director Jason VandenBerghe gave a presentation at the GDC Europe event, in which he lavished praise upon motion controllers:
“Have you ever fucked up pushing a button? Binary input is like drag racing. You have to hit the accelerator and keep going in a direction and not turn. It’s not hard.
Then analogue control was introduced, and this sustained us for 15 years. It’s worked great. If button pushing is like drag racing, analogue input is like Formula 1. You’re still on a track, though, and there are still guard rails.
We’re in Baha buggy land with motion control. We can go wherever we like. There’s not even a finish line. Players can do whatever they want, and they do.
Motion control is profoundly different. It’s screwed up the entire industry! The most important feature is the absolute, utter lack of guard rails. This turns the human being holding the controller into the constraint, and this makes a designer’s life a living nightmare.”
Motion control must become an industry standard, he says:
“Things might suck now, but I think they’ll get better. If they put motion control standard in the box, suddenly the model expands. THAT is money.
My recommendation to you is that you should ship on multiple platforms. Nobody will want you to. Sony won’t, Microsoft won’t, Nintendo won’t. But the market will…
Many genres will remain unchanged, and some people will still not want to exert themselves. But if the hardware remains an add-on, motion control will remain niche.”
However, when talking about the commercial failure of one of Ubisoft’s most ambitious motion controller games he concedes that the vast majority of players are unwilling to move when playing a game:
“We had to ask ourselves: how many gamers are willing to move? I don’t know how many there are, but it’s no higher than 20 per cent. That’s actually probably optimistic.”
Motion controller proponents may yet find that the primary limitation on uptake of the new controllers will be the players themselves, many of whom are unlikely to take to controllers requiring them to flail around madly, stand up or limit their gaming to large rooms.










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Motion controllers may take a while for some players to get used to, but I hope the controllers will do well for years to come. PS Move and Wiimote are great. As for Kinect, I hope it works well for ero-games.
Loads of gamers will do the switch as many (including myself) don’t want to develop arthritis later on and lose our precious hands
Yea this guy is an idiot. Mind control controllers are the future, not motion control. You're even more limited to what you can do with motion capture than pressing buttons. Motion sensing controls, like the Wiimote or Playstation 'Move' is a better idea, but then Sony fucked up by not making the Move a better controller than the DualShock 3 and replace it as well. What's with having to buy 2 Moves and a navigational controller? Annoying.
what are you talking about move will replace dual shock 3 <_< its nearly impossible for the dual shock series to be obsoleted unless they made a better one and move isnt clearly one of those better ones
“We had to ask ourselves: how many gamers are willing to move? I don’t know how many there are, but it’s no higher than 20 per cent. That’s actually probably optimistic.”
Then how come Wii's outselling XboX and PS3 all the time?
Moving your hand isn't that tedious a task. He's referring to Kinetic where you have to move your entire body. I'm fine with the wii or Sony move. But the Kinetic is a drastic change.
"Then how come Wii's outselling XboX and PS3 all the time?"
Have you ever looked at how Wii gamers play their games?
@Darkrockslizer
So by your logic the most popular is automatically the best? Does this mean that Sims is the best game ever and that iPhones are currently the best phones? No, I don't think so.
Anon, I'm not talking about quality but quantity.
Most consoles sold... y'know...
@ Darkrockslizer,
Ah, misunderstood your 1st post. My guess is because a lot of people own a Wii because they're more concerned about what's new and in fashion, not many of them actually like to move when playing games.
Er... as for the Kinect, have you imagined having to hold up your arms pretending your holding onto a steering wheel for even 1 hour? It gets really tiring.
Motion controls: Making the simplest task harder.
I'm gonna stick with controllers and keyboards for now. Motion controllers need more improvements.
Eventually motion controls will die off just like every other gimmick in gaming history. It'll be sleeping with power glove and virtualboy in no time.
Yea, I think I will wait until they develop brain-scanning-mind-controlled games instead. Motion controlling ain't exactly appealing when you just want to relax after a day's work.
Remember when playing a racing game you had an actual wheel to hold?... man.. those where the days.........
Poor logitech must be wondering why on earth they went as far to develop realistic wheels when developers just dont care anymore for actual hardware.
Not saying that the opinion of Ubiport should matter but.. where was my forza3 multi arraid of wheels compatibility ;_;
Motion controllers will remain a niche product. Most gamers want to sit in front of their screen and enjoy their game, not hop around like a monkey on crack.
Really depends.
For a fun party with people that normally don't play game but want to get them to interact, or heatlh nuts in general, something like kinect (but more so like Wii-mote) takes the cake.
But in general, gamers like to feel like they are doing stuff "in the game", while lazying around IRL.
Overall, I want to see a lazy, fat gamer pit against a real martial artist in a fighting game with Kinect :3
I'd say give the technology a few years for it to work. Or at least the next generation when they are packed-in with new console releases so they're truly proprietary devices (of course, don't abandon normal controllers).
Whatever platform, whatever company...I want my interactive anime/celebrity snuff game using the full potential of motion controllers to hear their screams of eargasmic agony...
You use the controller as the tool to choose and torture with various devices and other unmentionables...
Kinda like a certain 'operation' game except you race to end a life instead of saving it~
If it becomes standard, great...But the interactive "M" rated games must make use of their potentials to the fullest...
*drools imagining snuffing an anime catgirl with a rusty auger*
F*CK morals and ethics when it comes to a videogame involving anime/celebrity snuff simulation and interactive torture...
Yes...Full potential = Happy Customers = More Money...
I will pray every night that the majority of the games won't be family/party games...
...
...
...
Maybe an anime/celebrity snuff party game with 4 players then...
Say,... when was the last time you got a game you could fap to? And I don't mean visual novels, but an actual game.
A game I could fap to..?
Well...Other than certain female death scenes in "Tales of" RPGs, I haven't really had any games to fap to...
Although my favorite scene is when a certain pink-haired girl died in Tales of the Abyss...
I fapped to her dying words and later when her body was carried off to be buried...
In a nut shell, I fap to female death scenes in video games...Both eastern and western made...
Hell, I remember fapping to Fallout 3 in my 360 when I was killing certain forest-dwelling individuals...
Their female gate guard...I had a fun time killing her...She died in a position exposing her armpits...
I busted a nut...
You really wanna know..? Alright...
*puts his right hand on his helmet's edge and ponders*
The last game I fapped to was Fallout 3 when I was killing a raider girl...The position of her corpse showed her left armpit, and I paused the game to bust a nut on it...
Prior to that I used to fap to any girl in RPGs that got killed/wounded...
I remember back in my High School days, I fapped to Tales of the Abyss when Arietta got killed by Anise...
I'll miss those loli armpits...I wish her death was more bloody and messy...
Of course, I remedied my melancholy by going to Pixiv and finding pictures of Anise (and one pic of Arietta) getting brutally killed...With their loli armpits exposed...
Thank the gods Pixiv exists...If you don't like how an anime girl dies in anime/videogames, there are always artists that kill them of 10x more violently and brutally~
From getting their tits chopped off to their ovaries crushed, Pixiv has it all!!!
I will always remember this picture of Arietta...
http://a.imageshack.us/img836/6456/4257704.jpg
Blood, sh*t, and vomit...F*CKING BEAUTIFUL...
Utter destruction of a beautiful videogame anime girl...
*wipes tears from his Pyramid helmet*
She was my favorite character in ToA...Damn Anise for being a little b*tch and killing such a fine specimen...
Anyway...
If anyone wants those Tales of the Abyss Anise Tatlin Guro pics, please let me know...
You're kinda fucked up.
We all are, friend...But I'm honest about myself...
All of us are a little bit f*cked up inside, one way or another...My internet persona is totally different from my home, and work ones...
So many fetishes, so little time...
Thank the Old Ones videogames, anime and hentai exist...
Blood and semen, tits and tentacles...Hentai has it all...Well, videogames would too if the ESRB doesn't exist...
Oh yeah...
Tales of the Abyss is my favorite of the series for reasons I explained above...
Happy fapping to that Arietta guro pic, Anonymous 09:40 19/08/2010~
Don't get me wrong...I'm a huge fan of Arietta...
Except...
The only way I handle the death of a favorite videogame/anime girl is to fap of to her guro pictures...
Acceptance is hard, but the grievous pain will eventually be replaced with guilty pleasure...
And that's how I move on...
Players can do whatever they want, look however retarded they want, but the motion sensors will never know. Also remember Endwar and its innovative voice command? I bet you didn't.
Never played that, but I have Lifeline for the PS2, and goddamn, it is hard because of the lousy voice recognition.
I used to play Hey you! Pikachu! With shitty voice commands. That shit gave me and friends lols at how shitty it was to play.
Shoot shoot shoot, reload, shoot
Naomi: "Okay i'll go back"
FFs, also if you think that the JP ver of Lifeline "Operator's Side" handles better the voice recognition then you will be in an entirely new world of pain.
Never played, but I used voice commands in 3D shooters to change weapons and use special items and its actually quite practical.
I hate ubisoft.
Ubisoft Trolusohard.
[2]
But for another reasons.
I know that it's impossible to play 2D fighters in motion controllers (and this is the only thing that matter to me, as I only play this genre or danmaku). But it's not like he's saying the other controllers should be extincted.
Then I can't play those games... for I can't use my left hand
You can mod your own controller for simple motion control ;)
http://hacks.hasse.nl/107/wii/single-handed-game-controller/
Great for onehanded eroge usage. ^_-
I'll still make use of pushing buttons more than motion controls. It's what I grew up on.
Damn straight I'm not gonna let these money hungry gimmick pushers control my games!
Controllers FTW!
I still can't picture myself playing most of my games with motion controllers. I'll stick with old-school style for now, thank you...
motion controllers just make my arm tired, i mean, whats wrong with the clasic joystick controller?
either way my hands are fated to the mouse & keyboard :P
it depends very much on the game.
broad generalisation is not a good thing if we're talking about game control.
the joypad is useful for many kinds of games, as is a keyboard & a mouse, or a touchscreen, or a joystick.
but don't try to force one type of controller into every single game to make it available for platform x, where you don't have any other options.
first-person shooters simply suck without the precision of a mouse. action games that need directional control suck on a touchscreen. and you don't really wanna play a jump'nrun by waving your hands around, do you?
As long as they keep making crappy, boring games that support the motion system then it's going to continue to fail.
Yeah gimmicks are gimmicks no matter how hard they try to sell them, they'll just fail in the eyes of true gamers.
old school controllers until the end
FUCK YEAH!
Pixel Generation FOREVER!
THE atari JOYSTICK FTW
Before even considering there are many things to fix:
Make the controls more precise and not need their own room. More games for them, FUN games, no more sport promotional games. Even still, i dont have hopes for motion sensitive controllers. The Move seems more precise and effective than the wii, but the Kinect is just.... i cant accept it
Yeah I really hope kinect fails. Could you imagine what kind of bullshit they'll be selling next gen if that shit succeeds?
I really don't want to think about it...
Screw motion controls as standard,
most of my friends who bought the wii, bought or kept their gamecube controllers.
Same here I never really cared for the motion controls. Try playing Twilight Princess when you have to push buttons and swing the controller at the same time. It just gets in the way.
Still use my GC controller for Smash Bros. too.
You couldn't fucking play Twilight Princess with it's motion controls? That's like, the only game that has ever had an easier setup on it's motion controls than it's classic... FAIL.
Multitasking: WTF IS THAT?
Hello moron, before posting a reply I would like to ask you to learn how to read.
"couldn't fucking play Twilight Princess with it's motion controls?" never said that. What I actually said was motion controls GET IN THE WAY, it makes the simplest task harder. I didn't say it was impossible or I couldn't play it, shit I beat the game in about 4 days probably could have done it faster with regular controls.
Original Zelda controls= Z+B Forward= stab
(works 100% of the time)
Motion controls= Z+swing Wiimote forward= link randomly swinging and eventually stab
(Works about 50% of the time maybe less)
Trying to beat enemy's that needed to be killed with a specific attack took significantly longer than using regular controls.No reason for inaccurate controls in a Zelda game the controls before were fine thanks Nintendo.
READING: WTF is that?