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Western RPGs vs Japanese RPGs

fallout-protest

Japanese RPG fans have been confronted by this provocative ad, pointing out some of the most hackneyed aspects of the genre.

The translated placards, coming as part of the Japanese release campaign for Fallout: New Vegas:

“I think it would be good if the hero had missions that weren’t only about destroying evil.”

“The player is weak, the enemy is weak. That’s way too convenient.”

“When did games become something you watch?”

“Because the story doesn’t change, what’s the point of playing it again?”

“Games nowadays are focusing way too much on photorealism.”

“What’s a game that’s moving in accordance to the scenario? It’s the same as living on rails.”

“Levelling up is time for motivation down!”

“The stage has been set. After that, you’re free to do whatever!”

Although the endless succession of Bioware-style RPGs with essentially identical structure and gameplay conventions hardly qualify as original, they may well have earned the right to take potshots at the unbelievably staid Japanese RPG genre by dint of sheer commercial success – whilst JRPG sales continue to decline even in Japan.

Fallout, like any top western title, can probably be expected to bomb hopelessly in Japan – meanwhile Namco plans yet another Tales game and Nippon Ichi already has the latest in its backwards Disgaea series lined up…

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