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Final Fantasy XIV Panorama Extreme

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The Final Fantasy XIV beta running at 5040×1050 presents quite a spectacle.

For those wondering about the technical aspects, the game is running at 5040×1050 on an i7 920 with a Radeon HD5970 5870 CFX and x4 AA on 64bit Windows 7.

Unfortunately, reported framerates will not rise above 15FPS.

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A promising environment in which to kill rats.

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123 Comments

  • Anonymous says:

    My immediate thought was that maybe the poor framerate comes from the fucking overkill resolution? Who the hell plays at 5040?! Has anyone playing at a REASONABLE rez had any issues? I’ve been signed up for the beta since it opened but haven’t been let in yet.

  • Neutral_Eyes says:

    Why 3×1 portrait setups are better. 15fps with $1100 worth of GPU thrown at it? And still looks like shit? (maybe it’s just the screenshots) Certainly not TWIMTBP. I’m surprised SC didn’t jump on the ESRB’s comments about the upskirt shots or sexual innuendo contained in FFXIV though.

  • The game isn't optimized yet for ATI cards, hence the 15 FPS. Square already said they're fixing the problem. Also, whoever posted this originally lies about the 4x AA; the game uses multi-sampling (a lighter method of rendering), not anti-aliasing.

    The gameplay is pretty fast paced since they moved it to the Beta stage – you can even mix together different class elements now. People who saw the Alpha and weren't impressed should at least give it another look instead of posting ignorantly about this.

    Isn't this a breach of the Beta NDA though? I'm betting whoever took these screenshots is a Beta tester that pixelated the names to cover his rump from being prosected.

  • 15 FPS because ATI cards aren’t fully supported yet. Those issues are being resolved. And he lies about 4x AA; the game uses multisampling (a lighter way to render), not anti-aliasing.

    And for those claiming slow battle system, everything changed with the Beta…you can even mix classes now.

    Also, the names are blurred because this is definetly a breach of the Beta Tester NDA, and someone doesn’t want their rump prosecuted. Weird how something like screenshots from this game constitute a headline, though, when Artefact clearly dislikes this game…

      • spread across tripple the standard resolution, with settings turned high and probably Ambient Occlusion enabled, I’m not surprised at all. The engine is made for hardware specs that will come out a few years from now, the game was practically designed to only be able to run on low to medium specs even on today’s highest capability machines.

        Seriously people need to stop whining about optimisation when they don’t even know what optimisation is about.

        • Anonymous says:

          Sorry friend, there is no sign of Ambient Occlusion being used in any of these screen-shots.

          They seem to be using a very basic shadow mapping method for character shadows. (like Half-life 2)

          The foliage is very sparse, and they almost never overlap grass textures. (looks shit, but this should mean high FPS due to having no fillrate bottlenecks)

          x4 AA is practically free on modern graphics cards.

          They also cheese out on distance objects by bluring everything at a long distance. Overall the geometric complexity is very low. (not much data passed to GPU)

          The only reasonable excuse for this would be that the game has issues with multi-gpu support.

          I think it’s total bullshit that this game needs a NVIDIA GeForce 9600 a decent graphics programmer would have this game running fine on a GeForce 8600 if not lower.

          We won’t know anything for sure until the game comes out, but this does not look good.

    • Anonymous says:

      Indeed, the idiocy displayed here is EXACTLY why SE didnt wanted alpha testers to stick to the NDA, because idiots would see the alpha system and think that the finised game would be the same, and even though there are many (official) articles demonstating the changes, they continue to base their opinions on the old videos that they saw from alpha testing.

  • Recommended System Requirements if anyone’s wondered:

    OS: Windows® 7 32bit / 64bit
    Processor: Intel® Core™ i7 (2.66GHz) or faster
    Memory: 4GB or more
    Storage: Install: 15GB or more
    Download: 6GB or more
    Video: NVIDIA® GeForce® GTX 460 with 768MB VRAM or equivalent
    Sound: DirectSound compatible sound card (DirectX 9.0c or higher)
    Internet: Broadband Internet connection
    Resolution: 1280 x 720 or higher; 32bit
    DirectX: DirectX 9.0c
    Controls: Mouse, Keyboard, Gamepad

    • Anonymous says:

      Here are the Minimum System Requirements for the Japanese version. The other releases would probably have similar requirements:

      OS: Windows XP SP3, Windows Vista 32bit/64bit SP2, Windows 7 32bit/64bit

      CPU: Intel Core 2 Duo (2.0Ghz), AMD Athelon X2 (2.0GHz)

      RAM: Windows XP: 1.5GB or higher, Windows Vista/ Windows 7: 2GB or higher

      HDD/SDD: Installation: 15GB or more, Download: Space on the hard drive where My Documents is located should be 6GB or more

      Graphics: NVIDIA GeForce 9600 series or higher with VRAM 512MB or more, ATI Radeon HD 2900 series or higher with VRAM 512MB or more

      Sound: DirectSound compatible sound card (DirectX 9.0c or higher)

      Internet: Broadband Internet connection or higher

      Screen Resolution: 1280×720 or higher; 32-bit

      DirectX: DirectX 9.0c

      Others: Mouse, Keyboard, Gamepad

    • Anonymous says:

      Here are the Minimum System Requirements for the Japanese version. The other releases would probably have similar requirements:

      OS: Windows XP SP3
      Windows Vista 32bit/64bit SP2
      Windows 7 32bit/64bit
      CPU: Intel Core 2 Duo (2.0Ghz)
      AMD Athelon X2 (2.0GHz)
      RAM: Windows XP: 1.5GB or higher
      Windows Vista/ Windows 7: 2GB or higher
      HDD/SDD: Installation: 15GB or more
      Download: Space on the hard drive where
      My Documents is located
      should be 6GB or more
      Graphics: NVIDIA GeForce 9600 series or higher
      with VRAM 512MB or more
      ATI Radeon HD 2900 series or higher
      with VRAM 512MB or more
      Sound: DirectSound compatible sound card (DirectX
      9.0c or higher)
      Internet: Broadband Internet connection or higher
      Screen Resolution: 1280×720 or higher; 32-bit
      DirectX: DirectX 9.0c
      Others: Mouse, Keyboard, Gamepad

  • Marine-RX179 says:

    “For those wondering about the technical aspects, the game is running at 5040×1050 on an i7 920 with a Radeon HD5970 5870 CFX and x4 AA on 64bit Windows 7.

    Unfortunately, reported framerates will not rise above 15FPS.”

    I got a strong feeling that the game is not written to use more than two cores, just like almost all other mmorpgs. With just two cores of i7 920 (and possibly with the CPU at stock speed with no overclock), it would be bottlenecking the 5970+5870 crossfire set up and not delivering to it full potential.

    • I’ve seen the game use eight cores easily. The game uses 27 threads when running. Naturally not all are equally as heavy, but there’s enough of them to easily spread over 8 cores (I’ve seen screenshots of it) and probably 12 too.

      At high resolutions like these the game is immensely GPU driven though. Even the most modern GPUs can’t punch out that kind of power even in SLI/CF.

      • At the very least the benchmark seems to favor Nvidia over ATI, not that that’s surprising. The only thing I’ve seen score over 10,000 on the benchmark (able to play on max settings easy) is an i7-980 and 5970+2×5870 in Xfire.

        • Marine-RX179 says:

          In preparing to playing FFXIV, my friend just put together a new Phenom II X2 rig which he successfully unlocked the two extra cores to become a Quad. But he bought a HD4890, few days before the launch of the GTX460…guess that tough luck for him…

    • you love an mmorpg you need 2 things.

      1) good friends in real life to come with you.
      2) time to kill

      every mmo has allot of grinding, and if you have nothing better to do playing the game with some friends and killing at the same time is pretty fun.

    • Anonymous says:

      It depends on you. If you like RPGs, you will propably love MMORPGs too. I remember, when I started wow, I’ve never played any RPG before, but I really enjoyed it. Is still remember my playing days as a very good memory.

  • Anonymous says:

    I played the Alpha Version and seriously this game is crap.

    Graphics are absolutely fine, but the rest sucks. The fighting is slow as hell, the character control is as bad as can be. Maybe the beta did change some of these things and maybe i wil ltake a look at it, but unless you are allready a fan of the last FF MMO you should leave your fingers off this game

      • because alpha has all the mechanics, its just not tweaked, and there are still bugs. beta adds better graphics and fixes game breaking bugs.

        remember, this is a general rule of thumb. a mmo alpha is any other games beta.

        and from what i remember they sped combat up in the beta, and increase bump mapping, but thats about it.

        playing an alpha for an mmo gives you a GREAT idea if the game will be good or not. and sense they didn’t reinvision anything sense the alpha, you can assume most if not all the mechanics are untouched.

        • making the combat “faster” isn’t changing the mechanics.

          also lets also say that meta game mechanics like crafting in any asian rpg are ALWAYS broken almost beyond repair. here ill give you an example of what i mean.

          dog shit + tree bark + 2 rare items that you only know you need by reading an faq = a steel sword

          that is fucking broken .

          core combat, beyond speeding it up, what changed significantly between alpha and beta that isnt just minor tweaks?

          and YES i want to be PROVEN WRONG. i want a non grind fest asian rpg, especial an mmo, but i know what asia thinks is fun and what they call rpgs, and its all the same.

        • have you even played the beta? They quite drastically changed some game mechanics in the beta and all in all it’s alot better than the alpha.

          Heck they even redid certain stuff from scratch because the old way wasn’t working out.

    • and 2 ATI graphics cards, because only they can drive 3 monitors a card, nvidia only can drive 2.

      There’s even special monitors that have ultra-thin bezels (the borders of the monitor) to make multi-monitor panoramic views possible without much interruption.

    • actually reports are that due to the close proximity of WoW: Cataclysm and FFXIV’s release, there have been over 20000 preorder cancellations of WoW: C in favour of a preorder of FFXIV.

  • Marine-RX179 says:

    “For those wondering about the technical aspects, the game is running at 5040×1050 on an i7 920 with a Radeon HD5970 5870 CFX and x4 AA on 64bit Windows 7.

    Unfortunately, reported framerates will not rise above 15FPS.”

    I got a feeling the game is not optimised for using more than two cores (like almost all other mmorpgs), which mean the i7 920 could be bottlenecking the 5970+5870 crossfire set up…especially if the i7 920 is at stock speed.

    • Anonymous says:

      Not happening, Sqaure-Enix will eventually end up like Namco is by dishing out the same crap over and over again as much as I hated FF7, FF8, and such those are much better than whats happening today.

    • Anonymous says:

      Obviously you know nothing about this game as learning from their past experiences is more or less what this game is.

      You may not realize it but not making their games exactly how you want them to is not the same as making bad games.

    • You need to stop basing your opinions on some shit articles you read on this website and actually play the game before spewing that BS.

      Are you seriously expecting a speedy/flashy ‘console action game’ type battle system in a MMORPG designed to have NA, EU, and JP players all playing on the same international servers? The whole scale of the game and latency issues wouldn’t allow for such a thing.

      Or are you basing your opinions on some low level grind gameplay, which by the way, was bashed on this website for being too slow on the ALPHA version of the game. The beta has improved the system significantly. Either way, you need the stick to WoW or w/e the hell your short attention span gets off to and stay the fuck away from FF14.

      Oh, and fyi the battle system in FF13 was actually really good…

      • i bash jrpgs because they are behind the times, by allot and are generally not very fun.

        dragon quest 9 is an exception, and there are many, but generaly this is what you can expect from an rpg from asia

        grinding –
        look at everquest 1, on a good day i can pull level 1 – level 46 out of my ass solo, on a good week level 1-70 a good month level 1 to 80 and depending on the server i may go to level 85 in 2 months.

        an should work this way. for the first year, you make every zone a necessity, after that year you make fast tracks to mid game, where most mmos open up and after the first level increasing expansion, you make a fast track to old world endgame group.

        most mmos from america or europe work this way if they are big enough. most asian rpgs have 10x the grinding requirements at low levels and make the end game grind requirements close to what its like in western ones.

        i bash ff because they havent pulled a good ff game out of there ass sense 6 and they have been rideing its corpse sence.

        i bash mmos because of the single gear tree objectives.

        there should never be a single piece of endgame gear. THIS IS THE BEST SWORD, there should be 10 – 20. in the mmos i played, many weapons look the same, and most armor does too, but you know what they have by there level, that should never be possible unless every piece of gear has its own look.

        there are more reasons but im getting way off track

      • “Are you seriously expecting a speedy/flashy ‘console action game’ type battle system in a MMORPG designed to have NA, EU, and JP players all playing on the same international servers?”

        Actually, FFXIV will have international servers like FFXI has.

    • Anonymous says:

      Depends. The problems on FFXIII were largely by design.

      With FFXIV, the team is grappling with technology it can’t get a good handle on. That’s a symptom of how technically backward the Japanese industry is as a whole.

      Many old school programmers are now getting out to do indie iPhone games and whatnot, yet the younger ones are unable to pick up where they left off (poor college education is often blamed here since industry know-how tends to be locked within the big companies, who’re also unable to keep up).

    • Anonymous says:

      Most the frame rate issues so far in the beta are the result of bad server optimization not game performance. They have a horrible latency that causes all sorts of end user frame rate drops.

    • no its not that. you see whats recommended to play this thing at 720p? a fucking i7 920 and a gforce 470

      i may have the worng model i7 though.

      piss poor game optimization if you ask me

      • wrong. This game’s engine is just built for hardware specs that won’t come out till a couple of years in the future. They made the game future-proof so that the graphics wouldn’t look obsolete a few years for now, like WoW’s is now…

        • look at everquest 2

          when that came out i had a top of the line single gpu computer

          that game looked amassing at 1024×768 with high graphics.

          i bumped everything to max just to see what it was like back than. to took over 1miute to draw frames.

          the point being that the difference between high and ultra was EVIDENT. there was a clear distinction between what it is now and what it can be down the line.

          WOW came out with a different view point. while the game wasn’t less of a technical marvel (eq2 was the first game that i saw in magazines where characters cast dynamic real time shadows on each other, this was early EARLY builds of it too) but because of the art style, you can argue that it looked better than a technically superior game. now im going to look at the screenshots above again, as they are bigger than 720p.

          THIS IS NOT WHAT A GAME THAT REQUIRES THAT MUCH HARDWARE TO RUN AT 720P SHOULD LOOK LIKE.

          ill give it until launch to either optomise code, or to generally fucking wow me graphically, but i know it wont. here this is what eq2 did

          it had grass that moved as you moved through it, and was effected by “wind” at the time this was new. it had a literal fuck ton of grass and other shit. it had the high res textures like this too, think of it like crysis (compared to other games) like texture wise. general models in eq2 were also way ahead of there time graphically and they had spell effects for even low level spells that aren’t seen in many fatacy games of today. and allot of that was at playable resolutions and graphical setting for back than, i have no idea now, i stopped playing that game before major computer upgrades. but this game

          even at the best setting (i assume thats what screenshots by square are taken at, and game play vids) th game looks like crap for its hardware requirements.

        • Third picture: Pixel breaks everywhere, shitty “rope texture” thrown on a polygon rod, and random blurring that seems to make no distinction between foreground and background(look in the shrubs to the left, the rope to the right). Future proof? This looks obsolete now.

      • Anonymous says:

        lol 15 fps is not unplayable for this game

        Seems someone didn’t play FFXI during 2004-6 doing camps and raids with more than 100 people and less than 5 fps, and was very much playable.

        I’m yet to upgrade my PC, and the beta ran between 15-20 at low settings, with no gameplay problems at all. This is not a FPS or action game.