BlazBlue: Continuum Shift, the just released sequel to top 2D panchira brawler Blazblue, has recently attracted no small opprobrium for announcing almost $60 worth of DLC at release…
The DLC offered is less than overwhelming – the list includes a handful of new characters, icon packs, costumes and “unlimited” versions of standard characters:
It does however include Makoto Nanaya:
Presumably they are hoping nobody notices the DLC costs almost as much as the actual game (more than the actual game in the US, which will presumably have cheaper DLC just to rub things in for the Japanese)…
The game itself looks unlikely to disappoint fans whatever the price of its DLC however:
The game has just been released in Japan, and is due at the end of July in the US.


















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omg....wanted this long ago...guess I'll be broke...again
Another reason for my to get a PS3 too.
Sigh... oh PS3... how you tempt me in the wake of my failed relationship with the 360...
Well, I wouldn't mind getting a PS3, if they bothered to release the first BlazBlue shit to Europe! |:V
Well, it's not region locked, but it still annoys me.
Friend of mine has been playing it the entire time, and he didn't pay too much, either.
Just order it. =/
it is not released? but i recently saw it in a shop (limited edition was same price) but well if you say so (im from germany)
TNinja, it's already released in Europe. PQube have published it, and they announced they are releasing Continuum Shift in October of this year.
You can get the PAL version for cheap now.
What? Is that the best underboob they can do?? Tira from SC3 laughs. She's still hot though, but this only makes me want them to do a Guilty Gear like this even more... it was so much more hot.
The wheels of moe are turning.
Pantsu 1.
Action!
Also, here are some anime similarities I've found with BB CT:
Red Rachel = Shinku
Purple v-13 = Eva Unit 01
Anyone got anymore?
theres a gaogaigar color set with tager in the extra colors and a hatsune miku color set in the extras for rachel as well as a EVA 02 set for nu in the original color package. There's also a Ky Kiske color set for jin. well those are the ones i can name off the top of my head
Mina Tepes is a blond-twintailed vampire as well.
One of Bang Shishigami's outfit colors has him looking exactly like Galford from Samurai Shodown.
Hell, it's the biggest reason I play as him.
Instead of buying those DLC's, I'll just use that money to commission some BlazeBlue Hentai doujins to English...
I've spent almost $3500 commissioning hentai doujins of various famous videogames than buying DLC's...
If any of you can provide me with a really hot BlazBlue hentai doujin (preferably futa or yuri), I'll get it commissioned...
Awesome. I'll be sure to know who to thank if I ever see anyone with a name similar to yours being mentioned as the one who commissioned a doujin I'm downloading.
In all likelihood, you've already downloaded many a doujin commissioned by him.
Especially if you've downloaded any touhou doujins...
Azure is a straight up fiend...
Azure is a straight up friend.
^fixed that for you.
Why would you spend that much money on hentai
why not spent it?
My favourite kinds, cheers :)
You luckily won't have to purchase many of them, excluding the new character DLC, the rest (that affect gameplay, not picture packs) are actually there for Arksys to make money off of people too lazy to unlock the stuff in game. So you'll just have to play the game and you won't have to worry about buying anything other than the Characters.
All I want are extra costumes/colors and Makoto. For the rest of that shit, I'll gladly pass.
o0 shiny graohics
Furries strike again!
no.
Honestly If Makoto plays anything like the fighter in DnF... I'm expecting a fun rush down of grappler/striker/chun-lee/Brick stun of death :3
Yeah, this new character almost convinced me of buying the game. ^_^
I just can't get passed how unbalanced it is. =_=
*conflicting emotions*
Supposably the balanced was improved by quite a bit for this incarnation, besides, the balance wasn't THAT bad last time (unless your a not-so-good Tager trying to take down a good-to-very-good V13).
As far as I saw during the gameplay videos, Taokaka, for instance, still has 4 joke moves, only 4 actual moves, very character specific combos, very timing specific combos, low attack priority, has to put in a load more effort and time than most other opponents to get nearly the same amount of damage in, near-lowest guard libra, low defense, no way to escape, no counters, no respectable projectiles...
All the while, other characters like Jin, Rachel, Arakune, and others like the Nu clone (but that goes without saying) still have it much, much better off.
I don't really think the first game was very balanced at all, myself, which makes me very skeptical of the second game's balance.
Trinity the Platinum and Slaye- I mean Valkenhayn are the other DLC characters, according to data ripped from the disc itself.
It's pathetic how people try to rip money from their customers. This whole DLC bullshit has gone too far in my view.
Why cant we have it like the old days where people just gave us patches and added new stuff FOR FREE?
Oh noes, then they might please the customers! D:
DLC is okay if they add significant things to older games. Saves them the trouble of publishing a full-blown "add-on", "expansion" or whatever they would call it.
HOWEVER, releasing DLC content the same day as the original game is indeed ripping off customers... they could just have included the content in the original game.
Well... They DO have a business relationship with you, not a friendly one. You are free to not buy the DLC... But you will, won't you?
First of all, this article, is a load of misinformation thrown together without actually knowing whats going on.
First of all, most of what is put here, can be unlocked if you're actually bothered enough to play the other modes of the game. Unlimited characters can be unlocked in game although it is currently unknown how. What is stated as DLC right now is unlocks so if you really wanted to play the unlimited characters that badly, you could buy the unlimited character out instead of having to unlock them yourself
Mu-12 is also unlocakable though you do have to play through the story mode. Again, all you're paying is a unlock key if you're too lazy to get the character yourself in game.
And icons, and colors. If you weren't into that stuff, you wouldnt' get it anyways
And Makoto is only 560 Microsoft points.... better than say a certain companies stimulus package....
ok so how much does all the content cost that inst in the game or cant be unlocked cost?
and i mean only in game content, no wall papers and themes.
Why does the owner of this site insist on creating flame wars/defamatory statements, if this is the case? I like whats here but that shit gets annoying, and I wish he would stop.
No, it would need to be done many months in advance if they were to include it with the original game. After a game is completed it must be tested, then pass certification, then be printed and distributed. DLC lets the developers work on something while this is happening.
wrong.
look at capcom street fighter 4
the arcade came out long before home came, and they took out, to my knowledge things in the arcade version and sold it to you as dlc.
and also, they can test and work on shit up till they have shit printed, that is all in all a month. and you can forgive them some times for day 1 dlc, but when its obviously shit that was suppose to be in game like with some games having characters in game tell you about things you have to buy... yea it goes to far.
FUCK DLC!
PC games still have updates with added content sometimes. Like Steam games.
Yeah. I was actually going to pick this game up and make it the first fighter in a while that I was really going to sink serious time and effort into. If they're holding back, not selling me the whole game - or worse, if DLC owners can use DLC against non-owners (confirm/deny?) then... screw that. Instead of $140, they get $0.
They promised an arcade port. This is not in scope of an arcade port, so I don't see why they shouldn't charge for it. Consumers nowadays are so caught up in their entitlement to something that it cracks me up. The product is what the producer wants it to be, not what consumer believe they're entitled to.
Plus, if you knew the work that goes into fully designing a character with a small studio like ASW, you'd charge for it too. So either fork up, or shut up.
i do happen to know the work that goes into it, and its FAR LESS than you are thinking.
i have made characters for fighters before on my own and its allot of work, but if you have a team of artist, and good ones, programmers, you can push a character out in a week and in 2 you can fine tune it, all thats left is balancing and you need testing and patches for that at most.
and i am OVER estimating the time needed by allot. minus the balancing 1 character for a team of 20 may only take a week.
the thing you have to remember is that balancing takes place in arcades and homes and is fixed over time through patches.
i just did math, 20 people on a 40 hour work week at 30$ an hour would cost 24000$ a week, i am probably over estimating what they are payed. now in game sales, lets say 6-16$ goes back to them, that means per week they would need to sell, 1500-4000 coppeis of the game per character they built from scratch.
i dont know where the figure is on how many games were sold, but lets assume 100k, minimum
needing to sell 1500-4000 per week per brand new character isn't hard and defiantly isn't dlc necessary.
you,ve probably make a character on mugen one that has already been made and u just ripped sprites of other games.
Now building an actual character from scratch on this sort of game where u have to create a character that goes along with the games style get, voice work done ,create sound effects, create a story thats coherent, DRAW sprites, convert said sprites to cg,create a character theme, play test the char for glitches, then balance the char. Im pretty sure it would cost several times over what u said and take a shitload more time than ur estimate. plus if u know Blazblue u would know that the sprites in blazblue use more the 2x the pixels of conventional 2d fighting games.
riping a character and putting it into mugen takes all of 15 minutes if you know your shit
now let me break appart what you said
"Now building an actual character from scratch on this sort of game where u have to create a character that goes along with the games style get"
no shit it will be in the same style. not hard if you have the consept art
"voice work done"
ok forgot that, how much does a voice actor get payed per word? last time i heard figures for game characters it was something like 5-10 cents per word
"create sound effects"
you ever do this? most if not all sound effects have been made, in fact there is a game i play, everquest, where the level up ding sound has been ripped off in at least 10 anime i watch. with a game, its all about changing the sound enough or getting the rights to them. listen to a game once, and its sound effects, NOT HARD TO DO.
"create a story thats coherent"
dood we are talking about a fighting game made by the people who did guilty gear, or at least a game that it the spiritual successor.
"DRAW sprites"
WRONG
first its a basic 3d model. they can possession them and get the fighting to work with them first.
and you realy don't understand what the fuck drawing on a computer is like do you? multiple layers means you can reuse the same drawing multiple times and change just what needs to be changed
"convert said sprites to cg"
not that im aware of. if its anything its congert cg to sprites.
"create a character theme"
the fuck is this? i cant even guess
play test the char for glitches
again this is what arcades and patches are for. and if you mean playtest you pay 1 guy to do this not a whole fucking team that built it. and this is a minimum wage job
"then balance the char."
again this is arcade and home patches, its how they did street fighter 4
"Im pretty sure it would cost several times over what u said and take a shitload more time than ur estimate."
actually it may cost significantly less, japan isn't known for paying its creators well, and in japan there is a unique culture there, where workers are pressured into unpaid overtime, i don't know if that applies to gaming, but other office work it does. and some game deves work 80 hours a week there. and if you seriously think that professional programmers and artists take more than 1 week to crank out most if not all of a character than you are thinking of some very incompetent people.
"plus if u know Blazblue u would know that the sprites in blazblue use more the 2x the pixels of conventional 2d fighting games."
actualy its 4x more i believe, and if you knew shit about computer graphics, than you know just because the resolution is higher doesn't make it harder to make, or take longer.
you want me to make a circle in a 100x100 thing, it will take me as long to make it in 100x100 and it would in 1000x1000.
look at some speed drawings on the computer, i believe price of persia stuff. that is a professional artist, and he can make that picture in less than 15 minuets. drawing the base character take time, but animating it doesn't.
hell you could just make key poses, outsource the in between animation, and than touch up in house.
most of what you can buy are there for unlocking stuff you can get from just PLAYING the game. Makoto costs 8 dollars, and there are costume changes with alternate announcer voices that are around 2-4 dollars each. It's actually about the same as it was with the first game.
Stop exaggerating the news; it's unreasonable to make us pay more, yeah, but at least report stuff correctly, Artefact.
yeah, most of the things here could be unlocked in-game. These DLCs are just some lazy shortcut to unlock these stuff, aside for Nanaya it seems
So the store purchased game has only what, 2 characters, and the DLC lets you unlock all the others one by one?
It wouldn't be below the companies to try and do something like that.
No one is forcing you to buy anything at all.
The only DLC worth buying is the characters download Makoto Nanaya. Everything else is unnecessary and only for people too lazy to unlock mu and the unlimited characters by playing story mode or in need of extra colors.
Makoto herself would only cost 560 microsoft points.
ok lets get things straight here, most of the stuff there are things that you unlock in the game itself, the only people that are gonna buy those are the ones that are too lazy to play the game, like the unlimited characters and the Mu(character) unlock, the only real thing there that anyone would want to buy is the Makoto dlc, or if you want the characters to look different, the extra colors
the extra colors are fun but i wonder if they will also include new ones that werent in calamity trigger
That is the result of currently zero piracy on PS3.
With piracy they would have been forced to release DLC for free to encourage and reward people who buy original software.
This is what i've always been saying. Piracy needs to exist because it is the option 3. This current situation with companies smiling while they nickeldime people is because they have too much power.
Piracy tilts the scales back to a more fair level playing field. Suddenly, 'take it or leave it' is not the only choice. Option 3 'take it for free' is now viable. Try to rip ppl off? Everyone will just take it for free.
Then the companies have two choices: 1) stop making shit and blame piracy, in which case nothing of value was lost, or 2) actually stop trying to cheat the customer.