“The JRPG is Dead: 5 Reasons Why”

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An editorial opining that the JRPG is now a dead genre, and offering 5 reasons why this is the case, has recently been circulating, both in Japan and internationally, and is particularly topical in light of the ongoing controversy ensuing from Bioware’s stinging comments on the matter.

The writer puts it thus:

1. Dumb Stories and Mediocre Storytelling.

Every JRPG has the same basic storyline: Someone or some small group of people (Shinra, Gongora, the Vendeen Empire) is using a supernatural relic or substance to control a godlike force.

Some poor misbegotten orphan or miscreant or misfit teams up with an unlikely gang of hooligans to take on the evil person or group, unwittingly finding themselves in the center of a centuries-old prophecy along the way.

These stories (or rather, the slightly different versions of this same story) are always told with vague, wandering dialogue that includes gripping lines like “…”. The player must endure many different kinds of cutscenes, which sometimes drag on for half an hour.

2. Needlessly Complicated Game Mechanics.

Unlike DW’s majestic simplicity, modern JRPGs are packed with asinine “features” like weapon-combining, materia management, ring sorting, and crystal junctioning.

Each game requires the player to keep track of some new stupid (and counter-intuitive) system of tracking each character’s progress and development.

It’s bookkeeping masquerading a “something new”, because every game must include “something new”, lest the critics and/or audience realize that they’re watching the same dumb story and characters.

3. Repetitious Boss Fights and Convoluted Patterns for Defeat.

The aforementioned game mechanics aren’t just window dressing; the player must master the crystal-junctioning system if s/he wants to defeat the final bosses.

If you don’t use precisely the right ring at precisely the right time with precisely the right weapon and precisely the right magic spell, you will get stomped and smashed like Hyde United in the 1887 FA Cup.

Fortunately in the age of the internet, we can learn about this precise combination with ease, but we shouldn’t have to! In the old days, players could develop their characters into powerful mages and warriors, using whatever combination worked for them. (Okay, you had to use holy water to take down the vampire boss, but it all made sense.)

And JRPGs today make us fight the same boss over and over and over. Boring!

4. Real-Time Combat is the Only Combat.

I know I’m in the minority here, but I miss turn-based combat (TBC). As we’ve said on the podcast, TBC was likely necessitated by the limitations of earlier systems, and once developers could add the same complexity to real-time combat, they did. But TBC provides something unique for an RPG.

The player can plan out each move, take some time to switch weapons or line up spells, and manage the party. Especially when we’re in charge of multiple characters, real-time combat is a real grind. (BioWare has done some good work finding middle ground, with Baldur’s Gate and Dragon Age: Origins, but I still prefer TBC.)

Alas, most JRPGs are sliding toward the RTC-only pattern, and dinosaurs like me have few options for our preferred style.

5. Some Things Just Don’t Belong.

Chocobos are silly, and they really don’t fit into an epic struggle between good and evil. Why would anyone make a gun-sword? What is up with those stupid hats in Lost Odyssey? Why am I hunting for paper to feed a goat?

Apparently sometimes a dumb idea will get tossed out in the writers’ room, and they’ll all have a good laugh, and then it will get included in the game, presented with a straight face. Stick to the core elements, people!

The excessive conservatism afflicting modern game design, an understandable consequence of the level of financial risk involved in modern HD titles which may cost millions to make, has resulted in endless rehashes and a severe affliction of “sequelitis.”

Whilst this problem is fairly severe amongst western developers, amongst Japanese developers it seems to have resulted in total petrification, all the more so in the RPG genre, which appears to be eroding sales even amongst Japanese gamers.


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    Avatar of Jueki
    Comment by Jueki
    01:30 16/06/2010 # ! Good (+0.4)

    Not many people are going to agree with me most likely, but I really felt like facepalming when reading those top 5.

    Those top 5 mean nothing to me, you can say the same about almost all other gaming (sub)genres...

    No need to state the obvious.

    Avatar of TheBeast
    Comment by TheBeast
    12:30 16/06/2010 # ! Neutral (0)

    i thought i was going to get angry and curse bioware for this comment, but in reality, they are right.

    1. the remedy for this is not following the story of being the main character that has to turn the tide of a struggle single handedly. i have about 8 story ideas for games that i am working on. all of them have nothing to do with "taking on bosses." or overthrowing an organization.

    2. after playing breath of fire 5, i have to agree with most of this. why make it complicated to satisfy critics. ff12 did work out the proper way to add control to the complexities. the gambit system was my all time favorite way to control AI, even though i didn't care for the game itself too much.

    3. i agree with this too. especially in my youth of gaming. playing Chrono Cross was the definitive of this experience. i still don't understand the messed up color schemes and how that stuff works. although i'm color blind, it still would seem hard if i could see it.

    4. i am on the fence on this issue. i think it depends on the game. i do wish they would let you choose your battle type on the fly, but either way if it is executed properly, they both work out fine.

    5. i can sympathize with this. maybe not about the chocobos, but maybe other things. like how a 12 year old girl could get 10x stronger than a 40 year old life long warrior in the course of a couple in game days.

    *6. i would like to add one. needlessly complex puzzles and dungeons. i can understand if caves are complex, but to think a military base or enemy hideout can be nearly 100 acres of pure mazes and puzzles. i much rather prefer the games of yesteryear, where the hideouts were reasonably sized, not drawn out to make the game drag on. after getting invested in a single dungeon for about 12 hours then having to double back to 3 more dungeons to finish the quest, it gets repetitive. and i end up running past treasure chests just so i can get on with the story.

    that is all.

    Avatar of BlaqCat
    Comment by BlaqCat
    13:43 16/06/2010 # ! Neutral (0)

    Now that they've sorted ALL this out for me. Could someone please give me 5 reasons why FPS are still a "success"? They have as many issues as jrpgs if we're going to nitpick and criticize...

    Avatar of TheBeast
    Comment by TheBeast
    21:28 18/06/2010 # ! Neutral (0)

    blaqcat, the only reason why a good percentage of FPS's are made in the first place, is when a new hardware is made, they need a demo to show it off to other developers.

    for instance, when i was in game design school, i got insider information about valve. the team was very small. they wanted to push the new physics engine to sell the engine to other companies.

    then person in charge of the development of half life 2 told his game design crew to break off into several teams and create random levels that utilize the new engine and are basically fun to play.

    after a length of time, the levels were all complete. the good ones were chosen to be in the game and the bad ones were scrapped. then they just took the levels tried to put them together in an order that made sense, and wove a story through it. that is why the levels themselves looked so different and from a reasonable stand point didn't really make sense.

    FPS's are the easiest type of game to make, from a technical stand point. my guess as to their popularity is that, it is the closest thing to being able to explore a new world yourself. still i have several for my pc, but i don't really like them all that much, except cod:mw2. i just got them to put my pc to benchmarking tests.

    Comment by Anonymous
    02:28 11/11/2010 # ! Neutral (0)

    Not quite. Look into the Half-Life 2 Beta leak. While not really a Beta it's a lot of an old build of Half-Life 2. It, along with Raising the Bar, make it quite clear HL2 was originally supposed to follow Gordon through a 3 day journey through City 17, but the game felt bloated and overwrought. So they pared it down to a more focused game and have you hitting the important set pieces they'd already designed fairly quickly.

    As for FPS's being the easiest to make? That's a pure crock. As for their popularity, I'd say it's how engaging they are. No, not as in engaging stories, as a few have me saying 'WTF is going on?'. It's the fact that since Half-Life cut out cutscenes and popularized putting the player in the scene as it unfolds the story's not a passive experience and we get to sit front row in these cinematic set pieces. Meanwhile the gameplay is always giving you something to do, though how well done that something is can be debateable.

    Comment by Anonymous
    22:34 16/06/2010 # ! Neutral (0)

    because simple minds are easily amused, it doesn't take much thought to point and shoot at something.

    Comment by Anonymous
    23:14 16/06/2010 # ! Neutral (0)

    Isn't it better to enjoy a simple game for what it is than to play the same damn stories with the same damn characters over and over in search of depth and complexity?

    Comment by Anonymous
    17:58 16/06/2010 # ! Neutral (0)

    I completly agree with you Jueki

    Comment by Anonymous
    16:25 16/06/2010 # ! Neutral (0)

    i agree with you

    Avatar of NeverSleep
    Comment by NeverSleep
    08:53 16/06/2010 # ! Neutral (0)

    Yeah, you can make the same list talking the same shit about almost all game genres.

    Comment by Anonymous
    15:28 18/06/2010 # ! Neutral (0)

    JRPG is the evolution of True RPG... The one who wrote the 5 reasons must be a purist of the Ancient Generation..... Such a loser! TBC is where RTC evolved from. It just follows Real-Time. Which makes the agi/speed or dex stat of RPGs full of possibilities (it also makes sense).

    Comment by Anonymous
    21:35 16/06/2010 # ! Neutral (0)

    Terrible list. Terrible idea. Terrible premise. I'm sick of people claiming JRPGs are dead just because Americans are getting as many of them as they used to.

    Avatar of raijinz
    Comment by raijinz
    22:41 16/06/2010 # ! Neutral (0)

    As much as we would complain about these elements, they are also the very things we like about JRPGs over other games.

    I've been playing JRPGs long enough to know what to expect from them, and anyone who complains about such elements in JRPGs probably shouldn't be playing them in the first place.

    Comment by Anonymous
    23:06 16/06/2010 # ! Neutral (0)

    Some british fuck on a site NOBODY has EVER heard of posted his worthless complaints? The fuck kind of "news" is this shit..

    Comment by Anonymous
    03:43 16/06/2010 # ! Neutral (0)

    chocobos are good, that was fucking wrong

    Comment by Anonymous
    16:01 16/06/2010 # ! Neutral (0)

    Boo the hamster is welcome, too.

    Comment by Anonymous
    11:36 16/06/2010 # ! Neutral (0)

    chocobo is cute

    i'm lovin it

    Comment by Anonymous
    08:25 16/06/2010 # ! Neutral (0)

    I like Chocobos. I don't think the author was bashing the Chocobo itself but rather stating that it seems out of place for a battle-hardened veteran of war to ride into battle on something that looks so friendly and warm. Plus, they chirp and whistle like small birds. It's actually kind of cute.

    Comment by Anonymous
    03:32 16/06/2010 # ! Neutral (0)

    Exactly. And sometimes overgeneralized too. But Sankaku likes to be negative towards jRPGs just to cause cheap sensation. Oh well.

    And about this question:
    "Why would anyone make a gun-sword?"
    When I was in Czech Republic I was in museum that showed off some weapons. One of them was real gunblade, with inscriptions on the blade. Here is the pic: http://img526.imageshack.us/img526/1504/gunblade.jpg Cool, isn't it?

    Anyway, what's so bad about stuff actually looking cool in jRPGs? In western RPGs we get people in exactly the same realisting looking armors, monsters in DA are slain the same as in every fantasy movie, and well, it doesn't have mind blowing story.

    Comment by Anonymous
    15:59 16/06/2010 # ! Neutral (0)

    A gun-sword is just a fantasy based bayonet, right?

    Comment by Anonymous
    20:10 16/06/2010 # ! Neutral (0)

    Ah, but that only means that someone had this stupid folly long time before them and as such, FF devs are damn unoriginal as well.

    Gunblade is really cool (which is the very reason the one you linked was made, I guess), but it really doesn't make sense, especially with metalwork quality in old times.

    PS. What museum was that?

    Comment by Anonymous
    06:18 16/06/2010 # ! Neutral (0)

    Hehe, glad someone linked the real gunblade. I always wanted someone to have a link to one ready when someone asked "Why would anyone make a gunblade?" and I just show them a pic and say "Ask your relatives."

    Comment by Anonymous
    03:22 16/06/2010 # ! Neutral (0)

    srs this is getting annoying the more I read it.
    THESE ARE FUCKING GAMES. All the same sterotype guys who say JRPG dies, dies here dies there because this and that well well guess what nerdtards? you play them anyway

    Avatar of viewtifu1
    Comment by viewtifu1
    04:13 16/06/2010 # ! Neutral (0)

    it makes sense that less and less ppl of the new generation like JRPG. but i really think its just a matter of technology defining what is popular.

    Comment by Anonymous
    04:05 16/06/2010 # ! Neutral (0)

    I facepalm too. Also...
    >>Shinra
    >>many different kinds of cutscenes, which sometimes drag on for half an hour.
    >>weapon-combining, materia management, ring sorting, and crystal junctioning.
    >>gun-sword.

    This guy isn't raging about JRPGs... HE'S FUCKING RAGING ABOUT FINAL FANTASY SAGA.
    Hell, maybe XII and XIII aren't good... But most of the things he mentioned appear in games from VII to X.
    WHICH I MAY REMIND ARE SOME OF THE BESTSELLER RPGS OF ALL TIMES.
    Hell, I've recently been checking game rankings, and FFVII is the second or third in the rankings. AFTER MORE THAN 10 YEARS

    Comment by ogaOa3GY7A
    03:20 16/06/2010 # ! Neutral (0)

    This guy is a fag.

    It's like to say "RTS are bad because it has no turns or pause button" or "FPS are not original, everygame has weapons and a first person camera-view."

    I can't explain in words how much these "5 reasons" are gay.

    Comment by Anonymous
    01:53 16/06/2010 # ! Neutral (0)

    totally agree

    Avatar of TNinja
    Comment by TNinja
    04:09 16/06/2010 # ! Neutral (0)

    Aye. I were thinking the same. Same gameplay? What about FPS. You're running around, shooting people, shooting people, shooting people, OH! Shooting people behind the rocks, shooting people who actually shoots at you...

    Football games? Sports games in general are the most repepetive games I have ever touched. Driver games are pretty repetitive too. Though, Mario Kart was an awesome exception.

    Say one thing about something, and the same will be true about everything around.

    Comment by Anonymous
    16:00 16/06/2010 # ! Neutral (0)

    @7:32 anon:

    unique/different does not inherently mean it's good...

    Comment by Anonymous
    01:35 17/06/2010 # ! Neutral (0)

    it would be the company's decision to take the "unique" characteristic since it is a risk of a game's success or fail. I'd give points to those who at least tried to add something new, not just a renaming job.

    Comment by Anonymous
    07:32 16/06/2010 # ! Neutral (0)

    I'd hardly think that a match of MW2 would feel very similar, in terms of player experience, to a round of Bad Company 2. Despite how easy it is to generalize, they really do feel very different when you play them.

    To be honest, the only JRPG series that feels different from other JRPGs when you play it is the MegaTen franchise.

    (This also helps to explain why MegaTen is best.)

    Avatar of a lolicon
    Comment by a lolicon
    01:46 16/06/2010 # ! Neutral (0)

    Indeed. Every game produced is a remake of, or a slight variant on, an older one no matter which genre the game belongs to.

    Instead of complaining, why don't whoever wrote this make one of these unique games that no one has ever experienced before? I'd like to se him/her try.

    Avatar of BlaqCat
    Comment by BlaqCat
    13:43 16/06/2010 # ! Neutral (0)

    This writer seems like a biased moron.

    Comment by Anonymous
    21:10 16/06/2010 # ! Neutral (0)

    Yep. Someone who's complaining for the sake of complaining. Maybe he's secretly Dutch or something.
    By the way, if we're talking about things that don't belong, there are much bigger targets out there. Take for example Half-Life, that well-praised shooter. Well, I liked it, but I stopped counting the number of times I caught myself thinking ‘this room just doesn't make sense’. Crates hanging over bottomless pits, machinery which have only one conceivable purpose: annoying the player, normal-purpose rooms so convoluted that no architect would design a building that way, rooms clearly designed for the fight or puzzle with no real world use, and so on.
    Compared to that, are Chocobos really that bad? We, in non-fantasy reality, used to ride a variety of animals not that long ago, and some enthusiasts still do.

    Comment by Anonymous
    18:04 16/06/2010 # ! Neutral (0)

    @:Comment by a lolicon
    01:46 16/06/2010 # ! Neutral (-0.3)

    This guy here definitely did his/her homework. Modern works are often using the same jargons over and over again. Why, because they work.

    Say the character design for Snake for example is similar to that of James Bond and Rambo. Is anyone going to complain that that is not original? No, because it works.

    Gears of War is no different from the A-Team, but do anyone care. No, because it works.

    Lets put Bioware's foot into their own mouth. Bioware has a habit of using the traditional DnD with games like Neverwinters Night and Balder's Gate. Both games are dungeon crawlers. Like it or not. Run through the dungeon kill the boss end game. Typical RPG.

    Both games draw similar concepts to JRPGs of Dungeon crawling. To hardcore gamers, storyline is secondary. Their primary ecstasy is their accomplishment of completing the game defeating every challenge set by the developers. That group makes up the majority of gamers.

    As the points joints up, the finger is obviously pointed at discontented major western game developers for their own incompetency and envy of JRPGs.

    Obviously, this message goes out to amateurish writers who dare not write official articles using their actual names.

    "Do your homework before commenting further."

    Comment by Anonymous
    23:25 16/06/2010 # ! Neutral (0)

    Agree with 7:07 for the most part, but there's a couple of points I'd like to add.

    1: Storylines in JRPGs are a bit stale, but it's gotten to the point where they're expected. When a game tries to stray from the norm, it's often both a commercial and critical failure. And WRPGs aren't any different. How many WRPGS are there out there that don't deal with swords and scorcery, orcs and elevs, Tolkein-esque fantasy? Plenty, but those are mostly post-apocalyptic/dystopian future with vast conspiratorial governments ruling over everything such as Fallout, Mass Effect, Tabula Rasa etc. All basically the same, and that's not a big issue.

    Why? Because the games are still entertaining. Take a look at the dating-sim genre in Japan for example. Most of the stories are the same. You play a young guy, equal parts geeky and cute, whom through various circumstances ends up with a bevy of women throwing themselves at you to win your affection. You could have inherited a restuarant filled with buxom waitresses from a wealthy uncle, been hired as a teacher with throngs of shoolgirls wanting a very sexual education from their new teacher, or play a young executive with a plethora of secretaries wanting to break through the glass ceiling to climb the corporate ladder. All basically the same, but the games still reach astonishing sales numbers.

    2: Systems in JRPGs usually aren't complicated at all. Most will include a short(under 3 minutes) tutorial to explain everything, and that's enough. This equps my gear, that boosts my stats, this attacks with the weapon, that uses spells etc. Everything is explained right there, and it's very easy to pick up. Far easier than WRPGs, where your stats are often determined at the beginning of the game based on what character you choose, and if you happen to choose one with one point of STR, DEX etc. less than you need, you're basically screwed because there's no way to fix it.

    Of course there's no way to know what stats you're going to need without prior knowledge, extremely good instincts, or just dumb luck that you pick the right combination. This leads to a trial and error gameplay, multiple restarts, and a great deal of frustration for the player as opposed to an enjoyable experience.

    Oh and for the record, I much prefer taking two minutes to follow the tutorial for a new sytem and then messing around with it on subsequent plays than using the same old AD&D rules template that Bioware is so fond of rehashing in its games. For something as simple as the sphere grid/CTB system in FFX, people have worked out some amazingly complicated strategies to get through the various challenge games they've played.

    3: As mentioned earlier with the whole STR/DEX/etc. thing which determines whether you complete the game, or completely fail at it, WRPGS are far more guilty of this sort of thing. And that doesn't even cover the pallete swaps. Oh look, I'm fighting a green dragon. Now I'm fighting a red dragon with slightly higher stats. And the dungeon boss is a gold dragon with even higher stats.

    4. I actually agree with this one. I like turn-based combat, and it's good to have that in games if it works for that particular system(FFX being a prime example). At the same time, I still enjoy combat in real-time, and won't hesitate to play a game that has it. Also a mix of the two is great. It can be a difficult thing to pull off, but when done correctly t's often better than using either one solely. Games like Star Ocean and FFX-2 which work in real-time, or give the illusion of real-time, and then stop the action when you're in the menu choosing attacks make great use of this.

    WRPGs also have a great example in Arcanum: Of Steamworks and Magick Obscura. Combat in Arcanum can be chosen as real-time or turn-based, and the two can be switched between at any time, even in the middle of combat. A stealthy character can sneak up on an enemy, enter turn-based combat and attack for a few turns until they notice you, then enter real-time combat to finish them off quickly. The reverse also works. You can start in real-time, and if you get swarmed, you can switch to turn-based to fight enemies in a more strategic way. It's a very nice system, even with the typical AD&D stat issues.

    5. Ok, no. There's nothing wrong with chocobos at all. Having chocobos in Final Fantasy is the equivalent of having Banthas in KOTOR, mounts in WoW or spaceships in Mass Effect. It's just their form of transportation, and all of them make perfect sense within their respective universes. Heck, the Mechano Strider in WoW is basically a robot chocobo, and no one complains about that, so doing so about chocobos seems rather ridiculous.

    TL:DR WRPGS are just as guilty of these things as JRPGs. This seems to be another case of Bioware's pot calling the proverbial kettle black(or yellow if you want to look at it that way).

    Comment by Anonymous
    20:24 17/06/2010 # ! Neutral (0)

    say.. which eroge has you surrounded with secretaries? haven't played THAT one yet.. :)

    Avatar of blackpepper
    Comment by blackpepper
    02:36 16/06/2010 # ! Neutral (0)

    awesome avatar btw

    Comment by Anonymous
    08:45 16/06/2010 # ! Neutral (0)

    >07:07
    Truly masterpiece of comment.

    Comment by Anonymous
    09:46 16/06/2010 # ! Neutral (0)

    the irony is that this person only agress that rehashing stories is stupid then uses a line from a movie to make their final comment

    Avatar of Overt
    Comment by Overt
    10:22 16/06/2010 # ! Neutral (0)

    The 07:07 anon sure read my thoughts.

    While the article is pure crap, it still nails(loosely) few generic ideas about what is wrong in the current JRPG trend, like endless rehashes and less focus on the depth of the storyline for pointless, yes pointless, HD graphics.

    Comment by Anonymous
    10:37 16/06/2010 # ! Neutral (0)

    @07:07 anon - Amen to that!

    Comment by Anonymous
    04:57 17/06/2010 # ! Neutral (0)

    Amen to this thread of comments. I love sword-guns and chocobos are the shizz.

    Comment by Anonymous
    02:10 27/01/2012 # ! Neutral (0)

    1.) Generic recycled plot? Yeah that's pretty prevalent.

    2.) I have no idea what this guy is on about.

    3.) I'm confused the games he's describing were also repetitious.

    4.) They still come out with TBC.

    5.) Most of it can be skipped, but yeah stupid pointless shit seems to be pretty prevalent in a lot of these games. It's like they just needed to add content so they added 20 hours of fetch quests. Well that's prevalent on both shores to be fair.

    Well there are a lot of shit terrible JRPGs out there but there are occasionally decent ones that even get shipped to the US. If you're really a fan of JRPGs though you should probably learn to speak Japanese and play the ones that get released over there before you make sweeping generalizations.

    Comment by Anonymous
    23:26 16/06/2010 # ! Neutral (0)

    Agree with 1, the stories are slowly getting worse and worse.

    As for 2, how can you even say something like the materia system is "needlessly complicated" or complicated at all for that fact. Yes it may seem very confusing at the beginning, it IS a unique game mechanic after all, and that's what keeps the game interesting. Don't you think that it's same with every other game? Or would you rather have every single JRPG have auto-assigned stats for every level up because anything else is just 'needlessly complicated'.

    3. Wait, what? you're complaining because you have to do more than just selecting "Attack" to kill a boss?

    4. This, IMO, all comes down to personal interests. The first RPG I ever played was Secret of Mana on the SNES, I was so young back then that I didn't even know what an RPG was. SoM was RTC and I loved it. Few years down the track I grabbed hold of FF7 and also loved it.
    All in all, the point I'm trying to state is that just because YOU like the TBC system, it shouldn't mean that the games should all be using that system because there are always people, like me, who prefer a mixture of both.

    5. Things like chocobos and gun-blades are more the like iconic symbols for the game I would say, they aren't silly. Nowadays, for anyone who plays RPG's, sees a yellow emu-bird like creature, don't you think that the first thing that comes to mind would be something along the lines of "hey, that thing looks like a chocobo." or "hey,that's like the gun-blade from FFVIII." Although I'm not even sure if that's where its originated.

    @ Overt - I would have to disagree with you on the "pointless HD graphics" statement.
    Seeing as most people buy the new gen consoles FOR the HD graphics I wouldn't really consider them pointless. Yes, the storyline is an important factor but I honestly don't think it's important enough for them to just solely focus on JUST the storyline and not the graphics. I mean, if a game was release for the new gen consoles with an amazing storyline but had graphics on par with say a PS2, don't you think people would be disappointed that they purchased a console worth hundreds of dollars only to see graphics that can be made with the old gen consoles?

    Comment by Anonymous
    08:10 16/06/2010 # ! Neutral (0)

    I agree with this anon here for the most part about how bad that article is.

    1. Ditto with anon. I don't mind the overall plot rehash issue, since there are no new stories, but my issue is mostly in the smaller details. It's the scenes and character traits and smaller plot twists that tend to get rehashed the hardest when there's less excuse to do so.

    2. Ditto with anon. It's definitely a case by case basis, but most sub-systems I've found to be relatively inoffensive. I actually liked Materia and found it rather easy even when I first played in the 90's. Some of them are kind of bad, though.

    3. I sort of agree here with anon, although I think some games are much worse offenders than others, so it's really a case by case basis.

    4. Disagree with anon. I can't stand most RTC systems, and between a fair amount of RPGs taking up this system, including big-name titles like Final Fantasy(sometimes) and Xenoblade, as well as WRPGs getting bigger, I worry that the trend is going to shift more in that direction with all the bandwagon jumpers.

    5. Massively agree with anon. And eff anyone who hates Gunblades.

    Avatar of MasterYuke
    Comment by MasterYuke
    06:51 16/06/2010 # ! Neutral (0)

    all this is true and I approve of the TBC system.

    Avatar of Majineko
    Comment by Majineko
    06:37 16/06/2010 # ! Neutral (0)

    i agree with 1 and 2. alot of those item combining or food makin stuff are complicated and is a total waist of time. i miss the old jrpg days. btw, i dont agree with 5. adding cute lightens up the game. chocobos= awesome. idk about the odyssey stuff

    Comment by Anonymous
    07:07 16/06/2010 # ! Neutral (0)

    1. Agree here completely, but as far as stories go, pretty much everything has been done. Either you're an orphan that saw your village burned, or you're a prince that was wrongfully dethroned, or you were a great and honorable knight that was betrayed, etc. Rarely does the story become epic when you're already on the winning side.

    2. Disagree. 'Needlessly complicated'? It's not needless, because it's part of the learning curve of the game, part of mastering YOUR character. If I wanted to faceroll through my RPGs, I'd stick to World of Warcraft. And complicated? If you find that you can't get the grasp of ANY game after an hour or so, you shouldn't be calling yourself a 'gamer', let alone writing articles about games.

    3. If you don't like the aspect of having to deal with trivialities such as these, then again, you shouldn't be playing RPGs. You belong in the category of RPG players that think "this item is of a higher level than this, so it's definitely better", instead of "this item isn't as strong when I fight this guy, but I'll keep it because it's good against these types". Even DA:Origins has that concept.

    4. So what about people that welcome and embrace RTC? Bias much? I personally love TBC, but I'm not going to whine if I find out that the next RPG I'm gonna be playing isn't one.

    5. Not everything in an imaginary world is good or evil. Chocobos have been a staple of the FF series, and fans love them. Bioshock, Fallout, DA:O, Mass Effect, all of them have 'silly' things that add flavor to the world. Why do we celebrate Children's Week in World of Warcraft?

    This article is one of the most insanely idiotic things I have ever read. At no point in the rambling, incoherent writings was the writer even close to anything that could be considered a rational thought. Everyone that's read this article is now dumber, for having read it. I award the writer no points, and may God have mercy on his soul.

    Comment by Anonymous
    08:03 16/06/2010 # ! Neutral (0)

    I agree with this Anon for the most part..

    1. Ditto. Although

    Avatar of Shanyy
    Comment by Shanyy
    05:49 16/06/2010 # ! Neutral (0)

    I fuckin' love sword-guns, and stupid masquerade. Anyways, I'm afraid I must agree with dumb and reused storylines.

    Comment by Anonymous
    06:56 16/06/2010 # ! Neutral (0)

    Agree, and could you tell me the artist of your avatar ?

    Avatar of Captain_Zero
    Comment by Captain_Zero
    01:48 16/06/2010 # ! Neutral (0)

    I facepalmed even more with nº4. Omg, RTC is too fast for me and doesn't give me time to think. Ffs, then what would he say about the combat method of Persona 3 in which you can only control the MC and expect the AI of your party not to be retarded in crucial times.
    And seriously, what's with the chocobo hate? They're too cute to insert in a epic struggle between good and evil so we should transform them into ugly, badass dragons, mutant versions of a triceratops or something along those lines. Yeah, that would be totally original...
    And about nº2, hint: the game has tutorials for something. I suppose that even if his brain is too slow for slow RTC it's still good enough to read, right?

    Avatar of Frederica Bernkastel
    08:31 16/06/2010 # ! Neutral (0)

    I just want to point that no one has said anything about TBC pokemon game on this post, so there.

    Comment by Anonymous
    18:12 16/06/2010 # ! Neutral (0)

    I refuse to play any game with real-time combat as the only option. I don't have the fast enough reflexes to be able to work with most real-time combat games. I don't see what's so hard about giving players a CHOICE. I know I've played a couple games where you were allowed to choose between turn based and real-time combat. Why does it have to be one or the other?

    Avatar of giedriusonline
    Comment by giedriusonline
    02:39 16/06/2010 # ! Neutral (0)

    what does DW or DQ stands fro? sorry for fom my stupidity

    Comment by ogaOa3GY7A
    02:51 16/06/2010 # ! Neutral (0)

    Dragon Warrior and Dragon Quest.

    Before you ask again, DW/DQ(2 diferent names for the same thing) is a RPG game series, a good one, mainly because Akira Toriyama character design and long well-written storylines(some DQ take 200 hours to finish properly).

    Avatar of TheBeast
    Comment by TheBeast
    12:37 16/06/2010 # ! Neutral (0)

    i agree with anon@5:14
    it is good to give information about the world you're playing in, so as to immerse the player, but to force feed them needless information is going too far. also, the stupid characters... anon hit the nail on the head. it's like they take a game that did well and say "let's copy EVERYTHING!!!" maybe we'll get something right.
    then they copy characters, plot points, and even enemy ideas.
    i think the writers should base characters off people they knew growing up. maybe they could break new ground on character types.

    Comment by Anonymous
    03:45 22/06/2010 # ! Neutral (0)

    Only thing I want to plunge deeply into is Vanille.

    Comment by ogaOa3GY7A
    03:25 16/06/2010 # ! Neutral (0)

    What is the mean of "some" in your dream world, Alice?

    Chocobos weren't in th first final fantasy, but everyone will say chocobo is the mascot of the series, a common appearance in final fantasy series, so stop of be a weirdo and go learn some textual interpretation.

    Avatar of Dirty_Dingus008
    Comment by Dirty_Dingus008
    03:18 16/06/2010 # ! Neutral (0)

    Don't mean to be nitpicky, but as a young scrub I did indeed played the original 'Dragon Warrior' and it didn't take that long to finish. perhaps if one was nuts; 200 hours might be the length to "properly" finish that game, but only a truly fanatical otaku would ever plunge in that deep~
    For its time the game was pretty straight forward and since my avatar was a block Toriyamas' drawings never factored into it. 'Chrono Crusade' was the first time I ever saw his work since it graced the box. Perhaps the first true release of a Japanese illustration in America!

    Comment by Anonymous
    04:55 16/06/2010 # ! Neutral (0)

    exactly just like the similaritys in monsters in ff(Tombery) Persona/Shin Magami Tensei(Personas are monsters in the other games)
    i dont say they take always the same(they develop enough on their own)

    Comment by Anonymous
    05:14 16/06/2010 # ! Neutral (0)

    I will absolutely agree with all the points on this list. What turned me off of JRPGs was a combination of the things on this list and the sheer terribleness of characters in these games. It's always the same emo-whiny brats, the spunky annoying girl, the pouty distinctly only appelaing to Japanese girl, the pretty boy, the bad boy with a past... It's a cluster-fuck. And don't get me started on the abysmal outfit design. Even monsters are getting stupid in the aesthetics department. Oh god, and the naming. FF got obsessed with giving everything a name, and a poor name at that. A tree is now something nonsensical, and its roots are somethign other than roots, and its seeds were something else, and the pollenating of the tree was something else. I'm not interested in learnign a new language and culture here. I want to just have a good time.

    Comment by ogaOa3GY7A
    02:24 16/06/2010 # ! Neutral (0)

    This guy is a fag.

    It's like say "I don't like RTS games because don't have turns or pause button" or "FPS isn't original because every game has a weapon and a first-person camera".

    I can't name how much this "5 reasons" are senseless faggotry.

    Comment by Anonymous
    06:37 16/06/2010 # ! Neutral (0)

    The one point I can strongly agree with this list is Point 4.

    RTC can go to hell as far as I care when it comes to my rpg's... I've never cared for it in the least.

    Comment by Anonymous
    03:01 20/06/2010 # ! Neutral (0)

    Because you suck at playing RTC. You can't comprehend timing and fast planning unlike turn by turn.

    Comment by Anonymous
    08:00 16/06/2010 # ! Neutral (0)

    i agree with you . But 4 in particular wtf ? different weapon for each attack that's just weird real time is good because its fun . I almost fell asleep playing dragon age and fallout with their freeze and select move .

    Comment by Anonymous
    07:14 16/06/2010 # ! Neutral (0)

    @Jueki agreed

    Comment by Anonymous
    04:59 16/06/2010 # ! Neutral (0)

    i agree to your statement.

    and chocobos are the only thing i can remember about final fantasy other than cloud (since i don't really play FF). Moreover, these five points are mainly why i like JRPGs though.

    I don't know why, but the westernised games are just not my kind. Other than the blizzard games, lol. I would always go for the JRPGs first, it's ftw :3

    Comment by Anonymous
    04:31 16/06/2010 # ! Neutral (0)

    You pointed out exactly my thoughts.
    I read the article and was about to start writing, when i read your comment.
    Thank you for saving me some time.

    Comment by Anonymous
    05:30 16/06/2010 # ! Neutral (0)

    I remember hunting for that paper to feed the goat in Eternal Sonata it made me lol

    Comment by Anonymous
    20:01 16/06/2010 # ! Neutral (0)

    ikr? One point I need to agree with the author. But that's because Eternal Sonata is lame, sword-guns and Chocobos ftw

    Avatar of TheBeast
    Comment by TheBeast
    23:35 16/06/2010 # ! Neutral (0)

    i also remember hunting for the paper in eternal sonata... i remember thinking, i wish this was fucking morrowind. then i could just kill the mother fucker and go on about my business. morrowind FTW!









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