E3 sees the release of spectacularly violent gameplay videos of the latest Metal Gear title, Metal Gear Solid: Rising, and also sees Solid Snake buried for the time being.
The game itself is apparently set for a full multiplatform release on PC, PS3 and Xbox 360.
Presumably this constitutes the taboo Kojima previously alluded to – nothing to write home about in most western markets, but probably enough to see the game banned completely by Japanese censors.
As Kojima considers that he is catering to international markets rather than merely Japan, it is easy to see why he would not care too much about the Japanese reaction considering the tremendous appeal of dismemberment in detail to bloodthirsty westerners.
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HOOOOOLLLLYYYYY SHIIIIIIIIIIIT
I DO WANT ๐ ๐ ๐ ๐ ๐
Can i cut the price? lol
sorry for the lame pun.
The gameplay is similar to that of Afro Samurai. Though this seems to give you alot more fredom over what you cut, as far as the environment goes.
Not even close. The game mechanics appears top notch and well-used, whereas Afro Samurai – as much as I love the series – was an aweful game as a Hack n’s Slash.
I was very skeptical of this. I thought “God, they’re just making another spin-off of their series to make a quick buck”, seeing as how they’re making a game based on a secondary character. But then I watched this, and my jaw dropped through the Earth. I am so getting this game now.
What I’m hoping for is that stealth is utilized in gameplay. It is Metal Gear, and he is a ninja, so I’d be surprised it wouldn’t, even if it is very violent. Plus the slash-effect thing near the end is a nice touch to the genre.
Oh, and knowing Kojima, this Hack n’ Slash game will finally have what many others lack greatly – a good story!
This is nothing new. We already have objects like fruits and bags of flour exploding when shot at in MGS2. Of course, I doubt y’all were even born back then, so your fanboy gushing over this is understandable.
Even the lame Hokuton no Ken Musou game from Koei had enemies that explode when you punch them.
Yeah, except animating explosions is nothing new. Being able to cut your opponents in a realistic style in any way is a first, and something this style of gaming needed a long time ago.
I’m not even sure how you can compare the two, apple and fucking oranges.