FF12 Writer: “They Said RPGs Don’t Need a Storyline”

ff12-larsa-love

The writer of Final Fantasy XII and a host of other RPGs has spoken of her shock at being told by other production staff that RPGs “don’t need storylines” as the players aren’t looking for them.

070811_1609~01

Miwa Shoda, a game designer and scenario writer who for many years has worked for Square Enix, is best known for such RPGs as Final Fantasy XII and Legend of Mana. As a “scenario writer” she explains she is responsible for the design of the story and world, but also quests, tutorials and scripting.

Speaking about her experiences designing games in a lengthy exchange on Twitter, she reveals her shock at being told that RPGs don’t actually need a storyline:

I’ve worked all over the place and gained a great deal of valuable experience from all sorts of people, and learnt approaches to writing games I would not have been able to do on my own, but the one approach I could never understand is the notion that “games don’t need storylines.”

Now, I don’t think all games need storylines. But when I was told that RPGs don’t need storylines, I was really shocked. They said players weren’t after a storyline, so the bare minimum of events would suffice.

I’ve enjoyed RPG stories ever since I was a child. A thrilling adventure in a new world, with interesting companions. Events are how you enjoy that, together with a storyline, or so I thought.

So I can’t believe it when people say a storyline is unnecessary in an RPG.

Since she has primarily worked for Square, and then Square Enix, it would not be unreasonable to assume that they were the ones to tell her of the unimportance of the RPG storyline.

That some JRPG developers think storyline is unimportant probably explains a great deal, not least the pathetic string of overwrought cliches and endlessly recycled science fantasy settings which generally pass for storyline and setting in Japanese RPGs.

Bioware and company’s reaction at learning that their carefully crafted stories are actually superfluous, at least according to a mercifully unnamed JRPG developer, can only be guessed at.

Leave a Comment

225 Comments

      • If you agree with the comment above but have nothing to say, just give a plus instead of posting one character. Or a whole meaningless sentence. Oh, wait… Nevermind…!

        RPG’s needs no more storyline, they need much more sex, breasts, milf, loli and pantsu. Not the intornat pirates are responsibile for ruining games but the game staff themselves.

        • Anonymous says:

          Many European games are usually developed with low budget. But the mechanics, gameplay and storyline are equally as good as JRPGs. Well, I shall not talk about the new world since they conceived that new idea than graphics pwn.

        • destroyah3034 says:

          I’ll tack onto the comment above at 12:29. You can add the Star Ocean games to that list as well. Well written games, with a good mix of graphics and godly soundtracks.

          Seems that a Square-Enix killer startup company should hire her, since she knows what half of the equation should be. Legend of Mana was very entertaining back in the day.

        • Anonymous says:

          Hey Shanyy, I think you’re the one who should read your comment. Your literally asking for more sex, loli, pantsu, milf, and boobs. You’re not asking for RPG, you’re literally asking for ERO game, so why bother with JRPG when you can just buy ero game and have yourself get laid by 2D girls?

        • Anonymous says:

          There are two reasons I play video games: interesting gameplay and interesting story. I’ll play a game with a minimum of story (i.e. Mario) if the game mechanics engage me enough that I don’t care; similarly, I can deal with some stale mechanics if the story is interesting enough. You can have one without the other, but it’s usually less engaging that way.

        • Anonymous says:

          As far as i play most games they all are about

          -Freaking person want to dominate the world
          -Freaking thing threaten the world
          -Freaking thing jeopardize a VIP ;read the enemy got the princess

          what make it difference ? it the story obviously. Many games can stand the time because they have story in them. that what games fun to play not just hacking thing trough the stage. imagine if you play game like God of War 1 trough 3 without story line, you’ll definitely thinking “WTF is this game about ?”. all you know is just there is some muscular guy go around the stages hackin and slashing thing, is that even fun ? you’ll be bored after 2 or 3 hours of gameplay.

          Many games stand the ravages of time by simply have storyline in them. hell i even bought cnc4 even though i know it’ll be crap because i want to know the story

          they need to fire the production staff if they were like that.

    • Anonymous says:

      The last I checked, you kind of need a storyline in an RPG. Otherwise it’s “Go here, level up some more, kill that fucker, masturbate at the end.”

      The storyline gives us a reason to go there, gain levels, kill that fucker, and then masturbate, Without the storyline I may as well just skip to the masturbating part.

        • An Otaku's Opiate says:

          Oh, please. This is the weakest argument I’ve ever seen, and it’s CONSTANTLY brought up.

          This comment portrays such a defeatist attitude when it comes to storyline. “Well, everything’s been done before, so why bother even trying to be original?” Give me a break.

          There has been plenty of novelty in video games, not only in story, but in gameplay, artistic style, and other characteristics. Just because many of the most popular companies and games (including Squeenix and their pet series) stick to tired, but safe, formulae doesn’t mean that there aren’t those out there who attempt to break the mold; and for better or for worse, the games that actually do attempt to do something different don’t usually end up being as popular.

          To dismiss originality by saying “it’s impossible to do anything new” is incredibly short-sighted and cheapens developers who actually TRY to do something different.

      • Anonymous says:

        What world do these people live in? RPGs have always been about the story.

        Just think if every FF had no story except: “go kill this boss” “thanks for killing him now go kill the other boss”…etc

        Man that would have been fun hitting fight>attack repeatedly until said boss died. /endsarcasm

        • Anonymous says:

          Tabletops eh? That’s a whole other thing. Don’t confuse them with CRPGs. Whoever coined the term RPG to mean what today’s CRPGs represent clearly didn’t know what he was talking about. The only relationships between the two is that both follow a simplified mathematical model of reality. I’m pretty sure the quote from the article doesn’t refer to anything like D&D, WH or WoD.

        • Anonymous says:

          Also, someone seems to have forgotten the tabletop RPGs. Seriously, no story? No setting? D&D wouldn’t have become legendary if all the DMs did was say “roll the d20 now”.
          Even without delving into the tabletops, the PC/Console RPGs should all have a decent plot. That’s the main essence of an RPG. With it come companions. Adventure. Unknown lands. Legends. Lore. Dungeons. Enemies, that you must defeat, using your mighty sword/dagger/bow, or simply burn their asses into a crisp with a fireball (I’m assuming the fantasy setting here) for whatever quest you’re on.
          Heck, there are often several stories, that provide background for the main storyline/questline in a decent fictional setting. And they’re saying to cast it all away?
          BLASPHEMY!
          Add as much panty shots and jiggling boobs as you wish, but only as a bonus. Never dare to remove the plot. Ever.
          Disobey and you’ll burn in the nine hells.

        • Anonymous says:

          What was the story in Diablo about anyway? All I did was skip the dialogues until I get to killing stuff.

          A good game doesn’t need to have both an awesome story and great gameplay. Both make for a fun experience.

    • Anonymous says:

      Aren’t Square Enix games usually story focused games. FF13 was all about story, so they pretty much took away any side distractions. So it would be fairly unreasonable say that Square Enix Doesn’t believe in having good stories in RPGs. And a game can be a grind regardless of having a story or not.

  • Anonymous says:

    Even the infamous S4 League which is an MMORPG shooter sports needs a storyline of some sorts…. So to the one who says that RPG does’nt need a storyline…..

    FUUUUUUUCK YOUUUUU! YOU DON’T KNOW WHAT THE FUUUUUCK ARE YOU SAYING!

    • What? S4 League has a story? Maybe in S.Korea since they have dungeon mode (and looked shitty), but in US there’s only PvP yet it still pretty big as a Shooting MMO here.

      S4 League is not “RPG” btw.

  • Anonymous says:

    this offends me, i play rpgs for the story and the experience. I dont want characters without a background and a purpose. Square you can make them as pretty as you want. it doesnt mean the game will be remembered or cared for. a game without a story is a very dull thing.

  • It’s exactly the opposite, from my point of view.
    I play rpg only because of the story. In fact I got bored of torchlight after a few minutes.
    Also, I would really love to have an action game of Final Fantasy.
    Their stories and CG are always amazing, and it would be beautiful in an action format. 🙂

  • Anonymous says:

    If that’s what some of these developers believe then they don’t need to be making games. Y’know it’s really too bad a bad game can’t be like a bad movie in that it’s so bad it’s good.

  • Anonymous says:

    What’s an RPG without a storyline… ?

    When I play RPGs, I look for a plot that will draw me in and keep me there. I need to connect with the characters, feel a need to see them through to the end of their quest, and rejoice when they earn their well-deserved victory. There must be something epic and engaging that will satisfy me with what I’ve already seen and done, but at the same time, leave me wanting something more, so that I might want to go back and play through it again. A good RPG creates a world that engrosses the player and takes them away to a different world – even if just for a little while.

    Without a proper storyline, none of that is possible. How could -anyone- say RPGs DON’T NEED ONE?

  • Bronxdragon says:

    Hold the phone stop the presses, smack the kids and close that damn door. People we have to find the bastard who said “Rpgs don’t need a story” We find this bastard and we can end this blasphemy to rpg kind across the world! We can save future generations the horros we went through over bad stories in rpgs!

  • Yorichigo says:

    I think the best storyline make the best game, look at FF 7 that was an epic storyline. Of course there’s some exception because it’s not all the games that can get good storyline or the creativity behind it to make sure it’s an epic story. But sometime the gameplay make that happen and do the work instead of the epic storyline. I’m not playing a game if there’s no plot behind that worth it and that was just my point of view xD

  • Artefact, I’m disappointed with you… Even from your quote she said that she had worked all over the place. The fact she stayed at SE while making this statement means that SE does appreciate storyline but other places that she had worked with doesn’t. If SE doesn’t appreciate storyline, then why the heck she stayed there since 1996?

    My guess is that this came into her thoughts when she do Valhalla Knights 2. The first one practically doesn’t have any worthwhile story, so she probably was called to do the 2nd one and learn it from there. Or it might be for an even older games that we haven’t know.

    Some links on Valhalla Knights review..
    Valhalla Knights review http://www.rpgfan.com/reviews/valhallaknights/index.html
    Valhalla Knights 2 review http://www.rpgfan.com/reviews/valhallaknights2/index.html

  • Anonymous says:

    Of course no one cares about story anymore. That’s why people bash the shit out of games like FFXII and FFXIII, and hold games like FFVIII at high standards.

    It’s a twisted irony that will forever exist within the gaming community.

  • Anonymous says:

    It’s not that I don’t want a story, I just don’t like having to wait through hours of introductory movies and/or text before I can start playing. The biggest reason I don’t finish RPG’s is that the method of storytelling interrupts the flow of the game play and I lose interest waiting to gain control again. That is what TV and movies are for, not games.

  • Anonymous says:

    Actually, Shouda left Square Enix in 2007 (she briefly joined Cing after that but also quit within months to start her own script writing company). Considering how insular their development culture is, I actually doubt they’re the company in question.

  • Anonymous says:

    This be why jrpg’s are not rpg’s and why I hate them the focus is to much on the gameplay and not on the storyline or to much on the storyline and not on the gameplay. You need a mixture…the way it is done in the west. Dragon Age got it right.

  • RedNBlood says:

    RPG = role playing game
    so im guessing role playing is being in the shoes of a character in their quest for a certain goal/end.

    so yeah i think storyline is a very important part.
    the storyline helps create purpose. Cause without it would be alot more bout levels and money. not much different from real life aye. RPG seems pointless to many cause its boring like many said. alot argue with being original or being repetitive so its hard to tell a good from bad for many.

    its all about opinion.

    anyways..pokemon is a RPG
    story = kid wants to b pokemon master
    im sure u can guess how he/she gets there

  • Pokemon is just a tactical turn-based fighting game. Pretty good tactical fighting game. Maybe it can be considered as a breeding simulator too.

    But it have few things that are more RPG-like than any FF ever was – First is choosing a hero which actually represents player

    o

    s interaction with pokemon (making them happy, buying them gifts). Its not much but these are definitely RPG concepts.

  • Anonymous says:

    Some games has to have some kind of a storyline, otherwise, it just won’t be up to much. As long as they try making up different stories, especially when they don’t end up as obvious and become really engaging. It can get boring sometimes without something to explain about what’s happening in the game.

  • Anonymous says:

    the real question is is this even worth a so-called “controversy”?
    she doesn’t say who told her this.

    even if it was at S-E, for all any of you know it was a grunt on the battle system programming team that said this.

    all of you automatically knee-jerk to the conclusion that it must have been someone like Kitase or Toriyama (or someone else that’s a production lead, that actually has a say) that told her this, but there’s no indication that it was

    and frankly it seems unlikely it was any production lead as when all is said and done, both FFXII and FFXIII had plenty of focus on story

    now with this weak controversy put aside the funny thing about this whole topic =

    the ironic thing considering the swarms of “”FFXIII had no story! she’s telling the truth!!” that the sankaku horde here is screaming is find any other FFXIII thread on Sankaku and the usual complaint from the lot of you was that FFXIII was all story (some of you fall back on saying “all visual novel”, thinking that saves your position, but what is a visual novel if not essentially all storyline and no gameplay) and no gameplay.

    its funny how you all contradict yourselves just for the sake of bashing FFXIII

    its enough to make someone wonder if any of you actually have a real opinion of FFXIII (and have actually played it. or are you those people HILARIOUSLY that believes you don’t need to play a game to play the game. if that’s the case, laugh at yourself for the sake of everyone else with common sense) or whether you’re just jumping on the bandwagon to bash it no matter how you have to flip-flop your actual criticisms in order to do it.

  • "Story in a game is like story in a porn movie. It's expected to be there, but it's not that important." John Carmack, lead programer of DooM. What a pity that even then games had good stories and good gameplay. Nowadays – no gameplay and no story to speak about in most cases. And they even admit it.

  • Anonymous says:

    As John Romero – author of DooM said to Tom Hall who actually wanted to make DooM something like System Shock – “Video games are like porn movies, there should be storyline, but nobody cares about it.”

    Its almost sad that most of the FF fans who said that FF is so good because it have good story hear that.

    I think I will laugh every time I remember this.

  • Anonymous says:

    Probably been said a million times, but how I miss the old square… such great games that, even though they come short in the graphics department nowadays, they still prove to be an amazing game experience for me.

    The old FF series (the pre X ones), the seiken densetsu series, chrono trigger and cross, super mario rpg… the list is pretty long, but every one of these games made me “feel” the world the characters were in, made me worry for them and made me laugh with them… something that most of the new rpgs fail to achieve miserably time after time D:

  • Anonymous says:

    FFXIII story isn’t really considered a story, it was mainly CGI stringed together in a form of a movie, with lots of meaningless words that lead to nothing.

    It seems the Miwa’s shock houses some facts. FFXIII seems to be proof of it. Jrpgs where about stories, worlds, plots, and how they all added up. Something FFXIII lacks as a whole. When the game finished I thought it was at least 1/3 of the story. Unfortunately it wasn’t. It was the end.

    The fact that people who played FFXIII praise it for the “story” just comes to show that FFXIII fans don’t know what story is. Graphic whores think that graphics is enough to paint story, graphics, gameplay.

    • Anonymous says:

      the sad part about people like you is FFXIII had plenty of story.

      what your comment goes to show is how your average gamer doesn’t understand what a story is unless its a Tolkien-esque “epic journey” with M Night Shyamalan-style plot twists thrown liberally throughout it.

      such people who only play the same old story lines of rpg after rpg (Eastern and Western)and think they’ve seen the only way a story is ever told.

      that’s the problem with a younger generation that thinks reading is outdated and that video games provides all the writing skill they ever need to observe.
      when the reality is video game writing is still very juvenile compared to just the wild range of writers out there in the world of fantasy and science fiction (nevermind other genres.

      the truth is many gamers critiquing writing show how obviously little they know about fiction writing, and show how little the actually read.

  • Anonymous says:

    Fire the guy and the people associated with the no story woker they are the reason games suck so much these days. Let me tell you, the original PS2 Xenosaga 1 game was so far out cool at the time I bought a PS2 to buy and play the thing. Ended up getting all 3 along with the FF10 and FF10x2 games. They had stories and they weren’t the pathetic visual novel things like FF13 is. My video god folks, if we can’t level our chars, sell stuff we have collected to buy more stuff and reach destinations that allow a story to unwind plus have some really great looking female in the game with a awkward sitting position theres no reason to buy or play that game.

  • Anonymous says:

    I played WoW… (it’s an mmoRPG) Most of the players never read anything such as quests or dialogues. But then they got addicted and after a year gameplay they eventually start to read some of the quests. And altough noone will ever know the full story of Hinterlands zone for example, but they would really freak out if the story would be about saving Teletubbies from evil Zorgons.
    Noone plays for the story but the good story that gives a strong and good “aura” sells the RPG…

    • Anonymous says:

      Sorry, but calling WoW players interested in its story is just…well lets call it naive.
      The whole game is all about farming and there is no game out there with more retarded and/or immature players.

      • Anonymous says:

        Actually, ever game has a vast majority of morons who refuse to even learn their class mechanics.

        There just seem to be more in WoW because WoW has a massive population. 60% (inaccurate figure pulled out of my head) of 3 million (last I checked) is alot more people than 60% of 300 000 subscribers.

  • Anonymous says:

    not necessarily that storylines are not important like what other posters have said depending on the quality that the staff want to emphasize
    like how FPS are mainly composed of game play mechanics but not necessarily storyline

    in any case a good RPG or JRPG has different factors if you think about how eastern and western game makers think
    mostly primarily the first western RPGs made were more or less from the protagonist point of view “coping the feel”
    JRPGs emphasize from my experience is the enjoyment the game brings even if it was grind base or just shear well repeatedly fun game it was like how Rhapsody gave myself a whole new meaning of a wacky dialogues, not to mention character traits and characteristics which most probably they emphasize on… I mean its the characters that made Ar tonelico fun to begin with.

  • Anonymous says:

    I think one thing that constitutes a good RPG is something that you can totally immersed in. A game that draws you in, makes you FEEL like you’re playing someone else. Honestly, I haven’t felt much like this since… oh idk Fallout 3 for USARPGS, and maybe… FFVII or Persona 3/4 for JRPGS.

    • Azure Xuchilbara says:

      But ignorant and full of themselves…

      I love their games, but they should keep their negative opinions about JRPGs to themselves…

      Maybe if they put some loli pantsu and yandere schoolgirls in their games…

      • Anonymous says:

        Well, they already have tsundere. Morrighan, if you ignore the unpleasantness, is a textbook tsundere in a Bioware game. Then we also have that Keeper character in the Dragon Age expansion who is another tsundere. It’s only a matter of time before the other archetypes show up.

  • Anonymous says:

    Meh Bioware is just like Square enix,the plot of their games are all recycled cliches.There’re only two living RPG developers that can write decent and original stories : Obsidian(former Black Isle) and CD Projekt (the makers of the Witcher)

  • Anonymous says:

    “I’ve enjoyed RPG stories ever since I was a child. A thrilling adventure in a new world, with interesting companions. Events are how you enjoy that, together with a storyline, or so I thought.

    So I can’t believe it when people say a storyline is unnecessary in an RPG.”

    absolutely fuk’in agreed.

  • Anonymous says:

    I have a great idea for a new game!
    Deus Ex – story – skill system – some implantations (not all we need five) + better (best) graphics = C…..
    No seriously it will be hyped like the second comming of (Raptor) Jebus.

    To be true I am rather disappointed about this kind of development, as I for myself always prefered JRPGs compared to WRPGs.
    I preferred them, because I for myself (remember this is just my opinion, you can have your own) always felt that JRPGs had the superior characters and story, I could much better project myself in the chars then in WRPGs and share their emotions and so on.

  • Anonymous says:

    Etrian Odyssey proves them right unfortunately. I like a story in my RPGs but it’s not necessary if the game is good enough. However it is like saying a house doesn’t need a foundation; while this is perfectly true, this only works on certain types of house…

  • Anonymous says:

    hush any1 that says FF doesnt need storyline. there r alot of games in all world more than 1 can ever b able to play and they r all almost the same what it changes is the story thats the biggest difference between games that and a few details. i loved the FF12 storyline i wish lot of games i already played had something similar. whoever says otherwise is just jealous of ur work and rep

  • Anonymous says:

    Oh good, Square finally gets it to stop creating convoluted storylines. They can never seem to create a good simple story, but always rely unncessarily on plot twists to make the whole thing look grand.

    Make the plot stupidly complicated and idiots will proclaim the story “outstanding”. It’s like how Kojima can’t even seem to keep the story straight on Ocelot, but fanboys will lap up anything he serves anyway.

  • Anonymous says:

    Back in my day, the only storyline I needed in my RPG was:

    There is a treasure chest in this room.
    There is a locked door in this room.
    There is a monster in this room.

    The directions you can travel are N, E, S.

    You are feeling thirsty.

    >_

  • Anonymous says:

    I do not need good graphics. As long as a game doesn’t induce eye cancer, a good story and nice game-play are sufficient. Well, if it’s on the level of Planescape: Torment, I can even be satisfied by well-written plot and characters alone.

  • Anonymous says:

    What the fuck
    that’s total bull, though of course sometimes some games don’t need stories, but a story is the most essential element in RPGs(or JRPGs atleast). Every game that I play that have no or bad stories usually I play with very few gameplay hours, as there is nothing that motivates me to play more(achievements are stupid). Most of the games I play, I play only for the story, but I won’t deny sometimes I play a game that have no story because the gameplay is actually really fun.

    Though, of course this is just me, as I actually do care about things other than bashing monsters, but I hope stories will still be an essential part in gaming.

  • Anonymous says:

    This is just crewed up. Doesn’t this team works for Square-Enix!?! They have done RPG. And yet the team does even know the importance of a story in an RPG!?! Are they high or something? To say such thing is insulting!! I’m really appalled and shocked by the reasoning of the staff!! Persons from the staff that believe in “RPG don’t need a story” should be fired on the spot…
    Graphics, Sound and most détails in a RPG, with time all of these will be forgotten… Except for one thing, the story. The story will persist in our memories!!!

  • Anonymous says:

    I would definitely disagree about RPGs having no stories. The story gives you a basic outline of the scenario and also serves as an entertainment bonus. There are games where the player determines the outcome of the story and sometimes change the ending itself. An example is a Dating Simulation game, which I consider a RPG.

  • Anonymous says:

    Now, I don’t think all games need storylines.

    Quoted for truth. Absence of storyline doesn’t make Counter-Strike any worse. Try to take it out of System Shock 2… Baldur’s Gate or Fallout would’ve never made it into best games of all times without it, too.
    So, it depends. At least we can agree that graphics is less important than both gameplay and storyline.

  • Azure Xuchilbara says:

    In an RPG (Especially ones done by SE, Namco, and NIS), the storyline is very important…

    It dosen’t have to be epic…It can be funny and sarcastic to serious and romantic…

    Disgaea, FF Series, Tales of Series, Star Ocean…

    All good and great RPG’s with a nice amount of storyline and character portrayal and development…

    As much as I enjoyed some of Bioware’s games, F*CK those bloody c*nts for insulting JRPG’s…

    It’s the story that makes the RPG…

    Comedic or Tragic…

    Nothing more…Nothing less…

  • Anonymous says:

    Perhaps things like this are being said because of the reaction to FF13, everyone complaining about the game’s linearity, when Motomu Toriyama himself said that the game was structured this way to focus on the story.

    Surprise surprise, when developers try to cope with ridiculously closed-minded gamers who each have their own idea of what a good game is, especially when it comes to hugely popular games, you can expect rash conclusions like this to be drawn.

    This is your fault, gamers who can’t make up their mind.

    • Anonymous says:

      Being that FFXIII is a game, it SHOULD BE A GAME AND A GAME FIRST. Of course FF series are renowned for the stories, and they can put in all the story they want, but to put story AHEAD OF GAMEPLAY defeats the purpose of a game being a game.

      Doesn’t make matters any better with the kind of overcliche(before you say that everything is cliche) story that litters FFXIII’s story.

      • Anonymous says:

        No, if you want a decent to good RPG, you need to have BOTH balanced out. That’s why it’s a RPG. Have you ever played a tabletop RPG with no story and all you ever do is roll the dice to see if you hit a random orc that was in the same room as you are for some reason?

  • What can I say… a story isn’t that important. I watch movies for that purpose. RPGs are all about the think for yourself approach. You got character classes with certain skills, dungeons, monsters and a basic understanding of the world you are in. More isn’t really needed, except you can’t think for yourself. Once you add a story to a RPG you basically get an adventure game. Then you might as well go all the way and make something like Zelda.

    Pkmn is doing well without the storything. There your character classes are called Pokémon and you don’t need a party, but monsterballs.

  • Anonymous says:

    I can bet that this is coming from a production staff that has either, no good storylines , or never made an RPG before. So they want Japanese to follow american style of “writing” RPGs.

  • Anonymous says:

    Wait, wait, wait. So your assuming everything about everyone in the RPG industry, when you don’t know who she’s speaking of.

    If that’s true, then what the fuck is this article for? Mass guessing?

  • Anonymous says:

    This might just be me, but imho she’s simply referring to a single person who said to her once.

    I can’t believe that any of the companies that hired her (as scenario writer) told her that an RPG doesn’t need a story.
    Doesn’t quite add up.

    • Anonymous says:

      i simply have to agree.
      From the 6 games from the FF- universe i diddnt get motivated enough to make it to the end.although XIII`s story was not really interesting the gameplay was chalenging and entertaining enough.
      But compared to VII/IIX/X that had a huge sympathie factor (character`s fates)
      XII and XIII characters were less interiguing than some gum under my shoes.

      • Anonymous says:

        FFVII had a great story, I will admit. And FFX’s was intriguing, though could have been done better. But the characters in all 3 of those games – and FFXII to a lesser extent – all sucked. They were the most cliched, unoriginal, whiny bunch of pansies ever! Cloud was a depressing fag, and so was Squall, and Tidus was… well, maybe I’ll leave him alone.

        But the characters were bland, they all followed anime stereotypes, and they were way too predictable.

        But FFXIII’s characters are way different from the norm that SE always follows. None of them are whiny, but none of them are couageous and perfect from the start. They actually develop within the story, are forced to make tough decisions, and, holy crap, the script and voice-acting were both well done – something most games still fail to do these days.

        There could have been things done better in the game, for sure, but to say that compared to games like FFVIII and FFX, it was bad, you must think twice before snorting the crack up your nose.

      • Anonymous says:

        Can’t you figure it out? People here downvote anything they disagree on, even if the other point is well made. Going with the pack to downvote someone sure is easier than having to make a counter argument. Free modpoints + anonymity = retarded voting.

        What’s the big deal anyway? Getting bugged by something so minor is just asking for attention from the trolls.

      • Fatalistic says:

        Why would you expect anyone to justify downvoting a nondescript subjective “it’s horrible” comment. Why is it horrible? You don’t even say.

        It wasn’t really any worse than any of the other Final Fantasy titles in those regards. Maybe it was even a bit better due to lack of shoehorned-in, utterly forced masturbatory teenage love scenes. No laughing scene, no “…”, etc., and it had characters like Balthier and Basch which were better written than almost anything else previously in the series.

      • Anonymous says:

        Don’t waste your time. Losers will never have the balls to stand up and say “Yes, it was me” All they are good at is be petty and take lame potshots at other people.

        C’mon, you morons, downvote me and prove my point.

    • The reason they tell the story is unimportant is just because ppl still do buy RPG’s with no story. The majority of RPG players are retarded underages who enjoys grinding. It’s a long established fact that a good chunk of entertainment media industry (games, movies, books, manga included) are ruined because 95% of human population are idiots.

    • Yea, but when you give decision making power to marketing departments and the like, they don’t “feel” as though the game needs all of that. It honestly amazes me that someone’s position could be producing, or marketing games, and yet they’re so out of touch with gamers AND the general public….

    • Anonymous says:

      Haven’t you played Tetris or Pacman? Half-Life? Blood? Worms World Party? Carmageddon? Beneeth a Steel Sky? FFVII? Day of the tenticle? These are some of the most awsome games of all times, and all of them were mostly about gameplay or story.

      Graphics however? I don’t remember a single game that was worth playing only for graphics.

    • Anonymous says:

      Please cut the good graphics part.
      If a game has good graphics, its a nice extra. But its certainly not necessary. Especially in RPGs.
      Too many great games are being overlooked just because their graphics are below todays standard.

    • Anonymous says:

      Well Graphics is debatable. I’d certainly agree that good art direction is needed but that doesn’t necessarily translate into good graphics. For example Wind Waker was a visually better game than Twilight Princess.

        • Anonymous says:

          Pokemon games have a small story that connect each one. But you’re right–it isn’t what holds it together.
          Still, everyone who plays Red/Blue/FireRed/LeafGreen suddenly feels totally loving to the fact that Gold/Silver/Crystal/HeartGold/SoulSilver take place afterward and there is progress in the story and character roles.

          Just watching movies is fine sometimes.
          But what’s wrong with interacting with one? =3

    • Good games don’t need a good storyline or good graphics to be good (though it is nice to have them). The most important thing for a game is that it’s fun to play. When I play games like Banjo Kazooie and Mario 64, I don’t care about what the story is or that the graphics aren’t as good as modern games. They have fun gameplay and that’s what really matters for video games.

      Even though RPGs usually rely on storylines more than other games, they can still be great games even without a good storyline (Pokemon for example).

        • Anonymous says:

          Pokemon TCG is shitty beyond all redemption, and even if the original game is technically kind of an RPG, it’s quite a bad one because the story is basically nil. Not saying I didn’t like playing it.

      • Anonymous says:

        I really dont understand this logic:

        “Good games don’t need a good storyline or good graphics to be good (though it is nice to have them).”

        Its those things that make fun playng a game,i often read in some forums where hardcore rpg’ers are arguing with others that they dont need good graphics,only the storyline is important, same say the creators of certain games. First of all we use EYES to look at the game, when i play an rpg im allways trying to make a character that would appeal to me, an ideal of what i have in my mind, this is important as it gives an ilusion of satisfaction by creating it and playng it. I cant understand this way of thinking, becouse games are now on such a high visual level where they become pieces of art, something that is not only fun to play but also fun to watch, why then we shouldnt get this art when it makes ,especialy rpg’s, so much more. Same goes with a story, wich is a must for any rpg, since they trying to be more then just the typical hack’n’slash..

        • Anonymous says:

          Thing is Yume Nikki, while does not have an official storyline, does in fact have an inferred storyline that you can spend years arguing with others about. It’s a show but not tell game.

        • Anonymous says:

          There used to be a time not that long ago when people had only their imaginations to render these fantasy realms; not some expensive $500 piece of computer hardware.

          It’s a intriguing how each new generation gets it so much better than the last; yet they understand next to nothing about their inheritance.

          I’d like to encourage anyone who sympathises with 02:36 to reflect when they play video games, then perhaps try a classic title with more of an open mind set.

        • An Otaku's Opiate says:

          Good graphics != “High-art”

          Yume Nikki is one of the most beautifully imagined games (in terms of artistic style) that I’ve ever seen, and all of its art is in 8- and 16-bit styles.

          Graphics and storylines aren’t a requirement, but bonuses.

      • Anonymous says:

        copy-paste:

        “There are two reasons I play video games: interesting gameplay and interesting story. I’ll play a game with a minimum of story (i.e. Mario) if the game mechanics engage me enough that I don’t care; similarly, I can deal with some stale mechanics if the story is interesting enough. You can have one without the other, but it’s usually less engaging that way.”

        Graphics are a bonus. As long as the art style and graphics fit the setting and can draw you into the world the developers created, then that’s good enough. That being said, graphics and art can make a great game spectacular.