Epic Games, makers of such manly shooters as Unreal and Gears of War, claim piracy forced them to abandon the PC, and that Facebook based gaming may be the only viable future the platform has.
In an interview with a gaming rag, Epic Games president Mike Capps spoke about the reason the company abandoned the PC:
“If you walked into [Epic’s offices] six years ago, Epic was a PC company. We did one PS2 launch title, and everything else was PC. And now, people are saying ‘Why do you hate the PC? You’re a console-only company.’
We still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model.
And guess what? It’s because the money’s on console.
Although many will attempt to dismiss this as hyperbole, it may well be supported by the facts – traditional US PC gaming shrank from a $1.6 billion market in 2001 to a $538 million market in 2009, whilst console markets grew substantially in the same period.
He goes on to laud the successes of micropayment based Facebook game Farmville, the “biggest game of all right now”:
“So, maybe Facebook will save PC gaming, but it’s not going to look like Gears of War.”