Eager MMORPG maniacs awaiting Final Fantasy XIV are aghast at early gameplay footage showing battles as exciting as Final Fantasy XIII is non-linear.
Update:
Square Enix were so embarrassed by the videos that they forced YouTube to take them down (the videos had been available for several weeks prior to becoming famous, and strangely they left other less controversial gameplay videos alone); by way of replacement, here are two alternative versions, which should be just as exciting:
Player 1
Player 2
The old, defunct videos stand as stark testament to Square’s unsubtle approach to PR:
A party of two dispatch a fearsome bird in an thrillingly epic battle:
Murderous bats fall beneath a withering hail of arrows:
A wicked jellyfish is vanquished by an axe-wielding munchkin using its powers of telekinesis:
Optimists remark that at least the game might free a large number of players from their addiction.
This may be a beta, but with release due in 2010, Square Enix will have its work cut out in reforming this in any significant fashion.
Are you kidding me?! This is way too fast! My mum can’t handle this intense level of combat!!
/sarcasm
* The Beta Test Site is scheduled to be made available at some time
on Tuesday, July 13, 2010.
If you find that you are unable to log in, please try again later
in the day
Guess it moves into beta on tuesday
You fail. This game is in ALPHA, NOT BETA, and it is far too early to be passing judgment on the sole basis of some leaked videos. Slow combat is a LATENCY issue that is being looked into and fixed. (That is there is an UNINTENDED delay between the time that you press the attack button and when the player character actually attacks.)
Source: http://www.reddit.com/r/ffxiv/comments/c35bm/6th_test_extended_state_of_alpha/
“There has been a good deal of feedback from testers expressing concern over the slow pace of combat. I would like to assure you that this is due largely to the current server load balancing issues. Unfortunately, such difficulties have so far prevented players from playing the game at the level of quality we envisioned.
We would like nothing more than to have testers continue playing the game, and must therefore ask for your understanding as we further investigate this problem and examine several possible solutions. (Also, one may be able to notice an improvement in latency by engaging in combat only in the open areas or dungeons located far from Camp Bearded Rock.)”
The game isn’t even done yet. Complaining about it now is like eating some raw eggs and a bag of flour and saying “This cake sucks”.
the ‘numbers’ for the damage deal or taken are all relative in all RPG. its all about the length of time spent versus gain balance.
just look at WOW, they have fast combat pace and big numbers for character stats, therefore the boss gonna have even bigger numbers for their HP and one-hit-KO moves that gives no chances to recover.
for FF11, the combat pace is slower and small numbers for character stats, the boss have smaller numbers for HP and damaging moves as compared to WOW.
generally, the ratio of gain for killing 1 mob in FF11 is equal to killing 10 mobs in WOW