North Star Xbox 360 Port Hell: Loads 8s vs 62s
- Categories: Games, News
- Date: Apr 15, 2010 01:18 JST
- Tags: Comparison, Fist of the North Star, Koei, Ports, PS3, Video Gallery, Xbox 360
North Star Warriors seems set to enter into the shoddy port hall of fame – some benchmarking tags its load times as 8 seconds on the PS3 versus 62 seconds on the Xbox 360.
The various permutations of install and DLC are summarised below by way of careful investigation:
Xbox360 (DVD) – 44.344
Xbox360 (DVD&DLC) – 61.895
Xbox360 (HDD) – 19.169
Xbox360 (HDD&DLC) – 38.088PS3 (HDD+BD) – 6.822
PS3 (HDD+BD&DLC) – 7.706
The DLC in question is somewhat obligatory.
The major graphical difference is apparently just a brightness change:
The ad:
Although the Xbox 360 version’s performance may be an irrelevance in Japan, the game is due an international release, so a reverse Bayonetta style fiasco may yet be be in the offing.











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XBOX360 SUCKS HAHAHAHAHAHAHAHAHAHA
>bad programming
>blame hardware
DERP
Keep telling yourself that, as you beat off to Final Fail XIII fmv clips.
Lazy developers are LAZY... Also, how can this not be a show-stopping bug that pushes back the pre-RC or RTM date? I work in product development and my employer would NEVER ship a product if a tester filed a bug report like this.
Did you read what I wrote at all? I pointed out that comparing the left column, which is not HDD installed and exactly what the article title is doing, is pointless. Please learn to comprehend before you comment.
PS3 version loads faster as it absolutely requires a massive heap of data to be installed on the hard drive.
360 version can run straight from the disc.
Are you just completely ignoring the fact that the tester installed the whole game on the 360 HDD as well?
Xbox 360 HDD install doesn't really change that much, due to the STFS filesystem (Secure Transaction File System) used, which essentially means you have to code file access in a similar way that speeds up optical disc access (load consecutive data, don't seek much, load larger blocks of data, don't keep too many file handles open, etc.).
Actually the 20GB HDD is shown to be slower than the DVDROM drive, so depending on which HDD was used, obviously it's going to be slower.
Ew. Hopefully Koei is smart enough to address this for release. However, is that the load time for the entire map? Because from my experiences with Warriors Orochi and earlier Dynasty Warriors games, a twenty- to sixty-second load time for a ten minutes to half-an-hour play time probably works out far better than games like Way of the Samurai 3 where the game loads each individual area.
We are way past the days when video game systems, esp. home ones were radically different from each other and many "New" ones were up to 10 years old so any attempt to "Port" a modern game was nightmarish at best. Even the "Good" ones were marvels of engineering.
However, the systems still do have profound differences, strengths, weaknesses and the occasional archaic "Profound Limitation".
Thus, when a much more complex "Modern" game is given to a small team to "Just make it fit" on a different system than it was programmed originally for there can be lots of "Bugs" or "Loss of Quality" issues.
The "Bayonetta" thing we raved about here, to me looked like somebody "Dragged and Dropped" it into the PS3. IMO, the initial long load times were proof of that as much as the textures.
This game looks good, but given the earlier thing where he runs holding an improvised (from a street sign) "Club" through a fence with no resistance (or collision detection) means this game might not have the amount of work/love (meaning $ spent) done on it those of us who saw and loved the "Fist of the North Star" anime would wish to see on it... I hope to be wrong here, because I'm one of them...
Oh, and to the "You just hate----" console trolls; Again, my "Hack" of the system is to wait... Wait a while, the games get cheaper as do the consoles as people pawn them to get a fistful of dollars towards the next big thing. I provide that market for that's where I buy them. I probably WILL buy the X360 version for Bayonetta and this game...providing any X360s even WORK in another year...?
My math:
Original X-Box bleeding edge release date: $400-600, plus the introduction of "The Crash" to the home console market thanks to Microsoft. "Circus Maximus", brand new, $60...
Wait a few years, past X360's release. X-Box original $40 and much more stable. "Circus Maximus" $5. OH, and the X-Original I COULD "Linux" the puppy if I wanted to. (as part of a "Cluster", it'd churn it's share of polygons for a large Bryce render or part of an exquisite Poser Porn thing) Probably won't 'cause those "Plug" servers are less muss and fuss and more modern.
First scenario breaks the budget and you get buyer's remorse. Second scenario, awesome!
Counting inflation, I'll pick up a few good games for $10 each along the way, then spend $100-$200 for a PS3, an X360 or a Wii each and have a ton of new games that are fun to play:-)
You're a fucking retard.
Bayonetta syndrome this time on 360 .
This is just nostalgia for me.
I remember going to the Blockbuster and renting a scratched PS1 game. Ah, waiting for it to load.
I cant begin to explain how badly i want this game alas it aint for pc :(
Again this lame ass site proves it's nothing more than a shill for sony fanboys. Those screen shots are not accurate. Anyone can alter shots, make brightness levels higher on one, change what ever they want. You guys should be charged for fraud.
Nobody is complaining about the graphics...yet.
The problem is present in the load times. You must be oblivious to time passing by huh.
PS3 users had to live with the shit Bayonetta port. Why don't you try doing the same with this game all you 360 users?
As someone who's played both versions, I actually didn't notice the load time but then again for the 360 ver i was playing it off a USB HDD so... yeah...
*whistle*...
In terms of game quality though, 360 ver has smoother shadows. PS3 ver has far better cutscenes (bluray and all that jazz).
360 install is not the same as PS3 install. If this game uses HDD caching, which I assume it does, on the 360, then installing to HDD will actually slow it down.
Access from disc + HDD cache = 2 points of simultaneous read. Installing to HDD = basically dumping entire disc on HDD and then only one drive head trying to access the disc image AND the cache at the same time.
Whereas PS3's install is a proper install as if it were the HDD cache. Of course the PS3 installed ver is going to be faster. Proper install vs hacked up 'install' for 360, pfft.
Hey Artefag..why don't you give us some articles about MONSTER HUNTER and Record of Agarest War Limited Edition (an upgrade to the PS3 version) being released for the Xbox360?
..no?
You're pathetic man.
There is an article about it, imbecile.
http://www.sankakucomplex.com/2010/01/29/record-of-agarest-war-really-naughty-limited-edition/
yeah this is sony fanboys page and a free porn page too sankaku is shity
I want to play it on PS3.
Wow, way to fail at programing there, Koanmi.
This game is already loaded...
One...
Two...
Three...
Four...
Five...
Six...
Seven...
Eight...
*TV screen explodes*
62 seconds? Shit. This game is bullshit.
isnt the anime the game base on outdated by a 102 year?
Fist of the North Star, just like DragonBallz, is an immortal classics.
Pretty fucking obvious, Blu-Ray is a nice advantage people(including developers) tend to forget.
BD reads much slower than DVD, so while it has a significant advantage in its storage capacity, as far as load times are concerned, it's at the disadvantage, hence why HDD installs are employed.
when the Game is installed on the HDD, the advantage of BD is next to non-existant.
At least, that should be the whole fucking reason as to WHY you have to install the Games in the first place.
That this is a Port problem and NOT an Hardware issue should be obvious though.
you dont know jack shit do you kid. get your ps3 pad out of ass and smell the roses
"Somewhat obligatory." *chuckles*
i cant believe this game is getting an international release. its pretty much dynasty warriors based on an anime that many people outside of japan havent even heard of. when this idea fails, itll be a waste of cash and others japanese developers (like bamco -_-) is going be too afraid to release their titles to the west.
Well game looked pretty solid on its own. I think it would do well.
we can only hope. it wouldve been smart to use something to help promote the series. idk movie, remastered tv series. anything!!. ask adultswim to help if they have to lol
The anime was widely known(late 80s/early90s), its just old and hasn't aged well. I still have my copy of Fists of the North Star for the NES in my closet.
That's the problem that Anime was well known in the US around the 1980's you might as well ask James Avery.
360 is still better. It has halo.
One game does not a better system make. From where I'm standing 61 second load times make the Xbox a worse system (hardware wise). Just sayin'.
We have Dead Rising!!!
Well... we had it anyway... Dead Rising 2 is multi-platform now...
o snap
Wow. No company has loyalty these days. lol.
Loyalty!? What's that? Dose it makes moneys?
<-- company posting here
Could be. But 1) a minute isn't enough to bitch about and 2) it could be that the developer didn't make use of the available hardware properly. Possibly the files are badly arranged on the game disk, or perhaps even converted on load from the original format to some 360 format?
I have neither console, but I have seen loads of badly implemented games on other platforms. Games are not always coded up by the brightest programmers. In fact, it has been said that it's much more important that you're a good game designer. But yes there are downsides to that.
Dunno... Maybe the game was made for PS3 and the port got rushed thanks to the need to meet deadlines? That could be why the 360 version is like that. It doesn't have to be lazyness on the part of the developing team.
XBOXfags status :
[ ] NOT TOLD
[X] TOLD
Told Japan is full of lazy developers who couldn't program a "hello world" if they had a year with an "intro to C" book? Yes, we've certainly learnt that, given the sheer sloppiness of programming on display.
If they show dat ass as the loading screen, i wouldn't mind waiting a minute for my game to load.
"Back in the day, we had to use a cassette tape and push play and wait 5 minutes for a game to load"
62 seconds of loading ain't just a little issue... reminds me of some crappier indie PS1 games back in teh days >_>
You guys want load times???
Original NEO-GEO CD.
/thread.
yeah when talking about current gen games there aint a single game that comes to mind which has similar loading times oO
im pretty sure the producer is at fault here and not the console....
^this
Loading is very important, try comparing the first Monster Hunter on the PSP to Unite w/ data install. Gameplay becomes a hell of a lot smoother when you have 1 second load times rather than 10 second load times.
loading comparisons is dumb -_-. still the same game. if they fucked up on graphics like bayo did. then thats something to talk about.
I think it's important to remember that the game has an install option that significantly reduced the load times (it cut the non DLC version by a little more than half and the DLC version by about 1/3) and if you are doing load time comparisons those are the only ones you should look at. If a game can install and you don't do it you are willfully asking your load times to suck. It's still worse, but not by nearly as much.
That said I'm still getting mine on PS3 since my roommate's PS3 has a surround sound system hooked up to it and my PS3 and 360 don't. ^.^
Did you bother watching the video? The middle column is 360 HDD instal, the right is PS3 HDD install...
You know them bias sites like IGN and Gamespot will review the game can call it a dynasty warriors clone and even give the PS3 and 360 the same review. The same way they did FF13
same here xD