You are proceeding to a page containing mature content. Is this OK?

check Yes, show me everything
close No, hide anything sensitive

Strike Witches to Save Xbox 360

perrine-vs-yoshika

The official Strike Witches shooting game planned for the Xbox 360, Strike Witches – Shirogane no Tsubasa (Silver Wings), has finally been detailed, with plenty of 3D pantsu well in evidence.

strike-witches-shirogane-no-tsubasa-1

strike-witches-shirogane-no-tsubasa-2

Superb graphics (assuming this were a PS2 game).

The actual shape of the game is an arcade mode with free character selection and a fully voiced story mode with set characters; in each case the witches operate in a team of 3, with a leader and two in support. Xbox Live features are mentioned, but it is not clear whether this is just a leader-board or includes actual coop.

Release is sometime in 2010, presumably to coincide with the anime in some fashion.

The limited edition (coming with the sukumizu Yoshika Nendoroid available nowhere else) comes in at a jaw-dropping ¥11,529 ($120+), the normal edition being some ¥7,000… Apparently all that money will be going on the seiyuu bill, as it certainly doesn’t seem to have gone on the graphics.

Those wishing for some immediate Strike Witchery can tide themselves over with the free doujin game already released.

Leave a Comment

92 Comments

  • Ghostchase says:

    Sanya on my Xbox… if only I could read Japanese better I’d import the game and a Japanese system just for this. OR! I could buy the limited edition blue-ray Strike Witches box set for $300… so many choices

  • By the looks of it they’ve completely missed the mark. From what little I’ve seen of Strike Witches, a more appropriate game type would be, like shiroki said, Ace Combat style. And since they use guns, I’d say shooter controls would suit it just fine.

  • Azure Xuchilbara says:

    You wanna save the XBox 360..? Then start bloody making loli games and release them to the world…

    I guarantee a high spike in profits…That is, if you can get past EN, UNICEF and other haters…

  • So far this looks god awful calling this ps2 equivalent is being fair because in the later years devs learned how to make the most of it and make relatively okay looking games… this THING reminds me of my days playing 64. It was loads of fun but that’s in the past and that game won’t pave anything good in the future looking the way it is now lmfao

    • If you’re going to attempt to troll, could you at least put some more effort into it? You know, make the trolling a bit less obvious. People can’t respond to you seriously if it’s too obvious, and it’s no fun if people don’t take it seriously.

  • ChaosAngelZero says:

    It kinda looks like Acceleration of Suguri.

    In any case and if they don’t end up fucking it up big time, it must be a hundred thousand times better than that fucktarded Heavy Rain über-casual suckfest, “kewl gr4ph1c5” or not. And who knows, maybe it’ll turn out to be better than PC’s and PS3’s Söldner-X: Himmelsstürmer.

    • Just about any other game out there plays better than Heavy Rain, since Heavy Rain isn’t really a game. It’s more like a real-time 3D visual novel with QTEs, relying more on its graphics and story (how very post-modern). As for Soldner-X, it’s a crappy euro-shmup. Gulti won’t have much trouble making a better game than that.

  • this game could have been done on the ps2 but whatever. for some reason the majority of good arcade shooting games are on the 360, maybe it’s because it’s easier and cheaper to port for.

    or rather, the shooting game company’s like choose choose the “loser” system to dev for

    *cough, saturn, dreamcast, megadrive etc

  • I’ll certainly be pre-ordering a copy for my NTSC-J system. Also, that quip about PS2 graphics is pretty out of place. Artefact… You do realize that 99% of shooters look pretty old on any system right? For example, none of the Cave arcade games run on very high powered hardware. They’re just tons of fun.

      • Can’t speak for the first anon, but I bought the 360 ports of Deathsmiles, Mushihime-sama Futari, Senko no Ronde, Otomedius G, Raiden Fighters Aces, Shikigami no Shiro 3 for about $70 each (except for Shiki 3, which was $45) and I don’t regret it one bit.

        I’ll also be getting the 360 ports of Ketsui, Senko no Ronde DUO, and Deathsmiles 2 on release day. If their gameplay is as good as I’ve seen/heard, then I won’t be regretting those purchases either.

        I get plenty of enjoyment out of these types games, but I know they’re not for everyone. Nothing wrong with that though. Different strokes for different folks and all that.

  • I got nothing against shooter but i kind of wanted a “murakumo” type of game …
    (you know,that old mech pursuit game for xbox…)

    I don’t get the point of watching pantsu from THE SIDE!

    That top pic of Perrine is exactly what i wanted!

  • I’m fully expecting it to be a Beta test for an updated PS3 version, which probably would feature better graphics and additional content (as far as content for a shooter would go).

    • ChaosAngelZero says:

      If by “good graphics” you mean lifeless 3D models like Heavy Rain‘s and FFXIII‘s then yeah, STGs most definitely don’t need them.

      Then again, Mushi Futari and Espgaluda II both have pretty sweet graphics…

    • “The 360 does not need “saving””
      In japan,yes it does.

      and shmups do not need “good graphics” in order to be good.”

      when coming from an anime license,and for a next gen console…..ummm….yes it does?

      this isn’t touhou you know.. >.>
      (unfortunately..?)

      • What does the 360 need to be saved from? Microsoft has sold over 1 million 360 consoles in Japan, more than twice as much as what the first Xbox managed to sell there. This generation isn’t even over yet either. I’m sure Microsoft is satisfied with the 360’s current performance in Japan. Besides, Japan isn’t even the world’s largest market for videogames anymore anyways (not even the 2nd largest).

        Dunno if you’ve noticed, but anime licensed games tend to have sub-par graphics (or are just sub-par in general). On top of that, the types of people that shoot’em up games are marketed towards tend to care far more about gameplay than graphics.

        Oh, and don’t expect this game to get ported to another console. This isn’t a JRPG. This is an extremely niche game with a very small fanbase. Said fanbase is already on the 360, due to all the other shoot’em ups on it. I guarantee you that this game won’t sell more than 30,000 copies (assuming the gameplay is good), regardless of which console it’s released on. With a game as niche as this, console marketshare is irrelevant.

        If any of that is news to any you, then you’re either not a true fan of shoot’em ups, or you’ve been completely blinded by fanboyism.

        • Fair enough. Although my comment was a reply to yours, it was directed at everyone here.

          I do have a similar impression of this game as you do, but I’m not willing to write it off completely since it’s being developed by Gulti. Gulti consists of many ex-Seibu Kaihatsu guys (they made all of the Raiden and Raiden Fighters games, but not Raidens 3 and 4).

          But I’ll have to disagree with you on Idolmaster. I think it’s a pretty good game. The achievements are stupid though.

        • You’re right,the game isn’t out yet,so we can’t judge,i was generalizing …But this still looks like those otaku’s bait.
          (idolmaster and dream club,i’m looking at you)

          Even some “non” otaku anime game ended up being atrocious.
          I still have the trauma of that black cat “kusoge” on the ps2…*shiver*
          And i tend to respond aggressively to anyone using the word “fanboy/ism” when talking to me,being also a (proud) owner of the 3 platform.

          Sorry ’bout that. 🙂

        • “….Who’s the fanboy now..?”

          Definitely not me, since I own all 3 current gen consoles and both handhelds. As for you, you said so yourself that you fall into the “not a ‘true’ fan of shmup” category, so I don’t see why you’re so worked up over it.

          “I don’t know if you noticed but anime licensed games tend to SUCK big times,so for your fun,you may pass.”

          Oh, I’ve noticed, I just wanted to hold back a bit on the hyperbole.

          “Also the fact that most anime licensed games tend to have sub par graphic doesn’t justify the fact that a ‘XBOX 360’ game look like a polished ‘PSP’/’ps2’ game.”

          Sure it does, since looking “next gen” isn’t the main point of this game, or just about any other game in this genre. I don’t know about you, but I’d much rather have a game that plays well but looks archaic, than a game that looks “AAA” but plays like crap.

          “They’re just trying to milk a license,not making a game here.”

          This game isn’t even out yet, so passing final judgment on it at this point is pretty silly. The odds are stacked against it, being a licensed game and all, but the developer has a lot of experience in the genre, so it could turn out pretty well from a gameplay standpoint. I hope you didn’t get the impression that I was going to buy it day 1 or something. Unlike the majority of shmups out there, this one won’t be getting an arcade release, so no one will be able to judge how it plays before the console release. I’m going to wait and see what other shmup fans have to say about it after they play it.

        • ….Who’s the fanboy now..?

          also;

          “Dunno if you’ve noticed, but anime licensed games tend to have sub-par graphics (or are just sub-par in general). On top of that, the types of people that shoot’em up games are marketed towards tend to care far more about gameplay than graphics.”

          I don’t know if you noticed but anime licensed games tend to SUCK big times,so for your fun,you may pass.
          Also the fact that most anime licensed games tend to have sub par graphic doesn’t justify the fact that a “XBOX 360” game look like a polished “PSP”/”ps2” game.

          They’re just trying to milk a license,not making a game here.

          Being a x360 owner myself i’d crack the guy skull open if he tried convince me that the console i have is only capable of doing that.

          As for the xbox in japan:if microsoft is satisfied,it’s all good.
          who am i for blaming people that are content with that…

          And no,i don’t expect this game to be ported,for the sole reason that i wouldn’t buy it no matter the platform.
          there is way better out there,for a lesser price.

          Also as you guessed i’m not a “true” fan of shmup,but i can make the difference between a lolicon bait and a “game”.

  • Sandalphon says:

    The screen caps are too small to actually make out any details, so I’ll just wait until I see better caps before buying the “bad graphics” argument.

    Also, being as popular as these kind of shooter games are in Japan [unless it’s an exclusive phenomenon of Touhou] I expect it to do well, for an X360 game, that is.

    • ChaosAngelZero says:

      I haven’t seen any Cave STG (or hell, even all of them summed up) amass such an amount of fanart as Touhou does on Pixiv, so yeah, I guess it must be an exclusive pehnomenon.

      And yeah, compared to the lushness of Mushihime-sama Futari‘s visuals, or Söldner-X: Himmelsstürmer level of detail, this game comes out as rather drab and bland. Take it down to 480p and it could even be a NAOMI game.

      • The reason Touhou is more popular is because : they’re PC games, they’re cheap, all the characters are lolis, have a very distinct/recognizable/consistent visual and musical style, have a strong focus on story, and get attention because they’re created entirely by just one person.

        Cave games on the other hand : only their older games have been emulated, not all of their games have lolis, only people who go to arcades or own arcade cabinets or the specific consoles their games are ported to can play their more recent games, their games tend to cost much more than the average Touhou release (especially for those who collect the arcade boards), their games are developed by a group of people which doesn’t attract as much attention as just one person, their games don’t always follow a specific style from one to the next.

        So basically, it all comes down to : accessibility, cost, and consistent style/characters/story.

  • i dont understand why japan places all the hell bullet shooters on the xbox when the damn thing is region locked. people around the world who like that genre wont be able to buy it and the japanese xbox population is low, so sales wouldnt be too high. i find that odd. plus its 7000 yen. are all xbox owners in japan rich?….or is it the hell shooter population..

    • The region locking is done by the PUBLISHER, NOT Microsoft. It’s because the japs are fuckwits and locking their games that are causing this, especially the assholes at Bandai-namco.

    • Sandalphon says:

      Because Microsoft will pay the developing studio generously for the exclusive release. And a year later they will just port it to the PS3 when the exclusivity contract expires. Hence, Microsoft pays for the development of the game and the PS3 provides the mass sales for popularity.

      It’s a WIN-WIN situation for the game studio.

      • WarpRattler says:

        Name one shmup that’s been ported from the 360 to the PS3. Go ahead. I’ll be waiting.

        Yes, as seen with the Tales of Vesperia debacle, Microsoft pays Japanese developers good money to develop for the 360. Also, the PS3’s hardware is a bitch to develop games for – compared to that, developing for the 360 is downright easy, so it’s not hard to see which would be the preferred choice with things like ports of arcade shoot-’em-ups. It’s not the kind of thing that would affect sales much, either – after all, shmups are basically a niche genre, and many Japanese shmup fans would have already bought a 360 at some point due to all the 360-exclusive shmups.

        As far as the region-lock, that decision is entirely up to the developers, and most Japanese developers opt for NTSC-J-compatible-only releases. Cave’s region-free releases of Mushihime-sama Futari and the standard edition of ESPGaluda II are rare examples of this not being the case.

    • 360 is region locked only if the makers choose to put region coding in their games. There are plenty of games that don’t have region coding… just… not many of the interesting ones from Japan >_>