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Interviews with the Final Fantasy XIII development team appear to have yielded some surprising revelations, including the admission that the game’s notoriously linear structure was due in large part to the trouble inherent in designing towns in a “high definition” manner.

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The revelations come by way of developer interviews and other information published in Square Enix’s official Final Fantasy XIII production “mook” (magazine/book), Final Fantasy XIII Scenario Ultimania.

Some of the most interesting points are paraphrased below:

The game’s linearity was just because depicting towns and so on like we did before was impossible to do on an “HD” console – it was too much work.

Nomura had hardly anything to do with it; he just did character design and commercials, not even the intro or movies.

The game was designed with DLC in mind but we don’t actually have any planned.

It was easy to port to the Xbox. Porting to the PS3 is harder. The PS3 has more processing power but you have to do it properly.

Jumping was manual at first and you could jump onto the titans.

You used to be able to avoid enemy attacks in the field using the analogue stick, but due to difficulty considerations it was canned.

The battle team came up with the transforming summons. The art team was dead against them.

“I was thinking this time we would make it completely story-centric” – Toriyama.

By now it is clear that the decision to adopt an extremely linear and heavily simplified design is by far the most controversial one made by the developers.

Learning that it was due at least in part to the hassle of designing cities with good graphics suggests Square Enix may be severely out of its depth, particularly considering most world class developers have no trouble designing games with cities aplenty.


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    Avatar of Tokeijikaku
    Comment by Tokeijikaku
    20:23 30/01/2010 # ! Neutral (+0.2)

    Yeah too much work you lazy fucking cashins.

    Comment by Anonymous
    20:31 30/01/2010 # ! Neutral (0)

    Yeah what a load of bull.

    They just kept giving in to laziness in the end.

    This can't work? oh screw it then.
    That can't work? Oh never mind.

    Oh wait, other than the stuff we cant do, like the main gameplay, everything's pretty much done! I think we should just sell it as a epic story!

    Avatar of Gradius
    Comment by Gradius
    22:35 30/01/2010 # ! Neutral (+0.2)

    Actually, S.E. sucks completly isn't the company it used to be, and S.E. should just die already.

    The funny thing is how many stupids payed for this SHIT (true shit) and now they are complaning when thanks to it, they could do just a shitty game.

    S.E.: "Who cares? Those fanatics will buy even shit!"

    Avatar of A_Moose
    Comment by A_Moose
    00:01 31/01/2010 # ! Neutral (0)

    Protip: It's possible for it to still be a fun game. Plenty of people enjoyed it.

    Comment by Anonymous
    00:51 31/01/2010 # ! Neutral (0)

    yeah, just forget there's a controller.

    Avatar of nocturne
    Comment by nocturne
    03:04 31/01/2010 # ! Neutral (0)

    Plenty of people enjoyed Sonic the Hedgehog for the 360/PS3, too.

    It's a godawful game where the inclusion of a royal damsel in distress puts its plot squarely in Mario territory.

    Comment by Schrobby
    07:41 31/01/2010 # ! Neutral (0)

    From interviews about FF XIV:

    Yeah, we used stick figures because drawing actual characters would be too much of a hassle. They move really fluid, don't they?

    The soundtrack is some midi stuff from 1990. It's quite good, why compose something new?

    The background graphics are scanned pictures we got from a kindergarden contest. They are so cute!

    The programming was a lot of work, we had to edit NES code to work on the PS3. Why can't the PS3 be compatible to NES? Making games would be so much easier.

    Comment by Anonymous
    10:12 31/01/2010 # ! Neutral (0)

    Keep in mind that the teams of people working on this game are given very, very strict deadlines along with very massive amounts of work. Its the producers who are to blame when stuff like this happens. They promise x thing by x date and then throw money at the workers and expect the impossible to get done.

    Having said that (because I've worked for similar companies), I have no intention of playing the game.

    Comment by Anonymous
    10:59 31/01/2010 # ! Neutral (0)

    I know exactly what you are talking about. I am a programmer and sometimes you just want to pop a cap in the head of the business people.

    Comment by Anonymous
    12:21 31/01/2010 # ! Neutral (0)

    its not strictly true though, SE is a big company with plenty of available staff to work on different tasks, plus plenty of other companies under their umbrella they could outsource from. FFXIII took a very long time to develop, by far enough time to have included these more advanced features, but it just speaks to me of poor use of time.

    Comment by Anonymous
    17:13 31/01/2010 # ! Neutral (0)

    They had 5 years to work on this thing...

    Avatar of TehBoringOne
    Comment by TehBoringOne
    08:44 01/02/2010 # ! Neutral (0)

    I agree... 5 years of development is HALF a fucking decade. If they churned out this interactive movie that they try to pass as a game, it's not just because of the deadlines imposed by executives, but because of a shoddy direction, lack of agreement among the people in the staff, among many other things.

    If this is the way Square Enix is going to produce games, then I'm never buying one of their titles ever again, until they change their working practices.

    That said, I think that this reception by the people buying, not making reviews, is something good, actually. It should come to show Square Enix and other companies that observe the situation that such things are not well received by the consumers who are forced to pay the full fee for a product such as this.

    I wanted to buy Final Fantasy XIII, not Advent Children 2. I don't care if the story is absolutely epic, the graphics awesome and the music an aural orgasm. In the end, I want to play a game.

    Maybe this is why Nomura says there isn't going to be a FFVII remake... The staff might be unfit to make it... But that's just speculation on my part.

    Comment by Anonymous
    12:52 01/02/2010 # ! Neutral (0)

    As far as I'm aware, didn't SE sack a bunch of employees during those 5 years?

    Comment by Anonymous
    00:17 31/01/2010 # ! Neutral (0)

    Their programmers probably just couldn't handle it, simple as that. So rather than making "non-HD" towns, they just didn't make any at all. rofl.

    Comment by Anonymous
    09:32 31/01/2010 # ! Neutral (0)

    If I remember well. Didn't Squeenix can/sacked/booted/dismissed/fired/pissed-off a substantial portion of it's workforce?

    Perhaps they first fired some of their many workers, then went to the others: Hey! Make our game now you bunch of asswipes!

    But then realized too late they didn't have enough people to work their...

    No, no, it does sound like laziness. And stupidity. Might be a design choice, but it's a design choice to avoid any hassle that could arise in the goal of making a truly groundbreaking game filled with, I don't know, innovation maybe?

    Hmm... The word innovation coined with a Final Fantasy title... I don't remember having heard that since... Oh, how long ago was it?

    Avatar of TehBoringOne
    Comment by TehBoringOne
    08:46 01/02/2010 # ! Neutral (0)

    More than ten years now...

    Avatar of CoreFlood
    Comment by CoreFlood
    03:11 31/01/2010 # ! Neutral (0)

    wow... you know, as a fellow programmer i can't help but feel shame. This may not be my field (game programming) but all I know is that if I ever had the opportunity to work on something with this much prestige I wouldn't give a fuck how much work it would take, I'd still get it done anyway. The other departments can kiss my ass cause they're going through the ringer anyway whether or not I'm the program manager or just someone lower on the list

    ARGH! really pisses me off how much "trash" nowadays gets their hands on degrees, bachelors, masters, etc so damn easy. I liked it better when the trash was weeded out in the first term of schooling... i miss those days

    Comment by Anonymous
    05:58 31/01/2010 # ! Neutral (0)

    PASSION MEANS NOTHING IN THE FACE OF THE EXECUTIVES

    Comment by Anonymous
    06:23 31/01/2010 # ! Neutral (0)

    > PASSION MEANS NOTHING IN THE FACE OF THE EXECUTIVES
    Pretty much.

    Note that it's "too much work", what I take to imply means that "the execs wanted to observe a schedule that would not allow us to do this and that, and so it was dropped."

    Comment by Anonymous
    12:01 01/02/2010 # ! Neutral (0)

    geezes u ppl think its so easy to program a game, i mean yes they had time to make the game...but its not like its the only project they had to do. u guys talk of them being lazy asses when u dont even how much determination and patience to create such high def-ness. i bet 80% of u all wouldnt even be able to make a high def 40 minute 3d animation w/o it loosing its quality( meaning laziness cuz if it looses quality its most likely ur laziness) and/or u BSing it and/or u getting tired of it, and thats just the animations... u would still need to do 60+ hours of gameplay..which would take another 200+ hours....along with the pressure of like millions of fans going down ur back to release the game already like they did. besides if u were true fans u really wouldnt care...ppl would be glad that another FF game came out...i kno i would.

    Comment by Anonymous
    16:54 01/02/2010 # ! Neutral (0)

    So what you're saying is that you don't care how great a game is as long as it's fanservice?

    And people wonder why I want to go to game stores and wreck everything inside.

    Comment by Anonymous
    15:55 07/03/2010 # ! Neutral (0)

    @Anonymous 12:01//01/02/2010 :
    No, we don't think its easy.. Ive worked on several games, and while its hard, its absolutely possible to make a decent game in a year or two.. Now if you factor in that they had 5 years, a shitload of money that they could have used, its hard not to blame them (most likely execs) for doing nothing with the game.. Also : 40minutes of HD animation ? Sure, no problem, if i get a dev team for myself aswell.. It dosnt even have to do shit whith dedication, its a job too, nobody said any of the devs like it (tho i hope they do).. ..
    Remember that it wasn't one person who made all the graphics, but an ENTIRE team of artists! Oh yeah, and 200hours of work for 60hours of gameplay.. Well, 5 years amounts to a lot more than 200 hours ;)They had 5 years for getting their shit together, and in the end we're stuck with something rather disappointing..And regarding "not the only project" Usually game devs work on separate projects, until their part is done,after which they move on to the next one.. Now having played "The Last Remnant" Also from SE, i gotta admit its pretty disappointing game too.. Insane amounts of loads, graphics aren't exactly worthy of a x360, and IMO the game should have been in development 6months more, and released under the ps 2.. :/
    If they cant get their shit together, they will loose every single fan they ever had thanks to the original classic FF games :S

    Comment by Anonymous
    18:39 06/06/2011 # ! Neutral (0)

    Lmao, I couldn't agree with you more. I was anticipating this game from the moment I saw the first commercial, even pre-ordered and everything only to discover that all my favorite elements that made FF FF were all but gone. The story wasn't all that bad, but game play was like have a baby and then a stroke at the same time.

    Avatar of Geerie
    Comment by Geerie
    20:34 30/01/2010 # ! Neutral (0)

    it's less lazy and more "we have to etch so many tiny details into the walls the player is going to walk past in 3 seconds so that will take about 3 weeks to finish one hallway"

    Avatar of BlaqCat
    Comment by BlaqCat
    21:14 30/01/2010 # ! Neutral (0)

    Yea. I honestly love when I hear stuff like that, most times I actually pay more attention to the details when I read about it.

    Avatar of Chen-04
    Comment by Chen-03
    22:18 30/01/2010 # ! Neutral (0)

    They can always return to 8/16-Bit. I'll be waiting. (And meanwhile buying/playing 8/16-Bit games.) Don't know about others but I don't like my games like my movies. Movies for watching, games for playing, yep, This is how I like it.

    Comment by Anonymous
    04:32 31/01/2010 # ! Neutral (0)

    The SNES FF games all looked great. So what they're not in HD? As long as they're appealing enough, it really doesn't matter, and if simplifying the graphics makes it easier to develop the other, more important aspects of the game, then you're going to end up with a much more enjoyable product.

    Comment by Anonymous
    02:17 31/01/2010 # ! Neutral (0)

    Amen to that. I know I like to ride on Square-Enix for their questionable practices these days, but some of the blame also lies with this progress of technology and massive reliance on graphical power.

    Comment by Anonymous
    02:59 31/01/2010 # ! Neutral (0)

    I think we should be glad for advances in graphical power. Just imagine if there were no progress beyond the PS2. Games would be easier and quicker to develop, and the market would be full of the same kind of games.

    Anyway, hasn't SE learnt already about making pretty looking stuff with no substance?

    Comment by Anonymous
    03:44 31/01/2010 # ! Neutral (0)

    What makes this pathetic though, is that they claims its way too hard, when hundreds of other current gen games have been able to do this.

    Comment by Anonymous
    07:04 08/12/2014 # ! Neutral (0)

    "I think we should be glad for advances in graphical power. Just imagine if there were no progress beyond the PS2. Games would be easier and quicker to develop, and the market would be full of the same kind of games." -anon

    This whole statement is wrong on so many levels that it made me laugh.

    Avatar of TheBeast
    Comment by TheBeast
    20:56 30/01/2010 # ! Neutral (0)

    designing towns was too much work for them. running through linear levels with no real goal is too much work for the gamer. they are getting paid for their work. i gotta pay them to do the work... I don't think i'll be paying for their third rate game. try again square.

    Comment by Anonymous
    21:17 30/01/2010 # ! Neutral (0)

    The fact that they have to work on FFXIII's Xbox360 port is the reason. Xbox360 already has 4 cds without cities, plus add a couple of cities, free roaming and summons = 6 cds minimum. Basically SquareEnix is trying to be fair. Which is a bad thing.

    Comment by Anonymous
    01:30 31/01/2010 # ! Neutral (0)

    ...You, sir, are a bit of an idiot. The actual in-game data including all scenarios isn't even the size of a dual layer DVD and that's probably with poor optimization. The /majority/, a good 4/5ths of the data, is all FMVs.

    This has nothing to do with the 360 and everything to do with them just wanting money and not caring enough about the end product to warrant the huge time investment.

    Comment by Anonymous
    03:45 31/01/2010 # ! Neutral (0)

    The time they spent porting the game was what took away from both versions.

    Comment by Anonymous
    07:24 31/01/2010 # ! Neutral (0)

    The people who did the port would be the programming team. The people who would have done the cities would have been the art team. Two COMPLETELY SEPARATE groups, so it would not have been an issue at all.

    Comment by Anonymous
    02:03 31/01/2010 # ! Neutral (0)

    And it's going to sell millions, thanks to FF fanboy fags.

    Comment by Anonymous
    06:24 31/01/2010 # ! Neutral (0)

    People who smoke weed can do a lot better than them, honestly.

    Comment by Anonymous
    13:49 31/01/2010 # ! Neutral (0)

    Well, when it comes to art and similar, weed isn't exactly a handicap...

    http://www.youtube.com/watch?v=1LwyCHhbxOM

    Avatar of Vegio
    Comment by Vegio
    20:28 30/01/2010 # ! Neutral (0)

    “I was thinking this time we would make it completely story-centric”

    Considering how all people talk about the game being boring, they really hit the mark this time.

    Comment by Anonymous
    20:58 30/01/2010 # ! Neutral (0)

    actually most ppl that actually played it say the story's pretty good.
    ppl that understand squat in japanese or are just flat out lying (if you read the "details" they report on the game) are the ones generally spreading the tale that the story sucks. them and ppl that mindlessly repeat them.

    Comment by Anonymous
    04:37 31/01/2010 # ! Neutral (0)

    It's all a matter of opinion too. Apparently some people liked X's story, but I disliked the main characters, so any emotion that it was trying to invoke was completely lost on me, 'cause I could care less what happened to them. So maybe some will enjoy it, but I wouldn't have bought any of the past 11 games for story alone, so I can't really put any faith in this one being better.

    Comment by Anonymous
    15:12 31/01/2010 # ! Neutral (0)

    its "couldn't care less"

    Saying you could care less means that you currently care about it and there is a level of care lower than what you are currently at. Grammar++

    Comment by Anonymous
    13:04 25/05/2010 # ! Neutral (0)

    It's "it's", if you are getting on someones grammar. :P

    Comment by Anonymous
    12:06 31/01/2010 # ! Neutral (0)

    And yet, some people who have played the game and know Japanese say it's one of the weakest things about the game. Broken, bad pacing, unanswered questions, not epic, and some interesting ideas that don't go anywhere or never get expanded upon.

    In the end, it boils down to what kind of stories one likes.

    Comment by H-Ero
    20:29 30/01/2010 # ! Neutral (0)

    "The game’s linearity was just because depicting towns and so on like we did before was impossible to do on an “HD” console – it was too much work."

    Doesn't sound impossible, just sounds like they were too lazy. How many years did they spend making this game again?

    Avatar of makkun
    Comment by makkun
    21:05 30/01/2010 # ! Neutral (0)

    What's the relation between making a few town models and "HD" console anyway? I've seen a lot of huge towns and cities in many games in HD consoles, what is their problem anyway?

    Comment by Anonymous
    21:39 30/01/2010 # ! Neutral (0)

    I think the key part is: "like we did before", propably meaning details. Not just scrippling with the alpha channel a little, like is common these days...

    Comment by Anonymous
    20:30 30/01/2010 # ! Neutral (0)

    I don't understand what's all the fuss about this game. If it sucks, don't buy it. It's that simple!

    Comment by Anonymous
    03:53 03/02/2010 # ! Neutral (0)

    Ho ho, aren't we the master of obvious. That's the whole point. People were looking forward to this game. They followed its development through the years and now their deeply disappointed at the results. It's only natural people want to vent their frustration.

    Comment by Anonymous
    20:31 30/01/2010 # ! Neutral (0)

    whew, I thought I was the only one that gets lazy when there is too much work.







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