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Sony Rescues Bayonetta from Sega


Sega has admitted that its recent patch for the botched PS3 port of Bayonetta was actually made for it by Sony.

The patch itself comes in at 135mb, with its main feature being to allow a 4.5GB install, fixing the “unfixable” load issues; Sega subsequently admitted that neither they nor Platinum Games were responsible – Sony stepped in directly.

The level of exasperation Sony must have felt to take such a measure can only be guessed at.

After carefully poaching Xbox 360 exclusives and insisting PS3 games maintain relatively high standards of quality, Sega’s decision to port a major release without something as simple as HDD installation and with substantially inferior graphics most probably did not please Sony.

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