“Why Final Fantasy XIII is a Bad Game”
- Categories: Games, News
- Date: Dec 20, 2009 02:40 JST
- Tags: 2ch, Final Fantasy, Production Controversy, PS3, RPG, Square Enix
Criticism of blockbuster RPG Final Fantasy XIII has rapidly mounted, with the initial observation that the game is almost comically linear giving way to a litany of further dissatisfactions, many quite unavoidable even for the game’s many staunch defenders.
A digest of criticism from 2ch:
The whole game is completely linear until halfway through [approximately 20 hours].
There are hardly any towns.
The party is always fixed. The whole game just repeats the movie-battle sequence over and over [In fact the progression is closer to movie-run-battle-run-movie-boss-movie-run-battle…].
There are rather a lot of movies.
Moving around is like a long marathon.
The whole game system is just a clone of FF10.
You can’t flee battles [You can’t avoid most battles either as there is no sneaking past enemies, including weak ones].
Your party is completely healed after each battle.
If the main character in your party dies it is game over [There are only ever 3 characters in battle, often less, and often fixed].
The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.
The summons’ transformation scenes are a joke [i.e. Odin turning into a horse].
The story is rubbish… [Spoilers omitted, but complaints centre on Snow’s constant and cringe inducing insistence that he is a hero and will “protect” whatever it is the antagonists are menacing this time]
Shopping is only done at “online” shops on save points, with no proper shops to be found.
However, this doesn’t matter as you hardly ever get any money [and you can never buy anything more powerful than what you already looted].
There have been next to no changes from the demo.
The status screen displays no real information.
There are only 8 items usable in combat [For that matter, there are hardly any weapons or accessories, and the “crafting” system mostly consists of spending drops to upgrade their 2 stats].
There are no levels.
With all their advertising money, just how was it they failed even to get Famitsu to give full points?
Some of these criticisms are exaggerated or require further qualification, but on the whole they are fair, and any review which does not dwell long and hard on some of these design choices is certainly suspect.
It already seems clear the game is far from the dramatic step forward it was supposed to be, though whether these issues make the whole game “bad” is certainly open to question. However, it does seem something went very wrong with the game’s development all the same…









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I'm not surprised in the least, since Square Enix hasn't produced a single quality title yet. They can only live on the reputation and huge success of Squaresoft's and Enix's titles. But now, they are pretty much like Blizzard and Nintendo, just dumbing down and rehashing.
i still have hope (if haruhi fans can hope 4 somthink better so can i) and there games are not that bad i think u r being a little harsh although blizzard has been noticeably dropping in quality ill give u that one
it's obvious that the FF series was always on the downhill in terms of the original RPG gameplay that made FF so enjoyable ever since FF7...
R they doing it on purpose? Because it's 13? Phobia of 13? If this is the case then the ff 15 will be a lot better. And why ff 14 released online? Is it because of 4?
Like wtf, whole game will be one road!?
And how about cityscapes and shit, and 3D realistic people walking around to zoom in and talk with!? None?
NO Levelups,
NO Stats,
NO equipments,
where's the "RPG" in this?
What is this I don't even
it's more of an interactive movie, i guess...
True, but Dragon Age: Origins managed the "interactive movie" experience without compromising the RPG aspects in the least.
I weep for Squaresoft's legacy.
To defend the game by saying "Oh well there's as many people who gave it 4 and 5 stars."
Well let me explain, not everyone has the same taste, same standards, we cannot help people with no sense of taste and have little to zero standards. So these people will think the game is awesome, cause they haven't gotten a clue what jrpgs were like.
I officially declare Square's golden age is dead and gone. The best gameplay designers, the best storytellers, gone. Just a bunch of guys who only know how to make the game look gorgeous, and thats it.
Now back to the amazon.co.jp issue. Theres obviously something wrong with this game for the reviews to be the way they are. Stop the denial.
I'm not telling the people who put the faith down that this game is great no matter what and nothing we say will change that, some of you are just stubborn, and waste of time trying to convince you otherwise.
But looking at the reviews and how crazy it is, it just proves that this game is EPIC FAILURE, (again to those who put their faith so wholeheartedly, I know what I'm saying just isn't going to do anything, so just ignore me, okay?) EPIC FAILURE!
People dont sit around reviewing games, most people would be playing the game, for that many people to be upset, just to go on amazon and write a review. Thats something.
I thought about sending a msg to square-enix... but I think they got it. Waited all these years for an awesome game.. its no wonder so many people are pissed. Pissed enough to write a review.
that golden age can't be regained
they'd have to go back in time to pull that out of there asses
all we ask is for them to make games, in this age, that can hold a candle to say FFI, FFIV, FFV, FFVI, FFVII, FFIX... etc.
I wonder if Square still has on there staff a lot of the great developers who released classics like Chrono Trigger and FF3/6. Seems like most of their modern games lack the story and soul that made those previous games so enjoyable even if they were linear.
So we can turn our summons into a car, who cares!
Wait wait what about Versus! I knew thirteen would be crap but I have high hopes for versus...
There ARE level ups and stats and equipments. It's fairly basic for equips (equip weapons, armors and accessory) and stats (you'll have only 2 main stats though, magic attack and physical attack) but the level up system is done via some thing called the 'Crystarium', basically a carbon copy of the Sphere Grid you saw in FFX. If you've played FFX you'll get the idea for it. You'll level this Crystarium which is unique per character, and with each level will unlock new stat upgrades and skills for them.
Can't say the same about roaming though. The game is LITERALLY a horde of LOOOONG marathons and cutscenes. There's not even a puzzle to keep your mind awake. I literally fell asleep while running through one stage once =_=.
Pretty uninspired I say Square people are.
Sakaguchi, the original creator of Final Fantasy.
Uematsu, the composer until FFX (As you know for sure)
have left Square and created a new company called Mistwalker (You might know them from Lost Odyssey and Blue Dragon)
To one of you who type these......
"Well let me explain, not everyone has the same taste, same standards, we cannot help people with no sense of taste and have little to zero standards. So these people will think the game is awesome, cause they haven't gotten a clue what jrpgs were like." someone's quote from somewhere above.
If you say people gave the game a high score when the game is crap, then they are the people who have no sense of taste, with lower standard. For me i am seriously believe that your mind are fucked up.
As i mean you Fucked up in the way of judging people with a wrong way. Just because they have different taste, that doesn't mean they have no taste (I am part of this people). It means they are open minded to whatever is coming, Unlike YOU, who stay in the original same spot never move on to see what is going on. I don't mind you judging the game in the way you want, just don't pull any other people into your most hindsight opinion.
Back to the review article......
From the review of this article, it appear people hated FFXIII rather than like it. But there are some reason for like like that there are no town or city (i am not going to say it because this is spoiler's job). My other point are the story is not that bad (but not completely perfected), and it is not true that it based more on Snow's story( it is a equal story-line for all of the casts). But i personally think i based on the two "Oerba" characters. So it is up to You to say Yay or Nay on this game, but I personally think reviews screw people's mind up.
So in conclusion........ Just enjoys the Freaking game. :D
Please, could somebody please explain to me how pushing a stagnated genre forward could in anyway not be polarizing to a fanbase so enamored with their ideas of what the series "should be"? Let's consider, for instance, the ideas of the anonymous user above me, who postulated that Square's "golden age is dead and gone." Now, I'm sure by "golden age", he means FF4-6,Super Mario RPG, and Chrono Trigger (like essentially everyone ever). But what constitutes a "golden age"? Maybe I liked Square better when they developed low-quality eroge games. Maybe I like Square better now. Maybe I find XII to be the greatest game ever made.
So I suppose the crux of my argument is that it is all subjective. Final Fantasy has, from the very second entry in the series, been about reinventing itself with every new game. Just because XIII is a radical change in the series structure (moreso than XII, from what I've heard) doesn't mean that someone who finds it good has "zero taste." I could say that anyone who has ever played more than one multiplayer match of MW/MW2 is a nationalist inbred with a brain the size of a nut, but that wouldn't make me right. And some of the people to whom I have spoken regarding the game (as in, people who have imported and played it and beaten it, making them infinitely more qualified to talk about it than most of the commentors on this site) have been able to discuss its pros and cons reasonably and calmly.
Anyway, I hope you guys are all enjoying not playing a company's names based on impressions that are not your own. I meanwhile, await the game, in hopes that it will entertain me. After all, that is what games are for, and to go in expecting more would make me liable to enjoy it less than the millions of dollars and thousands of workers' worth.
Blizzard dropping in quality are you completely insane have you actually played wow or any of those games recently?
WOW has improved a lot, and if u say its easy SHOW ME YOUR ACHEVIEVEMENT IN HARD MODE ULDUAR AND HARD MODE TOC.
They made it this way so ppl can get a grasp and everyone can see the lore and story in warcraft and get a share of the loot.
Hell even older dungeons can be partoed with older dungeons now thanks to cross realms, and have i seen 10 million ppl retreat from warcraft nope absoultely not, so they must be doign something right, unlike SE who gets critism but no praises
Oh right, I forgot that incoming wotlk fail and upcoming cataclysm-will-be-fail is an improvement.
w8 wut?
This is too confusing.
have you played the DK quest line yet? if you know what im saying, you'll know the phasing system is the best wotlk has to offer in the mmorpg world.
if you did not know what im saying, well im not saying you're a noob. just play the quest line to be impressed. it itself is THAT EPIC.
Well, WoWfags are as stupid as SEfags...
no, it's not.
@ 23:08
Oh right, I forgot that incoming wotlk fail and upcoming cataclysm-will-be-fail is an improvement.
w8 wut?
This is too confusing.
-----
hmmm? Fail? 10 million subscribers. Blizzard listens to ppl ideas and may implement them in game I just don't see how they actually fail in actually doing stuff?
But then again you must be pro at the game, you stil havent shown me your hard mode achievements, then again your probably one of these tards who think people should devote months and years in the game before they reach max level.
Sorry but no matter what your 1 gamer in about a 10 million ppl. People dont want to spend years in MMORPG and not get anywhere.
As to your WoW comment. WoW has changed so much over the years its not even funny. Its not even same game from when it launched. It is true WoW did get EASIER. Alot easier. As in i can faceroll and beat some of the bosses unless it is a gimmick fight.
However, it also made it possible to log on for four hours a night and still complete end game raid in 2 days or so. Total of eight hours. So it has its ups and downs.
WoW makes the content available for everyone and their pet monkey. However, they add optional speed bumps if you want something harder and you get better rewards for harder difficulty.
but when you can raid 3 end game dungeon in 4 hour span on hardest difficulty and its on farm... yes wow gets redundantly easy sometimes. (Naxx, EoE, OS+3drake in four hours) I believe ulduar took bit longer then 4 hours, but this was before it got Nerf 3 times and before they fixed all the bugs.
Point is, even WoW started ridiculously hard in Vanilla. i hated raiding in Molten Core era... that was work not game. such hardcore game does not sell, especially if contents are not available to general mass.
It's a bit late to reply to this comment but the statement made me want to at least say something. I've always thought Blizzard a good company, I still think they are. I have no reason to think otherwise, they haven't released a new game in quite some time. So I'm just curious how two statements at the very top can say that Blizzard is dumbing down, rehashing, and lowering in quality when the last game they released was an expansion to WoW?
Wait, TWEWY wasn't quality?
Plus 2. TWEWY was awesome.
HAHA, Yeah XBOX FTW "LOST Odyssea..^^
LOST ODYSSEY = FINAL FANTASY with another game...
i very much disliked lost odyssey. the idea was good but the execution felt like just that, an execution. every battle was insanely hard, and even after i did the power leveling from 23 to 60 in on part of the game not progressing the story at all, the game was still hard as shit. what is the point of leveling up if the enemies just get stronger with you?
The load times on Lost Odyssey made it near unbearable for me. Almost 30 second load time before a fight and then almost another 30 second load time after fights. I hated random battles for the loading rather than the difficulty of the enemies.
Uh Lost Odyssey wasn't hard at all.... D:
Enemies don't level up with you either.
I also didn't have the load time issue. It seemed varied from one system to another or maybe different people's perspective?
I didn't have any problems with load times either. Loading battles literally took five seconds, and it took five seconds leaving battles.
Also, I did think Lost Odyssey was hard, but not overly hard. Battles were kind of challenging, but not ridiculous.
Lost Odyssey wasn't easy but it wasn't hard either, as long as you know what were enemies weakness is(and seeing how you can change what you use mid battle without losing a turn). And I had no issue's with load times either.
Twewy was great. Then Wada tells his company that they should stop taking risks and focus on titles that will bring in guaranteed money, i.e. lots of remakes and no more titles like twewy. He mentioned that in an article a few months ago.
"A months ago" is a very short time. FFXIII and Versus have been in development for YEARS.
Likely, the development of Versus has only just started, as the entire FF section of development has been working on FFXIII and mainly on the 360 release.
Also, the Kingdom Hearts team was working mainly on the PSP game.
thats not true, versus has been in development since 05, SE didnt take the devs from it to make ff13, they had seperate teams
Fine by me, perhaps the good developers are working on Versus. I was actually looking forward to Versus more, though I will be buying all three ff13 titles (and KH Birth by sleep).
SE needs to realise that ultra hyper realistic graphics (and trailers) with generic RPG elements doesnt (usually) make the game uber good...
Haha I thought FF5 was the best for the class system, but that's just me (that was the true def of a good RPG in terms of gameplay).
They are probability still trying redefine RPGs. RPGs since D&D focus on levels. D&D have two branches. However with the rise of MMORPGS, developers favored the level system.
The other branch is how characters with proper choice making can defeat an opponent irregardless of level. Thus, negating the option for levels. This is probability what SE is trying to explore. And if they succeed, will redefine RPGs.
The game criticism is just as bad as gamers calling another gamer a nerd. Based on how the reviews comes, the game is replicating the world and how it has evolved with the introduction of the internet.
The same has gone for FPS when the players' life bars regenerate over time if they are not in combat.
Sadly, the Japanese and all the impatient gamers have thrown their Yen on the game. Lets hope that they give proper feedback and improve the gameplay for the International release.
SE cant redefine RPG because they dont make RPS at all. If player cant define his character its not RPG.
I hope someone will try to make a RPG (regular RPG, western-like, fallout-like) that dont use levels but still contains all of RPG elements. It would be hated by stubborn players who still thinks that Diablo is best RPG ever, but screw them, I want to see it.
Well, in Dungeon Master you just selected few heroes out of pictures that were there... I don't remember if there was character creation, it was so long ago... And no one says it's not RPG.
Futhermore I played some RPG sessions in which we had characters prepared by the dungeon master, not many, but it was interesting distraction.
You mis-understand 'define his character' if you are given a character in a play, it is not that same as watching a character in a movie, you must play the role, or role play, thus the name role playing game. And no video-game is an RPG, there may be some with elements, and maybe eventually there will be some, but computers just aren't advanced enough yet.
Anon 07:28: Dungeon Master was a Dungeon - its that almost forgottern game gendre that was about solving puzzles in endless dungeons. This name fits todays RPGs much more than. DM just isnt RPG, never was, never will be and nobody ever called it RPG anyways.
Anon 07:49: Yep, most of videogame RPGs arent RPS at all, but there are games that fit RPG definitions pretty well. Saying that no videogames cant be RPG is unreasonable. Yes, you will be always restricted in decisions by engine/script but hey - bad gamemaster can be worse.
Anon 07:49,
lol oldfag, computers ARE advanced enough to provide 'role playing' experiences you need to take your pen and paper out of your ass and move on from the 80's.
I'd like to say that this oldfag is an electronic engineer, I know the physical capabilities of computers better than most people, and I have a few friends in computing of a similarly classified nature. Maybe computing is advanced enough, but not commercially available computers, even the computers we used aren't. I shall hold off my judgement completely until computing starts to deal with CNT, but that's a little way off. Unless of course you mean online play with a DM, in which case you have a good point sir, but that's a different thing all together.
As for the bad game master thing, I guess that's true, but a bad game master is still going to allow intricacies which a video game isn't capable of, even if the reaction isn't as fitting as a video game RPG's. Either way I do look at VRPGs differently from PRPGs so I don't mind the difference, I simply am never willing to call them the same thing.
There is always reasons why people still prefer pen and paper. Go to the nearest hobby shop and get the latest game manual for D&D. Find a good forum to play the game. It improves you English as well because you create your story out of the scenario. D&D has also evolved with technology.
With this point being mentioned, "new" gamers often have poor judgment of games. With the lack of exposure to older games which are pivoting points in game benchmarking, they blindly falsify points with their own opinions without concrete backups.
Then again, making comparison with the removal of the "HP" bar. The move is likely linked to CS because players with low HP are inclined to camp instead of moving around. Thus with recoverable health, the developers hope that there will be more aggressive gameplay.
Application of this to RPG, without levels, means that players are no longer bounded to grinding.
However, when game balancing comes into play, SE obviously shot themselves in the foot.
D&D didnt evolved much - it only got more complex rules, but no new game mechanics were added since version 1. But overall P&P games nowadays involve much more interesting game mechanics that pushes RPG gendre further - there are systems like Fate, Wushu etc...
To better understand Anon 07:49/16:43, please read this: http://insomnia.ac/commentary/on_role-playing_games/
square already made a game without levels and it worked out fine. it was a little number called Chrono Cross. i was kinda looking forward to this game, now i am like screw this i want Heavy Rain: the origami killer. but as far as rpg's go, im sure that i'm not alone in saying that i like levels. i just wish the story would revolve around levels a little more. like characters noticing that you are very powerful for your age/where your at in the game. like in star ocean 2. i beat dias in the tournament, and they still acted like i lost in the aftermath.
I loved Chrono Cross ^_^
now if only they would suddenly make a sequel
-ayu, to lazy to log in
Wasn't Chrono Trigger the sequel to Chrono Cross?
wrong way round, but yeah chrono cross is the second in the chrono series, although direct sequel it certainly is not.
On that note: PLEASE SQUARE DON'T MAKE A CHRONO CROSS SEQUEL!!!!!
I Agree, Leave Chrono Cross what it is... NO MAS!
I love RPGs or MMORPGS such as guildwars where level differences can be overcome with skill and good choicemaking, the grind in FF12 was horrid and the only other option was to spam quickenings :(
I hope these statements are as exaggerated as they seem.
"The other branch is how characters with proper choice making can defeat an opponent irregardless of level. Thus, negating the option for levels. This is probability what SE is trying to explore. And if they succeed, will redefine RPGs."
I would say that this is the exact option of what square is going for considering you still aren't making any choices in the game.... Sounds more like they made it an action game
excuse me Starcraft II
Why hello there Daikatana.
Daikatana....the name that should not be spoken!.
Exactly, Starcraft II with achievements and separated ladder system? What the hell? Also the least amount of new units/buildings/features or anything else which would add depth in a numbered sequel in Blizzard history. Unlimited units in a control group? They are obviously dumbing down the game.
Wait so lemme get this straight. You have achievements, which is pretty much standard in today's online games. Then you complain there's no new features.
After this you complain they didn't change much from the original SC, a game concept that works and that is still massively played and a bloody sport in Korea, which is exactly what the others wanted. This is, it seems, "dumbing down the game".
Does not compute.
You don't get sarcasm.
Sarcasm is lost on this one...
Why not just a more traditional FF game? Why not add a few new features to make it unique?
When they change it to the point there is no similarity to the established series, that makes it completely different, and not a truew installment.
@Ray
If you honestly consider achievements a gameplay feature then you might consider getting help.
You know what features are? For example, units with spells, movable buildings, armor and attack types.. My point is, there will be no new features in SCII and that's the first time in Blizzard history. They are practically just making a SC expansion with updated graphics. And that gets me to my original point that Blizzard is just rehashing and dumbing down.
Achievements are for ppl who dont make sex. PERIOD.
@Zidus
First thing first, they have added new things into they game, like new units, new buildings etc. And unlimited control of units is not a bad thing if you can have different hotkeys for different parts of your army.
I dont really care about achievements. The original StarCraft already appeal much casual gamers back in the day. To me they seem to be polishing gameplay rather than dumbing down like what valve did with tf2.
And for the record, blizzard aren't known to offer any cool new features to make their games unique.
@17:50
New units and buildings are not new features, that's something you get in an expansion. Like Frozen Throne. Please stop defending Blizzard, it's pointless.
@Anon 18:17
TF2, dumbing down? Well, at least it's much more fun than your COD6 or whatever. Comedic FPS is also fun.
@zidus
The game is a competitive RTS. You don't add major new gameplay features to an RTS. You add new units with different mechanics or abilities to change up strategies (which they have; melee units that can jump up or down levels of terrain for instance). You just can't make drastic game-breaking changes to multiplayer when you have literally millions of Koreans who treat the game as a national sport with certain expectations. But they did change single player by making a massive campaign that's non-linear where instead of rebuilding your army every time, you can purchase upgrades while in the hub, and then taking them on your next chosen mission.
Oh, and they're completely overhauling their Battle.net service to provide social networking and chat features between all their games, starting with Starcraft II. SC2 might not have a huge amount of new features in the combat itself, but the game overall is a huge upgrade from the previous version. To call it merely an expansion pack just makes you look stupid.
I wouldn't say that all of Blizzard's games suck.. say what you want about WoW, but at the moment it's the best MMORPG out there even if you have to pay for it, not to mention that it may be a lot of things, but linear is certaintly not one of them considering the areas there are to level, how many levels there are (80 going on 85) and the places to explore too.
As for square enix, I think they're last "good" game would've been FF8, I never played FF9 because the character designs turned me off so much. FF7 was fairly excellent and it was no wonder why they went back to make additional ones later on. FF12 to me, just seemed like a Star Wars clone. But that's all up to debate, FF12 was certainly not linear, but it did give me a headache to play it..
>>say what you want about WoW, but at the moment it's the best MMORPG out there
I think by "best" you mean "easiest."
Talk about dumbing down a game.
FFXII has so little in common with Star Wars it's hilarious.
What's hilarious is that you're in denial of it, I said that it had to do with perspective. All those freaking damn creatures, there were so many of them in the market it was stupid. Not to mention it was based in the desert, like star wars, and it was also about some blonde kid who happens to be some kind of superman chosen one, like star wars. Not to mention that it's main character is a freaking princess trying to go up against an empire that's taking over he country.. LIKE FUCKING STAR WARS!
Yeah - when you compare FFXII trailer with SW:EpisodeI trailer you will get almost the same feel. Weird fashion, colorful enviroment, weird creatures...
@08:23
Yes, because Star Wars was certainly the precursor of all those things <_<
Plus, you got several wrong. The several races were implemented in that universe in a previous game, that was nothing like Star Wars.
Ivalice has always had deserts, like, almost every other game that is set in an extremely large portion of a world. Unlike Star Wars, which uses the insanely deficient 'one environment' world system.
The blond kid is no where near superman chosen hero. In fact, Vaan is barely a spectator of the story, an avatar of the player. He has no purpose other than tagging along, and his proper story only begins in the sequel.
You did get the princess thing kinda right... but considering almost everything the two princesses went through are entirely different, and one princess actually fights the Big Bad... You can see where I'm going.
Oh, and they never took over any country in Star Wars. They were fighting to abolish an empire, not get it to back down from conquering the universe.
Superficial similarities don't make a clone. The same way your comment failed to make a substantial point for lack of accuracy.
@08:23
Yes, because Star Wars was certainly the precursor of all those things <_<
Plus, you got several wrong. The several races were implemented in that universe in a previous game, that was nothing like Star Wars.
Ivalice has always had deserts, like, almost every other game that is set in an extremely large portion of a world. Unlike Star Wars, which uses the insanely deficient 'one environment' world system.
The blond kid is no where near superman chosen hero. In fact, Vaan is barely a spectator of the story, an avatar of the player. He has no purpose other than tagging along, and his proper story only begins in the sequel.
World of Warcraft is as easy or difficult as you and your guild want to make it. Certainly, you can get extremely good gear after the latest patch release, but it's not the best gear by a long shot. To get that you'd need to clear the hard mode raiding content, and that content is truly difficult.
Even the best guilds in the world agree that Yogg-Saron with no keepers assisting is one of the most difficult and well designed raid encounters ever created, requiring perfect execution from the entire raid. Hard mode Mimiron and Anub'Arak similarly take a large amount of gearing up for and great coordination to take down. The latest Icecrown Citadel bosses require a lot of coordination even on normal mode.
I just don't understand why people immediately rage out on WoW as soon as it's mentioned. It has its easy content, and you can solo level up, but it still has plenty of hard content. There's no reason you can't do the latter if you like banging your head against the wall in MMOs.
You really haven't been playing FFXII if you are saying that it's not linear, lol. I mean, seriously. Also, FFVIII being the last "good" game? Is character design the only thing you base your RPGs on on what is good or not? That's sad, if so, because the story should come first rather than on how the characters look. :P
You seriously need to broaden your RPG horizons there, son. :P
-Schooled by an RPG-playing female.
You do realize that every game company does rehashes, mainly due to the fact that rehashing franchise actually sells. Whenever a company comes out with a new series, most customers are wary of the series because they're unfamiliar with it, and worried it won't be as good as their other series if they're using a new gameplay system.
Microsoft has nonstop rehashes of Halo, Sony has nonstop rehashes of Ratchet & Clank, and Sega has nonstop rehashes of Sonic. I can guarantee you they're probably planning more rehashes soon. Basically my point is, to point out only a certain group of companies for rehashing their products is rather pointless, especially when every company does it because it's a secure sale for them.
It's gay how they don't USUALLY experiment and bring out totally different games, because what happens now is that they focus on the sequel, hype it up, and then when you play, it fails to deliver...
(ahem star ocean 4)
Same could be said about Metal Gear Solid 4, but they did try to experiment with the gameplay. Unfortunately at the same time they focused most of their attention to the cinematic aspects of the game, which resulted in a game with more time spent watching cinematics, than actual time spent on playing the game.
I PRAY VERSUS THAT VERSUS COMES OUT GOOD!
Don't worry, this is just complete nit-picking. My Jap copy is on the way and I'm not worried. Check out this english review:
http://www.electronictheatre.co.uk/index.php/articles/3743-electronic-theatre-import-review-final-fantasy-xiii
Wow, I totally agree with that =D
WTF are you talking about!?! This game industry NEED Diablo III and Starcraft II! If Blizzard prefers to do things like SquareEnix then it should have already released Starcraft VII and Diablo X.
If Blizzard is not considered to be a quality company then there is really no quality company. IMO
SE has released some good games, they just haven't released a good Final Fantasy game in forever.
They have, actually : the last one on DS, "4 Warriors of Light" is absolutely awesome, nearly on par with FF4.
If you're an old school FF fan, you should definitely try it.
Well that's a big difference between squeenix and nintendo, nintendo's been on the "if it ain't broke, don't fix it" boat for a while now. Despite that, nintendo for the most part knows what its consumers want regardless what lol the "core" fanbase will tell you. As for squeenix itself, that companies been dead to me for a while now. Last good game to come out of them was ratiata stories and that's a stretch.
So Square has never produced a quality title, yet they somehow have a good reputation they can trade off of?
NICE LOGIC THERE.
L2read, he said square-enix. Also nice all-caps, you clearly are 'cool.'
Square should go back and make a deal with Nintendo again to make Mario RPG Legend of the Seven Stars 2. Bring me back Geno :sniff: Square how could you deny him from being in Brawl :sniff:
All of those reasons make it sound awesome to me.
Why wasn't there this kind of press for FFXII, which was the worst non MMO Final Fantasy yet?
dude wtf are you talking about...ff IS quality you dummy...jeez...but this game isn't sounding too hot though :(
do you know why?
ifyou want good games, don't follow the brand, follow the devs
blizzard has it worst, coz even hellgate london flopped
what you liked in Square has moved to mistwalker
Get a DS and play World Ends With You. Game's pretty solid IMHO.
wow you must be a fucking retard. you may not like it but other people do you fuck face. So when your not playing this game,you will be crying in a corner fucking yourself with your moms dildo